Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Shaming Console Users Should Be Stopped.

Marolf
Marolf
✭✭✭
Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    I mean... it was literally the developers who said so, not anyone of us.
    Source:
    Q: Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?

    A:Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.

    He is not saying yes, but he is saying as much of a yes as he is allowed to say. They are trying their best to make it work anyhow, but he would have outright denied it if the limiting factor wasn't older generation consoles.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Marolf
    Marolf
    ✭✭✭
    Ratzkifal wrote: »
    I mean... it was literally the developers who said so, not anyone of us.
    Source:
    Q: Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?

    A:Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.

    He is not saying yes, but he is saying as much of a yes as he is allowed to say. They are trying their best to make it work anyhow, but he would have outright denied it if the limiting factor wasn't older generation consoles.

    I'll refer you to the first three words of the answer given- "nothing is impossible."
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Marolf wrote: »
    Ratzkifal wrote: »
    I mean... it was literally the developers who said so, not anyone of us.
    Source:
    Q: Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?

    A:Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.

    He is not saying yes, but he is saying as much of a yes as he is allowed to say. They are trying their best to make it work anyhow, but he would have outright denied it if the limiting factor wasn't older generation consoles.

    I'll refer you to the first three words of the answer given- "nothing is impossible."

    So? That does not disprove the idea that older generation consoles are the main obstacle in the way of adding new skill lines. It just means that if ZOS can find a way to save memory somehow they might still be able to add something. If it weren't for consoles they could start to work on adding something right now without needing to find a way to free up memory first.

    Look, I know this is a personal issue to you as a console player, and I really couldn't blame you for that either, but the facts are the facts as long as Rich wasn't lying or gravely mistaken in that interview. Thankfully for you ZOS isn't planning on dropping older consoles any time soon, although the PS6 might not be supported due to the Microsoft takeover and PS5 might be the last Playstation to support ESO. It's just a major bummer for PC players who now have to live with the limitations of a console, when they explicitly haven't been playing on console.
    The most fair thing, I think, would be to do away with parity and develop a console version of the game separately from the PC version, but I am sure ZOS doesn't have the resources necessary for that.
    This Bosmer was tortured to death. There is nothing left to be done.
  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    Marolf wrote: »
    Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.

    I mean, this is referring to like 1 thread recently in the forums. That I posted. And it was to bring attention to the fact that at some point in the future -- near future at that (within 3 years) -- ZoS is going to phase out the old generation of consoles.

    No one is trying to make you or other last-gen console players feel bad. That was neither the intention of the thread I posted, nor the takeaway people have been getting from it. It's bringing up the indisputable fact that the previous generation of consoles either currently are, or will eventually, hold ESO's development back from being better. It's stating that the consoles themselves are what are outdated, and will need to be phased out at some point to keep the game healthy.

    It does suck. Think of it like this; when ESO came out in 2014, a powerful rig from 2014 could run the game on full graphics without any problems in any content. Now, the same rig would have trouble running the game due to outdated hardware. It's a similar concept. The Devs can't continually, through the entire lifespan of the game, design their game around outdated hardware. A person with a computer from 2004 should not be pissed off that they can't play world of warcraft today on that computer just because it worked perfectly back in 2004.

    It's an inevitability that console players should honestly realize then they purchase a live-service game, like an MMO, on a console. They get updated frequently and, when new stronger hardware comes out and the game progresses, eventually the game will outlive the old hardware. It will happen with the current generation of consoles eventually, too.

    No one is attacking you. But it's a real thing that's going to be addressed eventually, and bringing it up now is better than Console players being surprised when it's announced at the beginning of a year press event when ZoS shows the roadmap for the year 2023 or 2024.
  • Marolf
    Marolf
    ✭✭✭
    Ratzkifal wrote: »
    Marolf wrote: »
    Ratzkifal wrote: »
    I mean... it was literally the developers who said so, not anyone of us.
    Source:
    Q: Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?

    A:Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.

    He is not saying yes, but he is saying as much of a yes as he is allowed to say. They are trying their best to make it work anyhow, but he would have outright denied it if the limiting factor wasn't older generation consoles.

