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ATTN : ZOS DEVS - Petrified Oak Loop lead HUB AutoLoot Trolling

  • VaranisArano
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    Remember how bad the grind for the beads in Shadowfen water plant nodes? How annoyed people got over camping nodes and snitching from other people?

    ZOS: "Hold my beer."
    Edited by VaranisArano on June 8, 2022 4:01PM
  • ZOS_Lunar
    ZOS_Lunar
    admin
    Greetings everyone!

    We've removed some posts from this thread as they violated our rules on baiting and bashing. We understand that everyone has their own opinions they want to express, but we also want the forums to be a constructive platform for ESO and its community. We understand that sometimes tempers rise, but it is never acceptable to resort to rude comments and insults. This goes for rude comments and insults directed at other community members, and ZeniMax Online Studios employees alike.

    Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.
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  • fred4
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    Mr_Stach wrote: »
    Oakensoul is basically a Crutch Item. It will not outperform an Optimized build in either PvE or PvP. In pvp you are giving up too many slots, which typically means you'll be giving up either Defensive or Offensive tools.
    Unless you have personally tested that on the PTS, this is merely an assertion that remains to be tested. A friend of mine has, and he agrees with you. I am not sure that will be true for everyone. You can't do open world testing on the PTS.

    Specifically I think it may work well on the usual outlier class, e.g. nightblade. The game prevents gankers from attaining certain buffs up front, without giving your presence away. Clever Alchemist. The back bar enchant. Even Major Sorcery is hard to get up front, e.g. only from a potion. The ring is loaded with stuff that is otherwise difficult or impossible to attain on the first hit of a gank. Defense on a ganker is redundant, if the ganker is strong enough. Nightblades do not need an extensive buff rotation as is.

    My friend singled out stamsorc as a possibly viable class, but I don't know what build he was running.

    Then there is DK. Others have singled out the Major Heroism as a potential problem. If a DK makes an ult-gen build that gives them, say, 50% uptime on Corrosive Armor, that would be pretty crazy. While DK was nerfed, that may also claw their sustain right back.

    TL;DR: No one really knows how Oakensoul PvP will shake out. It can take a few weeks for meta builds to emerge, whatever that meta is.
  • Mr_Stach
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    fred4 wrote: »
    Mr_Stach wrote: »
    Oakensoul is basically a Crutch Item. It will not outperform an Optimized build in either PvE or PvP. In pvp you are giving up too many slots, which typically means you'll be giving up either Defensive or Offensive tools.
    Unless you have personally tested that on the PTS, this is merely an assertion that remains to be tested. A friend of mine has, and he agrees with you. I am not sure that will be true for everyone. You can't do open world testing on the PTS.

    Specifically I think it may work well on the usual outlier class, e.g. nightblade. The game prevents gankers from attaining certain buffs up front, without giving your presence away. Clever Alchemist. The back bar enchant. Even Major Sorcery is hard to get up front, e.g. only from a potion. The ring is loaded with stuff that is otherwise difficult or impossible to attain on the first hit of a gank. Defense on a ganker is redundant, if the ganker is strong enough. Nightblades do not need an extensive buff rotation as is.

    My friend singled out stamsorc as a possibly viable class, but I don't know what build he was running.

    Then there is DK. Others have singled out the Major Heroism as a potential problem. If a DK makes an ult-gen build that gives them, say, 50% uptime on Corrosive Armor, that would be pretty crazy. While DK was nerfed, that may also claw their sustain right back.

    TL;DR: No one really knows how Oakensoul PvP will shake out. It can take a few weeks for meta builds to emerge, whatever that meta is.

    From what I and others did test on the PTS, Oakensoul basically allows you to simplify things and still be relatively good. If you take 2 players of the same skill one with Oakensoul and one with a Standard Meta Build in PvP. The Standard build has way more tools for the engagement and will typically come out on top. Now if you're just rolling a DK with Whip spam or a Magplar with Sweeps, who don't need a lot of other things, it's going to be really good.

