Lapin_Logic wrote: »The tests for Balance are "Is content Achievable" and "in PVP is the playing field equal", Yes damage is going down but the new changes will happen (for server and accesibility reasons, i.e slower ticking DoT's and HoT's, lower requirement to hit every weave to come still come close-ish to a veteran player) This is our opportunity as a community to actually help Balance the game for the future so offer Constructive feedback from experience with that in mind.
Lapin_Logic wrote: »Then it is difficult for me to think you have "Game Balance" in mind when these changes literally make every class 90% balanced instead of the 20% and constant "BIS/best class/Meta change" we have had for over 4 years.
Lapin_Logic wrote: »The tests for Balance are "Is content Achievable" and "in PVP is the playing field equal", Yes damage is going down but the new changes will happen (for server and accesibility reasons, i.e slower ticking DoT's and HoT's, lower requirement to hit every weave to come still come close-ish to a veteran player) This is our opportunity as a community to actually help Balance the game for the future so offer Constructive feedback from experience with that in mind.
I think you have good intentions, and I think ppl like xynode have good intentions, but you are unintentionally misleading ppl into thinking these changes will not negatively affect them.
Zos may have intended these changes to make content more accessible, but that is NOT what they achieved.
Zos may have intended these changes to make weaving less important, but that is NOT what they achieved.
Everyone sees their damage go down on PTS. Everyone. For an elite raider, that may mean vet trials are completed a little bit more slowly and with more effort. For mid-tier players, it will be the difference between getting that monster helm or not, or getting that VMA clear or not. The difference will be felt MUCH more keenly by exactly the players ZOS says they are trying to help.
In terms of LA weaving, the new BiS that falls out from all these changes is relequen+kinras+vma inferno, ALL OF WHICH REQUIRE PERFECT WEAVING. Zos has accomplished the opposite of what they set out to do. There is a really good post now with some numbers showing that by X_K.
Look past what ZOS is telling you they are trying to do and see what they actually did.
Lapin_Logic wrote: »Do remember that before the Public get access to the "Public" test server that ZOS has their internal team running trials and dungeons in a range of gear.
Cuddlypuff wrote: »OP seems to be talking about PVP. Last few years of PVP has been about set identity and classes are merely a delivery mechanism for said sets. Those 3 sets that OP mentioned were desperate attempts to deal with the tank meta that has practically killed Cyrodiil for good. However, I'm struggling to understand the point, if any, that OP was trying to make here.
Lapin_Logic wrote: »Cuddlypuff wrote: »OP seems to be talking about PVP. Last few years of PVP has been about set identity and classes are merely a delivery mechanism for said sets. Those 3 sets that OP mentioned were desperate attempts to deal with the tank meta that has practically killed Cyrodiil for good. However, I'm struggling to understand the point, if any, that OP was trying to make here.
I was more referring to the game holistically, Oakensoul was the straw that broke the game, Nefas joked about 16 storm atro's on the field at once in a trial and everyone who has been in Cyro or IC recently has seen the "Casual Mobile game" levels of combat where folks have Ulti's up 24/7.
"Tanks" don't kill anyone, but the "Tank meta" however is a totally different thing where certain builds can get % mitigations plus armor cap, plus Impen, plus high health because resources don't mean anything in Cyrodiil recently, it's a Jenga tower, but the change to Broakensoul and IronBlood and the new sets that "Target resource generation" and Buff removal sets give me hope that the combat team now realise "What" makes it possible for people to run the "Tank meta" so easily
As for the point I wanted to make, it was mainly that players should help provide the Stats that ZOS will need to balance Monsters and buffs instead of it ending on live as the only way for them to get the data and the players having 3 months of bad times instead of players engaging in Player Vs Forum without even booting it, or booting it, killing a mudcrab and then stating the obvious that "my damage went down".
Skjaldbjorn wrote: »Planesbreaker is incredibly difficult within the vacuum of current DPS. Now take away ~20k from everyone in the raid. Explain to me how we're supposed to "get that back"? Especially on mobile fights like Bahsei
Lapin_Logic wrote: »Skjaldbjorn wrote: »Planesbreaker is incredibly difficult within the vacuum of current DPS. Now take away ~20k from everyone in the raid. Explain to me how we're supposed to "get that back"? Especially on mobile fights like Bahsei
Judging on the games changes since Beta, You aren't, but the content will instead be rebalanced to accommodate, much as it did in 1T or when health changed from a thousand being a player health bar to tens of thousands being a player health bar.
Nothing is set in stone, the game is constantly changing and the content is always engineered to be completable and verified as completable by the internal trials run team.
Skjaldbjorn wrote: »
No one should be expected to push a PB or GS on the PTS, where it is meaningless, just to cater to sweeping balance changes that were more bad ideas than good to start with.
