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What Power Creep? - Over the last years, my DPS has steadily declined

Faulgor
Faulgor
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In preparation for this PTS cycle, I decided to install the Combat Metrics addon again, to have a proper comparison once I get around to test my characters on the PTS after the EU character copy.
To my surprise, I still had some saved parses from 2 years ago, and what a surprise it has been!
They were all higher than my current ones.

UNTJUgQ.png

I want to use my stamplar and my magsorc as an example.
You'll notice that neither has/had meta gear, just beginner to advanced. I don't run vet trials, my characters are mostly geared for solo arenas and vet dungeons. I'm not one of those top-end players that "produce obscene damage". That's also why I only parse on 3M dummies, trial dummies are irrelevant to me because I never encounter those conditions in the game.

Stamplar
Velidreth, Deadly Strike, Automaton.
2020 Setup with DW/Bow, 2022 with DW/2H.
2020
1yUoaJN.png

2022
5VCIzkj.png

Magsorc
Zaan, False God's Devotion, Mother's Sorrow
2020
x3gyzz1.png

2022
dpXwecK.png

Of course, there are some differences. E.g. the 2022 Stamplar setup doesn't profit as much from Automaton as it used to (I promise, the bow setup was even worse than 2H), I had to switch to sustain food to not run dry, there might be better rotations these days, yadda yadda.
As for the Magsorc, I had an even older setup with Mechanical Acuity + Necropotence, that pushed 50k before Elsweyr released. 12 months later, I had to switch the whole setup to even get the 44k you see above. Now, I'm down to 37k.

My point is: I didn't suddenly forget how to light attack weave over those years, nor how to keep up my rotation.
This is all due to nerfs by ZOS!


Nerfs to crit chance and crit damage across the board, nerfs to CP with the new system, another nerf to CP just last update, nerfs to sets, nerfs to skills, all of which cost me 15-25% DPS. It's only ever down, down, down.

So, answer me this: Where is all this power creep people keep talking about? Because I don't see it, I really don't.
Could it be that it is mostly confined to highly coordinated trial groups, that have a high uptime on significant buffs like Major Slayer, Major Force, Major Berserk and the like? That these groups use particular gear sets that are overperforming in content outside of said trials? That using trial dummy parses as a main source for PVE balance could be misleading? And that maybe, we shouldn't demolish everybody else by blanket nerfing all sources of damage just to "lower the ceiling"?

And now, we have another blanket nerf coming, the mother of all nerfs so to speak. Even if the upcoming changes were helping players on the very low end who struggle to weave, why should players like me get nerfed again? Players that don't struggle with weaving, but don't run the crême de la crême of trial sets, or in highly coordinated trial groups? If anything, we need buffs! Buffs to sets that are more accessible to us (I like the new dungeon set that is an alternative to Yolna, more like that please), and buffs to skills that are more reasonable to use in the content we run, where enemies don't stand still for 10 minutes.

Thing is, after watching Wheeler and Gilliam on ESO LIVE, I was optimistic. I share most of their outlook and goals on how to make ESO's combat more accessible, giving more people the tools to progress their skills on a reasonable trajectory and tackle the interesting content in this game - because over the last couple of years, the exact opposite has happened. And it's because of you, ZOS, not your players' inability to string two skills together.
For crying out loud, stop the frelling nerfs.
Alandrol Sul: He's making another Numidium?!?
Vivec: Worse, buddy. They're buying it.
  • Pevey
    Pevey
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    This is a great post. Yes, there has been nerf after nerf after nerf. The power creep has come from theorycrafters who come up with builds (usually the shiny new sets/items) that adapt and push the boundaries.

    But for someone using the same basic, reasonable, class-skills based build they used 2-3 years ago, they have felt nerf after nerf.

    No power creep there. And that is how the majority of players play the game.
    Edited by Pevey on July 12, 2022 3:15PM
  • Everest_Lionheart
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    Endgame player here. I stopped chasing meta after Blackwood dropped. DPS was so off the charts at the high end that you could slap together any 2 DPS sets and break 100K on the trials dummy. I was hitting well over 60K on the 3mil at the time as well. I was hitting 105K plus on all classes. My personal preference was my way off meta Stamden running EC and undaunted infiltrator with a maelstrom lightning backbar that hit 101K. In AY + Rele I was doing 114.

    We were in a good place, you could literally play how you wanted.

