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PTS Update 34 - Feedback Thread for New Item Sets

  • acastanza_ESO
    acastanza_ESO
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    Aliyavana wrote: »
    oakensoul ring uses a common necklace visual as an icon. it should have a unique icon like the rest of the mythic items

    They're aware of this one and it's listed in the patch notes as a known issue
    The Oakensoul Ring and Sea-Serpent’s Coil Mythic items currently have incorrect icons. This does not affect their functionality.
  • haelgaan
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    absolutely love Oakensoul, thank you for this. The physical requirements of the attack weave in this game are blatantly ageist and ableist, and i'm happy to see something to support those that want an alternative.
  • Dagoth_Rac
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    I hate the change to Oakensoul to be standard buffs instead of raw stats.

    Oakensoul could have been a good mythic with helping heavy attack builds for those of us who are getting a bit older and cannot keep up with the relentless twitchy button mashing of PvE DPS builds. But instead of toning stats down to still being good for HA builds, but not quite at meta levels, they nerfed it to worthless in PvE.

    Getting Major Courage and drinking a potion every 45 seconds for Major Crit buff and Major Regen buff, are not the things that HA and one-bar players struggle with. It is not why players go for HA or one-bar builds. It is the constant smashing keys like we are playing an Eddie Van Halen guitar solo that never ends. Proficiency of mechanics? Good rapport with teammates? Coordinating with group? Providing good synergy with other builds? None of those things particularly matter in PvE unless you can mash at buttons like you are playing drums in Motorhead.

    For a brief moment it seemed like maybe some of us could contribute to PvE without being frantic key bashing robots. But nope. Oakensoul now literally gives you nothing in PvE that you didn't already have.

    Wearing Oakensoul is now a flat nerf. All the buffs it gives you are buffs that HA and one-bar builds already get with ease. All Oakensoul does is deny you a second bar and deny you whatever stats you would get from replacing Oakensoul with something else. It is all curse, no kiss.
  • buttaface
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    Oakensoul now complete junk in any organized play. Junk. Who will trade 300ish S/W dmg from stats and 3000 health in organized play for no back bar? No one. Maybe that was the aim. Some may use it solo, but most will simply stick with Pale Order or Wild Hunt and keep their back bar. Maybe Templars will use it, and solo Templars were sure due a buff weren't they?

    Resource regen was the wrong buff for Shapeshifter's Chain, so still junk compared to options.
    Edited by buttaface on May 2, 2022 11:37PM
  • haelgaan
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    i am sad to see the overdone nerf to Oakensoul. did someone forget that the idea was to raise the floor? Oakensoul looked promising to help enable players otherwise likely to be excluded to participate in group and trial content. RIP
  • ESO_Nightingale
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    Whorl is a pretty alright set, but it's single target DoT leaves a lot to be desired. It honestly feels like it's damage is so low that it basically only exists to summon the whirlpool.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • merpins
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    The Oakensoul nerfs undermine the idea of the item. Not only can you get most of the buffs from the ring by just slotting a passive ability or popping a potion, you also get them just by doing any trial in any organized play. No one was doing top end damage with it, the highest I saw recorded was 115k dps, and that is still 5k short of real top end damage and 30k short of the top of the top end. Most decent builds were doing 60-100k damage.

    So if the main reason to do this change was to nerf the item for werewolves, then just make it nerfed while in werewolf form. Give it a WW specific debuff. As it sits right now, no one is going to use it, and the people that loved it due to physical disabilities are just going to resent the reneging of such a needed item. If it was overtuned, tune down the crit rate to ~1400 to 1500 and the damage increase to 300 from 450. But the current change just takes a good and needed item and throws it right in the trash.
  • YandereGirlfriend
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    Well done on the Oakensoul changes - it now fits perfectly into its intended niche as a valuable tool for solo single-bar players who would not otherwise have access to the many named buffs provided.
  • Tommy_The_Gun
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    I have been fiddling around on PTS and testing things regarding Oakensoul changes and here are my thoughts & feedback:

    (Details in Spoiler):
    - Oakensoul provides Werewolf-like stats on a normal non-werewolf build. The buffs & raw stats bonus you get are very similar. This basically means that one can just equip a mythic and kinda "emulate" Werewolf, but without any drawback that werewolf has and you will still be able to use any skill & ability you want (more on that later).