Lapin_Logic wrote: »Skjaldbjorn wrote: »
No one should be expected to push a PB or GS on the PTS, where it is meaningless, just to cater to sweeping balance changes that were more bad ideas than good to start with.
They used to, It became a meme where Hodor would get real sweaty on the PTS just so that before most people had even finished downloading the patch Hodor was posting "World First XXXXXX completion" on the forum.
I and several other Wardens in the community gave constructive feedback last PTS Cycle for Warden and Zos rewarded that was essentially reshuffling Arctic Blast so it's kinda different but in the same spot. Winter's Revenge was Overnerfed, now doing less damage than Deadly Cloak, Warden's main DPS passive, Advanced Species, was gutted, they completely changed the established tempo everyone has had engrained in their Brains for the last 5 years with Shulks.
Warden is somehow worse across the board than it was last patch in both pve and pvp.
There's testing of course that needs to be done and I've done some and our community has as well, but it's not looking good.
There are some things that you can look at and just see without any testing that it's not going to shake out well. A lot of these changes are among them and more testing will cement that.
Lapin_Logic wrote: »I have seen many rants but very little footage of the PTS saying "It's Gamebreaking"
If you said nothing against Dark Convergenc, Plaguebreak or Oakensoul during their PTS.
If you released Build videos saying "it's Ya Boi with an awesome new build"
If you ran a golded out version of these builds.
Then it is difficult for me to think you have "Game Balance" in mind when these changes literally make every class 90% balanced instead of the 20% and constant "BIS/best class/Meta change" we have had for over 4 years.
The "Rock, Paper, scissors" formula doesn't work when power creep and layers of spaghetti have turned the 'Paper' into a single square of wet toilet paper yet the 'Rock' is now a 40 tonne Granite slab
When sets and builds are "Banned from tournaments" then "Balance" is an illusion that everyone is gaslit to accept.
The tests for Balance are "Is content Achievable" and "in PVP is the playing field equal", Yes damage is going down but the new changes will happen (for server and accesibility reasons, i.e slower ticking DoT's and HoT's, lower requirement to hit every weave to come still come close-ish to a veteran player) This is our opportunity as a community to actually help Balance the game for the future so offer Constructive feedback from experience with that in mind.
Lapin_Logic wrote: »I have seen many rants but very little footage of the PTS saying "It's Gamebreaking"
DeathStalker wrote: »Lapin_Logic wrote: »I have seen many rants but very little footage of the PTS saying "It's Gamebreaking"
If you said nothing against Dark Convergenc, Plaguebreak or Oakensoul during their PTS.
If you released Build videos saying "it's Ya Boi with an awesome new build"
If you ran a golded out version of these builds.
Then it is difficult for me to think you have "Game Balance" in mind when these changes literally make every class 90% balanced instead of the 20% and constant "BIS/best class/Meta change" we have had for over 4 years.
The "Rock, Paper, scissors" formula doesn't work when power creep and layers of spaghetti have turned the 'Paper' into a single square of wet toilet paper yet the 'Rock' is now a 40 tonne Granite slab
When sets and builds are "Banned from tournaments" then "Balance" is an illusion that everyone is gaslit to accept.
The tests for Balance are "Is content Achievable" and "in PVP is the playing field equal", Yes damage is going down but the new changes will happen (for server and accesibility reasons, i.e slower ticking DoT's and HoT's, lower requirement to hit every weave to come still come close-ish to a veteran player) This is our opportunity as a community to actually help Balance the game for the future so offer Constructive feedback from experience with that in mind.
[snip] I'm supposed to be one of the targets of the benefit of all this. I don't pvp, trials, or 4 man dungeons. I do most things solo including public dungeons and most WB. I stay between 20-25k dps on my best guys. I don't get LA weaving, or animation canceling, and don't have end-game gear. I normally run things like Hundgings rage of Mothers sorrow, sets like that I can craft or get overland. Oakensoul was a godsend with the severe Arthritis in my hands and wrists. I posted my combat feedback in the Combat balance changes feedback thread( it's on page 4, look for my name ).
The damage this patch will do to me is fatal. On my best guy, I am down to 12.5k to 15k dps. The dots while lasting longer barely damage anything cause they are so weak. I had my hopes so high that a player like me might finally get heard and be able to do more content. Because My hands hurt so bad I'm locked out of so many MMOs. But with this patch, ESO said people like me would get lifted up. I jumped on PTS the first chance I could and found myself almost in tears when I saw how low my numbers had fallen. Not only had they not lifted people like me up, [snip]
They didn't say either of those things. Weaving change was just intended as a pure DPS nerf. They never said they expected the change to make people who weaved stop weaving.Zos may have intended these changes to make content more accessible, but that is NOT what they achieved.
Zos may have intended these changes to make weaving less important, but that is NOT what they achieved.
