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I LOVE the Oakensoul ring, and hope we get more items like it going forward.

  • SammyKhajit
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    @ZOS_Kevin grateful for your help as to why these mythic items are so divisive?!

    This one can appreciate they were created to improve players performance but it seems these days they are a source of tension.

    Surely that’s not good for ZOS???
  • redlink1979
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    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. (...)
    The game keeps being dumbified since One Tamriel.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • tim77
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    iaminc wrote: »
    I knew just by looking at the thread title I’d find a bunch of pvpers moaning and complaining it’s OP.

    same :D

    200.gif
  • Ominer
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    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    Where does it state this ring is designed for casual PVE play? And if it is designed for that, then its impact to the PvP environment should've been properly assessed and feedback given during PTS by PvP players should've been taken more seriously.

    No PvP player cares if you're absolutely nuking overland mobs with perma corrosive and insane damage molten whips. They do care when it's happening to them in cyrodiil / BGs / IC though.
  • Lephrel
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    Jusey1 wrote: »
    If ZOS wants to make everyone happy they should just disable it in PVP. They have the ability to do so, it's not out of their reach. This way PVP players are happy and PVE players get to keep it.

    This, Mythics should've been disabled to begin with in PvP to give Mythics more room to be more interesting.

    You do understand that there will be one or two BiS mythics for PvE DDs and maybe another one for support. Nothing else will be even remotely viable. You can make mythics as interesting as you want, but what's the point if no one will actually use them.
    Besides, a large portion of mythics was designed with pvp in mind. So if anything, they should disable mythics in pve and balance them around pvp content.
  • Bealeb319
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    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.

    I don't know how this ring is doing in pvp but for pve the game is not game shattering in my opinion yes it closes the gap between good and bad players but quite honestly the gap was too wide anyway. The ring is not going to make it so bad players can just automatically clear all vet content it is still going to be very difficult for them but maybe it gives them the courage to dip their toes in the water and try? There is still going to be a gap as two bar builds in almost every case will still out preform one bar builds potentially significantly and especially in groups which brings me to the one thing I hate about this ring is that I can see people building away from groupwide buffs for trials and groups which could end up being detrimental to a team. All and all I don't think the ring in the hands of a player who is not in the top tier is overpowered as they are still going to underperform players who study, practice and have learned the mechanics of the game it only makes it so that they can be a little better which helps you in the long run because when you get grouped with randos there is a better chance of their dps not being terrible.
  • dmnqwk
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    Ban Mythics in pvp, save trouble.

    Since they wont balance, just ban and then PvP complaints will be reduced to 'why cant i use X in pvp even though it's overpowered' which, while still numerous and justified, will be lessened.

    To be honest - pvp should remove all gear and allow you pre-set gear choices so gear plays no part, only skill <3
  • Caupo
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    Bealeb319 wrote: »
    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.

    I don't know how this ring is doing in pvp but for pve the game is not game shattering in my opinion yes it closes the gap between good and bad players but quite honestly the gap was too wide anyway. The ring is not going to make it so bad players can just automatically clear all vet content it is still going to be very difficult for them but maybe it gives them the courage to dip their toes in the water and try? There is still going to be a gap as two bar builds in almost every case will still out preform one bar builds potentially significantly and especially in groups which brings me to the one thing I hate about this ring is that I can see people building away from groupwide buffs for trials and groups which could end up being detrimental to a team. All and all I don't think the ring in the hands of a player who is not in the top tier is overpowered as they are still going to underperform players who study, practice and have learned the mechanics of the game it only makes it so that they can be a little better which helps you in the long run because when you get grouped with randos there is a better chance of their dps not being terrible.

    Actually this ring does not change much for coordinated group play, same as PO ring did not. Every time I notice group giving most of the buffs and have decent heals I just swap it with Markyn Ring of Majesty and am good to go, I guess most of people do so. Even tho I hate 2 bar builds as I stated before :#
    "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
  • peacenote
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    This is an interesting thread to me because I assumed this mythic was primarily made to address the complaints about heavy attack builds being ņerfed and so folks struggling with repetitive stress injuries and other issues were left with no options.

    The ironic part being that it's now considered OP in PvP the most and PvP was the reason heavy attacks were nerfed. So problem not solved, even a little. 😛

    I could be 100% wrong but when I saw that mythic, that's what I thought. Then they changed it to have buffs that already exist and I thought, well gee, nobody's going to want that in organized content now, as it's redundant.

    I will say as a support I HATE the PO ring (I think it should only work in instanced content when you are ungrouped and not in PvP at all) and if I see this ring starting to replace the role of support in any way, in PvE or PvP, I'll be right there with those of you who are against it.

