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ZOS, the only way forward is to scrap these changes, apologize, and let us help you do better

  • Wolfpaw
    Wolfpaw
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    Pevey wrote: »
    Wolfpaw wrote: »
    If a game needs such a emphasis on training to play it "correctly", ZOS supported guilds to train players (that's kinda laughable), a extremely low percentage actually clearing endgame pve, etc...well something has to change.

    Mmorpg's of the past that require 2nd job devotion, hardcore, snail pace to accomplish are dead. It doesn't even match the speed of content releases.

    Pick-up and play, get into the game and accomplish content in reasonable time, open to the masses, is the future to keep these doors open.

    Not tipping my hat for or against these changes (don't care), but I can acknowledge ZOS perspective, it's not this year but the next 5-10years.

    This game needs more fuel than "content creatores", jobless, & players that can devote 8+ hours a day to engage their content/sales.

    Making content more accessible is a reasonable goal. ZOS identified a legitimate problem. Most (not all) people have no problem with making content more accessible.

    What has most people so upset is that the massive changes introduced don't do that. They are all over the place with gutting class identity, fundamentally changing combat, making the majority of skills useless going forward... It is the most radical solution that could have possibly been proposed to address the problem... and it doesn't even fix the problem. It makes it worse, as the community is now explaining to them, and as so many could have explained to them ahead of time. So we are left scratching our heads how it is that the people in charge of combat in this game could not see the inevitable effects of these changes, and that they are the opposite of what they were going for? That is why so many people are upset. Who is even driving the bus here?

    Unfortunately we probably only see a small portion of a much bigger picture that will slowly come to view over the next few years.
  • divnyi
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    Wolfpaw wrote: »
    Pevey wrote: »
    Wolfpaw wrote: »
    If a game needs such a emphasis on training to play it "correctly", ZOS supported guilds to train players (that's kinda laughable), a extremely low percentage actually clearing endgame pve, etc...well something has to change.

    Mmorpg's of the past that require 2nd job devotion, hardcore, snail pace to accomplish are dead. It doesn't even match the speed of content releases.

    Pick-up and play, get into the game and accomplish content in reasonable time, open to the masses, is the future to keep these doors open.

    Not tipping my hat for or against these changes (don't care), but I can acknowledge ZOS perspective, it's not this year but the next 5-10years.

    This game needs more fuel than "content creatores", jobless, & players that can devote 8+ hours a day to engage their content/sales.

    Making content more accessible is a reasonable goal. ZOS identified a legitimate problem. Most (not all) people have no problem with making content more accessible.

    What has most people so upset is that the massive changes introduced don't do that. They are all over the place with gutting class identity, fundamentally changing combat, making the majority of skills useless going forward... It is the most radical solution that could have possibly been proposed to address the problem... and it doesn't even fix the problem. It makes it worse, as the community is now explaining to them, and as so many could have explained to them ahead of time. So we are left scratching our heads how it is that the people in charge of combat in this game could not see the inevitable effects of these changes, and that they are the opposite of what they were going for? That is why so many people are upset. Who is even driving the bus here?

    Unfortunately we probably only see a small portion of a much bigger picture that will slowly come to view over the next few years.

    So you mean the changes are not production-ready as is?
    Then why are they testing them on PTS, instead of making a patch that makes sense?
  • Pevey
    Pevey
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    Wolfpaw wrote: »
    Pevey wrote: »
    Wolfpaw wrote: »
    If a game needs such a emphasis on training to play it "correctly", ZOS supported guilds to train players (that's kinda laughable), a extremely low percentage actually clearing endgame pve, etc...well something has to change.

    Mmorpg's of the past that require 2nd job devotion, hardcore, snail pace to accomplish are dead. It doesn't even match the speed of content releases.

    Pick-up and play, get into the game and accomplish content in reasonable time, open to the masses, is the future to keep these doors open.

    Not tipping my hat for or against these changes (don't care), but I can acknowledge ZOS perspective, it's not this year but the next 5-10years.

    This game needs more fuel than "content creatores", jobless, & players that can devote 8+ hours a day to engage their content/sales.

    Making content more accessible is a reasonable goal. ZOS identified a legitimate problem. Most (not all) people have no problem with making content more accessible.

    What has most people so upset is that the massive changes introduced don't do that. They are all over the place with gutting class identity, fundamentally changing combat, making the majority of skills useless going forward... It is the most radical solution that could have possibly been proposed to address the problem... and it doesn't even fix the problem. It makes it worse, as the community is now explaining to them, and as so many could have explained to them ahead of time. So we are left scratching our heads how it is that the people in charge of combat in this game could not see the inevitable effects of these changes, and that they are the opposite of what they were going for? That is why so many people are upset. Who is even driving the bus here?

    Unfortunately we probably only see a small portion of a much bigger picture that will slowly come to view over the next few years.

    Are you new here? They never have a plan beyond the next patch. Remember the DOT changes from about 2 years ago? Yeah, that was (not) fun.

