Why Loot Boxes ARE an issue

  • alanmatillab16_ESO
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    Lostar wrote: »
    Also Jimquisition said it best: “If you need loot boxes in your game to keep your game afloat then we do not need you in the gaming industry.”

    Of course this isn’t me saying that ZOS needs to shut its doors. I already said I love the game I just hate the gambling shoved in the faces of those of us who do pay attention to loot boxes because cosmetics are important to those of us who use them to enrich our own play style. But just how much I despise, vehemently hate the addition of predatory gambling in our game is nicely expressed in that sentiment.

    We get it you are against the practise of lootboxes but what is your alternative?

  • Iselin
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    Iselin wrote: »
    Fact: ZOS are required to make a profit by shareholders

    Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.

    Semantics, the requirement for them to make a profit is still there so my comment stands.

    And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"

    Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.
    Edited by Iselin on June 26, 2022 8:44AM
  • Lostar
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    Lostar wrote: »
    Also Jimquisition said it best: “If you need loot boxes in your game to keep your game afloat then we do not need you in the gaming industry.”

    Of course this isn’t me saying that ZOS needs to shut its doors. I already said I love the game I just hate the gambling shoved in the faces of those of us who do pay attention to loot boxes because cosmetics are important to those of us who use them to enrich our own play style. But just how much I despise, vehemently hate the addition of predatory gambling in our game is nicely expressed in that sentiment.

    We get it you are against the practise of lootboxes but what is your alternative?

    The cash shop without loot boxes and a constant shift of limited time items? Can Zenimax not manage what Square-Enix has with their game? FFXIV is subscription yes, but you can play the base game and Heavensward for free and they manage without loot boxes.. without using FOMO marketing tactics..

    So maybe a subscription. You said subscription games are never as profitable and yet… -stares at FFXIV-… maybe they can follow their model; base game + Morrowind is free to all; rest of the content; B2P + subscription… which would not change anything for those of us who have already been financially invested in the game with our ESO+ membership.
    Edited by Lostar on June 26, 2022 8:49AM
    I paint stuff sometimes...
    https://www.instagram.com/artoflostar/
  • alanmatillab16_ESO
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    Iselin wrote: »
    Iselin wrote: »
    Fact: ZOS are required to make a profit by shareholders

    Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.

    Semantics, the requirement for them to make a profit is still there so my comment stands.

    And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"

    Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.

    Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.

    Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?
  • Iselin
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    Iselin wrote: »
    Iselin wrote: »
    Fact: ZOS are required to make a profit by shareholders

    Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.

    Semantics, the requirement for them to make a profit is still there so my comment stands.

    And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"

    Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.

    Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.

    Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?

    Well since you bring it up, how about direct sales instead of loot boxes? [snip]

    [edited for minor bashing]
    Edited by ZOS_Icy on June 26, 2022 4:29PM
  • Jaimeh
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    Lostar wrote: »
    No one has forgotten. I haven't. I have 13k seals because, as an example, I know once I spend a single seal that 16k mount I've been waiting for will finally drop and it will take me ANOTHER WHOLE YEAR of DAILY commitment to complete all three endeavors and the weekly every week to earn the 16K needed to get A SINGLE mount.

    It is a bandaid on a bullet wound done only to kowtow to Microsoft's demands who did it only to (try and) avoid legal entanglements once the US becomes as wise to loot box legalities as Belgium and other countries have.

    This is a very good point about seals: because it takes almost year of daily commitment (which is huge in the first place) to get the 16k seals, people who have their hearts set on a specific mount are afraid to spend them because that mount could drop afterwards, and they wouldn't be able to buy it. The fact that ZOS re-releases past crates infrequently, and doesn't cycle through them often is another layer of manipulation, so that if someone wants something and is out of seals they will have to turn to crowns to buy crates. Plus, the seals made a lot of things in the crates more expensive: the costumes, polys, personalities, all jumping tier from 100 gems to 400 gems, there are less items that can be turned to gems, the gem yield is also less. Also, don't forget that now they add more gem exclusive stuff to the store, encouraging more crate sales, so people get gems to buy them. When they introduced the seals, it wasn't out of good faith, it was because they had to, but they made absolutely sure they wouldn't lose any revenue over them, and actually made things worse even for people who did buy crates regularly, by making everything in the crates more expensive.
  • Northwold
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    SkaraMinoc wrote: »
    Sorry but crown grates are NOT gambling. I know exactly how much I'm paying to acquire items from crates.