    I'll refer you to the first three words of the answer given- "nothing is impossible."

    So? That does not disprove the idea that older generation consoles are the main obstacle in the way of adding new skill lines. It just means that if ZOS can find a way to save memory somehow they might still be able to add something. If it weren't for consoles they could start to work on adding something right now without needing to find a way to free up memory first.

    Look, I know this is a personal issue to you as a console player, and I really couldn't blame you for that either, but the facts are the facts as long as Rich wasn't lying or gravely mistaken in that interview. Thankfully for you ZOS isn't planning on dropping older consoles any time soon, although the PS6 might not be supported due to the Microsoft takeover and PS5 might be the last Playstation to support ESO. It's just a major bummer for PC players who now have to live with the limitations of a console, when they explicitly haven't been playing on console.
    The most fair thing, I think, would be to do away with parity and develop a console version of the game separately from the PC version, but I am sure ZOS doesn't have the resources necessary for that.

    Even if consoles were running a separate version, wouldn't lower end PCs be another contributing factor for the PC version? Unless the minimum requirements were increased, I believe so. Then the blame just gets shifted to those who can't afford to upgrade or replace their PC's.
  • mocap
    mocap
    ✭✭✭✭✭
    Q: ... is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles?
    what memory? RAM? Kekw that's by far the dumbest ESO question I've ever heard.
  • Marolf
    Marolf
    ✭✭✭
    Marolf wrote: »
    Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.

    I mean, this is referring to like 1 thread recently in the forums. That I posted. And it was to bring attention to the fact that at some point in the future -- near future at that (within 3 years) -- ZoS is going to phase out the old generation of consoles.

    No one is trying to make you or other last-gen console players feel bad. That was neither the intention of the thread I posted, nor the takeaway people have been getting from it. It's bringing up the indisputable fact that the previous generation of consoles either currently are, or will eventually, hold ESO's development back from being better. It's stating that the consoles themselves are what are outdated, and will need to be phased out at some point to keep the game healthy.

    It does suck. Think of it like this; when ESO came out in 2014, a powerful rig from 2014 could run the game on full graphics without any problems in any content. Now, the same rig would have trouble running the game due to outdated hardware. It's a similar concept. The Devs can't continually, through the entire lifespan of the game, design their game around outdated hardware. A person with a computer from 2004 should not be pissed off that they can't play world of warcraft today on that computer just because it worked perfectly back in 2004.

    It's an inevitability that console players should honestly realize then they purchase a live-service game, like an MMO, on a console. They get updated frequently and, when new stronger hardware comes out and the game progresses, eventually the game will outlive the old hardware. It will happen with the current generation of consoles eventually, too.

    No one is attacking you. But it's a real thing that's going to be addressed eventually, and bringing it up now is better than Console players being surprised when it's announced at the beginning of a year press event when ZoS shows the roadmap for the year 2023 or 2024.

    I didn't single out any single thread. There have been numerous threads on the topic. Sorry if you assumed otherwise and I apologize if I made it seem that way in any form.
  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    Marolf wrote: »
    Marolf wrote: »
    Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.

    I mean, this is referring to like 1 thread recently in the forums. That I posted. And it was to bring attention to the fact that at some point in the future -- near future at that (within 3 years) -- ZoS is going to phase out the old generation of consoles.

    No one is trying to make you or other last-gen console players feel bad. That was neither the intention of the thread I posted, nor the takeaway people have been getting from it. It's bringing up the indisputable fact that the previous generation of consoles either currently are, or will eventually, hold ESO's development back from being better. It's stating that the consoles themselves are what are outdated, and will need to be phased out at some point to keep the game healthy.

    It does suck. Think of it like this; when ESO came out in 2014, a powerful rig from 2014 could run the game on full graphics without any problems in any content. Now, the same rig would have trouble running the game due to outdated hardware. It's a similar concept. The Devs can't continually, through the entire lifespan of the game, design their game around outdated hardware. A person with a computer from 2004 should not be pissed off that they can't play world of warcraft today on that computer just because it worked perfectly back in 2004.