    We'll definitely have to see how things shake out, but Oakensoul, if the PTS is any indication, will not rock the PvP world. I think it will be a great tool for people who have lower skill or experience, or as I mentioned people who might have physical difficulty juggling skills.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • jaws343
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    Mr_Stach wrote: »
    fred4 wrote: »
    Mr_Stach wrote: »
    Oakensoul is basically a Crutch Item. It will not outperform an Optimized build in either PvE or PvP. In pvp you are giving up too many slots, which typically means you'll be giving up either Defensive or Offensive tools.
    Unless you have personally tested that on the PTS, this is merely an assertion that remains to be tested. A friend of mine has, and he agrees with you. I am not sure that will be true for everyone. You can't do open world testing on the PTS.

    Specifically I think it may work well on the usual outlier class, e.g. nightblade. The game prevents gankers from attaining certain buffs up front, without giving your presence away. Clever Alchemist. The back bar enchant. Even Major Sorcery is hard to get up front, e.g. only from a potion. The ring is loaded with stuff that is otherwise difficult or impossible to attain on the first hit of a gank. Defense on a ganker is redundant, if the ganker is strong enough. Nightblades do not need an extensive buff rotation as is.

    My friend singled out stamsorc as a possibly viable class, but I don't know what build he was running.

    Then there is DK. Others have singled out the Major Heroism as a potential problem. If a DK makes an ult-gen build that gives them, say, 50% uptime on Corrosive Armor, that would be pretty crazy. While DK was nerfed, that may also claw their sustain right back.

    TL;DR: No one really knows how Oakensoul PvP will shake out. It can take a few weeks for meta builds to emerge, whatever that meta is.

    From what I and others did test on the PTS, Oakensoul basically allows you to simplify things and still be relatively good. If you take 2 players of the same skill one with Oakensoul and one with a Standard Meta Build in PvP. The Standard build has way more tools for the engagement and will typically come out on top. Now if you're just rolling a DK with Whip spam or a Magplar with Sweeps, who don't need a lot of other things, it's going to be really good.

    We'll definitely have to see how things shake out, but Oakensoul, if the PTS is any indication, will not rock the PvP world. I think it will be a great tool for people who have lower skill or experience, or as I mentioned people who might have physical difficulty juggling skills.

    I'm considering using it on my mag sorc build. I lose the max stats from death dealers, but I gain major protection, major heroism, major resolve (without needing to keep the buff up).

    When you can get all of the back bar buffs without having to cast skills or rely on bar swapping during lag, the ring becomes very enticing. And as a mag sorc, my back bar is usually: Boundless, Radiating, Curse, Shield, Exchange

    Just need to swap in either the bird or vigor for healing. I can basically get everything my current build runs, without needing to cast skills to get them, which is already problematic with lag. Plus more, and my max stats only drop just 2-3K. Swap out frags for the stam morph, swap curse to front bar. No need to run exchange with the stam and mag mix skills.

    IDK, it seems pretty solid imo, without really losing any effectiveness of my current build, while simplifying the burst rotation, simplifying the defense, adding in major heroism (which is huge for sorcs with the already reduced cost ults), plus the major courage buff, which my build was never getting before, minor resource buffs, etc.
  • Armanie
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    darvaria wrote: »
    Several people have considered getting this DLC just to get that ring.

    Do NOT get it.

    I'm among those people and I must say this safebox absurdity certainly has a chilling effect on my wallet
  • SilverBride
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    Are you saying that a player autolooting a safebox they just unlocked is trolling? No, it's not. No one has to leave loot behind so someone else can come along and open the box. Is there any proof that this actually works anyway?

    The chapter is 2 days old and already everyone has to have the new shiny immediately. That is the real problem.
    PCNA
  • Mr_Stach
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    Are you saying that a player autolooting a safebox they just unlocked is trolling? No, it's not. No one has to leave loot behind so someone else can come along and open the box. Is there any proof that this actually works anyway?

    The chapter is 2 days old and already everyone has to have the new shiny immediately. That is the real problem.

    People are spamming open when people are unlocking the box to catch that split second between autoloot kicking in. Pretty scummy, but people can do it.

