Rishikesa108 wrote: »Absolutely not. If one dislikes someone, or if there are arrogant or incorrect people, they could give negative marks even to those who do not deserve them at all. Giving people such powers, who may be trustworthy or NOT trustworthy ... is very very dangerous.
Rishikesa108 wrote: »Fake tanks are a plague, but it should somehow be prevented from being able to queue without actually holding this role, for example without having a sword and shield.
redspecter23 wrote: »Any player sourced reputation system would be abused unfortunately. It's a great idea in theory, but trolls would have a wonderful time with it.
redspecter23 wrote: »Any player sourced reputation system would be abused unfortunately. It's a great idea in theory, but trolls would have a wonderful time with it.
You're really assuming 100% of the ESO player base would just wantonly downvote people because it was funny.
You'd only get a few votes a day, per dungeon. Your reputation would rely on how many random dungeons you run. And you could only be voted on in the dungeon after you've completed it.
Not like you could just walk by someone in Belkarth and just start down voting them.
I'm surprised people are really underestimating the ESO community.
The Solution is a Reputation System.
Which is just my idea and opinion. Please leave input on how to improve it, or comments if you disagree or agree.
At the end of the match, you vote good or bad on a person depending on their performance and their role. You place a cool down on it so that you can't vote for that same person multiple times a day.
Fake tanks would have an extremely low reputation in the red, which would reduce the rewards they get from the Daily. This would be an incentive for them not to abuse the dungeon finder, and it would help your group see "Oh, this person is a fake tank/healer, and we should vote to kick them."
The penalties would be something like -
-Reduced EXP
-Reduced Drop Rate
-Reduced Transmute Crystals
-Debuffed Stats while in the dungeon
In order to keep people from abusing it, you would need to complete an activity with this person to get to vote. This way, you wouldn't have a guild just spam voting on a person to drive their rep down. And with the cool down, you yourself couldn't do it again for 20 -24 hours on THAT person. And them leaving the dungeon doesn't stop you from voting. The window would stay up for you until you choose an option.
Example
You finish Cradle of Shadows, a NB was AWESOME! So they get an upvote to Rep.
The healer was new, but they tried super hard, so they get an upvote.
You don't get to vote on yourself, but you did your best and you filled your DPS role to the best of your abilities, and were doing decent damage. You got an upvote from 3/4 people.
Fake tank, was a Necro in light armor with two destroy staves, constantly dying, never pulled aggro, ignored Group chat, left immediately after the boss was killed. Gets a downvote from 3/4 (the new player doesn't know the system well enough to decide and just leaves.)
What is a fake tank anyway?
I often queue my DPS magsorc up as a tank, slot a taunt skill(maybe a frost staff too if it is a veteran dungeon) and see no group wipes for the run.
Would you report me in this case?
redspecter23 wrote: »The issue is that how a player performs is not static. It's a variable based on the group composition. If three players are zerging and one person wants to stop to do the quest, that one person could get three downvotes because they are playing differently than the rest of the group. The alternative is true. One person is going fast and three are a bit slower. The fast player gets three dings in that particular group. In this example you have players that are getting dinged not for "bad" behavior but for behavior that doesn't match up with the majority of the group. That's the sort of abuse I'd be more worried about.
In addition to that, every single player hitting that queue button would now know they are being judged the entire time. Any little mistake or even just doing something others don't like for whatever reason and you get downvoted potentially. That's a lot of stress to put on people. I'd argue that the combination of just these two situations makes for a far worse situation that fake tanking currently.
You propose a solution to a problem, but the solution might end up worse than the current problem and might not even solve it. What if the fake tank queued with 2 friends? He gets to fake tank and your attempt to vote kick gets you three dings from him and his friends.
redspecter23 wrote: »The issue is that how a player performs is not static. It's a variable based on the group composition. If three players are zerging and one person wants to stop to do the quest, that one person could get three downvotes because they are playing differently than the rest of the group. The alternative is true. One person is going fast and three are a bit slower. The fast player gets three dings in that particular group. In this example you have players that are getting dinged not for "bad" behavior but for behavior that doesn't match up with the majority of the group. That's the sort of abuse I'd be more worried about.
In addition to that, every single player hitting that queue button would now know they are being judged the entire time. Any little mistake or even just doing something others don't like for whatever reason and you get downvoted potentially. That's a lot of stress to put on people. I'd argue that the combination of just these two situations makes for a far worse situation that fake tanking currently.
You propose a solution to a problem, but the solution might end up worse than the current problem and might not even solve it. What if the fake tank queued with 2 friends? He gets to fake tank and your attempt to vote kick gets you three dings from him and his friends.
If you've committed to multiplayer group content, you should strive to do your best regardless of how people are judging you. That is literally the risk you take with a random duty finder. People forget that Elder Scrolls Online is a MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAME. Yes, you can sit and be casual and run around and do your own thing in overland, but in group content you should be putting in effort.
The entire idea behind a role system is for people to do their job. And it's being abused simply because of the freedom of mechanics in ESO. Anyone can use any weapon, armor, or skills. I play a hybrid tank werewolf, and I do a good job, and I enjoy it because I'm free to do that.
But I also play DPS, and healers, too.
I feel like the majority of objections now are originating from people who regularly abuse the system, or afraid of being trolled by the one or two people a month who might downvote them.
If you're regularly receiving positive reputation, one troll will not impact your score.
Personally, I am glad to get a fake tank in normal dungeons. They more often than not better DDs than the actual DDs and you don't really need tanks for that content - healers even more so.
And besides, where do you draw the line for being considered a fake tank? Being too squishy? Not taunting (enough)?
There are plenty of DDs out there in the queues that barely deal any damage. What is supposed to happen to them? They are effectively "fake-DDing". Should they get punished too?
And what about healers? Are they "fake" if there is 1 death, 10 deaths or 100 deaths in a run? Or are they already "fake" when you have to use a single heal/shield ability of your own? But then the effectiveness of a healer also depends on the healed player. Standing in AoEs or not avoiding certain mechanics may cost them their life, but doesn't necessarily mean that the healer is bad/fake. So where do you draw the line?
The only real solution is for ZOS to make the content more difficult again so that you actually need a tanky player in your group and has to keep taunt up at all times. But I doubt that is what the majority of players want ... if they did, they'd be playing more veteran content than they are now.