Why is ESO nerfing the player doing 60k?

Jpk0012
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This makes no sense. They claim they want to nerf the top high end players, but the patch notes indicate massive nerfs across the board. DOTs will be worthless in most content. I already had trouble fighting top end bosses unless a high end player was in the group.

This is extremely frustrating, and poorly thought out.
  • DairyCat
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    That's like true for most other games as well as real life. Most attempts to nerf the top end of town impacts the lower end more because the top end has more room to give.
  • Myrddin1357
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    Jpk0012 wrote: »
    This makes no sense. They claim they want to nerf the top high end players, but the patch notes indicate massive nerfs across the board. DOTs will be worthless in most content. I already had trouble fighting top end bosses unless a high end player was in the group.

    This is extremely frustrating, and poorly thought out.


    They have this strange idea it will be better to reduce the gap between the 60K dps and the 130K dps even if it means hurting everyone in the process.

    The logic seems to be that the 60K player will lose 10K dps and the 130K player will lose 20K, so the delta between the two is reduced by 10K.

    I hope they listen to the feedback and realize most lower-end dps do not want to be helped in this way.
  • francesinhalover
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    Idk man, i didnt care about the light attack nerfs because i thought all classes would get buffs to compensate the dmg loss...

    My main was a stam sorce with rapid strikes, they completely destroyed him :.(
    Edited by francesinhalover on July 14, 2022 3:41AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Schattenfluegel
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    Idk man, i didnt care about the light attack nerfs because i thought all classes would get buffs to compensate the dmg less...

    My main was a stam sorce with rapid strikes, they completely destroyed him :.(

    Yeah, Stamsorc has been hit like a truck. A guildi went from 115k (Live) to 65k (PTS). We told him to change to Relequen/Kinras/BRP Daggers and a 9 Dot + 1 spammable rotation with shooting star ult and Shrouded Daggers as Spammable. He was able to manage 75k...guess it is the right direction.
    Edited by Schattenfluegel on July 13, 2022 5:19AM
    Love my Stamsorc
  • spartaxoxo
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    Idk man, i didnt care about the light attack nerfs because i thought all classes would get buffs to compensate the dmg less...

    My main was a stam sorce with rapid strikes, they completely destroyed him :.(

    I honestly thought they'd buff class skills to make up for these changes. Can't believe they nerfed them on top of it.
  • mocap
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    power creep soft restart. They need to bring us down a bit, then slowly lift up.
  • DairyCat
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    spartaxoxo wrote: »
    Idk man, i didnt care about the light attack nerfs because i thought all classes would get buffs to compensate the dmg less...

    My main was a stam sorce with rapid strikes, they completely destroyed him :.(

    I honestly thought they'd buff class skills to make up for these changes. Can't believe they nerfed them on top of it.
    Any buff they give to skills will benefit end-game players more. It was never going to happen when they want to curb damage not increase it.
  • spartaxoxo
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    DairyCat wrote: »
    spartaxoxo wrote: »
    Idk man, i didnt care about the light attack nerfs because i thought all classes would get buffs to compensate the dmg less...

    My main was a stam sorce with rapid strikes, they completely destroyed him :.(

    I honestly thought they'd buff class skills to make up for these changes. Can't believe they nerfed them on top of it.
    Any buff they give to skills will benefit end-game players more. It was never going to happen when they want to curb damage not increase it.

    They didn't say they were trying to curb damage (ETA: across the board). They stated the goal of the patch was to increase the accessibility of vet content for players who have currently hit a wall. They were VERY explicit about that in the live stream.
    Edited by spartaxoxo on July 13, 2022 6:29AM
  • madman65
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    The one problem with most players is the PVP part of the game. Players have been complaining for a long time about the gankers killing them with in a few seconds. I myself have experienced this but 70% of the time they are using something outside the game. I have had ultimates hit me 3 times in less than 3 seconds so what is ESO doing? Trying to shutdown these quick kill players by taking away the hard hitting light attacks and extending the cooldowns. I expect the same tactics after the new U35 but we will see happens but who knows, i`m still not optimistic.
  • FlopsyPrince
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    DairyCat wrote: »
    That's like true for most other games as well as real life. Most attempts to nerf the top end of town impacts the lower end more because the top end has more room to give.

    Kind of like taxes. Most things hit the largest group, and in ESO it is the casuals.
    PC
    PS4/PS5
  • Xinihp
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    spartaxoxo wrote: »
    They stated the goal of the patch was to increase the accessibility of vet content for players who have currently hit a wall. They were VERY explicit about that in the live stream.