    When you play an MMO or an RPG, there is some level of grind. Not necessarily in a bad way. But some level of "investing" your time in your character, building skill lines, etc. You invest this time with trust that you will like playing the game in a week, a month, 6 months. That is why people are having this reaction. They are basically saying, I no longer trust. I no longer want to invest my time. I wish I hadn't invested the time that I already did. And there is anger because it is pointless. It didn't have to be this way.
    Edited by Pevey on July 16, 2022 10:39PM
  • MidniteOwl1913
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    divnyi wrote: »
    Hard agree on every point @Klingenlied , except Major Heroism from Oaken still should go away.
    It might not be noticeable in PvE, but it was abused in PvP ultgain builds in absurd ways, became the S-tier meta.

    Oaken without extra ult regen? Yea, that might not even be noticed by a lot of PvE one bar players. And it would benefit PvP greatly already. So absolutely a smart choice.

    Average player here. I noticed it right away. It's part of what makes oakensoul such a help.
    PS5/NA
  • Wolfpaw
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    Well the pitchforks and torches are out, so ya, enjoy. As always entertaining.

    This is going through, adapt, or move on...insults towards devs will get you nowhere.

  • Pevey
    Pevey
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    Wolfpaw wrote: »
    Well the pitchforks and torches are out, so ya, enjoy. As always entertaining.

    This is going through, adapt, or move on...insults towards devs will get you nowhere.

    No pitchforks or torches are necessary. Just truth and logic.
  • PrincessOfThieves
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    Wolfpaw wrote: »
    insults towards devs will get you nowhere.

    Being unhappy about declining quality of a product you're paying for is not an insult. It's not like they're developing the game for free.
  • TPishek
    TPishek
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    Wolfpaw wrote: »
    Pevey wrote: »
    Wolfpaw wrote: »
    If a game needs such a emphasis on training to play it "correctly", ZOS supported guilds to train players (that's kinda laughable), a extremely low percentage actually clearing endgame pve, etc...well something has to change.

    Mmorpg's of the past that require 2nd job devotion, hardcore, snail pace to accomplish are dead. It doesn't even match the speed of content releases.

    Pick-up and play, get into the game and accomplish content in reasonable time, open to the masses, is the future to keep these doors open.

    Not tipping my hat for or against these changes (don't care), but I can acknowledge ZOS perspective, it's not this year but the next 5-10years.

    This game needs more fuel than "content creatores", jobless, & players that can devote 8+ hours a day to engage their content/sales.

    Making content more accessible is a reasonable goal. ZOS identified a legitimate problem. Most (not all) people have no problem with making content more accessible.

    What has most people so upset is that the massive changes introduced don't do that. They are all over the place with gutting class identity, fundamentally changing combat, making the majority of skills useless going forward... It is the most radical solution that could have possibly been proposed to address the problem... and it doesn't even fix the problem. It makes it worse, as the community is now explaining to them, and as so many could have explained to them ahead of time. So we are left scratching our heads how it is that the people in charge of combat in this game could not see the inevitable effects of these changes, and that they are the opposite of what they were going for? That is why so many people are upset. Who is even driving the bus here?

    Unfortunately we probably only see a small portion of a much bigger picture that will slowly come to view over the next few years.

    Considering they do wildly huge, sweeping audits and overhauls of the same sets and gear and abilities several times a year... I highly doubt they have any actual plan forward and are just kinda winging it.
    Edited by TPishek on July 16, 2022 11:01PM
  • PrincessOfThieves
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    TPishek wrote: »
    Considering they do wildly huge, sweeping audits and overhauls of the same sets and gear and abilities several times a year... I highly doubt they have any actual plan forward and are just kinda winging it.

    Even if it is a part of a grand plan, releasing it like this would make ZOS super unprofessional. It would mean that their customers would be left with what essentialy is a half-done broken product for at least 3 more months.
    That might actually be worse than them not having a plan.
  • TPishek
    TPishek
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    TPishek wrote: »
    Considering they do wildly huge, sweeping audits and overhauls of the same sets and gear and abilities several times a year... I highly doubt they have any actual plan forward and are just kinda winging it.

    Even if it is a part of a grand plan, releasing it like this would make ZOS super unprofessional. It would mean that their customers would be left with what essentialy is a half-done broken product for at least 3 more months.
    That might actually be worse than them not having a plan.

    I agree. If they want to do these massive changes for the basic way combat is done, they need to present and try to sell us on a completed product instead of a series of confusing half baked patches where half the changes they made in the previous one are reverted anyway,
  • DarcyMardin
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    In my opinion, the “balance” changes of the past couple of years have been disastrous. It’s been one mammoth “tweak” after another, always too sweeping, too extreme, too gutting to players’ gear, rotation, and play style. And usually foisted upon the community with an air of “we know better” and “do it our way” that makes us feel as if our comments are never listened to or given the slightest consideration.

    When we see them consistently offering mythic items like the Oakensoul ring as an inducement to buy DLC or a new chapter, only to watch it get nerfed into oblivion few weeks later, it is difficult not to think that we are being jerked around. I’ve been playing since the beginning and I love the game, but these constant fixes to things that weren’t broken to begin with are making me seriously want to quit.
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