If a game needs such a emphasis on training to play it "correctly", ZOS supported guilds to train players (that's kinda laughable), a extremely low percentage actually clearing endgame pve, etc...well something has to change.
Mmorpg's of the past that require 2nd job devotion, hardcore, snail pace to accomplish are dead. It doesn't even match the speed of content releases.
Pick-up and play, get into the game and accomplish content in reasonable time, open to the masses, is the future to keep these doors open.
Not tipping my hat for or against these changes (don't care), but I can acknowledge ZOS perspective, it's not this year but the next 5-10years.
This game needs more fuel than "content creatores", jobless, & players that can devote 8+ hours a day to engage their content/sales.
Making content more accessible is a reasonable goal. ZOS identified a legitimate problem. Most (not all) people have no problem with making content more accessible.
What has most people so upset is that the massive changes introduced don't do that. They are all over the place with gutting class identity, fundamentally changing combat, making the majority of skills useless going forward... It is the most radical solution that could have possibly been proposed to address the problem... and it doesn't even fix the problem. It makes it worse, as the community is now explaining to them, and as so many could have explained to them ahead of time. So we are left scratching our heads how it is that the people in charge of combat in this game could not see the inevitable effects of these changes, and that they are the opposite of what they were going for? That is why so many people are upset. Who is even driving the bus here?
If a game needs such a emphasis on training to play it "correctly", ZOS supported guilds to train players (that's kinda laughable), a extremely low percentage actually clearing endgame pve, etc...well something has to change.
Mmorpg's of the past that require 2nd job devotion, hardcore, snail pace to accomplish are dead. It doesn't even match the speed of content releases.
Pick-up and play, get into the game and accomplish content in reasonable time, open to the masses, is the future to keep these doors open.
Not tipping my hat for or against these changes (don't care), but I can acknowledge ZOS perspective, it's not this year but the next 5-10years.
This game needs more fuel than "content creatores", jobless, & players that can devote 8+ hours a day to engage their content/sales.
Making content more accessible is a reasonable goal. ZOS identified a legitimate problem. Most (not all) people have no problem with making content more accessible.
What has most people so upset is that the massive changes introduced don't do that. They are all over the place with gutting class identity, fundamentally changing combat, making the majority of skills useless going forward... It is the most radical solution that could have possibly been proposed to address the problem... and it doesn't even fix the problem. It makes it worse, as the community is now explaining to them, and as so many could have explained to them ahead of time. So we are left scratching our heads how it is that the people in charge of combat in this game could not see the inevitable effects of these changes, and that they are the opposite of what they were going for? That is why so many people are upset. Who is even driving the bus here?
Unfortunately we probably only see a small portion of a much bigger picture that will slowly come to view over the next few years.
If a game needs such a emphasis on training to play it "correctly", ZOS supported guilds to train players (that's kinda laughable), a extremely low percentage actually clearing endgame pve, etc...well something has to change.
Mmorpg's of the past that require 2nd job devotion, hardcore, snail pace to accomplish are dead. It doesn't even match the speed of content releases.
Pick-up and play, get into the game and accomplish content in reasonable time, open to the masses, is the future to keep these doors open.
Not tipping my hat for or against these changes (don't care), but I can acknowledge ZOS perspective, it's not this year but the next 5-10years.
This game needs more fuel than "content creatores", jobless, & players that can devote 8+ hours a day to engage their content/sales.
Making content more accessible is a reasonable goal. ZOS identified a legitimate problem. Most (not all) people have no problem with making content more accessible.
What has most people so upset is that the massive changes introduced don't do that. They are all over the place with gutting class identity, fundamentally changing combat, making the majority of skills useless going forward... It is the most radical solution that could have possibly been proposed to address the problem... and it doesn't even fix the problem. It makes it worse, as the community is now explaining to them, and as so many could have explained to them ahead of time. So we are left scratching our heads how it is that the people in charge of combat in this game could not see the inevitable effects of these changes, and that they are the opposite of what they were going for? That is why so many people are upset. Who is even driving the bus here?
Unfortunately we probably only see a small portion of a much bigger picture that will slowly come to view over the next few years.
Klingenlied wrote: »Hard agree on every point @Klingenlied , except Major Heroism from Oaken still should go away.
It might not be noticeable in PvE, but it was abused in PvP ultgain builds in absurd ways, became the S-tier meta.
Oaken without extra ult regen? Yea, that might not even be noticed by a lot of PvE one bar players. And it would benefit PvP greatly already. So absolutely a smart choice.
If a game needs such a emphasis on training to play it "correctly", ZOS supported guilds to train players (that's kinda laughable), a extremely low percentage actually clearing endgame pve, etc...well something has to change.
Mmorpg's of the past that require 2nd job devotion, hardcore, snail pace to accomplish are dead. It doesn't even match the speed of content releases.
Pick-up and play, get into the game and accomplish content in reasonable time, open to the masses, is the future to keep these doors open.
Not tipping my hat for or against these changes (don't care), but I can acknowledge ZOS perspective, it's not this year but the next 5-10years.
This game needs more fuel than "content creatores", jobless, & players that can devote 8+ hours a day to engage their content/sales.
Making content more accessible is a reasonable goal. ZOS identified a legitimate problem. Most (not all) people have no problem with making content more accessible.
What has most people so upset is that the massive changes introduced don't do that. They are all over the place with gutting class identity, fundamentally changing combat, making the majority of skills useless going forward... It is the most radical solution that could have possibly been proposed to address the problem... and it doesn't even fix the problem. It makes it worse, as the community is now explaining to them, and as so many could have explained to them ahead of time. So we are left scratching our heads how it is that the people in charge of combat in this game could not see the inevitable effects of these changes, and that they are the opposite of what they were going for? That is why so many people are upset. Who is even driving the bus here?
Unfortunately we probably only see a small portion of a much bigger picture that will slowly come to view over the next few years.
Considering they do wildly huge, sweeping audits and overhauls of the same sets and gear and abilities several times a year... I highly doubt they have any actual plan forward and are just kinda winging it.
PrincessOfThieves wrote: »Considering they do wildly huge, sweeping audits and overhauls of the same sets and gear and abilities several times a year... I highly doubt they have any actual plan forward and are just kinda winging it.
Even if it is a part of a grand plan, releasing it like this would make ZOS super unprofessional. It would mean that their customers would be left with what essentialy is a half-done broken product for at least 3 more months.
That might actually be worse than them not having a plan.