    Then these changes make even LESS sense.

    If a player was previously struggling to do vet content, how does lowering their overall damage by 30-40% make this content MORE accessible to them?!?

    I was really happy to hear they were going to focus on SMALL combat tweaks and overall gameplay improvements this year. Sad that not even half a year later we are back to the same old massive 40% back and forth of super-buffing then immediately super-nerf something, over and over and over, without any real benefit to the fun or accessibility of the game.

    Players who struggled in vet content are going to have an even harder time with 40% less DPS. This whole thing just makes ZERO sense and will make the game a lot less fun for everyone.


  • daim
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    When zeni does nerfs they go in overdrive mode. Every single time. Most other games make small subtle changes, eso goes all out everytime. And its a neverending, frustrating process because of that.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Galarthor
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    Jpk0012 wrote: »
    This makes no sense. They claim they want to nerf the top high end players, but the patch notes indicate massive nerfs across the board. DOTs will be worthless in most content. I already had trouble fighting top end bosses unless a high end player was in the group.

    This is extremely frustrating, and poorly thought out.

    So instead of using 2 DoTs over 20 secs each dealing 1.5 x spammable damage = 3 x spammable damage in total, you will deal 1 DoT and 1 Spammable over 20 sec one dealing 2 x spammable damage and one dealing 1 x spammable damage = 3 x spammable damage in total.

    I don't really see a damage nerf here. Sure in very short fights DoTs lose some dps, but DoTs were never meant for these short fights and it is already underperforming against direct damage abilities.
  • Darkstorne
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    Jpk0012 wrote: »
    This makes no sense. They claim they want to nerf the top high end players, but the patch notes indicate massive nerfs across the board. DOTs will be worthless in most content. I already had trouble fighting top end bosses unless a high end player was in the group.

    This is extremely frustrating, and poorly thought out.


    They have this strange idea it will be better to reduce the gap between the 60K dps and the 130K dps even if it means hurting everyone in the process.

    The logic seems to be that the 60K player will lose 10K dps and the 130K player will lose 20K, so the delta between the two is reduced by 10K.

    I hope they listen to the feedback and realize most lower-end dps do not want to be helped in this way.
    And I think the most important thing to consider here, is does the average 40-60k player actually care that other players are doing 100k+ and want them nerfed for it..?

    For a lot of us, it's not that we can't hit those higher parses if we wanted to dedicate the time to it, it's that we prefer using the skills and rotations and sets that are enjoyable to use on a personal level, rather than the specific skills and rotations and sets that lead to the best looking spreadsheets. And for me at least, I have absolutely nothing against the high parsing players, and would never suggest they should be nerfed just because their rotations and gear lead to better damage than mine do.

    If anything, I would hazard a guess that it's higher DPS players who often get frustrated when they're paired with low DPS players in PUGs and end up in slower dungeons as a result. To which... a nerf across the board is just going to make that problem even worse.

    It's all silly. None of it seems thought through. LA/HA damage that isn't influenced at all by our character stats, or even by the colour and quality of our gear, is just bad game design. And now the only stats that will affect LA/HA damage are crit chance and crit damage which are already considered overly important in this game and the default stat priority, so that problem will just get even worse now.

    ZOS, step away from the skooma please.
  • ATomiX69
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    Theyre trying to close the gap between skill ceiling and floor every patch since years already, only thing thats gonna matter soon is how fat your wallet is.
    smurf account
    New PvP content when?
    Better cyro performance when?
    Farmed about 3 GO's worth of AP
    world 3rd immortal redeemer (22.02.18) and other not noteworthy trifectas
  • Kiralyn2000
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    DairyCat wrote: »
    That's like true for most other games as well as real life. Most attempts to nerf the top end of town impacts the lower end more because the top end has more room to give.

    ^

    I remember when WoW decided that people having effectively-infinite resources (due to stacking resource recovery effects) at endgame made things too simple, and nerfed the heck out of resource recovery... and low levels just questing through the early zones ended up having to sit & drink mana water after every single overland trash fight.
  • SpacemanSpiff1
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    to make content more accessible. just trust them.
  • carlos424
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    mocap wrote: »
    power creep soft restart. They need to bring us down a bit, then slowly lift up.

