Also Jimquisition said it best: “If you need loot boxes in your game to keep your game afloat then we do not need you in the gaming industry.”
Of course this isn’t me saying that ZOS needs to shut its doors. I already said I love the game I just hate the gambling shoved in the faces of those of us who do pay attention to loot boxes because cosmetics are important to those of us who use them to enrich our own play style. But just how much I despise, vehemently hate the addition of predatory gambling in our game is nicely expressed in that sentiment.
alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »Fact: ZOS are required to make a profit by shareholders
Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.
Semantics, the requirement for them to make a profit is still there so my comment stands.
alanmatillab16_ESO wrote: »Also Jimquisition said it best: “If you need loot boxes in your game to keep your game afloat then we do not need you in the gaming industry.”
Of course this isn’t me saying that ZOS needs to shut its doors. I already said I love the game I just hate the gambling shoved in the faces of those of us who do pay attention to loot boxes because cosmetics are important to those of us who use them to enrich our own play style. But just how much I despise, vehemently hate the addition of predatory gambling in our game is nicely expressed in that sentiment.
We get it you are against the practise of lootboxes but what is your alternative?
alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »Fact: ZOS are required to make a profit by shareholders
Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.
Semantics, the requirement for them to make a profit is still there so my comment stands.
And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"
Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.
alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »Fact: ZOS are required to make a profit by shareholders
Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.
Semantics, the requirement for them to make a profit is still there so my comment stands.
And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"
Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.
Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.
Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?
No one has forgotten. I haven't. I have 13k seals because, as an example, I know once I spend a single seal that 16k mount I've been waiting for will finally drop and it will take me ANOTHER WHOLE YEAR of DAILY commitment to complete all three endeavors and the weekly every week to earn the 16K needed to get A SINGLE mount.
It is a bandaid on a bullet wound done only to kowtow to Microsoft's demands who did it only to (try and) avoid legal entanglements once the US becomes as wise to loot box legalities as Belgium and other countries have.
SkaraMinoc wrote: »Sorry but crown grates are NOT gambling. I know exactly how much I'm paying to acquire items from crates.
The odds are here.
Yes, it's hundreds of dollars per crate season and I'm perfectly fine with that.
No one has forgotten. I haven't. I have 13k seals because, as an example, I know once I spend a single seal that 16k mount I've been waiting for will finally drop and it will take me ANOTHER WHOLE YEAR of DAILY commitment to complete all three endeavors and the weekly every week to earn the 16K needed to get A SINGLE mount.
It is a bandaid on a bullet wound done only to kowtow to Microsoft's demands who did it only to (try and) avoid legal entanglements once the US becomes as wise to loot box legalities as Belgium and other countries have.
This is a very good point about seals: because it takes almost year of daily commitment (which is huge in the first place) to get the 16k seals, people who have their hearts set on a specific mount are afraid to spend them because that mount could drop afterwards, and they wouldn't be able to buy it. The fact that ZOS re-releases past crates infrequently, and doesn't cycle through them often is another layer of manipulation, so that if someone wants something and is out of seals they will have to turn to crowns to buy crates. Plus, the seals made a lot of things in the crates more expensive: the costumes, polys, personalities, all jumping tier from 100 gems to 400 gems, there are less items that can be turned to gems, the gem yield is also less. Also, don't forget that now they add more gem exclusive stuff to the store, encouraging more crate sales, so people get gems to buy them. When they introduced the seals, it wasn't out of good faith, it was because they had to, but they made absolutely sure they wouldn't lose any revenue over them, and actually made things worse even for people who did buy crates regularly, by making everything in the crates more expensive.
alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »Fact: ZOS are required to make a profit by shareholders
Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.
Semantics, the requirement for them to make a profit is still there so my comment stands.
And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"
Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.
Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.
Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?
Well since you bring it up, how about direct sales instead of loot boxes? [snip]
alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »Fact: ZOS are required to make a profit by shareholders
Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.
Semantics, the requirement for them to make a profit is still there so my comment stands.
And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"
Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.
Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.
Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?
Well since you bring it up, how about direct sales instead of loot boxes? [snip]
You mean direct sales of cosmetics, mounts etc? already in the game, you buy the crowns then the item. I suppose they could completely remove the ability to buy the loot crates from the store and increase the price of crowns both in the real money store buying the crowns in the first place and then increase the cost of items in the store as well. That gets rid of lootboxes, some lost income from lootboxes is retreived so everyone would be happy right? After all, roleplayers buying cosmetics would spend the same as people buying lootboxes right?
alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »Fact: ZOS are required to make a profit by shareholders
Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.
