FantasticFreddie wrote: »[snip]
KA instances are always bad. If you don't go for a speedrun, the fps drop after being there over an hour will kill your healers output. So I feel double sorry for people that already struggle with that cursed place. Same story with Nahvi portal phase in SS HM.
Skjaldbjorn wrote: »starkerealm wrote: »These kinds of punitive balance changes can easily become festering wounds for an MMO's reputation.
Balance changes like this can kill MMOs. That's not hyperbole. It's not immediate, and by the time the full scope of the damage has been realized, it's far too late.
So, yeah, it's fair to say, "you should try it out." However saying, "you need to spend X amount of time testing or it's not valid," is an attempt to filter the results for the most favorable opinions, and it is a fatal mistake.
This patch sucks, and if it goes live, the consequences will be dire.
This is literally what happened to New World. It was 1-2 patches of underwhelming, depressing "solutions" and changes that absolutely crushed the game. From 410k average players at release to less than 13k now.
This is the kind of collapse MMOs can easily have, and it's often due to ludicrous, terribly designed changes just like these. AGS listened to the community to a point, but refused to back off bad ideas until it was far, far too late.
Skjaldbjorn wrote: »Some of the changes, I admit, are "data-driven". The class changes? Not at all. They have logs. Lots of them. They knew Mag-centric Sorcs were performing badly, and Wardens of both types hovered in the mid-tier. They knew that very, very well.
Nerfed them into the ground anyway.
Well most nerf where, by usual zos standart, delivered with a nerf buldozer
If damage was the issue, they capped crit damage, why not crit chance then? only end game player get hit by that, the casual doesn't get there to begin with
Not saying its a good idea but its an idea
Aardappelboom wrote: »[*] Also when everyone's DPS is going down, weaving has a lower impact, and everyone use longer DOTS and spams their spammable, which in turn again has impact on DPS. Doesn't that mean ceiling and floor are effectively closer together.
Lapin_Logic wrote: »Skjaldbjorn wrote: »Planesbreaker is incredibly difficult within the vacuum of current DPS. Now take away ~20k from everyone in the raid. Explain to me how we're supposed to "get that back"? Especially on mobile fights like Bahsei
Judging on the games changes since Beta, You aren't, but the content will instead be rebalanced to accommodate, much as it did in 1T or when health changed from a thousand being a player health bar to tens of thousands being a player health bar.
Nothing is set in stone, the game is constantly changing and the content is always engineered to be completable and verified as completable by the internal trials run team.
Lapin_Logic wrote: »After running Back to Back tests with my Breton Mag Sorc on live vs the same toon on PTS here are my results.
normal Banished Smells 1 Group dungeon.
100% mob kill, no skips SOLO, no companion.
Gold New moon Lightning staves, Purple Body, Green Mothers Sorrow Purple Illambris in Infused and Sturdy (NA is my alt server, friends and chill, my gear is pauper level) Thief mundus, Eye bowl food
Flame Front bar, Frag, Haunting curse (recast after first detonation), Crushing Shock, Hardened ward, Inner Light, Atro
Lightning Back bar, Trap, Mystic orb, Unstable wall, Boundless storm, Crit surge, Destro ult
Live Completion time 10 minutes 41 seconds
PTS Completion time 10 minutes 52 seconds
I am using Time as a metric as that encapsulates Base pop plus Boss encounters and not just numbers on a dummy
Fights of both trash and Bosses lasted almost the same.
Sustain felt a LOT better on PTS
I did Light weave when I could
with Less bar swaps I found myself able to block cast/Bash Weave more effectively in boss fights like "High kin lord knock you on your back Rilis"
This is my data set everyone else's mileage may vary
The only reason you "MUST PERFECT LIGHT WEAVE" now is if you are running a set specifically that requires high LA up time like Relequen
Lapin_Logic wrote: »After running Back to Back tests with my Breton Mag Sorc on live vs the same toon on PTS here are my results.
normal Banished Smells 1 Group dungeon.
100% mob kill, no skips SOLO, no companion.
Gold New moon Lightning staves, Purple Body, Green Mothers Sorrow Purple Illambris in Infused and Sturdy (NA is my alt server, friends and chill, my gear is pauper level) Thief mundus, Eye bowl food
Flame Front bar, Frag, Haunting curse (recast after first detonation), Crushing Shock, Hardened ward, Inner Light, Atro
Lightning Back bar, Trap, Mystic orb, Unstable wall, Boundless storm, Crit surge, Destro ult
Live Completion time 10 minutes 41 seconds
PTS Completion time 10 minutes 52 seconds
I am using Time as a metric as that encapsulates Base pop plus Boss encounters and not just numbers on a dummy
Fights of both trash and Bosses lasted almost the same.