    The odds are here.

    Yes, it's hundreds of dollars per crate season and I'm perfectly fine with that.

    If it's not gambling why are there odds? Some of the posts here don't seem to have a grasp on what gambling actually is. If you're paying money to play a game of chance -- that is a game in which you stand a chance of receiving a reward in return for your payment but are not certain of what that reward would be or whether you will receive it, and where no element of skill beyond the making of the payment has any impact on the outcome of the game -- that is, in almost every jurisdiction, gambling.

    In some jurisdictions it's even stricter than that, with simple lotteries for prizes prohibited even absent what most people would consider payment.
    Edited by Northwold on June 26, 2022 9:06AM
  • Lostar
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    Jaimeh wrote: »
    Lostar wrote: »
    No one has forgotten. I haven't. I have 13k seals because, as an example, I know once I spend a single seal that 16k mount I've been waiting for will finally drop and it will take me ANOTHER WHOLE YEAR of DAILY commitment to complete all three endeavors and the weekly every week to earn the 16K needed to get A SINGLE mount.

    It is a bandaid on a bullet wound done only to kowtow to Microsoft's demands who did it only to (try and) avoid legal entanglements once the US becomes as wise to loot box legalities as Belgium and other countries have.

    This is a very good point about seals: because it takes almost year of daily commitment (which is huge in the first place) to get the 16k seals, people who have their hearts set on a specific mount are afraid to spend them because that mount could drop afterwards, and they wouldn't be able to buy it. The fact that ZOS re-releases past crates infrequently, and doesn't cycle through them often is another layer of manipulation, so that if someone wants something and is out of seals they will have to turn to crowns to buy crates. Plus, the seals made a lot of things in the crates more expensive: the costumes, polys, personalities, all jumping tier from 100 gems to 400 gems, there are less items that can be turned to gems, the gem yield is also less. Also, don't forget that now they add more gem exclusive stuff to the store, encouraging more crate sales, so people get gems to buy them. When they introduced the seals, it wasn't out of good faith, it was because they had to, but they made absolutely sure they wouldn't lose any revenue over them, and actually made things worse even for people who did buy crates regularly, by making everything in the crates more expensive.

    These are some amazing points I’ve overlooked! Thank you for pointing them out!!
    Edited by Lostar on June 26, 2022 9:11AM
    I paint stuff sometimes...
    https://www.instagram.com/artoflostar/
  • Drammanoth
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    An addict will ALWAYS admit he / she is NOT addicted.

    And yet, does that mean he / she is not? Just because he / she SAYS so?

    If people, by claiming they know what they're paying for, agree to get very little in return for real money, with a slim* chance to get some huge reward, than for them and them alone it is not gambling.

    Others will call a spade a SPADE, and not Sheo Peryite Azura Daedra Et'Ada.

    Another thing, if they are ok with spending money on gambling - no, not gambling whatseover - than... whose money is spent? I do wonder...

    * - how slim? let's check here - https://www.crowncrates.com/wildhunt
    Edited by Drammanoth on June 26, 2022 1:36PM
  • alanmatillab16_ESO
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    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Fact: ZOS are required to make a profit by shareholders

    Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.

    Semantics, the requirement for them to make a profit is still there so my comment stands.

    And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"

    Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.

    Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.

    Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?

    Well since you bring it up, how about direct sales instead of loot boxes? [snip]

    You mean direct sales of cosmetics, mounts etc? already in the game, you buy the crowns then the item. I suppose they could completely remove the ability to buy the loot crates from the store and increase the price of crowns both in the real money store buying the crowns in the first place and then increase the cost of items in the store as well. That gets rid of lootboxes, some lost income from lootboxes is retreived so everyone would be happy right? After all, roleplayers buying cosmetics would spend the same as people buying lootboxes right?