    1. character finishes opening the lock
    2. interact action ends
    3. Your character stands
    4. safebox changes its state from locked to opened
    5. Your character starts new interact / new animation of looting the box
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Holycannoli
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    Are you saying that a player autolooting a safebox they just unlocked is trolling? No, it's not. No one has to leave loot behind so someone else can come along and open the box. Is there any proof that this actually works anyway?

    The chapter is 2 days old and already everyone has to have the new shiny immediately. That is the real problem.

    No the real problem is bottlenecking it to this extreme.

    See at least with a world boss multiple people can claim the lead per respawn, but safebox respawns are one person at a time and there's only like 20 safeboxes. That's 20 safeboxes with a potentially 30+ minute respawn for thousands of players.

    Yeah someone either didn't think this through or they did think this through and it's on purpose.
  • Jaimeh
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    People are intentionally trolling, someone just looted 3 chests in a row after repeatedly asked to stop and even bragged about it. I play with high ping so I am usually the last that's able to open the chest to check, and it sucks when people loot it before I even have a chance to check. ZOS why are you treating your playerbase to such an experience? Isn't the usual toxicity found in game enough?
  • zaria
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    Darkstorne wrote: »
    Players being funnelled into one location like this is one of the primary reasons I give it a few weeks before really jumping into new content. Addons being the other reason (give them time to get updated).

    I learnt this lesson from Morrowind's Chapter, in that first dungeon where a Dunmer asks for your help to reach an ancestor spirit in its tomb to ask some questions on behalf of Vivec. The NPC told me the place was crawling with Daedra and was too dangerous to go in alone, but the inside was FULL of other players blasting spell effects out of every orifice. Poor daedra were the ones in trouble, not this Dunmer.

    Archaic MMO game design decisions like that, and this safebox issue, where being around other players actively harms the game design and writing, is why I often wait until enough players have moved on before engaging in content. When your MMO is better without other players around, you have a problem with your game design. I really wish they'd give us the option to phase all solo designed content into a completely solo phase, and seamlessly join group phases around group content (world bosses, public dungeons, dolmens etc).
    Later expansions has been less crowded as more instances are created.
    But yes remember the Morrowind crowds, did an stealth quest but it felt more like an zerg run.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SilverBride
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    Jaimeh wrote: »
    People are intentionally trolling, someone just looted 3 chests in a row after repeatedly asked to stop and even bragged about it. I play with high ping so I am usually the last that's able to open the chest to check, and it sucks when people loot it before I even have a chance to check. ZOS why are you treating your playerbase to such an experience? Isn't the usual toxicity found in game enough?

    So a player opened 3 safeboxes after they were told repeatedly to stop? No one has the right to tell them they can't open and fully loot a safebox so that multiple players could stand in line and take turns opening them. This isn't the way these were intended to function and I wish they would make it so they automatically disappeared whether they were fully looted or not. That would put an end to this.
    PCNA
  • kojou
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    The amount of people with macros that spam E to get the box first is insane. I even saw a streamer making one live.

    I enjoy placing the Mystery Meat memento at spawn locations so that people with macros will pick it up. I find it hilarious to watch them puke.

    Playing since beta...
  • Jaimeh
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    Jaimeh wrote: »
    People are intentionally trolling, someone just looted 3 chests in a row after repeatedly asked to stop and even bragged about it. I play with high ping so I am usually the last that's able to open the chest to check, and it sucks when people loot it before I even have a chance to check. ZOS why are you treating your playerbase to such an experience? Isn't the usual toxicity found in game enough?

    So a player opened 3 safeboxes after they were told repeatedly to stop? No one has the right to tell them they can't open and fully loot a safebox so that multiple players could stand in line and take turns opening them. This isn't the way these were intended to function and I wish they would make it so they automatically disappeared whether they were fully looted or not. That would put an end to this.