Skjaldbjorn wrote: »I have nerve damage in my mouse hand. It took me six months to re-learn to use a mouse. Between that and carpal tunnel, I feel you. I'm sorry you're struggling with that, and I am sorry Zos is incapable of seeing the damage they're doing.
Skjaldbjorn wrote: »DeathStalker wrote: »Lapin_Logic wrote: »I have seen many rants but very little footage of the PTS saying "It's Gamebreaking"
If you said nothing against Dark Convergenc, Plaguebreak or Oakensoul during their PTS.
If you released Build videos saying "it's Ya Boi with an awesome new build"
If you ran a golded out version of these builds.
Then it is difficult for me to think you have "Game Balance" in mind when these changes literally make every class 90% balanced instead of the 20% and constant "BIS/best class/Meta change" we have had for over 4 years.
The "Rock, Paper, scissors" formula doesn't work when power creep and layers of spaghetti have turned the 'Paper' into a single square of wet toilet paper yet the 'Rock' is now a 40 tonne Granite slab
When sets and builds are "Banned from tournaments" then "Balance" is an illusion that everyone is gaslit to accept.
The tests for Balance are "Is content Achievable" and "in PVP is the playing field equal", Yes damage is going down but the new changes will happen (for server and accesibility reasons, i.e slower ticking DoT's and HoT's, lower requirement to hit every weave to come still come close-ish to a veteran player) This is our opportunity as a community to actually help Balance the game for the future so offer Constructive feedback from experience with that in mind.
With all due respect, this post is as disingenuous as a tweet I read recently from an ESO dev right before the PTS went live with this garbage patch. I'm supposed to be one of the targets of the benefit of all this. I don't pvp, trials, or 4 man dungeons. I do most things solo including public dungeons and most WB. I stay between 20-25k dps on my best guys. I don't get LA weaving, or animation canceling, and don't have end-game gear. I normally run things like Hundgings rage of Mothers sorrow, sets like that I can craft or get overland. Oakensoul was a godsend with the severe Arthritis in my hands and wrists. I posted my combat feedback in the Combat balance changes feedback thread( it's on page 4, look for my name ).
The damage this patch will do to me is fatal. On my best guy, I am down to 12.5k to 15k dps. The dots while lasting longer barely damage anything cause they are so weak. I had my hopes so high that a player like me might finally get heard and be able to do more content. Because My hands hurt so bad I'm locked out of so many MMOs. But with this patch, ESO said people like me would get lifted up. I jumped on PTS the first chance I could and found myself almost in tears when I saw how low my numbers had fallen. Not only had they not lifted people like me up, but they had spit in my face with a false lying promise they had no intention of keeping. People like me with terrible hands and wrists are just pissed on and forgotten again. Posts like this feed into it. It feeds into the lies and false promises they made and had no intention of delivering on. I'm going to stop writing now before I say something that gets me banned. Make no mistake, this post makes me as sick as their lies about looking to help out people like me.
I have nerve damage in my mouse hand. It took me six months to re-learn to use a mouse. Between that and carpal tunnel, I feel you. I'm sorry you're struggling with that, and I am sorry Zos is incapable of seeing the damage they're doing.
I just posted in a thread (poll) that I would be more interested in seeing how many hours of testing this current load has been done by those who do not like the PTS patch notes. I fully expect Zenimax can tell the difference between complaints compared to comments based on actual testing as it would include actual information that shows they put some effort into seeing how the changes actually work.
starkerealm wrote: »These kinds of punitive balance changes can easily become festering wounds for an MMO's reputation.
Balance changes like this can kill MMOs. That's not hyperbole. It's not immediate, and by the time the full scope of the damage has been realized, it's far too late.
So, yeah, it's fair to say, "you should try it out." However saying, "you need to spend X amount of time testing or it's not valid," is an attempt to filter the results for the most favorable opinions, and it is a fatal mistake.
This patch sucks, and if it goes live, the consequences will be dire.
Skjaldbjorn wrote: »This is literally what happened to New World. It was 1-2 patches of underwhelming, depressing "solutions" and changes that absolutely crushed the game. From 410k average players at release to less than 13k now.
This is the kind of collapse MMOs can easily have, and it's often due to ludicrous, terribly designed changes just like these. AGS listened to the community to a point, but refused to back off bad ideas until it was far, far too late.
MetallicMonk wrote: »Skjaldbjorn wrote: »This is literally what happened to New World. It was 1-2 patches of underwhelming, depressing "solutions" and changes that absolutely crushed the game. From 410k average players at release to less than 13k now.