    [edited to remove quote]
    Edited by ZOS_Icy on June 26, 2022 4:30PM
  • DreamyLu
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    For me, if a feature - crates or whatever else - is optional, then there is no issue because nobody is forced to it. From there, it's only a matter of deciding for self: can I cope with it as is? If yes good, if not - and that there is no changes going to happen in a near future - leave it.

    In the end, if they sell good enough as are, there is no need for ZOS to invest into changes (thus sparing costs). Actions would be required only if purchasing of crates would be decreasing significantly. I don't think it's the case for now.
    Edited by DreamyLu on June 26, 2022 9:22AM
    I'm out of my mind, feel free to leave a message... PC/NA
  • Iselin
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    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Fact: ZOS are required to make a profit by shareholders

    Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.

    Semantics, the requirement for them to make a profit is still there so my comment stands.

    And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"

    Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.

    Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.

    Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?

    Well since you bring it up, how about direct sales instead of loot boxes? [snip]

    You mean direct sales of cosmetics, mounts etc? already in the game, you buy the crowns then the item. I suppose they could completely remove the ability to buy the loot crates from the store and increase the price of crowns both in the real money store buying the crowns in the first place and then increase the cost of items in the store as well. That gets rid of lootboxes, some lost income from lootboxes is retreived so everyone would be happy right? After all, roleplayers buying cosmetics would spend the same as people buying lootboxes right?

    Yup. Exactly like that. You have a problem with direct sales? As to increased prices... have you seen the books? Are they just barely breaking even with the current prices + loot boxes?

    Do share if you have the details.

    [edited to remove quote]
    Edited by ZOS_Icy on June 26, 2022 4:31PM
  • Lostar
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    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Fact: ZOS are required to make a profit by shareholders

    Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.

    Semantics, the requirement for them to make a profit is still there so my comment stands.

    And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"

    Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.

    Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.

    Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?

    Well since you bring it up, how about direct sales instead of loot boxes? [snip]

    You mean direct sales of cosmetics, mounts etc? already in the game, you buy the crowns then the item. I suppose they could completely remove the ability to buy the loot crates from the store and increase the price of crowns both in the real money store buying the crowns in the first place and then increase the cost of items in the store as well. That gets rid of lootboxes, some lost income from lootboxes is retreived so everyone would be happy right? After all, roleplayers buying cosmetics would spend the same as people buying lootboxes right?

    I can’t speak for everyone but I’d certainly be happy! Issues with affordability will work themselves out as they do; the issue is having gambling in the game. I cannot remember what game tried this out; but there was a game that took loot boxes out of their cash shop.. an interesting thing happened. It’s mentioned in the Jimquisition video I posted in this thread.

    [edited to remove quote]
    Edited by ZOS_Icy on June 26, 2022 4:32PM
    I paint stuff sometimes...
    https://www.instagram.com/artoflostar/
  • alanmatillab16_ESO
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    Lostar wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Fact: ZOS are required to make a profit by shareholders

    Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.

    Semantics, the requirement for them to make a profit is still there so my comment stands.

    And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"

    Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.

    Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.

    Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?

    Well since you bring it up, how about direct sales instead of loot boxes? [snip]

    You mean direct sales of cosmetics, mounts etc? already in the game, you buy the crowns then the item. I suppose they could completely remove the ability to buy the loot crates from the store and increase the price of crowns both in the real money store buying the crowns in the first place and then increase the cost of items in the store as well. That gets rid of lootboxes, some lost income from lootboxes is retreived so everyone would be happy right? After all, roleplayers buying cosmetics would spend the same as people buying lootboxes right?

    I can’t speak for everyone but I’d certainly be happy! Issues with affordability will work themselves out as they do; the issue is having gambling in the game. I cannot remember what game tried this out; but there was a game that took loot boxes out of their cash shop.. an interesting thing happened. It’s mentioned in the Jimquisition video I posted in this thread.

    Heroes of the storm is the game he mentioned in his rant, a game now residing the obscurity of maintenance mode. Lets hope Blizzards decision to do away with lootboxes in Overlord 2 in favour of a season pass works out for them then. As for the rest of Jinquisitions diatribe, he should go to any sales seminar for any sector, the concepts in that video he referred to are absolutely nothing new and most are "sales 101". Heck, if he went to any that involved products such as foods or toys and games targetted at children his head would explode.