    @SilverBride You are misunderstanding: they looted the whole chest three times, after being asked to only check and not aut-loot. We had a system there whereby you only pick the lead if it's in there, and not the whole chest, and then after everyone checked, the group leader did a countdown and then looted the chest in order to despawn it, so we could wait for the next spawn. This person looted the whole chest three times, before half the people there could check it, and then bragged about robbing all the people who were there and waited so long of the chance to check the chest. Do you understand now what happened now?
    Edited by Jaimeh on June 8, 2022 5:45PM
  • WeylandLabs
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    kojou wrote: »
    The amount of people with macros that spam E to get the box first is insane. I even saw a streamer making one live.

    I enjoy placing the Mystery Meat memento at spawn locations so that people with macros will pick it up. I find it hilarious to watch them puke.

    You would think you would report 3rd party software being used is against TOS but most find it funny - and that ruins the game for others.
  • SilverBride
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    Jaimeh wrote: »
    Jaimeh wrote: »
    People are intentionally trolling, someone just looted 3 chests in a row after repeatedly asked to stop and even bragged about it. I play with high ping so I am usually the last that's able to open the chest to check, and it sucks when people loot it before I even have a chance to check. ZOS why are you treating your playerbase to such an experience? Isn't the usual toxicity found in game enough?

    So a player opened 3 safeboxes after they were told repeatedly to stop? No one has the right to tell them they can't open and fully loot a safebox so that multiple players could stand in line and take turns opening them. This isn't the way these were intended to function and I wish they would make it so they automatically disappeared whether they were fully looted or not. That would put an end to this.

    @SilverBride You are misunderstanding: they looted the whole chest three times, after being asked to only check and not aut-loot. We had a system there whereby you only pick the lead if it's in there, and not the whole chest, and then after everyone checked, the group leader did a countdown and then looted the chest in order to despawn it, so we could wait for the next spawn. This person looted the whole chest three times, before half the people there could check it, and then bragged about robbing all the people who were there and waited so long of the chance to check the chest. Do you understand now what happened now?

    I do understand and I still feel that no one can demand that a player goes along with their plan to leave loot so others could keep opening the chest. This isn't the way these chests are intended to work and I think they need to fix them so it doesn't.
    PCNA
  • WeylandLabs
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    Jaimeh wrote: »
    Jaimeh wrote: »
    People are intentionally trolling, someone just looted 3 chests in a row after repeatedly asked to stop and even bragged about it. I play with high ping so I am usually the last that's able to open the chest to check, and it sucks when people loot it before I even have a chance to check. ZOS why are you treating your playerbase to such an experience? Isn't the usual toxicity found in game enough?

    So a player opened 3 safeboxes after they were told repeatedly to stop? No one has the right to tell them they can't open and fully loot a safebox so that multiple players could stand in line and take turns opening them. This isn't the way these were intended to function and I wish they would make it so they automatically disappeared whether they were fully looted or not. That would put an end to this.

    @SilverBride You are misunderstanding: they looted the whole chest three times, after being asked to only check and not aut-loot. We had a system there whereby you only pick the lead if it's in there, and not the whole chest, and then after everyone checked, the group leader did a countdown and then looted the chest in order to despawn it, so we could wait for the next spawn. This person looted the whole chest three times, before half the people there could check it, and then bragged about robbing all the people who were there and waited so long of the chance to check the chest. Do you understand now what happened now?

    They don't get it yet... That's the really sad part and there are some few people that play this game [snip]. That's what I don't understand why ZOS did this to its player base, and if it was found on the PTS prior to release it would have been changed before release.

    [edited for baiting]
    Edited by ZOS_Lunar on June 8, 2022 6:07PM
  • SammyKhajit
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    What Sammy doesn’t understand, is that it’s a repeat of that other mythic thingy with the water/plant node in Shadowfen. Why are they doing this, it’s like trolling the players.

    And no response or leadership from ZOS? Disappointing.
  • SilverBride
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    Leaving items in safeboxes so others can open them and look for a lead is not the intended purpose of these boxes and I feel it should not be allowed. If anything should be done about this situation it should be to put an end to this practice.
    PCNA
  • jaws343
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    Leaving items in safeboxes so others can open them and look for a lead is not the intended purpose of these boxes and I feel it should not be allowed. If anything should be done about this situation it should be to put an end to this practice.