    It's an inevitability that console players should honestly realize then they purchase a live-service game, like an MMO, on a console. They get updated frequently and, when new stronger hardware comes out and the game progresses, eventually the game will outlive the old hardware. It will happen with the current generation of consoles eventually, too.

    No one is attacking you. But it's a real thing that's going to be addressed eventually, and bringing it up now is better than Console players being surprised when it's announced at the beginning of a year press event when ZoS shows the roadmap for the year 2023 or 2024.

    I didn't single out any single thread. There have been numerous threads on the topic. Sorry if you assumed otherwise and I apologize if I made it seem that way in any form.

    No prob. There were obviously some more toxic posts in the discussion post I had; I do not indorse those. And I've seen people be toxic about it as well. It's probably due to the Q and A page posted above, which got people believing that last gen consoles are currently the main contributing factor to why the game isn't being developed in a direction people like (like no new classes in a few years, no new skill lines, etc). I don't think last gen consoles are holding the game back yet, but they eventually will. That's more the point of the thread, to bring attention to it.
  • Marolf
    Marolf
    ✭✭✭
    Marolf wrote: »
    Marolf wrote: »
    Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.

    I mean, this is referring to like 1 thread recently in the forums. That I posted. And it was to bring attention to the fact that at some point in the future -- near future at that (within 3 years) -- ZoS is going to phase out the old generation of consoles.

    No one is trying to make you or other last-gen console players feel bad. That was neither the intention of the thread I posted, nor the takeaway people have been getting from it. It's bringing up the indisputable fact that the previous generation of consoles either currently are, or will eventually, hold ESO's development back from being better. It's stating that the consoles themselves are what are outdated, and will need to be phased out at some point to keep the game healthy.

    It does suck. Think of it like this; when ESO came out in 2014, a powerful rig from 2014 could run the game on full graphics without any problems in any content. Now, the same rig would have trouble running the game due to outdated hardware. It's a similar concept. The Devs can't continually, through the entire lifespan of the game, design their game around outdated hardware. A person with a computer from 2004 should not be pissed off that they can't play world of warcraft today on that computer just because it worked perfectly back in 2004.

    It's an inevitability that console players should honestly realize then they purchase a live-service game, like an MMO, on a console. They get updated frequently and, when new stronger hardware comes out and the game progresses, eventually the game will outlive the old hardware. It will happen with the current generation of consoles eventually, too.

    No one is attacking you. But it's a real thing that's going to be addressed eventually, and bringing it up now is better than Console players being surprised when it's announced at the beginning of a year press event when ZoS shows the roadmap for the year 2023 or 2024.

    I didn't single out any single thread. There have been numerous threads on the topic. Sorry if you assumed otherwise and I apologize if I made it seem that way in any form.

    No prob. There were obviously some more toxic posts in the discussion post I had; I do not indorse those. And I've seen people be toxic about it as well. It's probably due to the Q and A page posted above, which got people believing that last gen consoles are currently the main contributing factor to why the game isn't being developed in a direction people like (like no new classes in a few years, no new skill lines, etc). I don't think last gen consoles are holding the game back yet, but they eventually will. That's more the point of the thread, to bring attention to it.

    Understood, and I agree.
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    I am fairly certain it's not the console users who are getting shamed or whatever, people are just concerned that old tech is holding the game back.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Marolf wrote: »
    Ratzkifal wrote: »
    Marolf wrote: »
    Ratzkifal wrote: »
    I mean... it was literally the developers who said so, not anyone of us.
    Source:
    Q: Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?

    A:Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.

    He is not saying yes, but he is saying as much of a yes as he is allowed to say. They are trying their best to make it work anyhow, but he would have outright denied it if the limiting factor wasn't older generation consoles.

    I'll refer you to the first three words of the answer given- "nothing is impossible."

    So? That does not disprove the idea that older generation consoles are the main obstacle in the way of adding new skill lines. It just means that if ZOS can find a way to save memory somehow they might still be able to add something. If it weren't for consoles they could start to work on adding something right now without needing to find a way to free up memory first.