    I find the irony of the solution of direct purchase of cosmetic items being presented here when it was Bethesda that started the whole microtransaction ball rolling with the ability to purchase horse armour for ES:Oblivion.

    [edited to remove quote]
    Edited by ZOS_Icy on June 26, 2022 4:33PM
  • alanmatillab16_ESO
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    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Fact: ZOS are required to make a profit by shareholders

    Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.

    Semantics, the requirement for them to make a profit is still there so my comment stands.

    And I would have let you get away with it if you hadn't been so emphatic by preceding it with "Fact:"

    Businesses wanting to make a profit is additionally a painfully obvious thing that doesn't need saying, much less emphasized as "Fact:" as if you were talking to a first grade class.

    Using "Fact:" refers to other posters in the thread using the same method, did you respond the same way to them.

    Still waiting for your alternative method for businesses to replace the income from banned lootboxes or do you not have an alternative and just expect them to lose money?

    Well since you bring it up, how about direct sales instead of loot boxes? [snip]

    You mean direct sales of cosmetics, mounts etc? already in the game, you buy the crowns then the item. I suppose they could completely remove the ability to buy the loot crates from the store and increase the price of crowns both in the real money store buying the crowns in the first place and then increase the cost of items in the store as well. That gets rid of lootboxes, some lost income from lootboxes is retreived so everyone would be happy right? After all, roleplayers buying cosmetics would spend the same as people buying lootboxes right?

    Yup. Exactly like that. You have a problem with direct sales? As to increased prices... have you seen the books? Are they just barely breaking even with the current prices + loot boxes?

    Do share if you have the details.

    No, I have no problem with direct sales. How do you expect ZOS to get back the income from loot box sales if they do not increase the prices? or do you expect them to just write off the loss? or do you think they do not make much in the way of income from sales of loot boxes?

    [edited to remove quote]
    Edited by ZOS_Icy on June 26, 2022 4:34PM
  • Gaebriel0410
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    I don't like loot crates either, but I disagree mega hard with the whole "roleplayers are victims and always ignored" vibe that I get from the OP and other posts.

    Radiant apex mounts are frequently brought up as the prime example for crates being horrible towards roleplayers, but who even uses those in RP? Most roleplayers I know want regular down to earth mounts instead. I at least like to look like my character blends into the setting, instead of looking like some celestial sparklepig.

    As a roleplayer myself, I usually buy a pack of crates when a new season comes out and I like the items. Like I said, I don't like loot crates either and I much prefer regular store purchases (or no purchases at all). But I never feel that radiant apex pressure, since most items I am interested in can be collected with a normal pack purchase + endeavours much faster. I usually get all the stuff I really want from a season, with that single pack. Sometimes I don't, but tough luck for me in that case, I'll just wait for them to come around again.

    So yeah I am not a fan of crates, but I also don't feel specifically victimized and oppressed as a roleplayer, like not at all. I think people who chase radiant apex mounts are affected by this much more.

    Besides I think the best way for ZOS to actually milk roleplayers specifically is to just throw everything they have on their store, available for purchase all the time. Since roleplayers tend to like making new characters to roleplay with, and at least in my case, new characters make you consider cosmetics that you wouldn't have considered before.

  • Roztlin45
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    Your all are making way to much out of this. If you don't like loot boxes then avoid them. Save up endeavors and buy what you want with that. I have never seen anything pay to win and or force anyone to buy. If you can't stop your self then a video game is the least of your problems. Case closed
  • Jaimeh
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    Roztlin45 wrote: »
    Your all are making way to much out of this. If you don't like loot boxes then avoid them. Save up endeavors and buy what you want with that. I have never seen anything pay to win and or force anyone to buy. If you can't stop your self then a video game is the least of your problems. Case closed

    Put everything from crates for direct sale in the store, no chance/RNG involved, case closed but better for all [snip]

    [edited for bashing]
    Edited by ZOS_Icy on June 26, 2022 4:36PM
  • EnerG
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    kargen27 wrote: »
    Crown crates are not gambling. You purchase a crown crate knowing it will give you a minimum number of items. You always get at least that minimum number. Crown crates are no more gambling than trading cards that come with a stick of gum are gambling.
    That said I would prefer they got rid of the crown crates and maybe even the crown store altogether and went back to a required subscription to play.