    - Oakensoul on a Werewolf build still provides some very nice buffs, however there are many bonuses that are overlapping. Ironically, from a Werewolf perspective, this new mythic works kinda like an "equalizer". It makes your raw stats stronger in human form, but the "power gap" in raw stats once you use Werewolf Transformation is lesser. Also, there are other great mythics for a WW, and with the buff to Shapeshifter's Chain, Oakensoul won't be the "go-to" mythic for a WW.

    - The kiss-curse of having just one bar is (ironically) mostly noticeable on a... Werewolf build in human form, before you charge-up ultimate - Which is the majority of the time. Yes, Werewolves actually spend most of the time in human form and use the ultimate only when it is needed. In PvE dungeons you have moments when you have to cancel out Werewolf Transformation because you have to walk to the next boss or wait for the NPC. In PvP you also need to 100% know when to transform & when to cancel Werewolf transformation - as it may decide if you die or not.

    - It was hard to me to figure out what combo of just 5 skills I can "fit" on to 1 bar, as a Werewolf is missing an ultimate slot (WW is slotted). Outside of Werewolf form, playing on a Werewolf build with Oakensoul kinda sucks. Raw stats you get do not compensate for the lack of flexibility that 1-bar forces on you.

    - Oakensoul has many major buffs, but many of them are very easy accessible anyway. Major Endurance, Fortitude, Intellect for example are easily obtainable from a tri-stat potions. It feels like a "dead weight" tbh. Besides, to even utilize those properly you actually need to have a lot of tri-stat base recovery in a 1st place - which is kinda hard to achieve on 1-bar build.

    - Converting raw stats to a buffs really limits the use-case of Oakensoul. The only reasonable usage of this item is pretty much only Solo PvE and maybe PvP burst builds (ganking & bombing). Group play already provides many of the buffs like the ones Oakensoul has, so again - from a perspective of a group it is a wasted bonus.

    - Oakensoul really shines on a non - werewolf one-bar builds optimized for solo gameplay. It is imho the best & only application of this mythic. Like I have mentioned before - it provides Werewolf-like stats on a normal non-werewolf build, without any drawback that Werewolf has. You sill can use all the abilities you want, you still have access to all the class, weapon, guild & world passives you have and on top of that you don't take more damage from poison & fighters guild abilities. This pretty much means that Werewolf will be um... kinda even more pointless than it is on live server, as all of those 1-bar builds with Oakensoul will outperform Werewolf by a large margin. Yes, in some cases even if the Werewolf would also use Oakensoul ring. At this point you might as well give us some kind of Werewolf polymorph, so players can simply "look like" a Werewolf, and a regular Werewolf Transformation ability wont be used at all.

    TLDR (Short version):
    I think that too many raw stats that Oakensoul had, was converted to Major Buffs. Mainly recovery ones (Major Endurance, Fortitude, and Intellect). Don't get me wrong, it is better to have a Buff vs having nothing, but I think it kinda created a lot of "dead weight" that negatively affects the power budget of this set.

    ^ Because that is what it feels like. I have Major Endurance, Fortitude, and Intellect easily accessible from other sources (like a tri-stat potion & I still need potions for sustain). So The ones that Oakensoul gives are wasted. Also, those 3 buffs are kinda weak in general as those requires to have a lot of base stats recovery - and one-bar builds usually don't have huge stat recovery.

    I think that maybe recoveries should still remain as a raw stats. Especially if you consider that one bar builds that will be using this set won't usually have a great recovery & sustain in a 1-st place. They can not just swap to back-bar and cast a sustain skill (like for example NBs use Siphoning Strikes).

    Because of the "dead weight" Recovery buffs, the trade-off of having just one bar all of the sudden out-weights the benefits by a large margin.

    My two cents, I hope it helps in some way.
    Edited by Tommy_The_Gun on May 3, 2022 10:28AM
  • risfi
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    Dagoth_Rac wrote: »
    Wearing Oakensoul is now a flat nerf. All the buffs it gives you are buffs that HA and one-bar builds already get with ease. All Oakensoul does is deny you a second bar and deny you whatever stats you would get from replacing Oakensoul with something else. It is all curse, no kiss.

