Agenericname wrote: »SilverBride wrote: »PrimusTiberius wrote: »
That is exactly what I thought when I learned of the upcoming changes. I think this has a lot more to do with it than some may think.
Had ZOS spent the time to give us an optional level of difficulty, like we asked for, they wouldnt have had time to implement a game wide nerf. So who asked for this again?
SilverBride wrote: »PrimusTiberius wrote: »
That is exactly what I thought when I learned of the upcoming changes. I think this has a lot more to do with it than some may think.
Creating an optional difficulty would have taken a lot more to implement than this. And all the complaints about overland being too easy were also stressing how easy it was for their level 3 player too, not just their end game characters. It makes sense to me that these are connected.
SilverBride wrote: »PrimusTiberius wrote: »
That is exactly what I thought when I learned of the upcoming changes. I think this has a lot more to do with it than some may think.
Again I’m going to point out that the overwhelming consensus was and has been for years from folks is for an optional harder overland mode. Optional. And is almost without exception confined to overland. A thread that has been ignored for eight months even while having had virtually all discussion about the matter directed and forcibly moved to.
A thread you have been perhaps the most active participant in, and argued tirelessly (and well) against difficulty increases, and have acknowledged the optional solution as a workable one.
It would be like the majority of folks asking for a fast lane to be added, but the road is instead narrowed, and jumping to the people who asked for a fast lane being the culprit.
Personally I am not going to make any judgements about these changes until I see how they affect my gameplay.
SilverBride wrote: »Agenericname wrote: »SilverBride wrote: »PrimusTiberius wrote: »
That is exactly what I thought when I learned of the upcoming changes. I think this has a lot more to do with it than some may think.
Had ZOS spent the time to give us an optional level of difficulty, like we asked for, they wouldnt have had time to implement a game wide nerf. So who asked for this again?
Creating an optional difficulty would have taken a lot more to implement than this. And all the complaints about overland being too easy were also stressing how easy it was for their level 3 player too, not just their end game characters. It makes sense to me that these are connected.
spartaxoxo wrote: »SilverBride wrote: »Creating an optional difficulty would have taken a lot more to implement than this. And all the complaints about overland being too easy were also stressing how easy it was for their level 3 player too, not just their end game characters. It makes sense to me that these are connected.
Can you explain the dot connect? Because I'm not seeing it, personally. The devs stated they were doing this to increase access to vet content for regular players. And the changes don't make Overland any harder. So I'm having a hard time seeing the connection personally.
lordspyder wrote: »The big issue is that these nerfs hit top end players for about 10 - 20% while hitting lower end players for 40% +
These nerfs with prevent people from progressing while barely affecting the top tier players.
SilverBride wrote: »PrimusTiberius wrote: »
That is exactly what I thought when I learned of the upcoming changes. I think this has a lot more to do with it than some may think.
VaranisArano wrote: »SilverBride wrote: »PrimusTiberius wrote: »
That is exactly what I thought when I learned of the upcoming changes. I think this has a lot more to do with it than some may think.
In April, Rich Lambert did an interview where he discussed why they weren't changing overland difficulty despite people asking for it. "All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty."
https://wccftech.com/the-elder-scrolls-online-high-isle-preview-qa-fsr-1-0-support-card-game-and-much-more/
Unless there's some group complaining that Vet DLC dungeons and trials are too easy that I'm not aware of...
SilverBride wrote: »They aren't changing overland difficulty, but reducing player damage will have an effect on how long it takes to kill all mobs, even those in overland.
This is only speculation but I can imagine when working out how to lower the ceiling they may have thought that since overland is such a cake walk according to some players why not just reduce everyone's damage across the board.
I'm not saying that they are making these changes to increase overland difficulty, but rather it would be a result of these changes that they may not see any harm in because of all the complaints of it being too easy.
Theyre trying to close the gap between skill ceiling and floor...
SilverBride wrote: »If damage is reduced for all characters across the board, and even more dramatically for lower level characters as some have stated, then it would have an impact on overland combat too, not just veteran dungeons and trials.