    Im sorry but thats like saying a slot machine is not gambling, "well you put your money in knowing youd get minimum amount of symbols, but weither they match or not you knew the risk"

    Loot boxes are designed to work like an addictive drug, or any casino machine, they are predatory. Gambling should be restricted to adult only areas where the risk is plainly and visibly stated, just like how we dont bring drugs/alc into spaces where kids/the vulnerable or naive could easily obtain it, we shouldn't allow any form of gambling in these spaces either.

    I am not for banning anything, but they need to have the risks plainly saying the boxes are predatory with exact loot chance of each and every item WHILE also being restricted to adult only spaces.
  • Pepegrillos
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    A system based on a double or triple currency layer with items gated behind stark rng is designed for one thing: to get the most money out of you before you get what you want. There is enough literature about these systems.

    In an ideal world, the store would have each item for a stable, open price in your local currency. But if that was the case, and they had each item for what it takes, on average, to get each item through crates, they would have to sell Radiants for thousands of dollars. I imagine people wouldn't be too happy about it.
  • Arrodisia
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    Roztlin45 wrote: »
    Your all are making way to much out of this. If you don't like loot boxes then avoid them. Save up endeavors and buy what you want with that. I have never seen anything pay to win and or force anyone to buy. If you can't stop your self then a video game is the least of your problems. Case closed

    I Agree.

    As an adult I like my freedom of choice no matter what that choice may be.

    Why should all responsible adults who like their items delivered as surprises lose this feature because a small few can't control their gambling habits?

    Some people are shopping addicts. So what? Should shopping be banned for everyone too? (One of many examples)

    There are places people can go to and call to get help with gambling and spending addictions. Self control is the issue here and there are already ways to counter such behaviour.

    Not everyone is an addict, not even everyone buys the crates.

    Bringing that negative mind set into the forums is toxic and disruptive for the gaming community.

    Yes ZOS can also put the items into the store individually, but there's no reason to remove them completely.



    Edited by Arrodisia on June 26, 2022 12:47PM
  • Jaimeh
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    A system based on a double or triple currency layer with items gated behind stark rng is designed for one thing: to get the most money out of you before you get what you want. There is enough literature about these systems.

    In an ideal world, the store would have each item for a stable, open price in your local currency. But if that was the case, and they had each item for what it takes, on average, to get each item through crates, they would have to sell Radiants for thousands of dollars. I imagine people wouldn't be too happy about it.

    They used to have mounts for sale in the store before the crates were introduced, and they didn't cost thousands of dollars. However, the modus operandi in this game with a lot of features is that they introduce them in a benign manner and once people are hooked, they make them increasingly monetized/player-unfriendly/predatory as time moves. Same with crates: they waited till players were invested in the game and the RP of their characters, and then they introduced crates; suddenly all nice items are put there, with only crumbles making their way to store. They saw that some players were willing to spend a lot of money on them, and it's more profitable than direct sales, so they keep the model [snip]: 1) they introduce radiant apex mounts--again suddenly all the super intricate designs are locked behind even worse RNG (<0.1%), and the apex mounts become more mundane in order to make radiants even more desirable. 2) They introduce gem exclusive items, bringing in a second layer of currency that obscures the real price of things and is also based on RNG. Let's say a polymorph in the store was sold for 3k crowns, and now we have a polymorph costing 600 gems, in order to get 600 gems you need to buy crates costing a lot more than 3k crowns (probably 10k+) and also count on RNG to get favourable conversions and gem yield. So even though gem exclusives are sold directly in the store, the layer of currency masks a huge price increase. 2) They introduce seals to deal with legal complications, and in order to make up for the fact that they might lose revenue from those who bought even a few crates and who now will rely on seals, they make items in crates more expensive, like 400 gems costumes, etc., plus, the introduce furnishings in crates for 40-100 gems, that are not collectible and can only be used once, to entice the housing fans as well. [snip]

    [edited for bashing]
    Edited by ZOS_Icy on June 26, 2022 4:39PM
  • Kiralyn2000
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    Lostar wrote: »
    There was such a time where gaming was a bastion from the worst of it; that the manipulation began and ended from the sales counter after the transaction. Fewer and fewer games are that bastion away from these predatory agendas because indeed,

    Every once in a while, I like to think back to the arcades of the 80's. And I see many parallels to modern mobile & f2p gaming.