Semantics, the requirement for them to make a profit is still there so my comment stands.
And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"
Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.
Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.
Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?
Well since you bring it up, how about direct sales instead of loot boxes? [snip]
You mean direct sales of cosmetics, mounts etc? already in the game, you buy the crowns then the item. I suppose they could completely remove the ability to buy the loot crates from the store and increase the price of crowns both in the real money store buying the crowns in the first place and then increase the cost of items in the store as well. That gets rid of lootboxes, some lost income from lootboxes is retreived so everyone would be happy right? After all, roleplayers buying cosmetics would spend the same as people buying lootboxes right?
alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »Fact: ZOS are required to make a profit by shareholders
Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.
Semantics, the requirement for them to make a profit is still there so my comment stands.
And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"
Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.
Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.
Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?
Well since you bring it up, how about direct sales instead of loot boxes? [snip]
You mean direct sales of cosmetics, mounts etc? already in the game, you buy the crowns then the item. I suppose they could completely remove the ability to buy the loot crates from the store and increase the price of crowns both in the real money store buying the crowns in the first place and then increase the cost of items in the store as well. That gets rid of lootboxes, some lost income from lootboxes is retreived so everyone would be happy right? After all, roleplayers buying cosmetics would spend the same as people buying lootboxes right?
I can’t speak for everyone but I’d certainly be happy! Issues with affordability will work themselves out as they do; the issue is having gambling in the game. I cannot remember what game tried this out; but there was a game that took loot boxes out of their cash shop.. an interesting thing happened. It’s mentioned in the Jimquisition video I posted in this thread.
alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »alanmatillab16_ESO wrote: »Fact: ZOS are required to make a profit by shareholders
Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.
Semantics, the requirement for them to make a profit is still there so my comment stands.
And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"
Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.
Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.
Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?
Well since you bring it up, how about direct sales instead of loot boxes? [snip]
You mean direct sales of cosmetics, mounts etc? already in the game, you buy the crowns then the item. I suppose they could completely remove the ability to buy the loot crates from the store and increase the price of crowns both in the real money store buying the crowns in the first place and then increase the cost of items in the store as well. That gets rid of lootboxes, some lost income from lootboxes is retreived so everyone would be happy right? After all, roleplayers buying cosmetics would spend the same as people buying lootboxes right?
Yup. Exactly like that. You have a problem with direct sales? As to increased prices... have you seen the books? Are they just barely breaking even with the current prices + loot boxes?
Do share if you have the details.
Your all are making way to much out of this. If you don't like loot boxes then avoid them. Save up endeavors and buy what you want with that. I have never seen anything pay to win and or force anyone to buy. If you can't stop your self then a video game is the least of your problems. Case closed
Crown crates are not gambling. You purchase a crown crate knowing it will give you a minimum number of items. You always get at least that minimum number. Crown crates are no more gambling than trading cards that come with a stick of gum are gambling.
That said I would prefer they got rid of the crown crates and maybe even the crown store altogether and went back to a required subscription to play.
Your all are making way to much out of this. If you don't like loot boxes then avoid them. Save up endeavors and buy what you want with that. I have never seen anything pay to win and or force anyone to buy. If you can't stop your self then a video game is the least of your problems. Case closed
Pepegrillos wrote: »A system based on a double or triple currency layer with items gated behind stark rng is designed for one thing: to get the most money out of you before you get what you want. There is enough literature about these systems.
In an ideal world, the store would have each item for a stable, open price in your local currency. But if that was the case, and they had each item for what it takes, on average, to get each item through crates, they would have to sell Radiants for thousands of dollars. I imagine people wouldn't be too happy about it.
There was such a time where gaming was a bastion from the worst of it; that the manipulation began and ended from the sales counter after the transaction. Fewer and fewer games are that bastion away from these predatory agendas because indeed,
Why should all responsible adults who like their items delivered as surprises lose this feature because a small few can't control their gambling habit
Kiralyn2000 wrote: »There was such a time where gaming was a bastion from the worst of it; that the manipulation began and ended from the sales counter after the transaction. Fewer and fewer games are that bastion away from these predatory agendas because indeed,
Every once in a while, I like to think back to the arcades of the 80's. And I see many parallels to modern mobile & f2p gaming.
Had to exchange your cash for can't-use-it-anywhere-else "tokens". And if you spent more at the change machine, you'd get a bonus! ($20 = 80+10 tokens!)
Games designed to kill you within ~5-10m... but you can keep shoving in quarters to get a continue! The original p2w!
edit: oooh, and leaderboards! Gotta get a high score, so you can put your initials up on that high score list!