Sustain felt a LOT better on PTS
I did Light weave when I could
with Less bar swaps I found myself able to block cast/Bash Weave more effectively in boss fights like "High kin lord knock you on your back Rilis"
This is my data set everyone else's mileage may vary
The only reason you "MUST PERFECT LIGHT WEAVE" now is if you are running a set specifically that requires high LA up time like Relequen
icAirborne wrote: »
lmao of course youre not going to see much difference because it doesnt test any of the variables effectively. Trash in the average normal dungeon dies in 2-3 aoe spammables. Bosses only have like 1m health, so you wont even see a meaningful difference between someone using only spammable, and someone using dots with their spammable.
Lapin_Logic wrote: »icAirborne wrote: »
lmao of course youre not going to see much difference because it doesnt test any of the variables effectively. Trash in the average normal dungeon dies in 2-3 aoe spammables. Bosses only have like 1m health, so you wont even see a meaningful difference between someone using only spammable, and someone using dots with their spammable.
It's getting odd in this thread with people both complaining that "the change kills Average players" while simultaneously complaining "casuals with your casual content won't see any change, [Snip]
[Snip]
I can only go on what I have seen both Personally and from creators, Nefas with a odd dot DK and great gear did over 90K and Deltia also did over 90k on a crafted Templar, and it did more DPS than on his Live toon, and I did more or less the same damage with the same rotation of the same skills on both live and PTS
You might be annoyed at the changes, but that's nothing to do with me
I'm in this guy's boat, to be honest.
People are clamoring that this is the end of the game as we know it, but after playing around with the PTS I don't mind the changes at all. Trash dies just as fast as it does on live, bosses aren't so much a challenge as they are more spongey (not that they're damage sponges now, they're simple not made of wet paper anymore). I'd love to do some harder content on the pts, a vet dungeon or two, but I'm alone on here.
I get why people are upset. No one likes being nerfed, so a patch that nerfs -everyone- is scary as hell. But when everyone is being nerfed, it's not so much a nerf as it is brining the game back down to where it should be. I enjoy the changes for the content I consume (everything that isn't a trial or PvP), therefor, I think they're fine for me personally. If you disagree, maybe you guys should go onto the PTS and try it out with an open mind to see what you think.
Skjaldbjorn wrote: »I'm in this guy's boat, to be honest.
People are clamoring that this is the end of the game as we know it, but after playing around with the PTS I don't mind the changes at all. Trash dies just as fast as it does on live, bosses aren't so much a challenge as they are more spongey (not that they're damage sponges now, they're simple not made of wet paper anymore). I'd love to do some harder content on the pts, a vet dungeon or two, but I'm alone on here.
I get why people are upset. No one likes being nerfed, so a patch that nerfs -everyone- is scary as hell. But when everyone is being nerfed, it's not so much a nerf as it is brining the game back down to where it should be. I enjoy the changes for the content I consume (everything that isn't a trial or PvP), therefor, I think they're fine for me personally. If you disagree, maybe you guys should go onto the PTS and try it out with an open mind to see what you think.
To be candid, you agree and are fine with it because you fail to understand the larger-scale impact. Planesbreaker, the trifecta for Rockgrove, is exceptionally difficult and stringent in the current DPS climate, with numerous hard DPS checks, high mobility fights and exceptionally high burst damage.
If that achievement is exceptionally difficult now with extremely stringent time requirements to meet the trifecta standards, how do people not understand this is going to make PB damn near unachievable? Groups that have been progging that trial/trifecta for months are effectively being told "Get over it, it's not gonna be a thing right now, go do something else. Sucks to suck." I know multiple raid cores that are bleeding members right now, and all of them exclusively due to this patch.
DSR and RG trifectas are very, very difficult and stringent as far as their requirements. I won't be surprised if not a single PB or DSR trifecta is achieved within the scope of this patch if it goes live. Maybe by the top .0001%, but that's about it. If anything, top content becomes even more elusive and rare. It's the opposite of balanced and inclusive.
I'm fine with being nerfed. No biggie. Been nerfed before. I've played MMOs a long, long time. I'm used to nerfs. But nerfing so hard content becomes unattainable is absurd. Especially because Zos has a LONG history of forcing players to wait 6-12 month chunks for them to "finish" a patch and apply the remaining elements necessary to bring the game in line.
week 1 of the pts, just too keep the larger scale impact in mind.Skjaldbjorn wrote: »I'm fine with being nerfed. No biggie. Been nerfed before. I've played MMOs a long, long time. I'm used to nerfs. But nerfing so hard content becomes unattainable is absurd. Especially because Zos has a LONG history of forcing players to wait 6-12 month chunks for them to "finish" a patch and apply the remaining elements necessary to bring the game in line.
Lapin_Logic wrote: »icAirborne wrote: »
lmao of course youre not going to see much difference because it doesnt test any of the variables effectively. Trash in the average normal dungeon dies in 2-3 aoe spammables. Bosses only have like 1m health, so you wont even see a meaningful difference between someone using only spammable, and someone using dots with their spammable.