    There is literally an option in the game to turn off auto-loot for stolen items. Specifically to not force players to take everything. But also, the container doesn't despawn immediately, so it is, in fact, intended that other players be able to access the same container and pull items that the original opener did not wish to take.
  • SilverBride
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    jaws343 wrote: »
    Leaving items in safeboxes so others can open them and look for a lead is not the intended purpose of these boxes and I feel it should not be allowed. If anything should be done about this situation it should be to put an end to this practice.

    There is literally an option in the game to turn off auto-loot for stolen items. Specifically to not force players to take everything. But also, the container doesn't despawn immediately, so it is, in fact, intended that other players be able to access the same container and pull items that the original opener did not wish to take.

    You don't have to loot everything. Sometimes players don't have room in their bag to take everything or just don't want all of the items. This is not the same thing as taking advantage of that fact so that multiple players can stand in line and take turns looking for a lead indefinitely. That should not be allowed.
    Edited by SilverBride on June 8, 2022 6:20PM
    PCNA
  • Vaoh
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    Step 1: Create OP mythic item which attracts tons of attention+gets the most changes over the course of a PTS.

    Step 2: Make one of the Leads only lootable from ~20 safeboxes per instance of Murkmire.

    Step 3: Watch the chaos unfold as mass amounts of players are forced to camp those safeboxes.

    This was 100% an intentional situation. It’s a waste of time to “warn” ZOS about the results.
  • kargen27
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    Has it been verified that the lead can be found by a player other than the person opening the safebox?
    and then the parrot said, "must be the water mines green too."
  • Stx
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    kargen27 wrote: »
    Has it been verified that the lead can be found by a player other than the person opening the safebox?

    No.

    This whole thread is ignorant. Unless someone can provide a video of obtaining the lead when they were not the one to unlock the box, there has only been rumors that its true.
  • Bat
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    Vaoh wrote: »
    Step 1: Create OP mythic item which attracts tons of attention+gets the most changes over the course of a PTS.

    Step 2: Make one of the Leads only lootable from ~20 safeboxes per instance of Murkmire.

    Step 3: Watch the chaos unfold as mass amounts of players are forced to camp those safeboxes.

    This was 100% an intentional situation. It’s a waste of time to “warn” ZOS about the results.

    You forgot to mention

    Step 4: Profit.

    :D
  • Jaimeh
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    Jaimeh wrote: »
    Jaimeh wrote: »
    People are intentionally trolling, someone just looted 3 chests in a row after repeatedly asked to stop and even bragged about it. I play with high ping so I am usually the last that's able to open the chest to check, and it sucks when people loot it before I even have a chance to check. ZOS why are you treating your playerbase to such an experience? Isn't the usual toxicity found in game enough?

    So a player opened 3 safeboxes after they were told repeatedly to stop? No one has the right to tell them they can't open and fully loot a safebox so that multiple players could stand in line and take turns opening them. This isn't the way these were intended to function and I wish they would make it so they automatically disappeared whether they were fully looted or not. That would put an end to this.

    @SilverBride You are misunderstanding: they looted the whole chest three times, after being asked to only check and not aut-loot. We had a system there whereby you only pick the lead if it's in there, and not the whole chest, and then after everyone checked, the group leader did a countdown and then looted the chest in order to despawn it, so we could wait for the next spawn. This person looted the whole chest three times, before half the people there could check it, and then bragged about robbing all the people who were there and waited so long of the chance to check the chest. Do you understand now what happened now?

    I do understand and I still feel that no one can demand that a player goes along with their plan to leave loot so others could keep opening the chest. This isn't the way these chests are intended to work and I think they need to fix them so it doesn't.

