BretonMage wrote: »In any civilised society, people *should* be discouraged from preying on the vulnerable, and predatory practices are specifically designed to manipulate those with a weakness.
BretonMage wrote: »In any civilised society, people *should* be discouraged from preying on the vulnerable, and predatory practices are specifically designed to manipulate those with a weakness.
Should - which is a reason I consider our beloved civilization a lot less civilized than most people think, superficially. If we go into detail, what industry does not, basically, manipulate? Websites use clickbaits to get views, newspapers use sensationalist headlines to push sales, "fashion" basically lives off telling people that things were "trendy" or "old-fashioned" to make them buy more and more different clothes that they actually don't necessarily need (and don't get me started about the ressources which are wasted and the amounts of trash produced by "fast fashion" that people wear twice and then throw away after 2 or 3 months). Advertisements are generally about creating cravings, about making people want to buy things they didn't think of buying before, often employing manipulative tactics and adressing emotions ("Buy this to attract men/women, to be admired, for the feeling of freedom/adventure/love/comfort/luxury). Of course things should be different, but unfortunately, companies usually find their profits more important than being honest and fair.
What can we do about it? Educate people, that's all in my opinion, as we can't ban everything. And if people know they have especially vulnerable persons in their environment, among friends or family, they should look after them.
This has been discussed here ad nauseam.francesinhalover wrote: »Endeavors exist, dont see a issue with crates tbh
I'm not arguing that crates might not be a problem for people with a personality that lends towards addictions. They certainly can be addictive. They are not gambling.
I don't feel they need be restricted to all because the actions of the few. Again that responsible adult thing.
How about adults who are atypical? You know, they exist right? Like Autistic adults? Adults who do not have the prowess to navigate the world with such ease. And yet, there are other predatory practices like scamming grandma because she doesn't know Microsoft wouldn't have any interest in her Google Play Gift Cards, and no one has an issue shunning those scammers?? Grandpa has been around for years.. he should know better, right??! How about them? You know... you're right.. we shouldn't bubble wrap society.. BUT WE SHOULD ban practices that were CONSTRUCTED from the ground up to be PREDATORY. Watch the video I posted. It is exactly what Zenimax Online Studios has been doing. Watch it.. and THEN tell me what you really think.
You are comparing illegal activities to scam individuals to legal activities. I watched the video. None of that is new nor exclusive to the gaming industry. McDonalds monopoly game where you can earn a medium fry on your next visit by scratching a piece of paper is an example. Farther back (late 1800s) we had S&H Green Stamps. Businesses are built around two things. Serving their customers and making a profit. Different companies vary as to which is the priority and how much a priority.
I believe if the majority of people can see the offer for what it is and have the information needed to make a sound decision for them then the offer is above board. Companies pick fonts and colors of their containers to entice more buying. Fast food places pick a different color scheme inside than other types of restaurants. In the 70s and 80s the colors were designed to make you not to want to linger. Then mid 90s or so they shifted some to more calming colors. McDonalds realized early on that children often pick where to eat when a family is traveling. That is in part why they had bright colors a clown and all that fun stuff. For the adults a burger is a burger. For kids McDonalds is fun.
Slot machines have lots of lights and bells because people would rather play a machine that has a commotion when they win rather than one that pays more but has nothing special happen. Fear of missing out is a real thing and to that end limited time offers have been around basically as long as we have. Fear of missing out might be why the apple was eaten so long ago in the garden. Two for one sales or punch your card eight times get a free sandwich have both been used for decades.
All that is fine so long as the majority of people have information available to reach what would be considered a reasonable decision. I would hope that adults that need the help to navigate the world get it. I know that isn't always true but we can't take things away from all in an attempt to protect them. That protection should come from the people around them.
Concerning the Mcdonald's monopoly game; that isn't gambling. You are buying a product; the fries. The sticker with it that gives you a tiny chance to win something might be an incentive to some.. but at the end of the day, most people who buy McDonald's fries are just buying McDonald's fries. The chance to win something is just an added bonus.
In short; As an RPer, cosmetics are essential for our playstyle, and our immersion. None of us should be coerced into gambling in the hopes of acquiring a cosmetic that is as useful to us just as the BiS weapon is to a high-end raider.. players have a fit when a game puts a BiS weapon in a cash shop. That cosmetic is OUR P2W... not really but there is a parallel and the gaming industry knows it and they have exploited it for years and will continue to because the RP community is not taken seriously.