    Had to exchange your cash for can't-use-it-anywhere-else "tokens". And if you spent more at the change machine, you'd get a bonus! ($20 = 80+10 tokens!)

    Games designed to kill you within ~5-10m... but you can keep shoving in quarters to get a continue! The original p2w!

    edit: oooh, and leaderboards! Gotta get a high score, so you can put your initials up on that high score list! :D

    Games exploiting PvP to get people to pay more (that Street Fighter or Mortal Kombat machine, with two people fighting a single match, at which point someone's lost and a new token has to be inserted. But hey, there's a crowd around the machine, getting hyped watching the pvp, and lining up their tokens on the machine to challenge the winner. The tokens/hour rate on those things must have been amazing...)

    And, of course, these arcades (especially at boardwalks or in amusement parks) went along with the carnival games - like Skee Ball. Keep playing to save up more and more tickets... so you can pay 4000 tickets at the prize counter for some lousy stuffed animal. Or go play the serious (and seriously rigged) carnival games, like hoop toss or throwing the baseball at the (weighted) milk bottles.

    Ooh, and crane games! Keep shoving in money, you'll get that stuffed animal for your girlfriend any time now. Any time.


    Yeah, this modern greed is nothing like the good old days. ;)
    Edited by Kiralyn2000 on June 26, 2022 1:23PM
  • Hvíthákarl
    Hvíthákarl
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    I beg everyone performing mental gymnastics trying to defend Crown Crates, to realise there are scientific papers written on this very issue that you can read online. Taking what evidence clears up, the only logical conclusion is that there's no ethical way to have lootboxes in a video game and they should all be banned. And there's the fact that they are specifically targeted towards the neurodivergent and those with gambling issues, which is absolutely despicable and can't be defended. Please do your research before posting the weirdest, uninformed takes on the Internet about something that's an extremely serious topic.
    Arrodisia wrote: »
    Why should all responsible adults who like their items delivered as surprises lose this feature because a small few can't control their gambling habit

    Empathy. Ethics. Basic morals. Stop having their head shoved so deeply inside certain place... You name it, there's why, pick one. For those whose answer is none: Do better and work on yourself.
    Edited by Hvíthákarl on June 26, 2022 1:20PM
  • Skoomah
    Skoomah
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    Solution #1: Don’t play the crates?

    Solution #2: Collect endevours and cash them in for Crate prizes for free?

    Solution #3: Do your daily writs and make millions of gold per week and then find a crown seller?
    Edited by Skoomah on June 26, 2022 1:26PM
  • Grizzbeorn
    Grizzbeorn
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    Lostar wrote: »
    There was such a time where gaming was a bastion from the worst of it; that the manipulation began and ended from the sales counter after the transaction. Fewer and fewer games are that bastion away from these predatory agendas because indeed,

    Every once in a while, I like to think back to the arcades of the 80's. And I see many parallels to modern mobile & f2p gaming.


    Had to exchange your cash for can't-use-it-anywhere-else "tokens". And if you spent more at the change machine, you'd get a bonus! ($20 = 80+10 tokens!)

    Games designed to kill you within ~5-10m... but you can keep shoving in quarters to get a continue! The original p2w!

    edit: oooh, and leaderboards! Gotta get a high score, so you can put your initials up on that high score list! :D

    Games exploiting PvP to get people to pay more (that Street Fighter or Mortal Kombat machine, with two people fighting a single match, at which point someone's lost and a new token has to be inserted. But hey, there's a crowd around the machine, getting hyped watching the pvp, and lining up their tokens on the machine to challenge the winner. The tokens/hour rate on those things must have been amazing...)