    You are honestly in defense of someone looting 250 gold and a blue item from a chest in Murkmire, when they are the source of the most sought after lead right now, and doing it with the sole purpose to troll people? Yes, ZOS should have found another way, and yes, you are entitled to loot a chest when you open, it but when the situation is like that, and when it drops such a rare lead, it's courteous and in good sportsmanship to let others there check it. Exactly like when you are in dolmen but have the pinion achieve so you let the lowbie close it, exactly like when you pick a lead from a clothing node in a zone and when you see another clothing node you don't pick it so someone else can because the lead is newly released, exactly when you go help someone kill an optional boss in a PUG: the point is you can or cannot do a bunch of things according to the game's design, but sometimes you do or don't do them just to be considerate. It's not a hard concept.
  • RemoryAzure
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    fred4 wrote: »
    Then there is DK. Others have singled out the Major Heroism as a potential problem. If a DK makes an ult-gen build that gives them, say, 50% uptime on Corrosive Armor, that would be pretty crazy. While DK was nerfed, that may also claw their sustain right back.
    meanwhile one YT eso blogger has already made a build with 75% corrosive uptime on a PTS one month ago.
    ZOS MUST change heroism to evasion, OR, even better, if they just put an ult gen block into corrosive like in the overload and scion ults.
  • SilverBride
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    Jaimeh wrote: »
    I do understand and I still feel that no one can demand that a player goes along with their plan to leave loot so others could keep opening the chest. This isn't the way these chests are intended to work and I think they need to fix them so it doesn't.

    You are honestly in defense of someone looting 250 gold and a blue item from a chest in Murkmire, when they are the source of the most sought after lead right now, and doing it with the sole purpose to troll people?

    In my opinion the players trying to force others into a questionable activity and becoming hostile if they don't go along with it are the trolls.

    Jaimeh wrote: »
    Yes, ZOS should have found another way, and yes, you are entitled to loot a chest when you open, it but when the situation is like that, and when it drops such a rare lead, it's courteous and in good sportsmanship to let others there check it.

    This has nothing to do with sportsmanship and the player opening a box has no obligation to a group of strangers surrounding him and making demands.
    PCNA
  • ChunkyCat
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    Took me about an hour to get this lead.

    There was a crowd of about 6 to 7 people (along with me) camped at a lockbox in the main Murkmire city.

    The 1st time it spawned I was on the other side of the room, and someone else obviously got. Then I crouched down beside the spawn point and started spamming “E”. Second spawn was about 15 minutes later, but someone else got it before I could.

    For my third try, I got out of the crouch/hidden position and set my camera to first person view. Then I stared at the spawn point (cursor hovering over its position) and began spamming “E” again. About 10 minutes later, I got the screen for picking the lock. However, in my excitement, I tried to “force the lock pick” and failed. Then someone else got it,

    The fourth spawn was about 20 minutes later. I was doing the same thing as before, not crouching, first person point of view, spamming “E” the whole twenty minutes until it spawned.

    And voila, I got the lock pick screen again. This time I took my time, worked the lock picks, and presto, got me the Lead.

    TL;DR
    I was able to get to the lock picking screen on one box twice in a row (right as it spawned, back to back spawns). I was not crouched. I was not hidden. I was in first person view, and I spammed the “E” button for 15-20 minutes straight in between spawn times.

    I started at 6:00 AM Eastern time, left the zone right before 7:00 AM.

    Good luck~


    P.S.
    While it only took me an hour to get this lead, it took ZoS two and a half years to un-ban my forum account. 🤓
    Edited by ChunkyCat on June 8, 2022 7:02PM
  • WeylandLabs
    WeylandLabs
    ✭✭✭✭✭
    fred4 wrote: »
    Then there is DK. Others have singled out the Major Heroism as a potential problem. If a DK makes an ult-gen build that gives them, say, 50% uptime on Corrosive Armor, that would be pretty crazy. While DK was nerfed, that may also claw their sustain right back.
    meanwhile one YT eso blogger has already made a build with 75% corrosive uptime on a PTS one month ago.
    ZOS MUST change heroism to evasion, OR, even better, if they just put an ult gen block into corrosive like in the overload and scion ults.

    This isn't a nerf post 😂 Its a HUB for understanding the logic behind autoloot trolling and the hate this brings to the community.
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