    Then came the crit nerf which pushed everyone to flat damage sets which actually outperformed the previous meta by a significant margin but it also drastically narrowed the choice of what you could wear to hit those sky high numbers. There were a couple fun niche builds until….

    Hybridization. One meta to rule them all. Mag vs Stam no longer mattered, DPS went up even more so long as you chased the meta. You couldn’t really wear what you wanted anymore because going off meta was a 20K+ DPS loss. All the skill bars and rotations basically looked the same. Hybridization = Vanilla, but as expected DPS numbers went way up.

    Then comes the CP nerf. Easy pill to swallow. Reasonable drop to damage but manageable enough for the endgame players, it’s not like we were all suddenly getting GS and PB those titles still have to be earned through more hours of reps than humping the dummy. For context groups are still struggling to get GH despite the near double damage output from when Summerset was released, it’s like DPS doesn’t actually really matter, except so much content that came after took into account the higher DPS and I see no plan to align that with the new direction of these combat changes.

    So here we are today, things look pretty bleak, endgame will adjust to be in the 100K range again so long as we chase the one meta to rule them all, all the rotations will look the same, there will be no variety, no niche builds, no real flow to combat except mindlessly pressing two buttons in a row. Not exactly engaging.

    I feel bad for everyone that is going to be cutoff from the PvE veteran experience because even the 4man trifectas are going to be on a ridiculous level with these changes. Those non meta sets and niche builds really shined in 4man and those days appear to now be thoroughly behind us.
  • X_K
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    another point that isn't really stated here. True Healers got gutted. the HPS provided from them is much much lower on PTS than live. so again. properly setup groups wont suffer too much. they will adapt. its the people that dont ready every patch note. watch every eso live. test every skill on PTS every time it gets updated. that wont know how to fix the issues these changes have made to their setups. every time a major change is made it always always always hurts the lower end / casual players more than the top end. this patch is no different. Iron atro dps on live for the magdk Heavy attack build was 94k. without minor courage or major slayer. now its 54k with major slayer and minor courage. again the off meta and more unique setups suffer more than the meta setups. everyone will drop 2h and go back to maelstrom inferno as its the best backbar weapon by far as of week 1 pts. which enforces weaving for even slightly optimal damage once again. the exact opposite of their "intentions"
    PC/NA 300 Ping Player.
  • Artim_X
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    Over the years I got used to a simple rotation that was easy on my hands. I was content that the sets and skills I used made it decent.

    Back in the day on a pure stat based build, I could hit around 36k on the 3 million and 6 million target dummy. Many nerfs later, I had to farm the newest stuff just to get around 30k on the 3 million dummy, but you know what... I was still content that I wasn't completely useless while still being able to use the skills and rotation that I wanted to use.

    Now on the PTS, I had to change my rotation to something that is quite dull and I'm essentially forced into equipping the new Rage of the Ursauk set that grants empower just to hit around 25-26k on the 3 million dummy. Without that set, my playstyle hits around 21k on the 3 million dummy, which definitely isn't suitable for vet content.

    ZOS continues to make the game harder for those who don't play in a typical manner, but still want to enjoy the game, which imo contradicts everything they are trying to accomplish with this patch.
    Edited by Artim_X on July 12, 2022 5:42PM
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Mr_Stach
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    What's the opposite of Power Creep?

    That's what Warden does
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Faulgor
    Faulgor
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    X_K wrote: »
    another point that isn't really stated here. True Healers got gutted. the HPS provided from them is much much lower on PTS than live.
    I didn't even consider healers yet, despite most of my vet dungeon chars being healers. Probably because HPS isn't as easily tested on dummies.

    Really love a Sorc healer I refurbished recently, but the nerf to healing tick frequency will really gut Power Surge even more, not to mention the nerf to Dark Convergence turns a nice dungeon support set into trash. They also buffed ground HOTs, but guess what, Sorcs don't have any. With RR also decimated, I guess I'm supposed to spam Combat Prayer or Matriarch now, just like DDs spam their spamable?

    4 years ago, that very same character ran trifectas in new vet DLC dungeons. Now I'm reluctant to take it into any vet dungeon. I feel defeated.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • code65536
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    The problem is that whenever ZOS adds something that has the potential to increase power, they are afraid of the power creep that it'll generate, so they lock that power behind conditions. It might be "kiss-curse", where they pair that power with some kind of downside. E.g., Thrassian, vamp toggle, etc.