    Look, I know this is a personal issue to you as a console player, and I really couldn't blame you for that either, but the facts are the facts as long as Rich wasn't lying or gravely mistaken in that interview. Thankfully for you ZOS isn't planning on dropping older consoles any time soon, although the PS6 might not be supported due to the Microsoft takeover and PS5 might be the last Playstation to support ESO. It's just a major bummer for PC players who now have to live with the limitations of a console, when they explicitly haven't been playing on console.
    The most fair thing, I think, would be to do away with parity and develop a console version of the game separately from the PC version, but I am sure ZOS doesn't have the resources necessary for that.

    Even if consoles were running a separate version, wouldn't lower end PCs be another contributing factor for the PC version? Unless the minimum requirements were increased, I believe so. Then the blame just gets shifted to those who can't afford to upgrade or replace their PC's.

    This is generally not how things are handled with PC games. Your computer just stops being able to run the game. You'll notice it because, in the case of a laptop, you feel it heating up a lot under your fingers more and more as time goes on. Otherwise it just starts lagging a ton and this time it'll actually be on your end. Eventually your PC just crashes. But yes, they would up the minimum requirements along the way and they actually already did that for ESO once in the past. But for PC it's also a lot easier to upgrade (at least in the case of tower PCs) because most of the time you can simply add more RAM or swap out your old graphics card or CPU for a newer one. You only need to replace individual parts, not buy an entirely new machine, even though many people still do.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    mocap wrote: »
    Q: ... is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles?
    what memory? RAM? Kekw that's by far the dumbest ESO question I've ever heard.

    And how exactly? I mean clearly it wasn't that dumb of a question if the answer to that was "we need to be careful". Also hard drive space is also referred to as memory if I'm not mistaken. I don't actually know which one is being referred to here, but I would assume it's the disk space because that sounds more plausible to me.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Marolf
    Marolf
    ✭✭✭
    Ratzkifal wrote: »
    mocap wrote: »
    Q: ... is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles?
    what memory? RAM? Kekw that's by far the dumbest ESO question I've ever heard.

    And how exactly? I mean clearly it wasn't that dumb of a question if the answer to that was "we need to be careful". Also hard drive space is also referred to as memory if I'm not mistaken. I don't actually know which one is being referred to here, but I would assume it's the disk space because that sounds more plausible to me.

    PS4 supports up to 8tb internally and 8tb external, for a total of 16tb supported. I don't think drive space would be an issue.

    Edit: Spelling
    Edited by Marolf on July 18, 2022 8:13AM
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    Marolf wrote: »
    Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.

    Game dev's literally said in another interview (not the one quoted) that Console are the reason that housing item limit can't be increased and that it would be unfair to increase for PC and not console.

    As we all know. Housing is endgame. So console is limiting PC's endgame experience B)

    p.s. buy a PC instead of next gen you'll have a way better ESO experience and servers which don't lag so much (if you play on NA).
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Marolf
    Marolf
    ✭✭✭
    Marolf wrote: »
    Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.

    Game dev's literally said in another interview (not the one quoted) that Console are the reason that housing item limit can't be increased and that it would be unfair to increase for PC and not console.

    As we all know. Housing is endgame. So console is limiting PC's endgame experience B)

    p.s. buy a PC instead of next gen you'll have a way better ESO experience and servers which don't lag so much (if you play on NA).

    The answer for me is not as simple as, just buy a new PC. I enjoy console and prefer it over PC. I started ESO on PC and chose to switch. Servers are running fine for me on console. 😎
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ratzkifal wrote: »
    mocap wrote: »
    Q: ... is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles?
    what memory? RAM? Kekw that's by far the dumbest ESO question I've ever heard.

    And how exactly? I mean clearly it wasn't that dumb of a question if the answer to that was "we need to be careful". Also hard drive space is also referred to as memory if I'm not mistaken. I don't actually know which one is being referred to here, but I would assume it's the disk space because that sounds more plausible to me.

    It's specifically the RAM. When Rich was still streaming, he explained that the game has to keep all player ability animations loaded into memory at all times, both ones you have access to and ones you don't, because should another player arrive, it's not possible to stream those animations off the hard drive fast enough to keep tempo with ESO's combat.