I know the cards are not gambling. They are a mechanic to get you to return to McDonalds. If you scratch a winner you can use it on your next visit. It is a way to entice the customer to return. I brought it up to point out that video had nothing new. It just applied tried and true tactics for business to a new form of business (game apps).
BretonMage wrote: »I am sorry but if someone has that little self control they should not be playing an online game with a cash shop. That goes for anyone young or old if you cannot prioritize your household bills over some shiny thing in a video game you should not be playing a game with in game purchases at all or at the very least have a guardian controlling their ability to make purchases.
In any civilised society, people *should* be discouraged from preying on the vulnerable, and predatory practices are specifically designed to manipulate those with a weakness. I know people on the spectrum who really do have issues with impulse control and it can be a nightmare for them and those around them. And it goes without saying that these are people with just as many rights as any other person, including rights to gaming entertainment. To be honest, I'm embarrassed I even have to mention all this.
It's nothing to us players not to have loot crate gambling. I think Endeavors was a great step in the right direction, and ZOS (and other companies) should continue to look into other ways to entice us with shinies without taking advantage of the more vulnerable amongst us.
Crown crates are not gambling. You purchase a crown crate knowing it will give you a minimum number of items. You always get at least that minimum number. Crown crates are no more gambling than trading cards that come with a stick of gum are gambling.
That said I would prefer they got rid of the crown crates and maybe even the crown store altogether and went back to a required subscription to play.
They are gambling. If all it took was to give someone a base reward not worth the money they paid to mean something wasn't gambling, then it would be happening everywhere in the US not just Vegas. There is a reason that loophole doesn't just let people open casinos nationwide and give everyone a nikel for every game they enter and say "look, they always win something, it doesn't count."
The stick of gun/trading card thing is a strawman, which is just a way to get people arguing about a different topic instead of the current one (But I'd be all for banning that sort o crap with cards as well). So back to real topic:
Gambling: "staking of something of value, with consciousness of risk and hope of gain, on the outcome of a game, a contest, or an uncertain event whose result may be determined by chance" -- Crowns = something of value (bought with real world cash). Risk and hope of gain? Are people buying the crates to get the smallest reward possible? Would crates still sell if that's all they had? Or are the taking that risk hoping they will win a valuable item and gain something greater? Are crates a certain event? Do you always know what you will get before you get it, or could you get items of varying value? -- So sounds like gambling to me.
Crowns have no real world value. ZoS is very precise and clear on that being the case. Crowns can only be redeemed for in game items. Again I am not saying there is no problem with crown crates. I am saying they are not legally nor by definition gambling. You spend money to get a set number of crowns that are then used to get a set number of crates. US gambling laws do not apply to crowns or crown crates because they do not meet the legal definition of gambling. Addictive maybe, but not gambling. Just like buying a pack of sports cards is not considered gambling. I know you don't like that comparison but it is exactly the same thing other than with the cards you are spending actual real world currency. You know how many cards you will get just not which cards. Same with crates you know how many items you will get just not what items.
This is actually becoming a popular device for selling things across the business spectrum. You can pay a certain amount each month to get a "surprise" box. A company offers sewing kits. You know you will get something to sew but not exactly what. Another offers fishing equipment. You know you will get an assortment of lures but not what lures.
Crates can prey on people with a certain personality but that doesn't make them gambling.
Edited to add the casino thing doesn't apply because the chips can be redeemed for real world currency. You can cash out when you leave the casino. With crowns they are worth nothing outside the game.
Should - which is a reason I consider our beloved civilization a lot less civilized than most people think, superficially. If we go into detail, what industry does not, basically, manipulate? Websites use clickbaits to get views, newspapers use sensationalist headlines to push sales, "fashion" basically lives off telling people that things were "trendy" or "old-fashioned" to make them buy more and more different clothes that they actually don't necessarily need (and don't get me started about the ressources which are wasted and the amounts of trash produced by "fast fashion" that people wear twice and then throw away after 2 or 3 months). Advertisements are generally about creating cravings, about making people want to buy things they didn't think of buying before, often employing manipulative tactics and adressing emotions ("Buy this to attract men/women, to be admired, for the feeling of freedom/adventure/love/comfort/luxury). Of course things should be different, but unfortunately, companies usually find their profits more important than being honest and fair.