    And, of course, these arcades (especially at boardwalks or in amusement parks) went along with the carnival games - like Skee Ball. Keep playing to save up more and more tickets... so you can pay 4000 tickets at the prize counter for some lousy stuffed animal. Or go play the serious (and seriously rigged) carnival games, like hoop toss or throwing the baseball at the (weighted) milk bottles.

    Ooh, and crane games! Keep shoving in money, you'll get that stuffed animal for your girlfriend any time now. Any time.


    Yeah, this modern greed is nothing like the good old days. ;)

    And you can still do all of that stuff (coin-op arcade machines have gotten way more expensive than one quarter now, though).
    None of it has been banned.
      PC/NA Warden Main
    • Tenthirty2
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      Gods I miss the days when I could come to a forum and sip coffee while reading interesting tips or tricks, new discoveries or easter eggs, somebody sharing a cool experience.
      Becoming rarer lately.

      I really do not understand the campaign that some ppl carry against Crown Crates.
      Are they gambling? I have no opinion on it. But more importantly, WHY care?

      There is nothing in the game, NOTHING, that makes players have to do anything with crates.
      They are 100% forgettable.
      If you don't agree with them, don't purchase them.
      If you like them, then enjoy them.
      But as another poster recently pointed out, these are nothing new. It's good old capitalism and sales tactics in a different coloured wrapper.

      You could say that threads like this create awareness, throwing back the covers of an unethical business practice, etc.
      They don't really.
      Those that are going to spend money on crowns for crates are going to do it, topics like in this thread won't change that.
      So what is the purpose here?

      It took me a few hard lessons to learn you aren't going to "save" ppl from their own impulses or choices.
      You can make yourself available, but in the end they will do what they want and you will have wasted a lot of your time and energy that may have been better spent on yourself.

      Just because a person thinks or chooses something that is different from what another would think or do, does not make that behaviour wrong as long as it does not infringe on the ability of others to make their own choices.
      • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
      • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
      • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
    • Jem_Kindheart
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      kargen27 wrote: »
      Malthorne wrote: »
      Crown crates are 100% gambling. The sooner the US and EU implement loot box legislation to ban this predatory practice, the better.

      No they are not as you get exactly what you expect to get. They might be unethical or predatory (I don't believe so) for different reasons and personalities who can have a problem with gambling might experience similar problems with the boxes but no, they are not gambling. That is why they are not regulated by the same laws as actual gambling.

      I see removing crown crates as punishing all for the actions of the few. We are all suppose to be responsible adults.

      Crown Crates are the exact dictionary definition of gambling, [snip] lol. At casinos, you also change real money into that house's tokens to use at their casino. It's still gambling JFC. Every single one of your arguments here is full of holes. Just because you are ok with it (I am too, and think the Crown Crates are fine as is) doesn't change the worldwide, well established, accepted definition of gambling.

      [edited for baiting]
      Edited by ZOS_Icy on June 26, 2022 4:41PM
      Longtimer since beta, the usual. 26 CP toons. ~1700cp on main account, 1000cp on 2nd account. Endgame-ish lol. Most Vets / some HM's cleared.
    • _Zathras_
      _Zathras_
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      kargen27 wrote: »
      Crown crates are not gambling. You purchase a crown crate knowing it will give you a minimum number of items. You always get at least that minimum number. Crown crates are no more gambling than trading cards that come with a stick of gum are gambling.
      That said I would prefer they got rid of the crown crates and maybe even the crown store altogether and went back to a required subscription to play.

      18 countries would disagree with you.

