Greetings,
We have recently removed some unnecessary back-and-forth and non-constructive posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.
Thank you for your understanding.
The title of the thread is itself an invitation to go "back and forth" by saying "stop the outrage" is it not?
How about editing that?
Greetings,
We have recently removed some unnecessary back-and-forth and non-constructive posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.
Thank you for your understanding.
The title of the thread is itself an invitation to go "back and forth" by saying "stop the outrage" is it not?
How about editing that?
You're asking to much. They only use copy paste replies. I don't think they are allowed to actually post. At least that has been my experience with the Jr mods.
starkerealm wrote: »Greetings,
We have recently removed some unnecessary back-and-forth and non-constructive posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.
Thank you for your understanding.
The title of the thread is itself an invitation to go "back and forth" by saying "stop the outrage" is it not?
How about editing that?
You're asking to much. They only use copy paste replies. I don't think they are allowed to actually post. At least that has been my experience with the Jr mods.
As far as that goes, I can think of at least one dev who isn't allowed to post without sending it to Gina's (or maybe Jess's) desk for approval first.
It wouldn't surprise me if getting prior approval for basically any post (with the possible exceptions of Kevin and Gina) is the norm.
Though, I agree, it might be a good idea if @ZOS_Icy asked someone to soften the language on that title, though I'm not holding my breath, and they've got much bigger issues to deal with... you know, like the forums being on fire for nearly five days straight.
Enemy-of-Coldharbour wrote: »OP Quote: The current DPS ceiling goes upto 140k+
The average player comes nowhere close to that.
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds
Weaving isn't going anywhere. In fact, they just gave us two new animations for channeled spam abilities (Templar Jabs and DW Flurry) for better weaving feel. It's simply illogical to claim that ZOS is coming to take your animation canceling away.
The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution). It is still needed for optimal DPS, while reducing the DPS contribution is good for low APM players. In effect, the DPS penalty is less severe if you miss weaves, which is always good for players trying to learn weaving.
The biggest complaint from testing is that players find the 20 second DoT cooldown playstyle quite boring in comparison to 7-8 seconds, because ESO only has 10 skill slots. Here are some counter-points:
- A real PvE combat situation is a lot more dynamic requiring you to react to enemy AoEs, attacks etc. Reducing the busy upkeep of DoTs reduces the stress of responding to fight situations and possibly can lead to better team co-ordination.
- Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
- Better sustain since the DoT costs remain unchanged
- Less backbar swaps needed (bar swapping is a big complaint for many players - Oakensoul's popularity proved that)
U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).
Here are some parses off the Internet:
StamCro 116k
MagSorc 103k
MagBlade 101k, literally spamming Surprise Attack
*Numbers aren't final in Week 1. Hopefully they consider feedback. I think it's a good start though.
People just like to complain. I remember couple of years ago when similar nerf hammer dropped and target dummy was buffed to hide it somewhat. People cried everywhere. My several guilds Godslayer prog groups worked overtime to get it done before dps nerfs. Top players only hit 90k back then and 70-80k was considered also very good. Same as now, people believed that they can never clear any HMs and trifectas after the patch lol. Only year or so later, most serious raiders were parsing 100k+ and now 130k+ lol.
Dps needs to be nerfed every once in awhile or soon we would hit 200-300k. With every new content they have brought new better sets. And they most likely plan to do so in future. New op sets are what sells the content to endgame players, floor buys it anyways for overland, companions or card game reasons. Zos is currently just making room for future new sets. Instead of nerfing old sets this is one way to make sure the content stays challenging. Just wait a patch or two and you'll be back steamrolling 2 min vAS and vCR hard modes.
Mixalis966 wrote: »I do not know what changes specificaly but the damage needed a nerf FOR SURE.I played since 2016 and when i returned in 2022 after a big break every content was a joke,a lot of the bosses were plain target dummies.Undeserved trifectas all over the place and achievements meaning nothing.Not to mention the combat addons making eso a child's play.Ignore professional target dummy parsers in youtube and fix the game, you designed these bosses with mechanics for a reason.
People just like to complain. I remember couple of years ago when similar nerf hammer dropped and target dummy was buffed to hide it somewhat. People cried everywhere. My several guilds Godslayer prog groups worked overtime to get it done before dps nerfs. Top players only hit 90k back then and 70-80k was considered also very good. Same as now, people believed that they can never clear any HMs and trifectas after the patch lol. Only year or so later, most serious raiders were parsing 100k+ and now 130k+ lol.
Dps needs to be nerfed every once in awhile or soon we would hit 200-300k. With every new content they have brought new better sets. And they most likely plan to do so in future. New op sets are what sells the content to endgame players, floor buys it anyways for overland, companions or card game reasons. Zos is currently just making room for future new sets. Instead of nerfing old sets this is one way to make sure the content stays challenging. Just wait a patch or two and you'll be back steamrolling 2 min vAS and vCR hard modes.
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
So? Then nerf those bloody sets.
For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
In fact, it's the very opposite, as I tried to lay out here.
Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.
They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
So? Then nerf those bloody sets.
For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
In fact, it's the very opposite, as I tried to lay out here.
Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.
They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
So? Then nerf those bloody sets.
For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
In fact, it's the very opposite, as I tried to lay out here.
Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.
They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!
Instructions unclear..... Nerfed Warden by an additional 15%
starkerealm wrote: »First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
So? Then nerf those bloody sets.
For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
In fact, it's the very opposite, as I tried to lay out here.
Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.
They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!
Instructions unclear..... Nerfed Warden by an additional 15%
*Confused screaming begins anew*
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds
Weaving isn't going anywhere. In fact, they just gave us two new animations for channeled spam abilities (Templar Jabs and DW Flurry) for better weaving feel. It's simply illogical to claim that ZOS is coming to take your animation canceling away.