What can we do about it? Educate people, that's all in my opinion, as we can't ban everything. And if people know they have especially vulnerable persons in their environment, among friends or family, they should look after them.
I am not denying there right to play games, I am saying they should not be here playing if they are at the point where they continue to spend money to the point they start using up what was intended to pay for their utilities or food budget.
You don't take an alcoholic into a bar and demand they stop selling alcohol, because they might be tempted to buy a drink these live service games are intended to make more money off players with in game micro transactions, they don't hide this fact from you when you sign up to play the game. If you can't handle the temptation you need to be removed from the environment it exists in.
My father is one of those people with poor impulse control my mother has handled the finances for decades because if she didn't he would have blown most of his wages on some random crap, they cut up their credit cards long before I was born even now in their old age if he had control of the money their entire pension would be converted into tobacco my siblings and I have had to loan them money over the years to handle my fathers stupidity with money.
Crown crates are not gambling. You purchase a crown crate knowing it will give you a minimum number of items. You always get at least that minimum number. Crown crates are no more gambling than trading cards that come with a stick of gum are gambling.
That said I would prefer they got rid of the crown crates and maybe even the crown store altogether and went back to a required subscription to play.
They are gambling. If all it took was to give someone a base reward not worth the money they paid to mean something wasn't gambling, then it would be happening everywhere in the US not just Vegas. There is a reason that loophole doesn't just let people open casinos nationwide and give everyone a nikel for every game they enter and say "look, they always win something, it doesn't count."
The stick of gun/trading card thing is a strawman, which is just a way to get people arguing about a different topic instead of the current one (But I'd be all for banning that sort o crap with cards as well). So back to real topic:
Gambling: "staking of something of value, with consciousness of risk and hope of gain, on the outcome of a game, a contest, or an uncertain event whose result may be determined by chance" -- Crowns = something of value (bought with real world cash). Risk and hope of gain? Are people buying the crates to get the smallest reward possible? Would crates still sell if that's all they had? Or are the taking that risk hoping they will win a valuable item and gain something greater? Are crates a certain event? Do you always know what you will get before you get it, or could you get items of varying value? -- So sounds like gambling to me.
Crowns have no real world value. ZoS is very precise and clear on that being the case. Crowns can only be redeemed for in game items. Again I am not saying there is no problem with crown crates. I am saying they are not legally nor by definition gambling. You spend money to get a set number of crowns that are then used to get a set number of crates. US gambling laws do not apply to crowns or crown crates because they do not meet the legal definition of gambling. Addictive maybe, but not gambling. Just like buying a pack of sports cards is not considered gambling. I know you don't like that comparison but it is exactly the same thing other than with the cards you are spending actual real world currency. You know how many cards you will get just not which cards. Same with crates you know how many items you will get just not what items.
This is actually becoming a popular device for selling things across the business spectrum. You can pay a certain amount each month to get a "surprise" box. A company offers sewing kits. You know you will get something to sew but not exactly what. Another offers fishing equipment. You know you will get an assortment of lures but not what lures.
Crates can prey on people with a certain personality but that doesn't make them gambling.
Referring to the text I've bolded. So.. because ZOS says the crowns have no real world value despite only being able to acquire them through cash (like at a casino when you exchange your cash for chips) ... then... ZOS is automatically right because.. ZOS said so. I know you don't like that comparison (because you never bring mention to it) but crowns when used to purchase loot crates utilize the same thing that tokens do in a slot machine.
The first cereal box prize/toy was offered around the turn of the 20th century (over 100 years ago) and required you to purchase 2 boxes of Kellogg's cereal to receive it.
The most obvious part of this endeavour is that the item was offered in addition to what you were paying for - the cereal was the purchase, this was extra. I believe 1945 marked the beginning of blurring the lines, when the item was inserted inside the box as a 'free gift'.
When we look at the McDonalds situation, the food is available 24/7 but the promotion of free stuff occurs for a limited time. During this time, nothing else changes (you can argue the menu changes to coincide, however that is still something they do regardless) so herein the potential to win stuff is not gambling simply because you are paying for the food and receiving the potential to win on top of it. (Yes, there are people who only go to McDonalds to gamble and win because they are incentivized, but McDonalds simply offer something for free on top of what they regularly offer as a way to spend their promotional monies).