      Also, Belgium is outright banning sales due to violations of gambling laws.
      In January of 2020, the U.K.'s National Health Service (NHS) declared that loot boxes contribute to youth gambling addiction. In a release on the NHS website, Claire Murdoch, mental health director, wrote that the randomized, risk vs reward structure of loot boxes sets "kids up for addiction by teaching them to gamble."
      In April of 2018, the Netherlands Gaming Authority conducted a study of 10 unnamed games, and concluded that four of the games were in violation of Netherlands laws concerning gambling. To be exact, the study said (via PC Gamer), "that the content of these loot boxes is determined by chance and that the prizes to be won can be traded outside of the game: the prizes have a market value." In order to sell such items in the Netherlands a license is required but given the current laws, no license can be given to game companies, so "these loot boxes (were) prohibited." The loot boxes used in the other games were deemed legal because they lack "market value." According to the study, those loot boxes whose prizes wouldn't be traded constituted a low risk for gambling addiction, being akin to "small-scale bingo." The marketable loot boxes though, those which are banned in the country, "have integral elements that are similar to slot machines."
      Shortly after the Netherlands banned certain types of loot boxes, Belgium followed suit with even stricter regulations, declaring loot boxes to be a form of illegal gambling. Looking at various games, such as FIFA 18 and Overwatch, Belgium determined that the randomized risk/reward system innate to loot boxes is tantamount to gambling.

      And more recently in regards to Diablo Immortal and their predatory loot box gambling practices:
      Blizzard's upcoming open beta launch of Diablo Immortal later this week will be skipping the Netherlands and Belgium, thanks to regulations in those countries that consider games with randomized loot boxes to be illegal gambling.

      So, while your personal opinion on what constitutes gambling is yours and yours alone, the global legal, governmental, and mental health communities have vastly different, and more relevant findings.



      Edited by _Zathras_ on June 26, 2022 2:55PM
    • Lostar
      Lostar
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      Lostar wrote: »
      There was such a time where gaming was a bastion from the worst of it; that the manipulation began and ended from the sales counter after the transaction. Fewer and fewer games are that bastion away from these predatory agendas because indeed,

      Every once in a while, I like to think back to the arcades of the 80's. And I see many parallels to modern mobile & f2p gaming.


      Had to exchange your cash for can't-use-it-anywhere-else "tokens". And if you spent more at the change machine, you'd get a bonus! ($20 = 80+10 tokens!)

      Games designed to kill you within ~5-10m... but you can keep shoving in quarters to get a continue! The original p2w!

      edit: oooh, and leaderboards! Gotta get a high score, so you can put your initials up on that high score list! :D

      Games exploiting PvP to get people to pay more (that Street Fighter or Mortal Kombat machine, with two people fighting a single match, at which point someone's lost and a new token has to be inserted. But hey, there's a crowd around the machine, getting hyped watching the pvp, and lining up their tokens on the machine to challenge the winner. The tokens/hour rate on those things must have been amazing...)

      And, of course, these arcades (especially at boardwalks or in amusement parks) went along with the carnival games - like Skee Ball. Keep playing to save up more and more tickets... so you can pay 4000 tickets at the prize counter for some lousy stuffed animal. Or go play the serious (and seriously rigged) carnival games, like hoop toss or throwing the baseball at the (weighted) milk bottles.

      Ooh, and crane games! Keep shoving in money, you'll get that stuffed animal for your girlfriend any time now. Any time.


      Yeah, this modern greed is nothing like the good old days. ;)

      I remember those days as well. There is a fallacy here that I think we are not paying attention to. The effort to getting to these places versus the effort of just booting up your computer and spending money. For some, perhaps arcades were more a daily event because of proximity or whatever but for the great majority that was not the case at least for me. Arcades were more of a weekend thing that I would have to spend an hour riding my bike to. Certainly not something I would have been able to do on a school day and get all my homework done. But just how casually we can be enticed into gambling inside our very own homes. That’s an issue. I don’t recall ever having to put quarters into my Nintendo entertainment system…

      —————

      As for other posters… I don’t see myself as a victim… I think it might be a stretch to call anyone a victim but then again I don’t know other peoples’ circumstances and just how much they are negatively impacted by this so maybe they are victims because of their neurodivergencey being exploited. I don’t pretend to know the struggles of each and everyone of us and can only really speak to my own personal distaste for being coerced into gambling in order to get a specific hairstyle or outfit that I want for my own entertainment as those things are what is far more important to me. Coercion doesn’t make me a victim. The hyperbolic rhetoric some posters here are twisting my words into is rather revealing.

      Edit: Edited to fix several auto correct errors as I am typing all of this from my iPad.
      Edited by Lostar on June 26, 2022 2:57PM
      I paint stuff sometimes...
      https://www.instagram.com/artoflostar/
    This discussion has been closed.