    I don't think anyone (worth listening to) is blaming the console players, it's really not your guys' fault. It is older hardware, and they're working around the limitations of that to the best of their ability.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    Marolf wrote: »
    Marolf wrote: »
    Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.

    Game dev's literally said in another interview (not the one quoted) that Console are the reason that housing item limit can't be increased and that it would be unfair to increase for PC and not console.

    As we all know. Housing is endgame. So console is limiting PC's endgame experience B)

    p.s. buy a PC instead of next gen you'll have a way better ESO experience and servers which don't lag so much (if you play on NA).

    The answer for me is not as simple as, just buy a new PC. I enjoy console and prefer it over PC. I started ESO on PC and chose to switch. Servers are running fine for me on console. 😎

    You can literally have a console experience on PC whilst also benefitting from increased performance, addons if you choose to have them and better coms via discord or other chat programs.

    The only thing you don't have on PC is the zone voice chat which as I understand from most console players who swap is a bonus.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Marolf wrote: »
    Ratzkifal wrote: »
    I mean... it was literally the developers who said so, not anyone of us.
    Source:
    Q: Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?

    A:Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.

    He is not saying yes, but he is saying as much of a yes as he is allowed to say. They are trying their best to make it work anyhow, but he would have outright denied it if the limiting factor wasn't older generation consoles.

    I'll refer you to the first three words of the answer given- "nothing is impossible."

    And yet we All know .... there is Lots of stuff that is Impossible

    :#
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    Sorry did not understand topic first
    Edited by JustAGoodPlayer on July 18, 2022 8:27AM
  • Marolf
    Marolf
    ✭✭✭
    Ratzkifal wrote: »
    mocap wrote: »
    Q: ... is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles?
    what memory? RAM? Kekw that's by far the dumbest ESO question I've ever heard.

    And how exactly? I mean clearly it wasn't that dumb of a question if the answer to that was "we need to be careful". Also hard drive space is also referred to as memory if I'm not mistaken. I don't actually know which one is being referred to here, but I would assume it's the disk space because that sounds more plausible to me.

    It's specifically the RAM. When Rich was still streaming, he explained that the game has to keep all player ability animations loaded into memory at all times, both ones you have access to and ones you don't, because should another player arrive, it's not possible to stream those animations off the hard drive fast enough to keep tempo with ESO's combat.

    I don't think anyone (worth listening to) is blaming the console players, it's really not your guys' fault. It is older hardware, and they're working around the limitations of that to the best of their ability.

    I may just be ignorant of this, but aren't all the new animations added regularly, such as, new pets, emotes, momentos, furnishings, etc. contributing to that? Yet they are continuously added...

    Edit: Spelling
    Edited by Marolf on July 18, 2022 8:30AM
  • Marolf
    Marolf
    ✭✭✭
    barney2525 wrote: »
    Marolf wrote: »
    Ratzkifal wrote: »
    I mean... it was literally the developers who said so, not anyone of us.
    Source:
    Q: Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?

    A:Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.

    He is not saying yes, but he is saying as much of a yes as he is allowed to say. They are trying their best to make it work anyhow, but he would have outright denied it if the limiting factor wasn't older generation consoles.

    I'll refer you to the first three words of the answer given- "nothing is impossible."

    And yet we All know .... there is Lots of stuff that is Impossible

    :#

    I mean a bit out of context, but obviously yes.......
  • LukosCreyden
    LukosCreyden
    ✭✭✭✭✭
    ✭✭
    My friend plays in ps4. He would agree that sometime soon, it would be best to end support of the older gen for the good of the game. Nothing about shaming people who play that gen, especially with the console shortage going on.
    It will need to happen eventually. Either that, or they simply stip adding new content.
    Struggling to find a new class to call home.Please send help.
  • SickleCider
    SickleCider
    ✭✭✭✭✭
    ✭✭✭
    Marolf wrote: »
    Marolf wrote: »
    Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.

