two out of three of my current prog groups are going to disband if this goes live (Assuming the third will too, just haven't talked to them about it yet).
A handful of prominent influencers on Youtube/ESOU/Twitch/ETC have either stated they may quit, or already have..OMC is cut, I'm seeing multiple guilds disband their progs and training runs etc.
This seems like absolute chaos. This patch really can't go live like this without killing so much of the game for so many people.
Every discord I am on, from raiding to trading guilds there are chunks of folks talking about putting activities on hold.
Disgust with the “just trust us” tweet followed by this soup sandwich really is ubiquitous.
JustAGoodPlayer wrote: »
As exampke mistakes where skill becomes weeker in healing power with leveling ))) (yellow morph of vigor)
Every discord I am on, from raiding to trading guilds there are chunks of folks talking about putting activities on hold.
Disgust with the “just trust us” tweet followed by this soup sandwich really is ubiquitous.
Yea, this is what I'm seeing as well.
And I would like to add that after AwA dropped, my groups are already having a much tougher time getting fills. We just went through and weathered an exodus by a bunch of people who left or started playing significantly less after the loss of alt tracking.
The bottom line is that a lot of people prefer to play with something to work towards. Part of the AwA discussions were filled with disdain for those people and I don't know why. I'm definitely one of them. I always log in with a goal in mind... do my writs, make progress on the main story, whatever.
People first lost a reason to re-do content on other characters (the to-do list/acknowledgement) and now another chunk of players feels like they are facing loss of access to group content they have been working towards... in some cases for YEARS.
If or when ZOS finally reaches their goal of making the content more accessible, there may not be enough people left to experience it. Especially for trials. It's HARD to find 12 people available at the same time who want to tackle the same goal. ZOS really needs to stop with the sledgehammer approach if they want people to stick with them.
Note I'm not saying the game will immediately die or I'm quitting. But I am seeing a slow erosion of the community due to so many frequent, massive disruptions. It's sad.
Some holding out hope for major changes in the remaining 4 weeks of pts. Past history shows not how zos works. There will be some adjustments, but the majority and the spirit of these changes are going live. The chances are 99.9%. In fact, the more we explain to them why it is a terrible idea, the more likely they will do it anyway.
I’m sorry to be a downer, but the people at zos who came up with these ideas in the first place are not suddenly rethinking everything. They are wondering why we don’t “get it” and thinking maybe we will eventually, after it’s released.
These things are changes that players can adapt to. Players are already demonstrating that it is possible to adapt.
No, they are not going to walk back the big ticket items. They are not going to walk back 20 second DoTs. They are not going to walk back flat LA and HA damage. They are not going to walk back the change to Oakensoul.
These things are changes that players can adapt to. Players are already demonstrating that it is possible to adapt.
What I expect them to do is tweak numbers, not to restore them to values that are on Live, but to make it easier to get to the level where adaptation is successful for more players.
Zos needs to change their Approach to Balance. They keep trying to reinvent the wheel. We already have a good wheel, it works fine, you just need to smooth out the edges, fill in some gaps.


I didn't logged in since monday, I have lost my enthusiasm in this game
I don't want to get into place where I am defending ZOS. I will repeat what ZOS says to provide perspective and information, but ZOS needs to say it. They need to ditch the standard response of turtling up rather than talking to the players.
I am guessing what your answer is... but my recommendation above stands. The writing may be on the wall, and an initial answer to not bother adapting may win the day. On the other hand, by waiting until the end, you may decide they changed enough that you can adapt, or you may find that adapting isn't as bothersome as the first look indicated. The answer from today might change. If that happens, hopefully you have not burned any bridges that are not easily rebuilt.
For me, ESO is considerably "unfun" post-AwA. My initial answer to AwA was to put ESO in my rear view. I watched through PTS and waited until the end to finalize decisions. In the end, I realized that this game is less of a character-oriented "MMO Role Playing Game" and more of a player-oriented "MMO Action Adventure Game". As a result, I crafted and implemented an adaptation, but there is a lot less to do here, so I was able to step back considerably from the game. I still play, but at a fraction of the time and effort that I used to, and none of the expense. Thanks to ZOS Turtle Mode, maintaining this decision has been easy.