just thinking, maybe they can set up some solo instanced combat training npcs around some of the major cities...
similar perhaps to how they set up sheogoragh at the cyrodiil starter gates...
It's just abominable how some of the Stream Team folks are taking this...I have played MMO's since EQ I raided in EQ WOW SWTOR LOTRO and FFXIV The changes aren't that bad...certainly not bad enough for the kind of hatred that is being displayed. Giving lesser skilled players any sort of break is outrageous and offensive to these people
Again why are they part of the Stream Team?
I really don't see what the end goal is here. Too many years of back-and-forth changes, and this is shaping up to be the most punitive change yet. I don't see how reducing damage is going to help anyone, let alone new players who already struggle with poorly explained mechanics.
Overall, I like the idea of shortening the gap, I just don't see how anything other than raising the floor would help it. Most of the changes are reductive. I'd expected longer dots with more damage, if we're trying to make rotations less busy.
spartaxoxo wrote: »Gina: Have you considered looking into an advanced combat tutorial
Team: Yes, it comes up internally a lot. How can we help people progress. But hard to fit into game, needs to be done well, changes down the line doesn't usurp the tutorial which needs to be set in stone. We end up talking more about it than we can set down. The active combats we have covers a lot of basics, but getting into animation canceling would be hugely ideal but also have to be able to continually support the game. And it's tough to get the time to develop it and release content on proper schedule.
karthrag_inak wrote: »spartaxoxo wrote: »Gina: Have you considered looking into an advanced combat tutorial
Team: Yes, it comes up internally a lot. How can we help people progress. But hard to fit into game, needs to be done well, changes down the line doesn't usurp the tutorial which needs to be set in stone. We end up talking more about it than we can set down. The active combats we have covers a lot of basics, but getting into animation canceling would be hugely ideal but also have to be able to continually support the game. And it's tough to get the time to develop it and release content on proper schedule.
in other words : Can't have tutorial for combat, if you do not have an underlying and set-in-stone plan for combat, yes?
Holycannoli wrote: »I really don't see what the end goal is here. Too many years of back-and-forth changes, and this is shaping up to be the most punitive change yet. I don't see how reducing damage is going to help anyone, let alone new players who already struggle with poorly explained mechanics.
Overall, I like the idea of shortening the gap, I just don't see how anything other than raising the floor would help it. Most of the changes are reductive. I'd expected longer dots with more damage, if we're trying to make rotations less busy.
Well you see, combat is simpler now...
I mean let's not kid anyone here. All this patch does it make the gap wider. People that are not testing the PTS will play after this patch and suddenly realize they can't do the vet content anymore, for no reason other than the devs thought it was a good idea to nerf damage everywhere.
spartaxoxo wrote: »Gina: Have you considered looking into an advanced combat tutorial
Team: Yes, it comes up internally a lot. How can we help people progress. But hard to fit into game, needs to be done well, changes down the line doesn't usurp the tutorial which needs to be set in stone. We end up talking more about it than we can set down. The active combats we have covers a lot of basics, but getting into animation canceling would be hugely ideal but also have to be able to continually support the game. And it's tough to get the time to develop it and release content on proper schedule.
fastolfv_ESO wrote: »who wants to bet real questions we all want answered will be ignored
I'm hoping, maybe with some futility, that PTS feedback is heard and some tweaks are had. I'm listening to Deltia now and he's saying Wardens are seeing some major dips. I'll be a little sour if my main is nerfed hard. I like the idea of less maintenance by maintaining DOT uptimes, but I think the numbers will need serious tweaking.