I'm going to bring this up here since it's yet again right on topic with giving people the tools to improve. Look at ff14, I'm not a huge fan or anything with it, I don't play it anymore, but they have a much better approach to teaching new players mechanics and how to improve and generally learning their roles.
I Think that ESO would would greatly benefit from a Dojo Type System where people can learn how to improve their DPS, Healing, and Tanking Skills. Introduce Weaving IN GAME, make it official. There's still a lot of things in combat that people just don't understand, especially with Tanking.
You want to lessen the Damage Floor and Ceiling, you don't sweep everyone's legs, you give people the tools to be successful then see where the real outliers are.
Having players learn actively by doing is always a better way to teach than expecting them to find buried or randomly presented information and count on passive absorption and self-driven implementation of that knowledge.
It was very disappointing to hear in the live stream this week all the reasons for which they’re unlikely to create such a tutorial.
ZOS could also promote Guilds that are willing to teach new players like for example EVE. In that way no one need to lag behind.
Hard agree on every point @Klingenlied , except Major Heroism from Oaken still should go away.
It might not be noticeable in PvE, but it was abused in PvP ultgain builds in absurd ways, became the S-tier meta.
We all would want that, but zos seems resistant to balancing like this (though they have done it before, so maybe there is hope). If they don't want to have it function diffrently in pve and pvp I propose to give it Major + Minor Aegis/Slayer instead of Heroism, so that pve will not be impacted negativley as muchthe PVE players are getting a bit tired of having our gameplay gutted because the devs refuse to properly separate PVP and PVE.
Hard agree on every point @Klingenlied , except Major Heroism from Oaken still should go away.
It might not be noticeable in PvE, but it was abused in PvP ultgain builds in absurd ways, became the S-tier meta.
interesting. I guess I'm part of the community too, yet haven't rejected anything. what does that mean...?acastanza_ESO wrote: »The community has been resounding in it's rejection of your intent to take the game in this direction.
every change drives players away. NOT changing things drives players away. in the end ANYTHING drives players away.Klingenlied wrote: »-> This conversation btw is even bigger then just ESO community already And it is spilling in a bad way. If a announcement of changes is so bad that it starts driving active players away, players that now talk about what a pitiful state the game they once loved is in, how ignorant the developers are - this is going to hurt and do so real bad.
ZOS could also promote Guilds that are willing to teach new players like for example EVE. In that way no one need to lag behind.
interesting. I guess I'm part of the community too, yet haven't rejected anything. what does that mean...?acastanza_ESO wrote: »The community has been resounding in it's rejection of your intent to take the game in this direction.
ZiggyTStardust wrote: »We all would want that, but zos seems resistant to balancing like this (though they have done it before, so maybe there is hope). If they don't want to have it function diffrently in pve and pvp I propose to give it Major + Minor Aegis/Slayer instead of Heroism, so that pve will not be impacted negativley as muchthe PVE players are getting a bit tired of having our gameplay gutted because the devs refuse to properly separate PVP and PVE.
interesting. I guess I'm part of the community too, yet haven't rejected anything. what does that mean...?
MovesLikeJaguar wrote: »interesting. I guess I'm part of the community too, yet haven't rejected anything. what does that mean...?
The consensus of the community is that they reject the current direction the devs are taking in terms of balancing combat.
If you look at all the threads that have polls, and the polls on other websites like Youtube or Reddit, you'll see that only about 8% of the community is for the changes. 80% are against, and 12% are either mixed or don't care. More people are mixed or don't care than there are people that actually like the changes. And I know you might say it's a biased poll, but take Skinny Cheek's poll for example; it has about 3k votes, with 80% of the votes being against the changes. With a sample size that large, statistically speaking, there is only about a 3% room for error. Meaning statistically speaking, the largest amount of people that could sway the results is 3%. So the highest possible amount of people that are happy with the changes is 11%, and the highest possible amount of people that are unhappy with the changes is 83%. Either way, the VAST majority of players do not want these changes. The votes for a president of the United States only need to equate to 51% of the vote, or in some cases 49% if the electoral college makes the call to have some orange guy win.
