Unless you have personally tested that on the PTS, this is merely an assertion that remains to be tested. A friend of mine has, and he agrees with you. I am not sure that will be true for everyone. You can't do open world testing on the PTS.Oakensoul is basically a Crutch Item. It will not outperform an Optimized build in either PvE or PvP. In pvp you are giving up too many slots, which typically means you'll be giving up either Defensive or Offensive tools.
Unless you have personally tested that on the PTS, this is merely an assertion that remains to be tested. A friend of mine has, and he agrees with you. I am not sure that will be true for everyone. You can't do open world testing on the PTS.Oakensoul is basically a Crutch Item. It will not outperform an Optimized build in either PvE or PvP. In pvp you are giving up too many slots, which typically means you'll be giving up either Defensive or Offensive tools.
Specifically I think it may work well on the usual outlier class, e.g. nightblade. The game prevents gankers from attaining certain buffs up front, without giving your presence away. Clever Alchemist. The back bar enchant. Even Major Sorcery is hard to get up front, e.g. only from a potion. The ring is loaded with stuff that is otherwise difficult or impossible to attain on the first hit of a gank. Defense on a ganker is redundant, if the ganker is strong enough. Nightblades do not need an extensive buff rotation as is.
My friend singled out stamsorc as a possibly viable class, but I don't know what build he was running.
Then there is DK. Others have singled out the Major Heroism as a potential problem. If a DK makes an ult-gen build that gives them, say, 50% uptime on Corrosive Armor, that would be pretty crazy. While DK was nerfed, that may also claw their sustain right back.
TL;DR: No one really knows how Oakensoul PvP will shake out. It can take a few weeks for meta builds to emerge, whatever that meta is.
Unless you have personally tested that on the PTS, this is merely an assertion that remains to be tested. A friend of mine has, and he agrees with you. I am not sure that will be true for everyone. You can't do open world testing on the PTS.Oakensoul is basically a Crutch Item. It will not outperform an Optimized build in either PvE or PvP. In pvp you are giving up too many slots, which typically means you'll be giving up either Defensive or Offensive tools.
Specifically I think it may work well on the usual outlier class, e.g. nightblade. The game prevents gankers from attaining certain buffs up front, without giving your presence away. Clever Alchemist. The back bar enchant. Even Major Sorcery is hard to get up front, e.g. only from a potion. The ring is loaded with stuff that is otherwise difficult or impossible to attain on the first hit of a gank. Defense on a ganker is redundant, if the ganker is strong enough. Nightblades do not need an extensive buff rotation as is.
My friend singled out stamsorc as a possibly viable class, but I don't know what build he was running.
Then there is DK. Others have singled out the Major Heroism as a potential problem. If a DK makes an ult-gen build that gives them, say, 50% uptime on Corrosive Armor, that would be pretty crazy. While DK was nerfed, that may also claw their sustain right back.
TL;DR: No one really knows how Oakensoul PvP will shake out. It can take a few weeks for meta builds to emerge, whatever that meta is.
From what I and others did test on the PTS, Oakensoul basically allows you to simplify things and still be relatively good. If you take 2 players of the same skill one with Oakensoul and one with a Standard Meta Build in PvP. The Standard build has way more tools for the engagement and will typically come out on top. Now if you're just rolling a DK with Whip spam or a Magplar with Sweeps, who don't need a lot of other things, it's going to be really good.
We'll definitely have to see how things shake out, but Oakensoul, if the PTS is any indication, will not rock the PvP world. I think it will be a great tool for people who have lower skill or experience, or as I mentioned people who might have physical difficulty juggling skills.
SilverBride wrote: »Are you saying that a player autolooting a safebox they just unlocked is trolling? No, it's not. No one has to leave loot behind so someone else can come along and open the box. Is there any proof that this actually works anyway?
The chapter is 2 days old and already everyone has to have the new shiny immediately. That is the real problem.
SilverBride wrote: »Are you saying that a player autolooting a safebox they just unlocked is trolling? No, it's not. No one has to leave loot behind so someone else can come along and open the box. Is there any proof that this actually works anyway?