    Exactly this. There is absolutely no question that it's totally useless (and actually a disadvantage) in any group PvE. One could argue it is still usefull for solo overland, but idk for me the bonuses, most of which are easily obtainable already, do not look nearly good enough to replace the Pale Order ring, which doesn't prevent me from swapping to cast an ocasional buff if I feel like it and manage to.

  • Halcyon_Kismet
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    As many others have said, changing the ring to just buffs is a bad idea. I supposed it depends on the dev's philosophy on this. Did they intend for this to be an item for the overworld or for players that needed a buff but had trouble using two bars. If the later is the intention, then this needs to be reverted to flat stats, but probably at the pre pts level. (300 wpn dmg ect ect) As it is now, these major buffs nullify many of the way supports buff up DPS and will ultimately handicap the players that use this mythic. Also, due to the way buffs are given, it greatly favors some classes over others that can easily access some of the buffs provided by the item.

    If Werewolves are truly the great fear, just make it not work on them. While they're already weaker than all the other classes, so a bit more neglect won't hurt them at this point if it will help the greater good. The kiss / curse of the mythic for the Werewolves is that the player decided to handicap themselves and play a werewolf... The great "power spike" they would have got would still have left them significantly behind the top dps in PVE, but a bit more playable.
    Edited by Halcyon_Kismet on May 3, 2022 12:42PM
  • Mr_Stach
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    Whorl is a pretty alright set, but it's single target DoT leaves a lot to be desired. It honestly feels like it's damage is so low that it basically only exists to summon the whirlpool.

    Seconding this, I know everyone is up in a tizzy about Oakensoul, but hopefully they can bump up the Dot Damage so it can be comparable to say Relequin.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Aoshy
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    Major Endurance, Fortitude, and Intellect on Oakensoul ring is useless, even Major Resolve (easy to get for all classes) they need to replace it for somehing else or this item will be trash... (Maybe keep the 5k Armor and give Minor Expedision? Minor Resolve? Minor Sorcery / Brutality? Idk, something different....)
  • ESO_Nightingale
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    Mr_Stach wrote: »
    Whorl is a pretty alright set, but it's single target DoT leaves a lot to be desired. It honestly feels like it's damage is so low that it basically only exists to summon the whirlpool.

    Seconding this, I know everyone is up in a tizzy about Oakensoul, but hopefully they can bump up the Dot Damage so it can be comparable to say Relequin.

    It shouldn't be comparable to relequen since that has a niche of being powerful in return for requiring management. Just a little better.
    Edited by ESO_Nightingale on May 3, 2022 8:32PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • Mr_Stach
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    That's fair
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • qwjr8989_ESO
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    I was really in-love with oakensoul. Not only is it perfect for how me and my fiance play it alone made my friend come back to the game after a 5 year quit because he hated bar swapping! He has since subbed and is trying to level to cp160 to be able to get this item at release!

    I was sad at first about the changes to being buffs but then someone on here mentioned that by changing it to buffs it frees up abilities! One of my favorite parts of this is being able to use just my favorite abilities! Well this leads to just ONE problem with these changes! The resource ones!

    Everything else is perfect but the resources one just doesn't make any sense. You get this same buff from potions and you can't physically choose not too! Because even if you wanted to not use the potion for the resource your still missing out on the constant 5-7kish instant restore of resources! Not only that but my friend coming back plays a stam sorc and HATES hurricane cause it changes his character! He's thrill with the armor change! But as a magplar my resource restore is tied to my armor! So I can't get rid of it if the resource on the ring is the same I already have!

    I respectfully request a re-consideration on the major intellect etc resource buffs! Even changing them to minor would be a HUGE step up since all of these come from potions anyways!

    Thank you for your consideration!
  • merpins
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    I was really in-love with oakensoul.

    I was sad at first about the changes to being buffs but then someone on here mentioned that by changing it to buffs it frees up abilities! One of my favorite parts of this is being able to use just my favorite abilities! Well this leads to just ONE problem with these changes! The resource ones!