We can pretend Loot Crates are similar to either of these, except a better analogy is to compare them to the gambling scenario of Trading Cards - something that's been around for over 150 years (Baseball cards began in 1860 I believe) - and offer the purchaser a chance to obtain something from a specific set of items in exchange for monies. I don't recall people ever creating mass complaints about trading cards, or Panini stickers, that they were the devil's work because people purchased them as a form of entertainment.
The problem occurs when people get frustrated loot crates never give them a lucky item. Calling them a problem is because people are frustrated they dont get to simply purchase what they want in a straightforward manner, without jumping through several hoops and/or paying exorbitant levels of currency to counteract kismet hating on them. You'll often only want 1, maybe 2 items from a single crate and then think to yourself 'well, i want that item so im going to buy some crates and hope I get it. When I don't get it, i'll pop on the forums and call them an issue' even though you know full well the odds of you getting the item are so small you'd be better off with a lottery ticket.
Loot crates are nothing new. We like to suggest they are a new evil practice, but there is no originality in loot crates - it's simply a modern twist on the 150 year old practice of trading cards (I am sure we could go back further and find evidence of the Ancient Romans doing something similar, but I don't think the tv show Plebs is a reliable resource *snicker* ) and while you may be of the opinion they suck - calling them 'an issue' is a bit late.
Crown crates are not gambling. You purchase a crown crate knowing it will give you a minimum number of items. You always get at least that minimum number. Crown crates are no more gambling than trading cards that come with a stick of gum are gambling.
That said I would prefer they got rid of the crown crates and maybe even the crown store altogether and went back to a required subscription to play.
They are gambling. If all it took was to give someone a base reward not worth the money they paid to mean something wasn't gambling, then it would be happening everywhere in the US not just Vegas. There is a reason that loophole doesn't just let people open casinos nationwide and give everyone a nikel for every game they enter and say "look, they always win something, it doesn't count."
The stick of gun/trading card thing is a strawman, which is just a way to get people arguing about a different topic instead of the current one (But I'd be all for banning that sort o crap with cards as well). So back to real topic:
Gambling: "staking of something of value, with consciousness of risk and hope of gain, on the outcome of a game, a contest, or an uncertain event whose result may be determined by chance" -- Crowns = something of value (bought with real world cash). Risk and hope of gain? Are people buying the crates to get the smallest reward possible? Would crates still sell if that's all they had? Or are the taking that risk hoping they will win a valuable item and gain something greater? Are crates a certain event? Do you always know what you will get before you get it, or could you get items of varying value? -- So sounds like gambling to me.
Crowns have no real world value. ZoS is very precise and clear on that being the case. Crowns can only be redeemed for in game items. Again I am not saying there is no problem with crown crates. I am saying they are not legally nor by definition gambling. You spend money to get a set number of crowns that are then used to get a set number of crates. US gambling laws do not apply to crowns or crown crates because they do not meet the legal definition of gambling. Addictive maybe, but not gambling. Just like buying a pack of sports cards is not considered gambling. I know you don't like that comparison but it is exactly the same thing other than with the cards you are spending actual real world currency. You know how many cards you will get just not which cards. Same with crates you know how many items you will get just not what items.
This is actually becoming a popular device for selling things across the business spectrum. You can pay a certain amount each month to get a "surprise" box. A company offers sewing kits. You know you will get something to sew but not exactly what. Another offers fishing equipment. You know you will get an assortment of lures but not what lures.
Crates can prey on people with a certain personality but that doesn't make them gambling.
Referring to the text I've bolded. So.. because ZOS says the crowns have no real world value despite only being able to acquire them through cash (like at a casino when you exchange your cash for chips) ... then... ZOS is automatically right because.. ZOS said so. I know you don't like that comparison (because you never bring mention to it) but crowns when used to purchase loot crates utilize the same thing that tokens do in a slot machine.
No they have no real world value because legally they have no real world value. ZoS tells you the crowns can not be exchanged for anything other than in game purchases. The crowns are worth nothing outside the game so they have no real world value. They can't be made into another real world currency.
When you get tokens from a slot machine do they have to be spent in the casino or can you cash them out and spend that cash elsewhere? Tokens have real world value because they can be transferred to a different currency. Crowns have no real world value because they can be used in the game only.
FangOfTheTwoMoons wrote: »Crown crates are not gambling. You purchase a crown crate knowing it will give you a minimum number of items. You always get at least that minimum number. Crown crates are no more gambling than trading cards that come with a stick of gum are gambling.