The chapter is 2 days old and already everyone has to have the new shiny immediately. That is the real problem.
Later expansions has been less crowded as more instances are created.Darkstorne wrote: »Players being funnelled into one location like this is one of the primary reasons I give it a few weeks before really jumping into new content. Addons being the other reason (give them time to get updated).
I learnt this lesson from Morrowind's Chapter, in that first dungeon where a Dunmer asks for your help to reach an ancestor spirit in its tomb to ask some questions on behalf of Vivec. The NPC told me the place was crawling with Daedra and was too dangerous to go in alone, but the inside was FULL of other players blasting spell effects out of every orifice. Poor daedra were the ones in trouble, not this Dunmer.
Archaic MMO game design decisions like that, and this safebox issue, where being around other players actively harms the game design and writing, is why I often wait until enough players have moved on before engaging in content. When your MMO is better without other players around, you have a problem with your game design. I really wish they'd give us the option to phase all solo designed content into a completely solo phase, and seamlessly join group phases around group content (world bosses, public dungeons, dolmens etc).
People are intentionally trolling, someone just looted 3 chests in a row after repeatedly asked to stop and even bragged about it. I play with high ping so I am usually the last that's able to open the chest to check, and it sucks when people loot it before I even have a chance to check. ZOS why are you treating your playerbase to such an experience? Isn't the usual toxicity found in game enough?
Pepegrillos wrote: »The amount of people with macros that spam E to get the box first is insane. I even saw a streamer making one live.
SilverBride wrote: »People are intentionally trolling, someone just looted 3 chests in a row after repeatedly asked to stop and even bragged about it. I play with high ping so I am usually the last that's able to open the chest to check, and it sucks when people loot it before I even have a chance to check. ZOS why are you treating your playerbase to such an experience? Isn't the usual toxicity found in game enough?
So a player opened 3 safeboxes after they were told repeatedly to stop? No one has the right to tell them they can't open and fully loot a safebox so that multiple players could stand in line and take turns opening them. This isn't the way these were intended to function and I wish they would make it so they automatically disappeared whether they were fully looted or not. That would put an end to this.
Pepegrillos wrote: »The amount of people with macros that spam E to get the box first is insane. I even saw a streamer making one live.
I enjoy placing the Mystery Meat memento at spawn locations so that people with macros will pick it up. I find it hilarious to watch them puke.
SilverBride wrote: »People are intentionally trolling, someone just looted 3 chests in a row after repeatedly asked to stop and even bragged about it. I play with high ping so I am usually the last that's able to open the chest to check, and it sucks when people loot it before I even have a chance to check. ZOS why are you treating your playerbase to such an experience? Isn't the usual toxicity found in game enough?
So a player opened 3 safeboxes after they were told repeatedly to stop? No one has the right to tell them they can't open and fully loot a safebox so that multiple players could stand in line and take turns opening them. This isn't the way these were intended to function and I wish they would make it so they automatically disappeared whether they were fully looted or not. That would put an end to this.
@SilverBride You are misunderstanding: they looted the whole chest three times, after being asked to only check and not aut-loot. We had a system there whereby you only pick the lead if it's in there, and not the whole chest, and then after everyone checked, the group leader did a countdown and then looted the chest in order to despawn it, so we could wait for the next spawn. This person looted the whole chest three times, before half the people there could check it, and then bragged about robbing all the people who were there and waited so long of the chance to check the chest. Do you understand now what happened now?
SilverBride wrote: »People are intentionally trolling, someone just looted 3 chests in a row after repeatedly asked to stop and even bragged about it. I play with high ping so I am usually the last that's able to open the chest to check, and it sucks when people loot it before I even have a chance to check. ZOS why are you treating your playerbase to such an experience? Isn't the usual toxicity found in game enough?
So a player opened 3 safeboxes after they were told repeatedly to stop? No one has the right to tell them they can't open and fully loot a safebox so that multiple players could stand in line and take turns opening them. This isn't the way these were intended to function and I wish they would make it so they automatically disappeared whether they were fully looted or not. That would put an end to this.