    Everything else is perfect but the resources one just doesn't make any sense. You get this same buff from potions and you can't physically choose not too! Because even if you wanted to not use the potion for the resource your still missing out on the constant 5-7kish instant restore of resources! Not only that but my friend coming back plays a stam sorc and HATES hurricane cause it changes his character! He's thrill with the armor change! But as a magplar my resource restore is tied to my armor! So I can't get rid of it if the resource on the ring is the same I already have!

    I respectfully request a re-consideration on the major intellect etc resource buffs! Even changing them to minor would be a HUGE step up since all of these come from potions anyways!

    I agree somewhat, but those buffs are so easy to obtain, sans Courage. By using a potion, you can get brutality/sorcery, crit rate, AND stam recovery. The only buffs there left are the Courage, the resistances, and the max attribute stats. Then, if you're in a Trial, you're gonna get courage from a healer anyway, making it virtually useless for endgame content- the main reason for the ring! To allow players that can't bar-swap to participate in end game content! That's the main reason people dislike this change. Overall the power is about the same, but only in a vacuum when you don't consider how easy it is to get those buffs.
  • qwjr8989_ESO
    qwjr8989_ESO
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    I was really in-love with oakensoul.

    I was sad at first about the changes to being buffs but then someone on here mentioned that by changing it to buffs it frees up abilities! One of my favorite parts of this is being able to use just my favorite abilities! Well this leads to just ONE problem with these changes! The resource ones!

    Everything else is perfect but the resources one just doesn't make any sense. You get this same buff from potions and you can't physically choose not too! Because even if you wanted to not use the potion for the resource your still missing out on the constant 5-7kish instant restore of resources! Not only that but my friend coming back plays a stam sorc and HATES hurricane cause it changes his character! He's thrill with the armor change! But as a magplar my resource restore is tied to my armor! So I can't get rid of it if the resource on the ring is the same I already have!

    I respectfully request a re-consideration on the major intellect etc resource buffs! Even changing them to minor would be a HUGE step up since all of these come from potions anyways!

    I agree somewhat, but those buffs are so easy to obtain, sans Courage. By using a potion, you can get brutality/sorcery, crit rate, AND stam recovery. The only buffs there left are the Courage, the resistances, and the max attribute stats. Then, if you're in a Trial, you're gonna get courage from a healer anyway, making it virtually useless for endgame content- the main reason for the ring! To allow players that can't bar-swap to participate in end game content! That's the main reason people dislike this change. Overall the power is about the same, but only in a vacuum when you don't consider how easy it is to get those buffs.

    I disagree that was the reason it was made! Can you please quote when the developers said this was created for one bars to get trifectas? I can't find anywhere they stated that!
  • w002exp
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    I was really in-love with oakensoul.

    I was sad at first about the changes to being buffs but then someone on here mentioned that by changing it to buffs it frees up abilities! One of my favorite parts of this is being able to use just my favorite abilities! Well this leads to just ONE problem with these changes! The resource ones!

    Everything else is perfect but the resources one just doesn't make any sense. You get this same buff from potions and you can't physically choose not too! Because even if you wanted to not use the potion for the resource your still missing out on the constant 5-7kish instant restore of resources! Not only that but my friend coming back plays a stam sorc and HATES hurricane cause it changes his character! He's thrill with the armor change! But as a magplar my resource restore is tied to my armor! So I can't get rid of it if the resource on the ring is the same I already have!

    I respectfully request a re-consideration on the major intellect etc resource buffs! Even changing them to minor would be a HUGE step up since all of these come from potions anyways!

    I agree somewhat, but those buffs are so easy to obtain, sans Courage. By using a potion, you can get brutality/sorcery, crit rate, AND stam recovery. The only buffs there left are the Courage, the resistances, and the max attribute stats. Then, if you're in a Trial, you're gonna get courage from a healer anyway, making it virtually useless for endgame content- the main reason for the ring! To allow players that can't bar-swap to participate in end game content! That's the main reason people dislike this change. Overall the power is about the same, but only in a vacuum when you don't consider how easy it is to get those buffs.