    Otherwise live and let live, everything gets nerfed... I mean balanced... eventually.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • mocap
    mocap
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    AdamLAD wrote: »
    How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now
    ZOS making the game for majority of players. And majority of players are casuals.

    I don't know statistics, but looking at other games (single player, where achievements are in public domain), I can conclude that 70%+ of ESO playerbase didn't finished Coldharbour main questline. Conclusions are up to you.
  • Holycannoli
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    What I'm thinking is maybe people need to change to defensive sets and maybe the Sea-Serpent's Coil. Everyone is going to be going glass cannon now.

    Sea-Serpent's Coil seems designed specifically to stop that frontloaded one-button delete. Yes it snares but I'm guessing if paired with some defensive sets it can defeat the glass cannons.

    I don't know I'm just thinking at work about anything but work lol.
  • TaSheen
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    XxCaLxX wrote: »
    I usually disagree with ppl that play mostly pvp but that’s mainly because I don’t do it and everyone defends their play style but I have to say this mythic is a joke. It will be nerfed no doubt because it’s just there to sell the chapter and everyone that defends the mythic by saying that effective 2 bar builds still outperform then why are you not outperforming it with 2 bar build? Exactly. It’s made for easy casual mode. You shouldn’t want this if your are a endgame pve’er. Now I understand why casual players like it but just like everything else it will be abused.

    I'm older, my reflexes aren't made for twitchy combat, I have crap for internet (my ping is usually 999+), and I can't bar swap due to the combo of those issues. Once I can get the ring (if I can get it), it may help me alleviate some of the anxiety combat produces in me.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Holycannoli
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    TaSheen wrote: »
    XxCaLxX wrote: »
    I usually disagree with ppl that play mostly pvp but that’s mainly because I don’t do it and everyone defends their play style but I have to say this mythic is a joke. It will be nerfed no doubt because it’s just there to sell the chapter and everyone that defends the mythic by saying that effective 2 bar builds still outperform then why are you not outperforming it with 2 bar build? Exactly. It’s made for easy casual mode. You shouldn’t want this if your are a endgame pve’er. Now I understand why casual players like it but just like everything else it will be abused.

    I'm older, my reflexes aren't made for twitchy combat, I have crap for internet (my ping is usually 999+), and I can't bar swap due to the combo of those issues. Once I can get the ring (if I can get it), it may help me alleviate some of the anxiety combat produces in me.

    Yes you'll feel better with the ring, you just have to choose carefully which skills you want to use. So many skills to choose from and you only get five + one ultimate.
  • TaSheen
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    TaSheen wrote: »
    XxCaLxX wrote: »
    I usually disagree with ppl that play mostly pvp but that’s mainly because I don’t do it and everyone defends their play style but I have to say this mythic is a joke. It will be nerfed no doubt because it’s just there to sell the chapter and everyone that defends the mythic by saying that effective 2 bar builds still outperform then why are you not outperforming it with 2 bar build? Exactly. It’s made for easy casual mode. You shouldn’t want this if your are a endgame pve’er. Now I understand why casual players like it but just like everything else it will be abused.

    I'm older, my reflexes aren't made for twitchy combat, I have crap for internet (my ping is usually 999+), and I can't bar swap due to the combo of those issues. Once I can get the ring (if I can get it), it may help me alleviate some of the anxiety combat produces in me.

    Yes you'll feel better with the ring, you just have to choose carefully which skills you want to use. So many skills to choose from and you only get five + one ultimate.

    That's all I have now.... I haven't set up a 2 bar build on anyone in years, because there's no point.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Rogue_WolfESO
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    IMO, the elites whining about Oakensoul in pvp are the same people who had no problem last week going 100kills to 1 death against the very same players that they are now struggling against.
  • Ashryn
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    Everyone has different internet speeds and physical abilities. I do both PVE and PVP, so I have a foot in each camp. Perhaps a lot of the PVP problem is the desire/obsession to always chase meta and then praise yourself for being a so-called-'real player'. Perhaps THAT is what takes away the fun :/ The best times I've had in PVP were when the leaders used strategy to win, when most of the players didn't even know what the meta-build should be.

    I'm GLAD that this ring will help people that aren't perfect; everyone's play style is what works for them! This game's strength (in my eyes) is that people of differing tastes & abilities can enjoy it!
  • Casul
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    Patch just dropped on console a couple days ago. Most people don't have this yet, but I know what's coming. They need to disable mythic in PvP. It's always been an issue. Just look when malacath happened. Nerfed due to proc abuse. I don't want the ring nerfed, so they should just disable it.

    They already gave us mistform for pvp, give mythic for pve.
    PvP needs more love.
  • dinokstrunz
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    Brokensoul is OP, that's a fact. It'll get nerfed, just a case of when, that's a fact.
    PvErs complain just as much as PvPers, that's a fact. All this pvpers vs pvers argument trying to derail the thread lol.