    Game dev's literally said in another interview (not the one quoted) that Console are the reason that housing item limit can't be increased and that it would be unfair to increase for PC and not console.

    As we all know. Housing is endgame. So console is limiting PC's endgame experience B)

    p.s. buy a PC instead of next gen you'll have a way better ESO experience and servers which don't lag so much (if you play on NA).

    The answer for me is not as simple as, just buy a new PC. I enjoy console and prefer it over PC. I started ESO on PC and chose to switch. Servers are running fine for me on console. 😎

    You can literally have a console experience on PC whilst also benefitting from increased performance, addons if you choose to have them and better coms via discord or other chat programs.

    The only thing you don't have on PC is the zone voice chat which as I understand from most console players who swap is a bonus.

    Buying an entire additional gaming rig for one game is a non-starter for many people, especially when it means they'd have to start over in said game. Other games on console exist. Not everyone exclusively plays ESO.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    What is a problem to support consoles ? Do game loads on the same HDD or it is playable from some storage disk ?

    Not enough space/ not a lot of players - or what is a real phisical problem ?

    No one shame any body, but i think it is a problem, that is possible to solve. What is a problem to make this?
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    Marolf wrote: »
    Marolf wrote: »
    Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.

    Game dev's literally said in another interview (not the one quoted) that Console are the reason that housing item limit can't be increased and that it would be unfair to increase for PC and not console.

    As we all know. Housing is endgame. So console is limiting PC's endgame experience B)

    p.s. buy a PC instead of next gen you'll have a way better ESO experience and servers which don't lag so much (if you play on NA).

    The answer for me is not as simple as, just buy a new PC. I enjoy console and prefer it over PC. I started ESO on PC and chose to switch. Servers are running fine for me on console. 😎

    You can literally have a console experience on PC whilst also benefitting from increased performance, addons if you choose to have them and better coms via discord or other chat programs.

    The only thing you don't have on PC is the zone voice chat which as I understand from most console players who swap is a bonus.

    Buying an entire additional gaming rig for one game is a non-starter for many people, especially when it means they'd have to start over in said game. Other games on console exist. Not everyone exclusively plays ESO.

    This is an ESO forum. No other games exist!

    (but also my original post was advocating buying a new pc instead of next gen not simply buying one just because. And plenty more 'other' games exist on PC than console, at a fraction of the console price :smiley: )
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Marolf wrote: »
    Ratzkifal wrote: »
    mocap wrote: »
    Q: ... is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles?
    what memory? RAM? Kekw that's by far the dumbest ESO question I've ever heard.

    And how exactly? I mean clearly it wasn't that dumb of a question if the answer to that was "we need to be careful". Also hard drive space is also referred to as memory if I'm not mistaken. I don't actually know which one is being referred to here, but I would assume it's the disk space because that sounds more plausible to me.

    It's specifically the RAM. When Rich was still streaming, he explained that the game has to keep all player ability animations loaded into memory at all times, both ones you have access to and ones you don't, because should another player arrive, it's not possible to stream those animations off the hard drive fast enough to keep tempo with ESO's combat.

    I don't think anyone (worth listening to) is blaming the console players, it's really not your guys' fault. It is older hardware, and they're working around the limitations of that to the best of their ability.

    I may just be ignorant of this, but aren't ll the new animations added regularly, such as, new pets, emotes, momentos, furnishings, etc. contributing to that? Yet they are continuously added...

    Yeah, the difference is the ones that can be streamed, and the ones that can't. You're not using mementos in combat, and even if you do, it won't have a meaningful effect on another player. However, if you're fighting a boss, and suddenly a player of a different class shows up, you need to be able to see the abilities they're using immediately, to continue participating effectively.

    I suspect, but don't know, that this is probably also why mementos are turned off completely in Cyrodiil. Specifically because when a player of another class shows up and attacks you really need to know what they're doing.

    Furnishings (and also enemy animations) are a slightly different situation, because the designers can control when that stuff loads into memory. So your furniture animations can be loaded in when you travel into your house (or, any map that uses those animations), but if there's a 200ms delay between interacting with an animated statue, and when its animation plays, it won't kill you.