@SilverBride You are misunderstanding: they looted the whole chest three times, after being asked to only check and not aut-loot. We had a system there whereby you only pick the lead if it's in there, and not the whole chest, and then after everyone checked, the group leader did a countdown and then looted the chest in order to despawn it, so we could wait for the next spawn. This person looted the whole chest three times, before half the people there could check it, and then bragged about robbing all the people who were there and waited so long of the chance to check the chest. Do you understand now what happened now?
SilverBride wrote: »Leaving items in safeboxes so others can open them and look for a lead is not the intended purpose of these boxes and I feel it should not be allowed. If anything should be done about this situation it should be to put an end to this practice.
SilverBride wrote: »Leaving items in safeboxes so others can open them and look for a lead is not the intended purpose of these boxes and I feel it should not be allowed. If anything should be done about this situation it should be to put an end to this practice.
There is literally an option in the game to turn off auto-loot for stolen items. Specifically to not force players to take everything. But also, the container doesn't despawn immediately, so it is, in fact, intended that other players be able to access the same container and pull items that the original opener did not wish to take.
Has it been verified that the lead can be found by a player other than the person opening the safebox?
Step 1: Create OP mythic item which attracts tons of attention+gets the most changes over the course of a PTS.
Step 2: Make one of the Leads only lootable from ~20 safeboxes per instance of Murkmire.
Step 3: Watch the chaos unfold as mass amounts of players are forced to camp those safeboxes.
This was 100% an intentional situation. It’s a waste of time to “warn” ZOS about the results.
SilverBride wrote: »SilverBride wrote: »People are intentionally trolling, someone just looted 3 chests in a row after repeatedly asked to stop and even bragged about it. I play with high ping so I am usually the last that's able to open the chest to check, and it sucks when people loot it before I even have a chance to check. ZOS why are you treating your playerbase to such an experience? Isn't the usual toxicity found in game enough?
So a player opened 3 safeboxes after they were told repeatedly to stop? No one has the right to tell them they can't open and fully loot a safebox so that multiple players could stand in line and take turns opening them. This isn't the way these were intended to function and I wish they would make it so they automatically disappeared whether they were fully looted or not. That would put an end to this.
@SilverBride You are misunderstanding: they looted the whole chest three times, after being asked to only check and not aut-loot. We had a system there whereby you only pick the lead if it's in there, and not the whole chest, and then after everyone checked, the group leader did a countdown and then looted the chest in order to despawn it, so we could wait for the next spawn. This person looted the whole chest three times, before half the people there could check it, and then bragged about robbing all the people who were there and waited so long of the chance to check the chest. Do you understand now what happened now?
I do understand and I still feel that no one can demand that a player goes along with their plan to leave loot so others could keep opening the chest. This isn't the way these chests are intended to work and I think they need to fix them so it doesn't.
meanwhile one YT eso blogger has already made a build with 75% corrosive uptime on a PTS one month ago.Then there is DK. Others have singled out the Major Heroism as a potential problem. If a DK makes an ult-gen build that gives them, say, 50% uptime on Corrosive Armor, that would be pretty crazy. While DK was nerfed, that may also claw their sustain right back.
SilverBride wrote: »I do understand and I still feel that no one can demand that a player goes along with their plan to leave loot so others could keep opening the chest. This isn't the way these chests are intended to work and I think they need to fix them so it doesn't.
You are honestly in defense of someone looting 250 gold and a blue item from a chest in Murkmire, when they are the source of the most sought after lead right now, and doing it with the sole purpose to troll people?
Yes, ZOS should have found another way, and yes, you are entitled to loot a chest when you open, it but when the situation is like that, and when it drops such a rare lead, it's courteous and in good sportsmanship to let others there check it.
RemoryAzure wrote: »meanwhile one YT eso blogger has already made a build with 75% corrosive uptime on a PTS one month ago.Then there is DK. Others have singled out the Major Heroism as a potential problem. If a DK makes an ult-gen build that gives them, say, 50% uptime on Corrosive Armor, that would be pretty crazy. While DK was nerfed, that may also claw their sustain right back.
ZOS MUST change heroism to evasion, OR, even better, if they just put an ult gen block into corrosive like in the overload and scion ults.