sneakymitchell wrote: »Players just uses the dummy to see their dps potential.
But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.
sneakymitchell wrote: »Players just uses the dummy to see their dps potential.
But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.
sneakymitchell wrote: »Players just uses the dummy to see their dps potential.
But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.
There is only one ESO content creator who has looked at these changes and is for some reason telling his cult followers that they are somehow going to be okay for them. That is just not true.
Again, this is based on testing, not on patch notes. You aren’t qualified to judge the validity of anyone else’s feedback on the changes.
sneakymitchell wrote: »Players just uses the dummy to see their dps potential.
But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.
https://www.youtube.com/watch?v=CwAimsO1gVE BalticBlues wrote: »Overreacting? Real PTS gameplay:
"Damage is going down, I mean WAY DOWN"
"Dots are so weak [...] you need to stack 5 or 6 dots to make any type of impact."
"VMA, Vateshran: If you place a ground base dot [...] it's really not worth it anymore."
"PvP: Dot builds will go away for the most part."https://www.youtube.com/watch?v=CwAimsO1gVE
And if these changes were only lowering the ceiling without touching the floor, I might agree with you (there are still legit concerns about the two latest trials being balanced around the current high DPS ceiling on live servers, that aren't being retuned in line with these nerfs).spacefracking wrote: »Lot of power creep. 100k was godly about a year ago, and there are 140k parses out there now.
spacefracking wrote: »BalticBlues wrote: »Overreacting? Real PTS gameplay:
"Damage is going down, I mean WAY DOWN"
"Dots are so weak [...] you need to stack 5 or 6 dots to make any type of impact."
"VMA, Vateshran: If you place a ground base dot [...] it's really not worth it anymore."
"PvP: Dot builds will go away for the most part."https://www.youtube.com/watch?v=CwAimsO1gVE
Lot of power creep. 100k was godly about a year ago, and there are 140k parses out there now.
Certain classes have long needed that many dots to perform well. I see classes using 7 abilities to deal 40% more damage than God tier a year ago. Others have long needed 12 casted abilities to perform.
I do def agree on the planesbreaker thing tho, that place needs a big nerf to fall in line with its damage requirements vs those of the rest of the endgame content (which, with this power creep, a gap which can now be addressed).
4 second 4 man boss burn videos are a genre of YouTube video nowadays.
If people want content, try something like vMHK without no phasing everything, in basic gear (like, julianos and something else very basic).
There are two ends of argument as I see it here: end game is a bore now, and major achievements in endgame should be possible for an extremely large audience.
There are many factors at play here, and this is just a cursory take on it, and a valid one
sneakymitchell wrote: »Players just uses the dummy to see their dps potential.
But how about doing a vet duegeon or a vet trail. People always speculate but never do the full results in a real scenario.
People on PTS are doing (attempting) vet trials and giving feedback.
https://www.esologs.com/reports/aBVHDWmR7cyFAKbn
What vet dungeons and trials are you doing? Do you at least read the patch notes and decide for yourself?
spacefracking wrote: »BalticBlues wrote: »Overreacting? Real PTS gameplay:
"Damage is going down, I mean WAY DOWN"
"Dots are so weak [...] you need to stack 5 or 6 dots to make any type of impact."
"VMA, Vateshran: If you place a ground base dot [...] it's really not worth it anymore."
"PvP: Dot builds will go away for the most part."https://www.youtube.com/watch?v=CwAimsO1gVE
Lot of power creep. 100k was godly about a year ago, and there are 140k parses out there now.
Certain classes have long needed that many dots to perform well. I see classes using 7 abilities to deal 40% more damage than God tier a year ago. Others have long needed 12 casted abilities to perform.
I do def agree on the planesbreaker thing tho, that place needs a big nerf to fall in line with its damage requirements vs those of the rest of the endgame content (which, with this power creep, a gap which can now be addressed).
4 second 4 man boss burn videos are a genre of YouTube video nowadays.
If people want content, try something like vMHK without no phasing everything, in basic gear (like, julianos and something else very basic).
There are two ends of argument as I see it here: end game is a bore now, and major achievements in endgame should be possible for an extremely large audience.
There are many factors at play here, and this is just a cursory take on it, and a valid one
Not over reacting. The changes are actually that bad.
ZOS is looking at the largest exodus of vet players they've ever had in one update if they don't walk these changes back and put any amount of character and joy back into their game.
Maybe it hasn't been stated enough: vet players love the skill ceiling of this game. It's quite literally what makes this game so fun. If you remove the skill ceiling, especially in the way the patch is proposing by homogenizing all classes, skills, and rotations, that joy of the challenge goes away.
How much time have you spent on the pts this week? What factors make you think these changes are a step in the right direction? Genuine question.