    Similarly, if you're in an area, the game can carefully curate what enemy animations it needs to keep in memory, and then load and unload those based on the fights you could get into. For example, walking around Sunhold, you won't encounter any air attronachs, so those animations aren't needed. Just like if you're walking around Craglorn, you probably won't need any of the giant snake attack animations. (That one might not be true, but I don't remember any giant snakes off hand, outside of instanced boss fights, anyway.)

    I suspect this means that there are technically zones that would support new classes, but if a class was restricted from entering more demanding zones, that would kinda scuttle the point of playing one.

    I'm not sure exactly what's going on with mounts, though I suspect it has more to do with how the engine handles particle effects. (It can already, pretty efficiently, cull particle effects if it needs to.)
  • UntilValhalla13
    UntilValhalla13
    ✭✭✭✭✭
    ✭✭
    Maybe they should've used the resources that companions, antiquities, and the card game take up to give us another class/skill line...
  • FluffWit
    FluffWit
    ✭✭✭✭✭
    ✭✭
    I've seen one thread about this ever..... well two if you count this one.

    They weren't shaming us, just rightly pointing out supporting older hardware is holding back the game.
  • Marolf
    Marolf
    ✭✭✭
    Marolf wrote: »
    Ratzkifal wrote: »
    mocap wrote: »
    Q: ... is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles?
    what memory? RAM? Kekw that's by far the dumbest ESO question I've ever heard.

    And how exactly? I mean clearly it wasn't that dumb of a question if the answer to that was "we need to be careful". Also hard drive space is also referred to as memory if I'm not mistaken. I don't actually know which one is being referred to here, but I would assume it's the disk space because that sounds more plausible to me.

    It's specifically the RAM. When Rich was still streaming, he explained that the game has to keep all player ability animations loaded into memory at all times, both ones you have access to and ones you don't, because should another player arrive, it's not possible to stream those animations off the hard drive fast enough to keep tempo with ESO's combat.

    I don't think anyone (worth listening to) is blaming the console players, it's really not your guys' fault. It is older hardware, and they're working around the limitations of that to the best of their ability.

    I may just be ignorant of this, but aren't ll the new animations added regularly, such as, new pets, emotes, momentos, furnishings, etc. contributing to that? Yet they are continuously added...

    Yeah, the difference is the ones that can be streamed, and the ones that can't. You're not using mementos in combat, and even if you do, it won't have a meaningful effect on another player. However, if you're fighting a boss, and suddenly a player of a different class shows up, you need to be able to see the abilities they're using immediately, to continue participating effectively.

    I suspect, but don't know, that this is probably also why mementos are turned off completely in Cyrodiil. Specifically because when a player of another class shows up and attacks you really need to know what they're doing.

    Furnishings (and also enemy animations) are a slightly different situation, because the designers can control when that stuff loads into memory. So your furniture animations can be loaded in when you travel into your house (or, any map that uses those animations), but if there's a 200ms delay between interacting with an animated statue, and when its animation plays, it won't kill you.

    Similarly, if you're in an area, the game can carefully curate what enemy animations it needs to keep in memory, and then load and unload those based on the fights you could get into. For example, walking around Sunhold, you won't encounter any air attronachs, so those animations aren't needed. Just like if you're walking around Craglorn, you probably won't need any of the giant snake attack animations. (That one might not be true, but I don't remember any giant snakes off hand, outside of instanced boss fights, anyway.)

    I suspect this means that there are technically zones that would support new classes, but if a class was restricted from entering more demanding zones, that would kinda scuttle the point of playing one.

    I'm not sure exactly what's going on with mounts, though I suspect it has more to do with how the engine handles particle effects. (It can already, pretty efficiently, cull particle effects if it needs to.)

    Thank you for the informative and insightful answer.
  • Marolf
    Marolf
    ✭✭✭
    FluffWit wrote: »
    I've seen one thread about this ever..... well two if you count this one.

    They weren't shaming us, just rightly pointing out supporting older hardware is holding back the game.

    I've seen more.
Sign In or Register to comment.