

It's clear that they listen to some feedback because we finally got snare immunity added to Falcon's Swiftness, but it makes it really disheartening to take the time it takes to properly articulate everything that is wrong with these notes.
It's amazing to me that they clearly pit this responsibility on the players. I'm so confused as to what, if any, alpha testing goes on at ZOS headquarters before they push pts notes like this.
Oakensoul proved that they fly by the seat of their pants. Last minute changes in the final stage of a pts cycle despite MASSIVE negative feedback that ultimately went live anyway and caused the terrible meta we have now.
There's so much wrong with this patch. Seeing as they never answer any of us, it makes me question whether or not it's worth my time to write a several page long reply detailing everything...
Starting off just looking at tool tips. Arctic Blast and Winter's Revenge are doing Comparable Damage, but in a Parse, Arctic Blast Costs more than twice as much. The Crazy thing is that Winter's Revenge is currently doing less damage than Deadly Cloak. Winter's Revenge is supposed to be Warden's big Bad AoE but they just completely massacred it, reduced it's damage by 33%. A lot of the Ground AoEs had their Damage Increased:
Cinder Storm: Increased the damage per tick by approximately 7%.
Boneyard: Increased the damage per tick by approximately 21%.
Lightning Splash: Increased the damage per tick by approximately 21%.
Spear Shards: Increased the damage per tick by approximately 33%.
WInter's Revenge: Decreased the damage per tick of this morph by approximately 33%.
Twisting Path: Reduced the damage per tick of this morph by approximately 29%.
Now I don't play the other classes a ton, but this Nerf on top of Advanced Species switching from a Damage Buff to a Pen Buff? Warden's Damage Output feels Gutted. I mean C'mon.
MashmalloMan wrote: »
Starting off just looking at tool tips. Arctic Blast and Winter's Revenge are doing Comparable Damage, but in a Parse, Arctic Blast Costs more than twice as much. The Crazy thing is that Winter's Revenge is currently doing less damage than Deadly Cloak. Winter's Revenge is supposed to be Warden's big Bad AoE but they just completely massacred it, reduced it's damage by 33%. A lot of the Ground AoEs had their Damage Increased:
Cinder Storm: Increased the damage per tick by approximately 7%.
Boneyard: Increased the damage per tick by approximately 21%.
Lightning Splash: Increased the damage per tick by approximately 21%.
Spear Shards: Increased the damage per tick by approximately 33%.
WInter's Revenge: Decreased the damage per tick of this morph by approximately 33%.
Twisting Path: Reduced the damage per tick of this morph by approximately 29%.
Now I don't play the other classes a ton, but this Nerf on top of Advanced Species switching from a Damage Buff to a Pen Buff? Warden's Damage Output feels Gutted. I mean C'mon.
I think it's doing an injustice to throw around the buff numbers without looking at the skills with the proper context. It is a fact that Winter's Revenge was the cheapest and hardest hitting of all the Class AoE dots available, designed to be so strong in a time without such standards as a way to prop the mag warden's DPS numbers higher, so it's understandable that it was brought in line in a patch where they applied a strict ruleset to pretty much every dot in the game.
20s aoe dot = 2x damage of spammable = 3780 cost.
The auxillary effects are what decide the differences between them now, Winters Revenge has increased status effect chance (testing showed about 4x to 5x) and a snare. Very utility focussed while skills like Graveyard or Lightning Splash are primarily damage focussed via their Synergys.
So in that sense, I think this is the 1 area that I'm fine with because it effects every class equally. If a class like Warden falls behind pve dps wise now, it's all the more reason to look at other area's of their kit instead of front loading so much of it in 1 skill.
That being said, the 2s tick interval on all these aoe dots blows. It's awful. Hate it.
In regards to Deadly Cloak, the skills morph effect increases in damage done. That makes the damage difference warranted per tick. I think the duration should increase to 20s if they're going to be using standards though, I think they were conflicted because it falls into the heal and damage camps. Hots were noticably capped at 10s, not 20s.. so that is where they drew the line, this skill starts out as a heal and gets the dot as an auxillary effect.
unassigned wrote: »Shalks and bird are core to warden - they are the classes identity as a DPS. Shalks should not be touched just as blastbones was not touched. Birds, although the bleed was a bit annoying to me it also formed part of the core class skills - you could use a decent spammable, or use birds with the off-balance rotation (a bit more skilled). The difference is 120k vs. 130k which is enough to make it worthwhile but not enough to make it needed.
How many people really main magden/stamden? I've been playing stamden since I started playing and trying to show people that it can be used in vet trials well, but now there is literally no benefits to do so.

winters revenge and twisting path got nerfed down to comparable damage with other class ground based AOE's
for some reason they are ignoring the fact that other classes don't use their AOE's because the damage just isn't worth while.
the Advanced Species Change is the dumbest thing i've ever seen. some extra pen vs % raw damage. This is not even close to comparable. They literally just ripped 6% to 10% depending on your skills away from the warden.
the scorch nerf is really just salt in the wound. Why? To what end? Yes, shalks are probably doing too much damage, but if that's the case then warden should get something buffed to shift the dps from shalks to something else. Instead they just nerfed all the high damage skills as well as their overall damage.