    Or it might be that the power is tied to something that isn't as easily attainable. Minor Brittle, for example, is a powerful debuff that is tempered by the difficulty of keeping it up. So it's not something you will see in solo play or in casual groups.

    The problem here is that the people at the top are always taking advantage of every source of power they can. And that is where the power creep comes from. And that is where the power gap comes from.

    And whenever the top gets too high, ZOS decides to nerf power, but in a way that affects a broader audience. CP, for example, is passive power that is available to everyone. So when they nerf CP to "rein in power creep", the result is that the mainstream player who has not taken advantage of all the varied ways to extract power are left in a worse position than before.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Tannus15
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    The crit damage cap was actually a really good power control nerf.
    the less organised your group, the less impact this nerf had on you.

    there have also been some really smart buffs which help less organised groups, like adding minor breach to pierce armour. less organised groups suddenly had better pen, putting them on par with better organised groups who were using power of the light for that debuff previously

    then there have been some really bad generalised nerfs, like the CP nerfs and the light attack nerfs. This just lowers everyone's dps across the board.

    What we needed was targeted nerfs. For example, at the top end stampede with a maelstrom 2h was out performing every other back bar option by 10k dps. this has been nerfed hard this update and that alone would have dropped dps from the 130k to 120k range.
    Crystal weapon was out performing every other spammable option. This has also been nerfed hard.

    taken in isolation this actually would have gone a long way towards addressing the META power creep. However, take a look at what they have done to sorc. Hurricane got nerfed. Twilight got nerfed. Scamp got nerfed. Bound armaments got nerfed so hard no one is using it anymore. This is on top of all the other changes.

    Most stam sorcs are finding that 9 out of 10 skills they use got nerfed, in addition to everything else.
    Honestly it feels like there are 4 people trying to fix the high levels of dps and they all have their own preferred way of doing it, didn't confer with the others about what they are doing, and then the whole lot just got shoved into the game.
  • Faulgor
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    code65536 wrote: »
    The problem is that whenever ZOS adds something that has the potential to increase power, they are afraid of the power creep that it'll generate, so they lock that power behind conditions. It might be "kiss-curse", where they pair that power with some kind of downside. E.g., Thrassian, vamp toggle, etc.

    Or it might be that the power is tied to something that isn't as easily attainable. Minor Brittle, for example, is a powerful debuff that is tempered by the difficulty of keeping it up. So it's not something you will see in solo play or in casual groups.

    The problem here is that the people at the top are always taking advantage of every source of power they can. And that is where the power creep comes from. And that is where the power gap comes from.

    And whenever the top gets too high, ZOS decides to nerf power, but in a way that affects a broader audience. CP, for example, is passive power that is available to everyone. So when they nerf CP to "rein in power creep", the result is that the mainstream player who has not taken advantage of all the varied ways to extract power are left in a worse position than before.
    I don't think Minor Brittle and the like - buffs that require more coordination and dedication to keep up consistently - are necessarily a problem. Trial groups should have tools like that to plan their setup.

    The problem starts when ZOS nerfs the broader audience in response, as you said. The targeted nerfs and buffs mentioned by Tannus15 are great examples of how they should have proceeded.

    The present situation is made especially ridiculous because they professed to want to help the low end. I don't think low end sorcs are any happier than the high end about losing 33% of their pet damage.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • BahometZ
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    Endgame player here. I stopped chasing meta after Blackwood dropped. DPS was so off the charts at the high end that you could slap together any 2 DPS sets and break 100K on the trials dummy. I was hitting well over 60K on the 3mil at the time as well. I was hitting 105K plus on all classes. My personal preference was my way off meta Stamden running EC and undaunted infiltrator with a maelstrom lightning backbar that hit 101K. In AY + Rele I was doing 114.

    We were in a good place, you could literally play how you wanted.

    Then came the crit nerf which pushed everyone to flat damage sets which actually outperformed the previous meta by a significant margin but it also drastically narrowed the choice of what you could wear to hit those sky high numbers. There were a couple fun niche builds until….

    Hybridization. One meta to rule them all. Mag vs Stam no longer mattered, DPS went up even more so long as you chased the meta. You couldn’t really wear what you wanted anymore because going off meta was a 20K+ DPS loss. All the skill bars and rotations basically looked the same. Hybridization = Vanilla, but as expected DPS numbers went way up.

