Orgnum surely needs some tweaking. Thats what I was talking about a few days ago that meta will shift away from Duke and Pelin.
In addition, the problem of balance here versus Star/Hero Realms is that these games have a lot more +power cards in their decks. It almost never happens in SR/HR when one player gets Armory-like card and the other gets nothing, which is actually fairly common in ToT. Its not just a problem of Pelin, Victory and Midnight Raid on turn 1 are also usually enough to secure a win. Maybe adding one more card on the market would somehow decrease the opening RND (without overwhelming new players too much) or adding another neutral Patron like Treasury, which instead of Cost 2G + Discard 1 card to get +2G card, it would Cost 2 + Discard 1 Card to get +2 power card (as is also quite common in deckbuilders to have +gold +power endless supply of cards that are always available.
Changing the Orgnum patron to only give you the Boarding Party card but not the Card>Power conversion when already favoured seems to be the most straightforward way to nerf it without making it useless. Still useful for an end-game combo + Boarding Party cards still good value.
make it so that it only gives the power when it moves from neutral similar to how the crow works.
- Tavern RNG that causes one player to be hugely benefited just because the other player purchased an okay card
- A single card being too powerful at a certain stage of the game
Changing the Orgnum patron to only give you the Boarding Party card but not the Card>Power conversion when already favoured seems to be the most straightforward way to nerf it without making it useless. Still useful for an end-game combo + Boarding Party cards still good value.
Orgnum takes all the fun out of the game.
It might be a good idea to add a two power giving card to Treasury patron.
Orgnum takes all the fun out of the game.
In addition, the problem of balance here versus Star/Hero Realms is that these games have a lot more +power cards in their decks. It almost never happens in SR/HR when one player gets Armory-like card and the other gets nothing, which is actually fairly common in ToT. Its not just a problem of Pelin, Victory and Midnight Raid on turn 1 are also usually enough to secure a win.
100%. Orgnum and Rahjin are probably the two most annoying Patrons. Rahjin isn't too bad, because at least with ansei/eagle/psijic there is a counter. But orgnum it's like "Ok I get one card that adds 5 power, time to spam patron". I've honestly just started leaving when I see it. I'd rather do anything else than spend 10-15 minutes dealing with that BS. Even if I do win.
The tavern deck churning isn't as necessary as it is to re-do the cards/decks to some extent. A lot of cards on the table are very situational, and with only few cards actually getting you closer to victory, we're seeing all those games of chicken and people rushing to buy Armoury/Siege Weapon Volley/Rally if Pelin is in play (not to mention, that lower tier Pelin cards also generate reasonable amounts of gold for whatever the reason).Some slight balance changes + fixing the tavern should be the first thing they do the minute this season ends.
However, when it comes to pure deck builders, I feel like removing one card every turn would introduce much more "luck" factor than players expect and it should be avoided at all costs.
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The video shows it all, I'm afraid it has nothing to do with skill at this point, and is literally all about luck.
Getting 1 card then spamming 1 button should never be a winning strategy
Orgnum patron and pelines specific cards like The Armory, Rally and Siege Weapon Volley should get rebalanced if you don't want every high ranked match to look simillar to this.
https://youtu.be/yjrT4jRu6Sc?t=60
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