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People are overreacting to the update

  • Mr_Stach
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    Ditronus wrote: »
    Aldoss wrote: »
    Not over reacting. The changes are actually that bad.

    ZOS is looking at the largest exodus of vet players they've ever had in one update if they don't walk these changes back and put any amount of character and joy back into their game.

    Maybe it hasn't been stated enough: vet players love the skill ceiling of this game. It's quite literally what makes this game so fun. If you remove the skill ceiling, especially in the way the patch is proposing by homogenizing all classes, skills, and rotations, that joy of the challenge goes away.

    How much time have you spent on the pts this week? What factors make you think these changes are a step in the right direction? Genuine question.

    Going through a static rotation several dozen times in a boss fight with light attack weaves is a high skill ceiling to you? There's no intricacies to the gameplay. There's nothing dynamic. You literally buff, dot, spam, repeat until the thing dies. Every class and every build.

    I'm not sure what you're arguing here. Aldoss is saying that the patch is making the rotation even MORE boring and monotonous for 20-30% less damage across all classes.

    The changes are bad.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ccfeeling
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    I like how people think positive
  • Elsonso
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    Mr_Stach wrote: »
    Ditronus wrote: »
    Aldoss wrote: »
    Not over reacting. The changes are actually that bad.

    ZOS is looking at the largest exodus of vet players they've ever had in one update if they don't walk these changes back and put any amount of character and joy back into their game.

    Maybe it hasn't been stated enough: vet players love the skill ceiling of this game. It's quite literally what makes this game so fun. If you remove the skill ceiling, especially in the way the patch is proposing by homogenizing all classes, skills, and rotations, that joy of the challenge goes away.

    How much time have you spent on the pts this week? What factors make you think these changes are a step in the right direction? Genuine question.

    Going through a static rotation several dozen times in a boss fight with light attack weaves is a high skill ceiling to you? There's no intricacies to the gameplay. There's nothing dynamic. You literally buff, dot, spam, repeat until the thing dies. Every class and every build.

    I'm not sure what you're arguing here. Aldoss is saying that the patch is making the rotation even MORE boring and monotonous for 20-30% less damage across all classes.

    I tend to agree with this. Combat is longer, and more boring, than on Live.

    It will be interesting to see what PTS Week 2 holds in store, and hopefully next week will have insight from the devs regarding that.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • starkerealm
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    Elsonso wrote: »
    Mr_Stach wrote: »
    Ditronus wrote: »
    Aldoss wrote: »
    Not over reacting. The changes are actually that bad.

    ZOS is looking at the largest exodus of vet players they've ever had in one update if they don't walk these changes back and put any amount of character and joy back into their game.

    Maybe it hasn't been stated enough: vet players love the skill ceiling of this game. It's quite literally what makes this game so fun. If you remove the skill ceiling, especially in the way the patch is proposing by homogenizing all classes, skills, and rotations, that joy of the challenge goes away.

    How much time have you spent on the pts this week? What factors make you think these changes are a step in the right direction? Genuine question.

    Going through a static rotation several dozen times in a boss fight with light attack weaves is a high skill ceiling to you? There's no intricacies to the gameplay. There's nothing dynamic. You literally buff, dot, spam, repeat until the thing dies. Every class and every build.

    I'm not sure what you're arguing here. Aldoss is saying that the patch is making the rotation even MORE boring and monotonous for 20-30% less damage across all classes.

    I tend to agree with this. Combat is longer, and more boring, than on Live.

    It will be interesting to see what PTS Week 2 holds in store, and hopefully next week will have insight from the devs regarding that.

    Week 2 will be, "second verse, same as the first." They may fix a few bugs that were identified, but the only meaningful change they could deliver for the second week of testing is to outright scrap all of the balance changes and let us test the new dungeons with the existing balance... which, you know, to be honest, that may be the best option, but they're not going to do it.
  • Dragonnord
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    Players just uses the dummy to see their dps potential.

    But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.

    With your post, you are being very disrespectful with all the players that have already tested PTS contents, dungeons and trials, and provided valuable data and metrics, and tons of info and docs, that corroborate that people ARE NOT overreacting.
  • JanTanhide
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    I've tested one of my characters in a Vet dungeon on the PTS. To say it was fun would be an outright lie. Try it yourself and see for yourself.
  • shadyjane62
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    No we're not.
  • fred4
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  • Elsonso
    Elsonso
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    Elsonso wrote: »
    Mr_Stach wrote: »
    Ditronus wrote: »
    Aldoss wrote: »
    Not over reacting. The changes are actually that bad.

    ZOS is looking at the largest exodus of vet players they've ever had in one update if they don't walk these changes back and put any amount of character and joy back into their game.

    Maybe it hasn't been stated enough: vet players love the skill ceiling of this game. It's quite literally what makes this game so fun. If you remove the skill ceiling, especially in the way the patch is proposing by homogenizing all classes, skills, and rotations, that joy of the challenge goes away.

    How much time have you spent on the pts this week? What factors make you think these changes are a step in the right direction? Genuine question.

    Going through a static rotation several dozen times in a boss fight with light attack weaves is a high skill ceiling to you? There's no intricacies to the gameplay. There's nothing dynamic. You literally buff, dot, spam, repeat until the thing dies. Every class and every build.

    I'm not sure what you're arguing here. Aldoss is saying that the patch is making the rotation even MORE boring and monotonous for 20-30% less damage across all classes.

    I tend to agree with this. Combat is longer, and more boring, than on Live.

    It will be interesting to see what PTS Week 2 holds in store, and hopefully next week will have insight from the devs regarding that.