I have not found anything stating that these changes were to increase access to vet content for regular players, nor do I see how lowering everyone's damage would accomplish this. This is what I read as their reason for the changes:
spartaxoxo wrote: »Those mostly doing Overland or who are the very top of the playerbase in terms of skill mostly shouldn't notice a difference. I've seen a lot of posts of people saying they can still do the various world bosses, for example. I can't play it myself though, so console.
starkerealm wrote: »It's not crippling... or, I should say it's not crippling for me, but I could immediately see, and feel the difference in damage on my Stamblade. Moving from that to my StamKnight was just utterly demoralizing.
starkerealm wrote: »spartaxoxo wrote: »Those mostly doing Overland or who are the very top of the playerbase in terms of skill mostly shouldn't notice a difference. I've seen a lot of posts of people saying they can still do the various world bosses, for example. I can't play it myself though, so console.
It doesn't change the accessibility of overland (maybe with a few rare exceptions), but you can absolutely feel the difference immediately.
It's not crippling... or, I should say it's not crippling for me, but I could immediately see, and feel the difference in damage on my Stamblade. Moving from that to my StamKnight was just utterly demoralizing.
Like they're not creating a situation where players won't be able to quest anymore, but it feels significantly worse.
starkerealm wrote: »It's not crippling... or, I should say it's not crippling for me, but I could immediately see, and feel the difference in damage on my Stamblade. Moving from that to my StamKnight was just utterly demoralizing.
Would you say these changes make the game more or less fun to play?
starkerealm wrote: »starkerealm wrote: »It's not crippling... or, I should say it's not crippling for me, but I could immediately see, and feel the difference in damage on my Stamblade. Moving from that to my StamKnight was just utterly demoralizing.
Would you say these changes make the game more or less fun to play?
Less.
I doubt anyone has gone on to PTS, done some tests and said, "Wow, this is way more fun". There is just disappointment and a certain level of anger, which may have cropped up once or twice on these forums.. possibly.
Let me give you what I consider an example, poor or not.:
You are at a restaurant. You are sitting down about to eat your steak, and the waiter comes along, takes your steak and gives you a plate of corned beef. Then they charge you the same price on the bill and wonder why you are unhappy.
SilverBride wrote: »I'm reminded of the old adage "Be careful what you wish for... you just may get it."
SilverBride wrote: »I'm reminded of the old adage "Be careful what you wish for... you just may get it."
spartaxoxo wrote: »starkerealm wrote: »spartaxoxo wrote: »Those mostly doing Overland or who are the very top of the playerbase in terms of skill mostly shouldn't notice a difference. I've seen a lot of posts of people saying they can still do the various world bosses, for example. I can't play it myself though, so console.
It doesn't change the accessibility of overland (maybe with a few rare exceptions), but you can absolutely feel the difference immediately.
It's not crippling... or, I should say it's not crippling for me, but I could immediately see, and feel the difference in damage on my Stamblade. Moving from that to my StamKnight was just utterly demoralizing.
Like they're not creating a situation where players won't be able to quest anymore, but it feels significantly worse.
Hmmm 🤔 Interesting. I wonder then if that means Overland might be more fun for me, maybe silver lining to the massive setback I'm getting in tackling high end vet content...
Kiralyn2000 wrote: »spartaxoxo wrote: »starkerealm wrote: »spartaxoxo wrote: »Those mostly doing Overland or who are the very top of the playerbase in terms of skill mostly shouldn't notice a difference. I've seen a lot of posts of people saying they can still do the various world bosses, for example. I can't play it myself though, so console.
It doesn't change the accessibility of overland (maybe with a few rare exceptions), but you can absolutely feel the difference immediately.
It's not crippling... or, I should say it's not crippling for me, but I could immediately see, and feel the difference in damage on my Stamblade. Moving from that to my StamKnight was just utterly demoralizing.
Like they're not creating a situation where players won't be able to quest anymore, but it feels significantly worse.
Hmmm 🤔 Interesting. I wonder then if that means Overland might be more fun for me, maybe silver lining to the massive setback I'm getting in tackling high end vet content...
Taking longer to kill simple mobs doesn't make them more "challenging" or interesting. Just means it takes longer.
(which is why "meat wall" difficulty systems in single player RPGs generally aren't satisfying, either - the enemies still have the same AI, they just need more hits to kill. That's tedium, not challenge. That said, "the AI & mechanics get harder" difficulty systems aren't very easy to make.)
MidniteOwl1913 wrote: »starkerealm wrote: »starkerealm wrote: »It's not crippling... or, I should say it's not crippling for me, but I could immediately see, and feel the difference in damage on my Stamblade. Moving from that to my StamKnight was just utterly demoralizing.
Would you say these changes make the game more or less fun to play?
Less.
Far less.