    If ZoS ever implements items the same power creep as Oakensoul it'll get the same reaction and adjustments.
  • Kisakee
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    As long as ZOS refuses to balance PvE and PvP separately PvE players will always hate PvP players because they are the reason fun PvE items are getting nerfed.

    In reality all of us should be angry at ZOS because of their decision to always make one side of us hating the other.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Katlefiya
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    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.

    Well, ZOS wants to "raise the floor", which this ring certainly does. You don't agree with the direction ZOS is taking? Did "terrible players" beat you and you are in desperate need of an excuse why you lost to them?
  • Dem_kitkats1
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    IMO, the elites whining about Oakensoul in pvp are the same people who had no problem last week going 100kills to 1 death against the very same players that they are now struggling against.

    It's a problem when players who get absolutely wrecked suddenly improve substantially, not by their own skill, but because of 1 item. At that point take skill out of the game even more than it already is and just run gear items against one another. PvP can just become a game of who can time their 2 button + proc combo the best. (Not justifying the imbalances that allowed players to achieve 50 - 0 KDA in the first place, but I just don’t agree with 1 OP item running the whole game. "Play what you want, but not without this ring!").

  • Hagrett
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    IMO, the elites whining about Oakensoul in pvp are the same people who had no problem last week going 100kills to 1 death against the very same players that they are now struggling against.

    I'm sure the "elites" aren't having an issue with people who couldn't manage a 2 bar set up all of a sudden.

    More likely the issue is that to remain competitive against others of comparable skill who are using this ring you have to do the same; further limiting build options and simplifying pvp combat into spamming damage as there's no reward for managing good buff uptimes while still being able to keep pressure on your opponent.

  • Kisakee
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    IMO, the elites whining about Oakensoul in pvp are the same people who had no problem last week going 100kills to 1 death against the very same players that they are now struggling against.

    It's a problem when players who get absolutely wrecked suddenly improve substantially, not by their own skill, but because of 1 item. At that point take skill out of the game even more than it already is and just run gear items against one another. PvP can just become a game of who can time their 2 button + proc combo the best. (Not justifying the imbalances that allowed players to achieve 50 - 0 KDA in the first place, but I just don’t agree with 1 OP item running the whole game. "Play what you want, but not without this ring!").

    Why does it matter if people improve by skill or by gear? Aren't you happy to have more people to fight against instead of just killing everyone within seconds?

    Whenever things in PvE change i love to update my builds accordingly, micromanaging everything is what brings the most fun to me. For PvP it looks like people hate getting more competitors and to change their builds because suddenly someone is able to kill them even with lower skills.

    If you're really a PvP veteran show them that skill can make a difference: Improvise, adapt, overcome.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Sylosi
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    AdamLAD wrote: »
    I seriously don't like it. The gap between a good player and terrible player is getting smaller and smaller. Everything is being HANDED to them. How about zenimax introduces a mythic item that plays the game for you. The games actually so casual now. Its so boring. No sense of achievement in doing literally anything when these things exist. Theres nothing competitive about this game anymore. Such a shame from what it used to be.

    This game has never been competitive.

    Take Cyrodil for example, where you have:

    - teams that are different sizes.
    - you can pick which team to play on
    - you have new players vs players with thousands of hours
    - tryhards vs casuals
    - a 30 man group can zerg down 4 guys
    - those 4 guys can zerg down 1 guy
    - you have 16 year olds vs 60 year olds.

    As competitive PvP that is absolutely laughable.

    Same goes for "skill", the basis of skilled play is competitive play, yet we are talking about a game where for example instead of doing GvG most groups would rather "farm" unorganised, more casual players, etc. The notion of "farming" to anyone with even a modicum of interest in skilled, competitive PvP is utterly contradictory to those things, if gameplay is one sided enough to be called farming then it certainly isn't skilled or competitive in any meaningful sense.

    Which is why PvP in this game and more generally MMORPGs (though some do it a bit better than ESO) is a dismal failure and why the "PvP" playerbase of this game is the least PvP I've ever seen and has no real interest in skilled, competitive PvP, they wouldn't be playing this if they did.
    Edited by Sylosi on June 22, 2022 8:07PM
  • thorwyn
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    There is still going to be a gap as two bar builds in almost every case will still out preform one bar builds potentially significantly and especially in groups which brings me to the one thing I hate about this ring is that I can see people building away from groupwide buffs for trials and groups which could end up being detrimental to a team.