Games exploiting PvP to get people to pay more (that Street Fighter or Mortal Kombat machine, with two people fighting a single match, at which point someone's lost and a new token has to be inserted. But hey, there's a crowd around the machine, getting hyped watching the pvp, and lining up their tokens on the machine to challenge the winner. The tokens/hour rate on those things must have been amazing...)
And, of course, these arcades (especially at boardwalks or in amusement parks) went along with the carnival games - like Skee Ball. Keep playing to save up more and more tickets... so you can pay 4000 tickets at the prize counter for some lousy stuffed animal. Or go play the serious (and seriously rigged) carnival games, like hoop toss or throwing the baseball at the (weighted) milk bottles.
Ooh, and crane games! Keep shoving in money, you'll get that stuffed animal for your girlfriend any time now. Any time.
Yeah, this modern greed is nothing like the good old days.
Crown crates are 100% gambling. The sooner the US and EU implement loot box legislation to ban this predatory practice, the better.
No they are not as you get exactly what you expect to get. They might be unethical or predatory (I don't believe so) for different reasons and personalities who can have a problem with gambling might experience similar problems with the boxes but no, they are not gambling. That is why they are not regulated by the same laws as actual gambling.
I see removing crown crates as punishing all for the actions of the few. We are all suppose to be responsible adults.
Crown crates are not gambling. You purchase a crown crate knowing it will give you a minimum number of items. You always get at least that minimum number. Crown crates are no more gambling than trading cards that come with a stick of gum are gambling.
That said I would prefer they got rid of the crown crates and maybe even the crown store altogether and went back to a required subscription to play.
In January of 2020, the U.K.'s National Health Service (NHS) declared that loot boxes contribute to youth gambling addiction. In a release on the NHS website, Claire Murdoch, mental health director, wrote that the randomized, risk vs reward structure of loot boxes sets "kids up for addiction by teaching them to gamble."
In April of 2018, the Netherlands Gaming Authority conducted a study of 10 unnamed games, and concluded that four of the games were in violation of Netherlands laws concerning gambling. To be exact, the study said (via PC Gamer), "that the content of these loot boxes is determined by chance and that the prizes to be won can be traded outside of the game: the prizes have a market value." In order to sell such items in the Netherlands a license is required but given the current laws, no license can be given to game companies, so "these loot boxes (were) prohibited." The loot boxes used in the other games were deemed legal because they lack "market value." According to the study, those loot boxes whose prizes wouldn't be traded constituted a low risk for gambling addiction, being akin to "small-scale bingo." The marketable loot boxes though, those which are banned in the country, "have integral elements that are similar to slot machines."
Shortly after the Netherlands banned certain types of loot boxes, Belgium followed suit with even stricter regulations, declaring loot boxes to be a form of illegal gambling. Looking at various games, such as FIFA 18 and Overwatch, Belgium determined that the randomized risk/reward system innate to loot boxes is tantamount to gambling.
Blizzard's upcoming open beta launch of Diablo Immortal later this week will be skipping the Netherlands and Belgium, thanks to regulations in those countries that consider games with randomized loot boxes to be illegal gambling.
Kiralyn2000 wrote: »There was such a time where gaming was a bastion from the worst of it; that the manipulation began and ended from the sales counter after the transaction. Fewer and fewer games are that bastion away from these predatory agendas because indeed,
Every once in a while, I like to think back to the arcades of the 80's. And I see many parallels to modern mobile & f2p gaming.
Had to exchange your cash for can't-use-it-anywhere-else "tokens". And if you spent more at the change machine, you'd get a bonus! ($20 = 80+10 tokens!)
Games designed to kill you within ~5-10m... but you can keep shoving in quarters to get a continue! The original p2w!
edit: oooh, and leaderboards! Gotta get a high score, so you can put your initials up on that high score list!
Games exploiting PvP to get people to pay more (that Street Fighter or Mortal Kombat machine, with two people fighting a single match, at which point someone's lost and a new token has to be inserted. But hey, there's a crowd around the machine, getting hyped watching the pvp, and lining up their tokens on the machine to challenge the winner. The tokens/hour rate on those things must have been amazing...)
And, of course, these arcades (especially at boardwalks or in amusement parks) went along with the carnival games - like Skee Ball. Keep playing to save up more and more tickets... so you can pay 4000 tickets at the prize counter for some lousy stuffed animal. Or go play the serious (and seriously rigged) carnival games, like hoop toss or throwing the baseball at the (weighted) milk bottles.
Ooh, and crane games! Keep shoving in money, you'll get that stuffed animal for your girlfriend any time now. Any time.
Yeah, this modern greed is nothing like the good old days.