The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution). It is still needed for optimal DPS, while reducing the DPS contribution is good for low APM players. In effect, the DPS penalty is less severe if you miss weaves, which is always good for players trying to learn weaving.
The biggest complaint from testing is that players find the 20 second DoT cooldown playstyle quite boring in comparison to 7-8 seconds, because ESO only has 10 skill slots. Here are some counter-points:
- A real PvE combat situation is a lot more dynamic requiring you to react to enemy AoEs, attacks etc. Reducing the busy upkeep of DoTs reduces the stress of responding to fight situations and possibly can lead to better team co-ordination.
- Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
- Better sustain since the DoT costs remain unchanged
- Less backbar swaps needed (bar swapping is a big complaint for many players - Oakensoul's popularity proved that)
U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).
Here are some parses off the Internet:
StamCro 116k
MagSorc 103k
MagBlade 101k, literally spamming Surprise Attack
*Numbers aren't final in Week 1. Hopefully they consider feedback. I think it's a good start though.
AngelicaDLynn wrote: »Hortator Indoril Nerevar wrote: »5. The world first guild to get vDreadsailReef trifecta all quit because it will no longer be POSSIBLE to do it. Its not a case of adapt and do it slower but IT WONT EVEN BE PHYSICALLY POSSIBLE anymore.
6. Noone will do last boss vRockgrove trifecta/hm because it wont be possible. At all.
7. Everyone does less dps including the casuals. Somehow they are convinced this is only a top dps nerf.
[snip]
Content can be adjusted post U35 to new DPS standards. vRG HM etc. with the insane DPS checks are clearly designed with DPS powercreep in mind, that was the year they dropped the OP Kilt.
ZOS even said so in the Preview Post, that they are reducing the DPS delta to design combat content better. Having a sensible DPS range is a big part of that IMO.
They have NEVER adjusted content because of nerfs. Not one time period. Shoot we will be lucky if they don't nerf everything even more by the time the update hits. As of now I have canceled subs on two accounts. This is to the stage of ridiculous. [snip] No one wants changes every three months.
[edited for bashing & to remove quote]
FeedbackOnly wrote: »AngelicaDLynn wrote: »Hortator Indoril Nerevar wrote: »5. The world first guild to get vDreadsailReef trifecta all quit because it will no longer be POSSIBLE to do it. Its not a case of adapt and do it slower but IT WONT EVEN BE PHYSICALLY POSSIBLE anymore.
6. Noone will do last boss vRockgrove trifecta/hm because it wont be possible. At all.
7. Everyone does less dps including the casuals. Somehow they are convinced this is only a top dps nerf.
[snip]
Content can be adjusted post U35 to new DPS standards. vRG HM etc. with the insane DPS checks are clearly designed with DPS powercreep in mind, that was the year they dropped the OP Kilt.
ZOS even said so in the Preview Post, that they are reducing the DPS delta to design combat content better. Having a sensible DPS range is a big part of that IMO.
They have NEVER adjusted content because of nerfs. Not one time period. Shoot we will be lucky if they don't nerf everything even more by the time the update hits. As of now I have canceled subs on two accounts. This is to the stage of ridiculous. [snip] No one wants changes every three months.
[edited for bashing & to remove quote]
Scalecaller
WinterHeart626 wrote: »starkerealm wrote: »First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
So? Then nerf those bloody sets.
For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
In fact, it's the very opposite, as I tried to lay out here.
Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.
They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!
Instructions unclear..... Nerfed Warden by an additional 15%
*Confused screaming begins anew*
Ah, finally, some clear and precise directions to go in.
Nerfed Dragon Knight, Sorcerer and Templar by a farther 10%.
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
So? Then nerf those bloody sets.
For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
In fact, it's the very opposite, as I tried to lay out here.
Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.
They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!
Not sure how its possible to hit only 37k. There must be something seriously wrong with your build or you must be playing naked. Even if you just use 2 crafted sets and ONLY spam spammable after laying down 2-3 dots, you should get 50-60k. No weaving neccessary to achieve that.
WinterHeart626 wrote: »starkerealm wrote: »First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
So? Then nerf those bloody sets.
For the average player outside of coordinated vet trial groups, this "power creep" is a complete myth.
In fact, it's the very opposite, as I tried to lay out here.
Since Wrathstone, my DPS has dropped from 50k over 44k to currently 37k on live. This is not due to my inability to weave or keep up with DOTs in my rotations, it's because ZOS implements blanket nerfs to combat coordinated, high buff uptime DPS from trial groups, only to then widen the gap again by adding new OP sets for said groups.
They are their own worst enemy. They nerf everyone, buff the top, and then wonder why the gap is widening. But better nerf everyone again to reign in that nasty power creep!
Instructions unclear..... Nerfed Warden by an additional 15%
*Confused screaming begins anew*
Ah, finally, some clear and precise directions to go in.
Nerfed Dragon Knight, Sorcerer and Templar by a farther 10%.
Dragonknight can cast two skills in a row. Removed sustain entirely.
GetAgrippa wrote: »
Oh no I can only do 90k instead of 110kdps poor me
Greetings,
We have recently removed some unnecessary back-and-forth and non-constructive posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.
Thank you for your understanding.
The title of the thread is itself an invitation to go "back and forth" by saying "stop the outrage" is it not?
How about editing that?
Nomadic_Atmoran wrote: »Greetings,
We have recently removed some unnecessary back-and-forth and non-constructive posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.
Thank you for your understanding.
The title of the thread is itself an invitation to go "back and forth" by saying "stop the outrage" is it not?
How about editing that?
They like that message too much. Imagine how long this thread would remain open if the OP presented the opposite invitation to be verbally combative with each other.