This is the kind of collapse MMOs can easily have, and it's often due to ludicrous, terribly designed changes just like these. AGS listened to the community to a point, but refused to back off bad ideas until it was far, far too late.
and the players who bend over backwards defending or trying to find a reason behind the out of touch companies decisions, not even realizing they're actively contributing to the butchering and downfall of the game they care about
Lapin_Logic wrote: »The tests for Balance are "Is content Achievable" and "in PVP is the playing field equal", Yes damage is going down but the new changes will happen (for server and accesibility reasons, i.e slower ticking DoT's and HoT's, lower requirement to hit every weave to come still come close-ish to a veteran player) This is our opportunity as a community to actually help Balance the game for the future so offer Constructive feedback from experience with that in mind.
I think you have good intentions, and I think ppl like xynode have good intentions, but you are unintentionally misleading ppl into thinking these changes will not negatively affect them.
Zos may have intended these changes to make content more accessible, but that is NOT what they achieved.
Zos may have intended these changes to make weaving less important, but that is NOT what they achieved.
Everyone sees their damage go down on PTS. Everyone. For an elite raider, that may mean vet trials are completed a little bit more slowly and with more effort. For mid-tier players, it will be the difference between getting that monster helm or not, or getting that VMA clear or not. The difference will be felt MUCH more keenly by exactly the players ZOS says they are trying to help.
In terms of LA weaving, the new BiS that falls out from all these changes is relequen+kinras+vma inferno, ALL OF WHICH REQUIRE PERFECT WEAVING. Zos has accomplished the opposite of what they set out to do. There is a really good post now with some numbers showing that by X_K.
Look past what ZOS is telling you they are trying to do and see what they actually did.
Lapin_Logic wrote: »The tests for Balance are "Is content Achievable" and "in PVP is the playing field equal", Yes damage is going down but the new changes will happen (for server and accesibility reasons, i.e slower ticking DoT's and HoT's, lower requirement to hit every weave to come still come close-ish to a veteran player) This is our opportunity as a community to actually help Balance the game for the future so offer Constructive feedback from experience with that in mind.
I think you have good intentions, and I think ppl like xynode have good intentions, but you are unintentionally misleading ppl into thinking these changes will not negatively affect them.
Zos may have intended these changes to make content more accessible, but that is NOT what they achieved.
Zos may have intended these changes to make weaving less important, but that is NOT what they achieved.
Everyone sees their damage go down on PTS. Everyone. For an elite raider, that may mean vet trials are completed a little bit more slowly and with more effort. For mid-tier players, it will be the difference between getting that monster helm or not, or getting that VMA clear or not. The difference will be felt MUCH more keenly by exactly the players ZOS says they are trying to help.
In terms of LA weaving, the new BiS that falls out from all these changes is relequen+kinras+vma inferno, ALL OF WHICH REQUIRE PERFECT WEAVING. Zos has accomplished the opposite of what they set out to do. There is a really good post now with some numbers showing that by X_K.
Look past what ZOS is telling you they are trying to do and see what they actually did.
@Pevey
Gilliam clearly stated their intention was to reduce the damage potential from weaving. If they are reducing the amount of damage done with weaving, and especially what LA weaving provides, then they are in fact making weaving less important.
Also, I may be a noob as I have only been around ESO a little more than a year, but the current combat design on the Live servers requires a "PERFECT" LA weave to get the most damage whereas the PTS change are much more forgiving on timing.
Even with the use of Relequen, Kinras, or the vMA inferno staff the requirements for PERFECT delivery of weaving to obtain optimal and near-optimal DPS is eliminated. This is all on paper at least as I have not had the time to download the PTS ujpdate.
It would be interesting to hear about players experience testing these changes on the PTS.
I think you have good intentions, and I think ppl like xynode have good intentions, but you are unintentionally misleading ppl into thinking these changes will not negatively affect them.
Zos may have intended these changes to make content more accessible, but that is NOT what they achieved.
Lapin_Logic wrote: »I have seen many rants but very little footage of the PTS saying "It's Gamebreaking"If you said nothing against Dark Convergenc, Plaguebreak or Oakensoul during their PTS.
If you released Build videos saying "it's Ya Boi with an awesome new build"
If you ran a golded out version of these builds.
Then it is difficult for me to think you have "Game Balance" in mind when these changes literally make every class 90% balanced instead of the 20% and constant "BIS/best class/Meta change" we have had for over 4 years.
The "Rock, Paper, scissors" formula doesn't work when power creep and layers of spaghetti have turned the 'Paper' into a single square of wet toilet paper yet the 'Rock' is now a 40 tonne Granite slab
When sets and builds are "Banned from tournaments" then "Balance" is an illusion that everyone is gaslit to accept.
The tests for Balance are "Is content Achievable" and "in PVP is the playing field equal", Yes damage is going down but the new changes will happen (for server and accesibility reasons, i.e slower ticking DoT's and HoT's, lower requirement to hit every weave to come still come close-ish to a veteran player) This is our opportunity as a community to actually help Balance the game for the future so offer Constructive feedback from experience with that in mind.