    That's a very valid point that is widely overlooked. Wearing the ring in an organized group is considered disrespectful against the supporters, who are making an effort at finding set combinations and contributing buffs with reasonable uptimes to the group. In two of my regular trial groups, the ring is banned and I can totally see their point, although I was tempted to try it out in trash fights. Why should supporters bother when half the people in the group decides to take care of their buffs individually?
    Even if the ring helps players from the lower end of the performance spectrum increase their overall DPS, they will eveentually run into this conflict and they will be refused by some groups and it will cause frustration and discussions. Again, I'm talking about organized trial groups, not Craglorn pick up groups.

    In my opinion, the ring is ok for solo play and even for veteran dungeons. Many people seem to have problems with bar swapping for whatever reason, so giving them a boost is fine.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Wolfpaw
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    1. This mythic won't help casual players in PvP, that still takes practice & skill
    2. You do lose out on barswap, skill line passives, & possibly some stats depending setup
    3. PvE overland...who cares, easy mode
    4. PvE endgame...who cares, not competitive
    5. Major Heroism is much, seemingly the purpose to pad pre order numbers

    The worst thing about this item is the leads, and the common practice of op for sales, nerf later...so tired of this type of "healthy combat balance".
    Edited by Wolfpaw on June 22, 2022 7:57PM
  • Vonnegut2506
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    Brokensoul is OP, that's a fact. It'll get nerfed, just a case of when, that's a fact.
    PvErs complain just as much as PvPers, that's a fact. All this pvpers vs pvers argument trying to derail the thread lol.

    If ZoS ever implements items the same power creep as Oakensoul it'll get the same reaction and adjustments.

    I'm not sure you understand what the word "fact" means. Just because you tag it on the end of an opinion, doesn't suddenly make it a fact.
  • iaminc
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    [quote=
    Brokensoul is OP, that's a fact. It'll get nerfed, just a case of when, that's a fact.
    PvErs complain just as much as PvPers

    Nope , and that’s a fact!

    Just look at all the nerf threads , they’re all from pvp people [snip]

    [edited for minor baiting]
    Edited by ZOS_Icy on June 27, 2022 5:47PM
  • Emmagoldman
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    Kisakee wrote: »
    Oh boy, gotta love the PvP community hating something designed for casual PvE players which will then get nerfed into being so useless not even casual PvE players will use it.

    Let's blame pvpers for ZOS not balancing PvP and PvE seperately.

    It's almost always PvP players complaining about items being to strong so they get nerfed to death and nobody uses them ever again. We PvE players have to deal with constant changes in meta and more every single update so why can't PvP players just accept a change to their comfort zone? Because players who are "not worth it because their gameplay isn't perfect" suddenly can compete with those who think they're the "creme de la creme"? It would be nice to see ZOS only once NOT changing a nice PvE item because of PvP complains.

    [snip]

    Yes, obviously the pvp community will complain as it is competitive play. However, you characterize all pvers as being happy with overturned sets. Which is beyond ridiculous and not representative of the pve community. For years there have been competitive pvers complaining about powercreep, static game play with unauthentic feel of classes as skills become more homogenized and openworld content being beyond boring as news sets and cp points allow you to melt everything.

    So yes, there are pvers that would be happy pressing 1 button to parse at 100k on a training dummy and solo all content to get every nice shiny thing, pve needs a serious look as well. I mostly pve now, and I'm tired of seeing content that once required attention to mechanics to now be burns as dmg is so high and heals are so stupidly strong.

    [edited for conspiracy]
    Edited by ZOS_Exile on June 23, 2022 12:06PM
  • Bealeb319
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    Brokensoul is OP, that's a fact. It'll get nerfed, just a case of when, that's a fact.
    PvErs complain just as much as PvPers, that's a fact. All this pvpers vs pvers argument trying to derail the thread lol.

    If ZoS ever implements items the same power creep as Oakensoul it'll get the same reaction and adjustments.

    The thing I think that intrigues people about the oakensoul ring is not that it makes them more powerful but that it allows them to use one bar instead of two. Eso as far as mmos go is difficult in the sense that weaving in and out of two bars takes skill and practice. Most casual players you will see in random groups never switch bars making them a detriment to groups but also making them weaker in solo play, this ring is a powerful tool in making them more effective in both group play and solo play it is a good thing not bad. It does not make top end players worse as two bars should still out preform one but it gives good players an opportunity to have a more casual way of playing while still remaining effective too. I got my ring today (day two ps5) and in the testing I've done so far the ring does not appear to be game shattering it still takes me about as long to kill things in pve as it did with two bars so atleast for pve I would say overpowered is a stretch. It will probably get nerfed but it honestly shouldn't having the option to have a viable one bar build is a good thing for this game and keep in mind it is at the cost of having a monster set, trial weapon or 5 piece set equipped so the buffs are not just handed to players there is a cost involved with it too.
This discussion has been closed.