    That’s the problem. They are making up for the last 3 years of power creep in one patch. They probably figure “Ok. Let’s rip off the band aid, then we won’t have to deal with it again for another 3 years.” Everything always seems so rushed and heavy-handed.
  • JustAGoodPlayer
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    I do not feel any LOVE - i am HA player !

    I get nerfs each update.

    LA do 120k dps, we did 90-100k max.

    But for some reason we feel nerfs and pain each update.

    Ieven did not care - they have more DPS, ok - they think about themselves that they are so cool, but ... can do the same rotation better than a lot of them, i just want to play my favorite builds ! Even with OK less damage.

    But nope ! Nerf, lose DPS, sets changes, race changes, CP changes, HA changes, not working skills - each update for last 3 year !

    Will it stop some day ? Can we normally play already ?
  • PrimusTiberius
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    Jpk0012 wrote: »
    Why is ESO nerfing the player doing 60k?

    Because players complained the game was too easy......

    Everyone is going in one direction, I'm going the other direction
  • Cadbury
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    Jpk0012 wrote: »
    Why is ESO nerfing the player doing 60k?

    Because players complained the game was too easy......

    Or because of PvPers, Endgame players, Roleplayers. I get them mixed up.

    What day is it?
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • CGPsaint
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    I can't even begin to guess who their target audience is anymore, but these changes have driven away most of the people that I play with. I've quit playing as well, and am just keeping an eye on the forums to see if they come to their senses. If not, I'll just delete the game and move on.
  • Durham
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    madman65 wrote: »
    The one problem with most players is the PVP part of the game. Players have been complaining for a long time about the gankers killing them with in a few seconds. I myself have experienced this but 70% of the time they are using something outside the game. I have had ultimates hit me 3 times in less than 3 seconds so what is ESO doing? Trying to shutdown these quick kill players by taking away the hard hitting light attacks and extending the cooldowns. I expect the same tactics after the new U35 but we will see happens but who knows, i`m still not optimistic.

    Its not the players killing you its the sets in PVP.. For example a necro bomber would be 80% less effective without DC. They did nerf some of these proc sets but DC the most high (Utility set of PVP) is still going to be live.
    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
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    ZoS has made a huge mistake imo.

    This is to much change and people never like to much change it always creates chaos. This should have been done over a 6 month plan of patches.
    PVP DEADWAIT
    PVP The Unguildables
  • Agenericname
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    Jpk0012 wrote: »
    Why is ESO nerfing the player doing 60k?

    Because players complained the game was too easy......

    Most complained that overland was too easy. That criticism is often met with "well, take off your clothes, remove your CP, remove your food buffs, use only a white weapon, and forget how to play." Going by that proposed solution, which is pretty common, ZOS would need to nerf a lot harder than what they did to make us fresh level 3s with no CP.

    You should be thankful that it isnt what ZOS was going for, otherwise light attacks would damage the player casting them instead.
  • Didgerion
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    Jpk0012 wrote: »
    This makes no sense. They claim they want to nerf the top high end players, but the patch notes indicate massive nerfs across the board. DOTs will be worthless in most content. I already had trouble fighting top end bosses unless a high end player was in the group.

    This is extremely frustrating, and poorly thought out.

    Actually it is a genial move but poorly implemented.
    And the answer is ... pay to win.
    They need room to add new powerful sets that players would buy.

    If that's not the reason then I fail to understand it. The game is very fun as is and quite balanced imo. Just few proc sets needs adjustments and some buff stacking addressed.
  • SilverBride
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    Jpk0012 wrote: »
    Why is ESO nerfing the player doing 60k?

    Because players complained the game was too easy......

    That is exactly what I thought when I learned of the upcoming changes. I think this has a lot more to do with it than some may think.
    PCNA
  • Agenericname
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    Jpk0012 wrote: »
    Why is ESO nerfing the player doing 60k?

    Because players complained the game was too easy......

    That is exactly what I thought when I learned of the upcoming changes. I think this has a lot more to do with it than some may think.

    Had ZOS spent the time to give us an optional level of difficulty, like we asked for, they wouldnt have had time to implement a game wide nerf. So who asked for this again?
  • Daimonion82
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    We want the game to be more accessible to mediocre players, so we're nerfing their DPS for about 30%.
    "Brilliant. Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?" (Abnur Tharn)
  • What_In_Tarnation
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    When zos actually nerfed the high-end players but nerf the mid-tier and low-tier players, especially progression groups, by accident as well.

    0nkru9r2h0lb.jpg
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