That said I would prefer they got rid of the crown crates and maybe even the crown store altogether and went back to a required subscription to play.
They are gambling. If all it took was to give someone a base reward not worth the money they paid to mean something wasn't gambling, then it would be happening everywhere in the US not just Vegas. There is a reason that loophole doesn't just let people open casinos nationwide and give everyone a nikel for every game they enter and say "look, they always win something, it doesn't count."
The stick of gun/trading card thing is a strawman, which is just a way to get people arguing about a different topic instead of the current one (But I'd be all for banning that sort o crap with cards as well). So back to real topic:
Gambling: "staking of something of value, with consciousness of risk and hope of gain, on the outcome of a game, a contest, or an uncertain event whose result may be determined by chance" -- Crowns = something of value (bought with real world cash). Risk and hope of gain? Are people buying the crates to get the smallest reward possible? Would crates still sell if that's all they had? Or are the taking that risk hoping they will win a valuable item and gain something greater? Are crates a certain event? Do you always know what you will get before you get it, or could you get items of varying value? -- So sounds like gambling to me.
Crowns have no real world value. ZoS is very precise and clear on that being the case. Crowns can only be redeemed for in game items. Again I am not saying there is no problem with crown crates. I am saying they are not legally nor by definition gambling. You spend money to get a set number of crowns that are then used to get a set number of crates. US gambling laws do not apply to crowns or crown crates because they do not meet the legal definition of gambling. Addictive maybe, but not gambling. Just like buying a pack of sports cards is not considered gambling. I know you don't like that comparison but it is exactly the same thing other than with the cards you are spending actual real world currency. You know how many cards you will get just not which cards. Same with crates you know how many items you will get just not what items.
This is actually becoming a popular device for selling things across the business spectrum. You can pay a certain amount each month to get a "surprise" box. A company offers sewing kits. You know you will get something to sew but not exactly what. Another offers fishing equipment. You know you will get an assortment of lures but not what lures.
Crates can prey on people with a certain personality but that doesn't make them gambling.
Referring to the text I've bolded. So.. because ZOS says the crowns have no real world value despite only being able to acquire them through cash (like at a casino when you exchange your cash for chips) ... then... ZOS is automatically right because.. ZOS said so. I know you don't like that comparison (because you never bring mention to it) but crowns when used to purchase loot crates utilize the same thing that tokens do in a slot machine.
No they have no real world value because legally they have no real world value. ZoS tells you the crowns can not be exchanged for anything other than in game purchases. The crowns are worth nothing outside the game so they have no real world value. They can't be made into another real world currency.
When you get tokens from a slot machine do they have to be spent in the casino or can you cash them out and spend that cash elsewhere? Tokens have real world value because they can be transferred to a different currency. Crowns have no real world value because they can be used in the game only.
Playing devil's advocate will not change the fact that it's gambling.
As a start, would I mind loot boxes disappearing? No.
But now we're entering juristic territory and I'm not sure if we're able to discuss that here (also, I'm no lawyer, and especially not at all familiar with US laws). The thing is: Are loot boxes to be classified illegal? Even if I dislike something, I can't just ban it because of that. Not even immoral neccessarily means illegal. And harmful things aren't neccessarily illegal either (especially if they harm only the consumer directly - think of alcohol, for example). Legislative has to consider different aspects, including the rights of consumers, the right of creators, factors like self-responsibility and self-determination. And rightly so.
And as I said, our consumerist society with all its advertisements is highly manipulative, in all aspects. There are also different things that function very much like loot boxes and are not forbidden (trading cards randomly sold in sealed packages, Kinder surprise eggs, lucky bags), lawyers would have to justify why one thing should be forbidden while the others are and should not. It's not all that easy.
alanmatillab16_ESO wrote: »Fact: ZOS are required to make a profit by shareholders
alanmatillab16_ESO wrote: »Fact: ZOS are required to make a profit by shareholders
Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.
alanmatillab16_ESO wrote: »Fact: ZOS are required to make a profit by shareholders
Wrong. They have never been a public company so no shareholders. Maybe they are a bit of one now thanks to the Microsoft buyout but I'm not even sure how that works with respect to ZOS operations themselves. They're certainly not listed independent of MS on the stock exchange.
ESO is B2P. Not F2P.