I'm really having a hard time working out who got screwed more this patch, sorc or warden, but both classes are in the dumpster.
Buuuuut I disagree about Cutting Dive though. I use this skill all the time in PvP. I'm entirely melee so this lets me attack others that are running away. The delay is really good because you can line it up with deep fissure and still have to time to land that heavy attack and spin-to-win or a dawnbreaker. I know that all sounds like a lot but trust me when I say that I need every ounce of damage i can squeeze out of it just to hope to get anyone. The stacking bleed it really important to me to since it's THE ONLY answer i have to alot of those perma-block tanks that just jump around and burn siege all the time.
Someone told me about the upcoming changes to Warden and it really scared me since that is my favorite class and I play it more than anything. After quickly running home to test it out on the pts I can concur that they are just dreadful to me!
@ESO_Nightingale I really agree with a lot of your points, especially the one about the timing of Sub-Assault/Deep Fissure! Please please don't change this skill ZoS! The timing is just too weird and it no longer works with the rest of the abilities that I have spent ages perfecting and honing! Also the loss of damage is pretty significant too since that the main source of our damage and having a 3 second delay (or more in this case) really makes it noticeable when you are fighting really tanky players!
Buuuuut I disagree about Cutting Dive though. I use this skill all the time in PvP. I'm entirely melee so this lets me attack others that are running away. The delay is really good because you can line it up with deep fissure and still have to time to land that heavy attack and spin-to-win or a dawnbreaker. I know that all sounds like a lot but trust me when I say that I need every ounce of damage i can squeeze out of it just to hope to get anyone. The stacking bleed it really important to me to since it's THE ONLY answer i have to alot of those perma-block tanks that just jump around and burn siege all the time.
winters revenge and twisting path got nerfed down to comparable damage with other class ground based AOE's
for some reason they are ignoring the fact that other classes don't use their AOE's because the damage just isn't worth while.
the Advanced Species Change is the dumbest thing i've ever seen. some extra pen vs % raw damage. This is not even close to comparable. They literally just ripped 6% to 10% depending on your skills away from the warden.
the scorch nerf is really just salt in the wound. Why? To what end? Yes, shalks are probably doing too much damage, but if that's the case then warden should get something buffed to shift the dps from shalks to something else. Instead they just nerfed all the high damage skills as well as their overall damage.
I'm really having a hard time working out who got screwed more this patch, sorc or warden, but both classes are in the dumpster.
YandereGirlfriend wrote: »I'm here to agree with basically all that was written but to especially call out the unnecessary tinkering with the previously 3-second countdown on Shalks.
Any MagDen main has the 3-second countdown ingrained in them as part of their core muscle memory for playing the class. It is WAY too late in the development of the class to go about messing with this. Nobody asked for this and nobody that I know wants this. PLEASE revert the countdown changes or the already vanishingly small number of MagDen mains will have an even greater reason to give up on the class.
Starting off just looking at tool tips. Arctic Blast and Winter's Revenge are doing Comparable Damage, but in a Parse, Arctic Blast Costs more than twice as much. The Crazy thing is that Winter's Revenge is currently doing less damage than Deadly Cloak. Winter's Revenge is supposed to be Warden's big Bad AoE but they just completely massacred it, reduced it's damage by 33%. A lot of the Ground AoEs had their Damage Increased:
Cinder Storm: Increased the damage per tick by approximately 7%.
Boneyard: Increased the damage per tick by approximately 21%.
Lightning Splash: Increased the damage per tick by approximately 21%.
Spear Shards: Increased the damage per tick by approximately 33%.
WInter's Revenge: Decreased the damage per tick of this morph by approximately 33%.
Twisting Path: Reduced the damage per tick of this morph by approximately 29%.
Now I don't play the other classes a ton, but this Nerf on top of Advanced Species switching from a Damage Buff to a Pen Buff? Warden's Damage Output feels Gutted. I mean C'mon.
stevenyaub16_ESO wrote: »From what i've tested only parsing wise. Winter's revenge is overnerfed, it used to be one of the standout aoes, now it does less damage than mystic orb.
The Shalks delay wont be noticable in trials (longer fights) but in any other application it is terrible. Just testing it in overland feels useless with such a long delay, I imagine in dungeons it will feel this way too.
I'd much prefer another nerf to damage on the stamina one and see it proc 3x at 3 secs each. The magicka can do 2x at 4 seconds each.
Cutting dive by removing the offbalance bleed thing is a step in the right direction but it is very weak right now dealing less damage than every other non-class spammable. The hemorrhaging bonus is negligible adding just a 10% increase (4400dps instead of 4000dps without at the same crit rate). In it's current state it is not going to be used.
ESO_Nightingale wrote: »if our warden feedback gets ignored again, i'm probably going to give this game a miss for a while and play WoW Dragonflight instead once that comes out. or any other game. i'm really losing my patience with this development team, as entitled as that sounds.
I'm really having a hard time working out who got screwed more this patch, sorc or warden, but both classes are in the dumpster.