80% is an honestly ridiculous statistic that does not happen often. The fact that 80% of the ESO playerbase actually agrees on something, hell, the fact that 80% of people in general actually agrees on something, is astounding. If ZoS does not do something about it, they are legitimately telling 80% of their players to shove it, and that will cause an exodus and a ton of toxicity.
MovesLikeJaguar wrote: »interesting. I guess I'm part of the community too, yet haven't rejected anything. what does that mean...?
The consensus of the community is that they reject the current direction the devs are taking in terms of balancing combat.
If you look at all the threads that have polls, and the polls on other websites like Youtube or Reddit, you'll see that only about 8% of the community is for the changes. 80% are against, and 12% are either mixed or don't care. More people are mixed or don't care than there are people that actually like the changes. And I know you might say it's a biased poll, but take Skinny Cheek's poll for example; it has about 3k votes, with 80% of the votes being against the changes. With a sample size that large, statistically speaking, there is only about a 3% room for error. Meaning statistically speaking, the largest amount of people that could sway the results is 3%. So the highest possible amount of people that are happy with the changes is 11%, and the highest possible amount of people that are unhappy with the changes is 83%. Either way, the VAST majority of players do not want these changes. The votes for a president of the United States only need to equate to 51% of the vote, or in some cases 49% if the electoral college makes the call to have some orange guy win.
80% is an honestly ridiculous statistic that does not happen often. The fact that 80% of the ESO playerbase actually agrees on something, hell, the fact that 80% of people in general actually agrees on something, is astounding. If ZoS does not do something about it, they are legitimately telling 80% of their players to shove it, and that will cause an exodus and a ton of toxicity.
If ZOS is going in a direction not in favor with Reddit and Youtube...well ZOS 100% has my support now.
If a game needs such a emphasis on training to play it "correctly", ZOS supported guilds to train players (that's kinda laughable), a extremely low percentage actually clearing endgame pve, etc...well something has to change.
Mmorpg's of the past that require 2nd job devotion, hardcore, snail pace to accomplish are dead. It doesn't even match the speed of content releases.
Pick-up and play, get into the game and accomplish content in reasonable time, open to the masses, is the future to keep these doors open.
Not tipping my hat for or against these changes (don't care), but I can acknowledge ZOS perspective, it's not this year but the next 5-10years.
This game needs more fuel than "content creatores", jobless, & players that can devote 8+ hours a day to engage their content/sales.
acastanza_ESO wrote: »If a game needs such a emphasis on training to play it "correctly", ZOS supported guilds to train players (that's kinda laughable), a extremely low percentage actually clearing endgame pve, etc...well something has to change.
Mmorpg's of the past that require 2nd job devotion, hardcore, snail pace to accomplish are dead. It doesn't even match the speed of content releases.
Pick-up and play, get into the game and accomplish content in reasonable time, open to the masses, is the future to keep these doors open.
Not tipping my hat for or against these changes (don't care), but I can acknowledge ZOS perspective, it's not this year but the next 5-10years.
This game needs more fuel than "content creatores", jobless, & players that can devote 8+ hours a day to engage their content/sales.
ZOS's changes will literally make it much harder to acomplish your stated goal of wanting people to be able to "Pick-up and play, get into the game and accomplish content in reasonable time, open to the masses, is the future to keep these doors open." Yet you're in favor of the changes simply because it's "going in a direction not in favor with Reddit and Youtube..."????
If a game needs such a emphasis on training to play it "correctly", ZOS supported guilds to train players (that's kinda laughable), a extremely low percentage actually clearing endgame pve, etc...well something has to change.
Mmorpg's of the past that require 2nd job devotion, hardcore, snail pace to accomplish are dead. It doesn't even match the speed of content releases.
Pick-up and play, get into the game and accomplish content in reasonable time, open to the masses, is the future to keep these doors open.
Not tipping my hat for or against these changes (don't care), but I can acknowledge ZOS perspective, it's not this year but the next 5-10years.
This game needs more fuel than "content creatores", jobless, & players that can devote 8+ hours a day to engage their content/sales.