    Then comes the CP nerf. Easy pill to swallow. Reasonable drop to damage but manageable enough for the endgame players, it’s not like we were all suddenly getting GS and PB those titles still have to be earned through more hours of reps than humping the dummy. For context groups are still struggling to get GH despite the near double damage output from when Summerset was released, it’s like DPS doesn’t actually really matter, except so much content that came after took into account the higher DPS and I see no plan to align that with the new direction of these combat changes.

    So here we are today, things look pretty bleak, endgame will adjust to be in the 100K range again so long as we chase the one meta to rule them all, all the rotations will look the same, there will be no variety, no niche builds, no real flow to combat except mindlessly pressing two buttons in a row. Not exactly engaging.

    I feel bad for everyone that is going to be cutoff from the PvE veteran experience because even the 4man trifectas are going to be on a ridiculous level with these changes. Those non meta sets and niche builds really shined in 4man and those days appear to now be thoroughly behind us.

    Definitely feel this.
    Pact Magplar - Max CP (NA XB)
  • ZiggyTStardust
    ZiggyTStardust
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    You are correct, the damage has gone down with the introduction of crit caps (though not really relevant in your parse) and the reduction in crit chance. However this decrease has been counteracted by the release of ever more broken dps (and support) sets, like Bahsei, Coral Riptide etc.
    The games "power creep" is almost entirely to be blamed on zos insistence to release the new chapters with new more powerful sets, which they try to counteract by making large changes like reducing crit chance on every set or reducing Light Attack damage.
    Without those sets, and new powerful support sets we wouldn't be having this problem
    Edited by ZiggyTStardust on July 13, 2022 6:48AM
  • Everest_Lionheart
    Everest_Lionheart
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    You are correct, the damage has gone down with the introduction of crit caps (though not really relevant in your parse) and the reduction in crit chance. However this decrease has been counteracted by the release of ever more broken dps (and support) sets, like Bahsei, Coral Riptide etc.
    The games "power creep" is almost entirely to be blamed on zos insistence to release the new chapters with new more powerful sets, which they try to counteract by making large changes like reducing crit chance on every set or reducing Light Attack damage.
    Without those sets, and new powerful support sets we wouldn't be having this problem

    The most powerful front bar DPS set in the game is dependant on stacking LA’s and near perfect weaving. Because endgame players can keep a reasonable uptime on this why not increase the stacks to 10 to match Rele (the other LA dependant meta DPS set) and extend the timer to 10 seconds to match.

    Of course that makes it even easier for the ceiling but makes it actually feasible for the floor to access this buff. That’s how you close the gap and make things more accessible , give the floor 10% more power.

    Too much power creep? Nerf it to 8% Sensible balance. That’s it that’s you LA power creep right there.
  • TPishek
    TPishek
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    ZOS needs to learn that spreadsheets are not based in reality and are not the right way to adjust things.
  • Dalsinthus
    Dalsinthus
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    This thread is so exactly spot on. I'm a mid-tier player. I have solid builds, but they are not meta. I've been treading water on DPS for years. With each patch I have had to work harder and become better just to stay about where I was previously. And some of my builds have lost ground to the point where I don't feel comfortable bringing them into a dungeon or trial anymore. I'm right at the edge of doing hard content - vet DLC dungeon perfects, newer vet trials, etc. - and these nerfs are going to push some of that content out of reach.
  • Dalsinthus
    Dalsinthus
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    Seems like ZOS is way too focused about what the top players are doing, when they are a small (but important!) group of players.
  • KeiRaikon
    KeiRaikon
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    ESO's problem with power creep has and mostly likely always will be the new sets that need to always be stronger than the last because that is the main source for getting people who don't care about the story content to buy the new chapters and DLC. With the last new chapters not offering anything worthwhile gameplay wise (A card game, some companions which are good for solo/roleplay not for groups, and antiquities) as opposed to new skills and classes (Warden, Psijic and Jewelry Crafting, Necromancer) sets have become the selling point of new content for many people. This will continue to be the case as long as they keep having the major selling point be sets and not new features.

    I could further go on about how this impacts the design of new dungeons and trials as well as balancing but I think for most people it would be a TLDR and its not like ZOS is going to read and or care.
    Edited by KeiRaikon on July 14, 2022 11:13AM
  • Ermiq
    Ermiq
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    Is this 2022 parse from PTS? If so, than...
    Well... Not saying that there's no nerf, but your dps history doesn't prove your point in this case. Ofcourse there's the big nerf on current PTS, but it doesn't mean that there was no power creep before it.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
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