It's getting odd in this thread with people both complaining that "the change kills Average players" while simultaneously complaining "casuals with your casual content won't see any change, [Snip]
[Snip]
I can only go on what I have seen both Personally and from creators, Nefas with a odd dot DK and great gear did over 90K and Deltia also did over 90k on a crafted Templar, and it did more DPS than on his Live toon, and I did more or less the same damage with the same rotation of the same skills on both live and PTS
You might be annoyed at the changes, but that's nothing to do with me
I've done it. Tested PTS even before reading the notes, on more than one char and for a reasonable time.
Changes are awful for a PVE gamer like me. They detract heavily from the fun I had with this game.
This is my opinion.
Well most nerf where, by usual zos standart, delivered with a nerf buldozer
If damage was the issue, they capped crit damage, why not crit chance then? only end game player get hit by that, the casual doesn't get there to begin with
Not saying its a good idea but its an idea


Skjaldbjorn wrote: »This also fails to address that Wardens using light armor went from having a damage scaling passive to one that is literally useless in all content. Ever. Except maybe PVP. That's it. That's the only place that passive will ever be beneficial if you're in light armor.
Skjaldbjorn wrote: »For example, despite my effective (read; front bar) pen being ~3x higher on the PTS parse, my numbers were lower.
starkerealm wrote: »Skjaldbjorn wrote: »For example, despite my effective (read; front bar) pen being ~3x higher on the PTS parse, my numbers were lower.
I'm pretty sure Skjald knows this, but, generally speaking, on live 660 pen is 1% of damage. So even under the best circumstances, Advanced Species went from 2% per slotted ability to, 1.5% pen per slotted ability.
The second problem here is that there's no bonus for overpenetration. So, if you have more pen than the target has resistances, your extra pen is wasted. That's why it's useless in an optimized group.
Skjaldbjorn wrote: »starkerealm wrote: »Skjaldbjorn wrote: »For example, despite my effective (read; front bar) pen being ~3x higher on the PTS parse, my numbers were lower.
I'm pretty sure Skjald knows this, but, generally speaking, on live 660 pen is 1% of damage. So even under the best circumstances, Advanced Species went from 2% per slotted ability to, 1.5% pen per slotted ability.
The second problem here is that there's no bonus for overpenetration. So, if you have more pen than the target has resistances, your extra pen is wasted. That's why it's useless in an optimized group.
I've heard two different numbers over the years. 500 and 660. Never actually been able to nail it down which was true, honestly.
DeathStalker wrote: »Lapin_Logic wrote: »I have seen many rants but very little footage of the PTS saying "It's Gamebreaking"
If you said nothing against Dark Convergenc, Plaguebreak or Oakensoul during their PTS.
If you released Build videos saying "it's Ya Boi with an awesome new build"
If you ran a golded out version of these builds.
Then it is difficult for me to think you have "Game Balance" in mind when these changes literally make every class 90% balanced instead of the 20% and constant "BIS/best class/Meta change" we have had for over 4 years.
The "Rock, Paper, scissors" formula doesn't work when power creep and layers of spaghetti have turned the 'Paper' into a single square of wet toilet paper yet the 'Rock' is now a 40 tonne Granite slab
When sets and builds are "Banned from tournaments" then "Balance" is an illusion that everyone is gaslit to accept.
The tests for Balance are "Is content Achievable" and "in PVP is the playing field equal", Yes damage is going down but the new changes will happen (for server and accesibility reasons, i.e slower ticking DoT's and HoT's, lower requirement to hit every weave to come still come close-ish to a veteran player) This is our opportunity as a community to actually help Balance the game for the future so offer Constructive feedback from experience with that in mind.
[snip] I'm supposed to be one of the targets of the benefit of all this. I don't pvp, trials, or 4 man dungeons. I do most things solo including public dungeons and most WB. I stay between 20-25k dps on my best guys. I don't get LA weaving, or animation canceling, and don't have end-game gear. I normally run things like Hundgings rage of Mothers sorrow, sets like that I can craft or get overland. Oakensoul was a godsend with the severe Arthritis in my hands and wrists. I posted my combat feedback in the Combat balance changes feedback thread( it's on page 4, look for my name ).
The damage this patch will do to me is fatal. On my best guy, I am down to 12.5k to 15k dps. The dots while lasting longer barely damage anything cause they are so weak. I had my hopes so high that a player like me might finally get heard and be able to do more content. Because My hands hurt so bad I'm locked out of so many MMOs. But with this patch, ESO said people like me would get lifted up. I jumped on PTS the first chance I could and found myself almost in tears when I saw how low my numbers had fallen. Not only had they not lifted people like me up, [snip]
[edited for baiting]