    Week 2 will be, "second verse, same as the first." They may fix a few bugs that were identified, but the only meaningful change they could deliver for the second week of testing is to outright scrap all of the balance changes and let us test the new dungeons with the existing balance... which, you know, to be honest, that may be the best option, but they're not going to do it.

    During PTS Week 2, we have been promised an update to tell us what will be in PTS Week 3. This should help prevent having to go through patch notes and assembling the puzzle from developer comments. Hopefully, they do this early in the week and don't wait until 3pm Friday.

    Regarding this Update, I am hopeful but not optimistic.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • starkerealm
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    Elsonso wrote: »
    Elsonso wrote: »
    Mr_Stach wrote: »
    Ditronus wrote: »
    Aldoss wrote: »
    Not over reacting. The changes are actually that bad.

    ZOS is looking at the largest exodus of vet players they've ever had in one update if they don't walk these changes back and put any amount of character and joy back into their game.

    Maybe it hasn't been stated enough: vet players love the skill ceiling of this game. It's quite literally what makes this game so fun. If you remove the skill ceiling, especially in the way the patch is proposing by homogenizing all classes, skills, and rotations, that joy of the challenge goes away.

    How much time have you spent on the pts this week? What factors make you think these changes are a step in the right direction? Genuine question.

    Going through a static rotation several dozen times in a boss fight with light attack weaves is a high skill ceiling to you? There's no intricacies to the gameplay. There's nothing dynamic. You literally buff, dot, spam, repeat until the thing dies. Every class and every build.

    I'm not sure what you're arguing here. Aldoss is saying that the patch is making the rotation even MORE boring and monotonous for 20-30% less damage across all classes.

    I tend to agree with this. Combat is longer, and more boring, than on Live.

    It will be interesting to see what PTS Week 2 holds in store, and hopefully next week will have insight from the devs regarding that.

    Week 2 will be, "second verse, same as the first." They may fix a few bugs that were identified, but the only meaningful change they could deliver for the second week of testing is to outright scrap all of the balance changes and let us test the new dungeons with the existing balance... which, you know, to be honest, that may be the best option, but they're not going to do it.

    During PTS Week 2, we have been promised an update to tell us what will be in PTS Week 3. This should help prevent having to go through patch notes and assembling the puzzle from developer comments. Hopefully, they do this early in the week and don't wait until 3pm Friday.

    Regarding this Update, I am hopeful but not optimistic.

    Yeah, somehow when I first read Kevin's post, I was under the impression that the announcement would be on Monday. Which, nope. He just said, "next week."

    They really to get that out there, if only to staunch the bleeding, because people are leaving over this already.
  • Elsonso
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    Yeah, somehow when I first read Kevin's post, I was under the impression that the announcement would be on Monday. Which, nope. He just said, "next week."

    Well... Monday came and went... All we got was "Please note we are still discussing potential adjustments for combat balance and you can expect to see some of those changes beginning next week." They aren't even talking about an update this week anymore. :disappointed:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Matteo11
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    Players just uses the dummy to see their dps potential.

    But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.

    Not to be rude, but theres nothing I can call that except an expression of ignorance. People are testing all kinds of content on the PTS and coming to the same, disappointing results.
    ESO needs a PUBLIC GROUP FINDER. This feature alone would bring new life to the game.

    Give us a place in game to publicly post our PUG groups and receive /tells about them.
    We've been shouting in Craglorn for too long!
  • Troodon80
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    Players just uses the dummy to see their dps potential.

    But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.
    I'm curious about your test results doing veteran dungeons and trials on PTS? Perhaps you have a Planesbreaker or Swashbuckler Supreme run on PTS that I haven't seen?

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Amottica
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    Players just uses the dummy to see their dps potential.

    But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.

    Comparing dummy parses between live and PTS is very much legitimate testing of changes to our damage. It provides a perfect testing environment free of anything else that could influence the outcome.

    Further, there is no change to existing trials of dungeons that would affect anything of value so the dummy test si very relevant.

    Also, people have tested this on bosses and dungeons on the PTS.

  • Elsonso
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    Amottica wrote: »
    Players just uses the dummy to see their dps potential.

    But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.

    Comparing dummy parses between live and PTS is very much legitimate testing of changes to our damage. It provides a perfect testing environment free of anything else that could influence the outcome.

    Further, there is no change to existing trials of dungeons that would affect anything of value so the dummy test si very relevant.

    Also, people have tested this on bosses and dungeons on the PTS.

    There are changes to the dummies, though, so one must be careful of dummy results. Pun intended. :smile:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Pinoh
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    Well I see a lot of anecdotal numbers most of which are heavily made up in the favor of that persons argument. All the friends I've known who have played and left the game ultimately left because of weaving and the dps end game. Just looking at my friends list it's a lot of churn to keep a few players happy. Although there are real numbers about what sort of players end up being churned, zos will never share them.

    Here are two universal facts. The best players for the company are those that pay a monthly sub and aren't heavy consumers of the service. These will generally not be end game players.

    The worst players for a company are those who spend a lot of time using the service.

    It would appear to be a mathematical win for zos to switch the churn from casual players to the players that have historically advocated not fixing anything in these forums. ^^



    come visit my slide at my enchanted snow globe
  • starkerealm
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    Elsonso wrote: »
    Yeah, somehow when I first read Kevin's post, I was under the impression that the announcement would be on Monday. Which, nope. He just said, "next week."

    Well... Monday came and went... All we got was "Please note we are still discussing potential adjustments for combat balance and you can expect to see some of those changes beginning next week." They aren't even talking about an update this week anymore. :disappointed:

    Now, that's unfair, we also got the mods deleting posts that tried to engage rationally with some of the trolls who've popped up, while also leaving those trolls intact.
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