Not over reacting. The changes are actually that bad.
ZOS is looking at the largest exodus of vet players they've ever had in one update if they don't walk these changes back and put any amount of character and joy back into their game.
Maybe it hasn't been stated enough: vet players love the skill ceiling of this game. It's quite literally what makes this game so fun. If you remove the skill ceiling, especially in the way the patch is proposing by homogenizing all classes, skills, and rotations, that joy of the challenge goes away.
How much time have you spent on the pts this week? What factors make you think these changes are a step in the right direction? Genuine question.
Going through a static rotation several dozen times in a boss fight with light attack weaves is a high skill ceiling to you? There's no intricacies to the gameplay. There's nothing dynamic. You literally buff, dot, spam, repeat until the thing dies. Every class and every build.
Not over reacting. The changes are actually that bad.
ZOS is looking at the largest exodus of vet players they've ever had in one update if they don't walk these changes back and put any amount of character and joy back into their game.
Maybe it hasn't been stated enough: vet players love the skill ceiling of this game. It's quite literally what makes this game so fun. If you remove the skill ceiling, especially in the way the patch is proposing by homogenizing all classes, skills, and rotations, that joy of the challenge goes away.
How much time have you spent on the pts this week? What factors make you think these changes are a step in the right direction? Genuine question.
Going through a static rotation several dozen times in a boss fight with light attack weaves is a high skill ceiling to you? There's no intricacies to the gameplay. There's nothing dynamic. You literally buff, dot, spam, repeat until the thing dies. Every class and every build.
I'm not sure what you're arguing here. Aldoss is saying that the patch is making the rotation even MORE boring and monotonous for 20-30% less damage across all classes.
Not over reacting. The changes are actually that bad.
ZOS is looking at the largest exodus of vet players they've ever had in one update if they don't walk these changes back and put any amount of character and joy back into their game.
Maybe it hasn't been stated enough: vet players love the skill ceiling of this game. It's quite literally what makes this game so fun. If you remove the skill ceiling, especially in the way the patch is proposing by homogenizing all classes, skills, and rotations, that joy of the challenge goes away.
How much time have you spent on the pts this week? What factors make you think these changes are a step in the right direction? Genuine question.
Going through a static rotation several dozen times in a boss fight with light attack weaves is a high skill ceiling to you? There's no intricacies to the gameplay. There's nothing dynamic. You literally buff, dot, spam, repeat until the thing dies. Every class and every build.
I'm not sure what you're arguing here. Aldoss is saying that the patch is making the rotation even MORE boring and monotonous for 20-30% less damage across all classes.
I tend to agree with this. Combat is longer, and more boring, than on Live.
It will be interesting to see what PTS Week 2 holds in store, and hopefully next week will have insight from the devs regarding that.
sneakymitchell wrote: »Players just uses the dummy to see their dps potential.
But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.
starkerealm wrote: »Not over reacting. The changes are actually that bad.
ZOS is looking at the largest exodus of vet players they've ever had in one update if they don't walk these changes back and put any amount of character and joy back into their game.
Maybe it hasn't been stated enough: vet players love the skill ceiling of this game. It's quite literally what makes this game so fun. If you remove the skill ceiling, especially in the way the patch is proposing by homogenizing all classes, skills, and rotations, that joy of the challenge goes away.
How much time have you spent on the pts this week? What factors make you think these changes are a step in the right direction? Genuine question.
Going through a static rotation several dozen times in a boss fight with light attack weaves is a high skill ceiling to you? There's no intricacies to the gameplay. There's nothing dynamic. You literally buff, dot, spam, repeat until the thing dies. Every class and every build.
I'm not sure what you're arguing here. Aldoss is saying that the patch is making the rotation even MORE boring and monotonous for 20-30% less damage across all classes.
I tend to agree with this. Combat is longer, and more boring, than on Live.
It will be interesting to see what PTS Week 2 holds in store, and hopefully next week will have insight from the devs regarding that.
Week 2 will be, "second verse, same as the first." They may fix a few bugs that were identified, but the only meaningful change they could deliver for the second week of testing is to outright scrap all of the balance changes and let us test the new dungeons with the existing balance... which, you know, to be honest, that may be the best option, but they're not going to do it.
starkerealm wrote: »Not over reacting. The changes are actually that bad.
ZOS is looking at the largest exodus of vet players they've ever had in one update if they don't walk these changes back and put any amount of character and joy back into their game.
Maybe it hasn't been stated enough: vet players love the skill ceiling of this game. It's quite literally what makes this game so fun. If you remove the skill ceiling, especially in the way the patch is proposing by homogenizing all classes, skills, and rotations, that joy of the challenge goes away.
How much time have you spent on the pts this week? What factors make you think these changes are a step in the right direction? Genuine question.
Going through a static rotation several dozen times in a boss fight with light attack weaves is a high skill ceiling to you? There's no intricacies to the gameplay. There's nothing dynamic. You literally buff, dot, spam, repeat until the thing dies. Every class and every build.
I'm not sure what you're arguing here. Aldoss is saying that the patch is making the rotation even MORE boring and monotonous for 20-30% less damage across all classes.
I tend to agree with this. Combat is longer, and more boring, than on Live.
It will be interesting to see what PTS Week 2 holds in store, and hopefully next week will have insight from the devs regarding that.
Week 2 will be, "second verse, same as the first." They may fix a few bugs that were identified, but the only meaningful change they could deliver for the second week of testing is to outright scrap all of the balance changes and let us test the new dungeons with the existing balance... which, you know, to be honest, that may be the best option, but they're not going to do it.
During PTS Week 2, we have been promised an update to tell us what will be in PTS Week 3. This should help prevent having to go through patch notes and assembling the puzzle from developer comments. Hopefully, they do this early in the week and don't wait until 3pm Friday.
Regarding this Update, I am hopeful but not optimistic.
starkerealm wrote: »Yeah, somehow when I first read Kevin's post, I was under the impression that the announcement would be on Monday. Which, nope. He just said, "next week."
sneakymitchell wrote: »Players just uses the dummy to see their dps potential.
But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.
I'm curious about your test results doing veteran dungeons and trials on PTS? Perhaps you have a Planesbreaker or Swashbuckler Supreme run on PTS that I haven't seen?sneakymitchell wrote: »Players just uses the dummy to see their dps potential.
But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.
sneakymitchell wrote: »Players just uses the dummy to see their dps potential.
But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.
sneakymitchell wrote: »Players just uses the dummy to see their dps potential.
But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.
Comparing dummy parses between live and PTS is very much legitimate testing of changes to our damage. It provides a perfect testing environment free of anything else that could influence the outcome.
Further, there is no change to existing trials of dungeons that would affect anything of value so the dummy test si very relevant.
Also, people have tested this on bosses and dungeons on the PTS.
starkerealm wrote: »Yeah, somehow when I first read Kevin's post, I was under the impression that the announcement would be on Monday. Which, nope. He just said, "next week."
Well... Monday came and went... All we got was "Please note we are still discussing potential adjustments for combat balance and you can expect to see some of those changes beginning next week." They aren't even talking about an update this week anymore.