alienbongs wrote: »... you do realize that certain skills were off limits to certain classes, right? I'm amazed by how little the current player base ACTUALLY played previous ES titles, but that is neither here nor there.
alienbongs wrote: »I have to agree with the OP. Individual classes give me, personally, a greater sense of belonging in a larger group. Ironically, I feel as if my character is also more unique when I have a multitude of classes to pick from, than I do from an open skill tree system.
Also, whoever said that the classes in Morrowind and Oblivion were merely "guidelines"... you do realize that certain skills were off limits to certain classes, right? I'm amazed by how little the current player base ACTUALLY played previous ES titles, but that is neither here nor there.
Can't speak for Morrowind, since I only played that for ten minutes, But Oblivion had no forbidden skills, everybody could learn everything. In fact to do all the guild quests you had to learn all the skills.alienbongs wrote: »I have to agree with the OP. Individual classes give me, personally, a greater sense of belonging in a larger group. Ironically, I feel as if my character is also more unique when I have a multitude of classes to pick from, than I do from an open skill tree system.
Also, whoever said that the classes in Morrowind and Oblivion were merely "guidelines"... you do realize that certain skills were off limits to certain classes, right? I'm amazed by how little the current player base ACTUALLY played previous ES titles, but that is neither here nor there.
alienbongs wrote: »Also, whoever said that the classes in Morrowind and Oblivion were merely "guidelines"... you do realize that certain skills were off limits to certain classes, right? I'm amazed by how little the current player base ACTUALLY played previous ES titles, but that is neither here nor there.
in-verymuch-deedI like the idea of using Fire/Ice/Electricity, as the need arose; over the ESO concept of coupling elements to Staves and loading up the Sorcerer with its present abilities. Bad idea.
neidzwiedzub17_ESO wrote: »One thing I don't understand, several people here have said that a more ridgid class system helps them feel unique. When the game picks your abilities for you even if there are 12 classes with 5 trees each and all abilities usable all the time (CDs excepted), there are still going to be a heckuva lot of players out there exactly like you. If you can level any and every skill in the game or even if you are limited to a set number but you can pick and choose from all abilities the odds of someone else having your build are rare. That is closer to the definition of unique that as I understand it.
Kyubi_3002b16_ESO wrote: »Classes are irelevent in the equation they are just options.
Sleepwalker wrote: »This game is a product of introducing the ES universe into an MMO engine. It is not Daggerfall, it is not Morrowind, it is not Oblivion, and it is not Skyrim.