SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »I don't see it as them as not getting access to content they did not pay for. I see it as them not being forced to run more difficult and time consuming dungeons.
I would like to run the random dungeon finder just for the fun of it, but I won't as long as these frustrating and tedious dungeons are forced upon me.
Well what you see is irrelevent...
The fact is the only reason they arent getting access to dlc content is in fact that they did not pay for them
So they get a much better deal than those of us who actually pay for things. That seems backward to me.
Ultimately this wouldn't even be an issue if DLC dungeons weren't more difficult and time consuming in the first place. Players will always do what is the most efficient for their time and these aren't. This needs to be looked at.
Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »I don't see it as them as not getting access to content they did not pay for. I see it as them not being forced to run more difficult and time consuming dungeons.
I would like to run the random dungeon finder just for the fun of it, but I won't as long as these frustrating and tedious dungeons are forced upon me.
Well what you see is irrelevent...
The fact is the only reason they arent getting access to dlc content is in fact that they did not pay for them
So they get a much better deal than those of us who actually pay for things. That seems backward to me.
Ultimately this wouldn't even be an issue if DLC dungeons weren't more difficult and time consuming in the first place. Players will always do what is the most efficient for their time and these aren't. This needs to be looked at.
I dont think its a better deal to be stuck with only the most boring dungeon
The difficulty is much more interesting in dlc
I do agree that some, like maarselok are too long but most of them are fine, its the base game one that are too easy, not the othr way around
Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »I don't see it as them as not getting access to content they did not pay for. I see it as them not being forced to run more difficult and time consuming dungeons.
I would like to run the random dungeon finder just for the fun of it, but I won't as long as these frustrating and tedious dungeons are forced upon me.
Well what you see is irrelevent...
The fact is the only reason they arent getting access to dlc content is in fact that they did not pay for them
So they get a much better deal than those of us who actually pay for things. That seems backward to me.
Ultimately this wouldn't even be an issue if DLC dungeons weren't more difficult and time consuming in the first place. Players will always do what is the most efficient for their time and these aren't. This needs to be looked at.
I dont think its a better deal to be stuck with only the most boring dungeon
The difficulty is much more interesting in dlc
I do agree that some, like maarselok are too long but most of them are fine, its the base game one that are too easy, not the othr way around
SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »Dark_Lord_Kuro wrote: »SilverBride wrote: »I don't see it as them as not getting access to content they did not pay for. I see it as them not being forced to run more difficult and time consuming dungeons.
I would like to run the random dungeon finder just for the fun of it, but I won't as long as these frustrating and tedious dungeons are forced upon me.
Well what you see is irrelevent...
The fact is the only reason they arent getting access to dlc content is in fact that they did not pay for them
So they get a much better deal than those of us who actually pay for things. That seems backward to me.
Ultimately this wouldn't even be an issue if DLC dungeons weren't more difficult and time consuming in the first place. Players will always do what is the most efficient for their time and these aren't. This needs to be looked at.
I dont think its a better deal to be stuck with only the most boring dungeon
The difficulty is much more interesting in dlc
I do agree that some, like maarselok are too long but most of them are fine, its the base game one that are too easy, not the othr way around
If this were the case for most players they wouldn't be leaving the group when they realize they were put into a DLC dungeon.
...what bugs me the most in your argument is that you experience a punishment when you get to play what you paid for, this is actually beyond my understanding and i does not make for a good argument.
In my opinion, the biggest chunk of unhappy players are those who want fast transmute crystals and are being queued into one of those endless DLC dungeons. ZOS could handle that by either raising the amount of transmute crystals you get for playing a DLC dungeon (20 sounds ok), OR completely remove the transmute crystals from random dungeons.
If a player is continually bailing on DLC dungeons, it means they were in queue for a random (otherwise it would be the dungeon they selected). Maybe just have the GF stop placing that player into the DLCs and only give them a choice of a base game dungeon. Either that or put a checkbox in the Finder, which has been suggested before.
colossalvoids wrote: »That's why it won't change as policing such stuff is worse than a lost queue time. If players have no time for a game and they're going for a low effort same reward stuff they're probably just quit all along instead of obeying some new rulesets.
Well tomorrow my free ESO+ trial ends. After going through several DLC dungeons I've come to the conclusion that when I have an hour to play before work, dropping out of almost any of the DLC dungeons (not all though) is the right move for me. I did 2 today...March of Sacrifices and...some Shalador one...both took 30 minutes...with myself CP1390, the rest between 300 and 500. They just take way too long...and with the U35 dps nerf...they're going to take longer.