    I disagree that was the reason it was made! Can you please quote when the developers said this was created for one bars to get trifectas? I can't find anywhere they stated that!

    Probably the same place the dev said it was created for solo players. Which let's be honest, it's a horrible item for solo players as well.
  • Vonkarolinas
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    w002exp wrote: »
    I was really in-love with oakensoul.

    I was sad at first about the changes to being buffs but then someone on here mentioned that by changing it to buffs it frees up abilities! One of my favorite parts of this is being able to use just my favorite abilities! Well this leads to just ONE problem with these changes! The resource ones!

    Everything else is perfect but the resources one just doesn't make any sense. You get this same buff from potions and you can't physically choose not too! Because even if you wanted to not use the potion for the resource your still missing out on the constant 5-7kish instant restore of resources! Not only that but my friend coming back plays a stam sorc and HATES hurricane cause it changes his character! He's thrill with the armor change! But as a magplar my resource restore is tied to my armor! So I can't get rid of it if the resource on the ring is the same I already have!

    I respectfully request a re-consideration on the major intellect etc resource buffs! Even changing them to minor would be a HUGE step up since all of these come from potions anyways!

    I agree somewhat, but those buffs are so easy to obtain, sans Courage. By using a potion, you can get brutality/sorcery, crit rate, AND stam recovery. The only buffs there left are the Courage, the resistances, and the max attribute stats. Then, if you're in a Trial, you're gonna get courage from a healer anyway, making it virtually useless for endgame content- the main reason for the ring! To allow players that can't bar-swap to participate in end game content! That's the main reason people dislike this change. Overall the power is about the same, but only in a vacuum when you don't consider how easy it is to get those buffs.

    I disagree that was the reason it was made! Can you please quote when the developers said this was created for one bars to get trifectas? I can't find anywhere they stated that!

    Probably the same place the dev said it was created for solo players. Which let's be honest, it's a horrible item for solo players as well.

    It's quite good actually.
  • Vonkarolinas
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    Personally, I think Oakensoul is just fine. I know my lone voice probably won't be heard over the cries of "NERF". But here it is, for feedback. I'm enjoying this version.
  • w002exp
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    w002exp wrote: »
    I was really in-love with oakensoul.

    I was sad at first about the changes to being buffs but then someone on here mentioned that by changing it to buffs it frees up abilities! One of my favorite parts of this is being able to use just my favorite abilities! Well this leads to just ONE problem with these changes! The resource ones!

    Everything else is perfect but the resources one just doesn't make any sense. You get this same buff from potions and you can't physically choose not too! Because even if you wanted to not use the potion for the resource your still missing out on the constant 5-7kish instant restore of resources! Not only that but my friend coming back plays a stam sorc and HATES hurricane cause it changes his character! He's thrill with the armor change! But as a magplar my resource restore is tied to my armor! So I can't get rid of it if the resource on the ring is the same I already have!

    I respectfully request a re-consideration on the major intellect etc resource buffs! Even changing them to minor would be a HUGE step up since all of these come from potions anyways!

    I agree somewhat, but those buffs are so easy to obtain, sans Courage. By using a potion, you can get brutality/sorcery, crit rate, AND stam recovery. The only buffs there left are the Courage, the resistances, and the max attribute stats. Then, if you're in a Trial, you're gonna get courage from a healer anyway, making it virtually useless for endgame content- the main reason for the ring! To allow players that can't bar-swap to participate in end game content! That's the main reason people dislike this change. Overall the power is about the same, but only in a vacuum when you don't consider how easy it is to get those buffs.

    I disagree that was the reason it was made! Can you please quote when the developers said this was created for one bars to get trifectas? I can't find anywhere they stated that!

    Probably the same place the dev said it was created for solo players. Which let's be honest, it's a horrible item for solo players as well.

    It's quite good actually.

    Respectfully disagree. As a solo player you have to be your own tank/healer/DPS. If I'm going to give up an entire skill bar, plus de facto my potion slot, the item needs to offer me something incredibly powerful. Oakensoul isn't that in it's current form. All of the buffs on the ring except one are extraordinarily easy to get as a solo player. That leaves me more room to include damage shields, cleaves, self heals, a major breach, DOTs, all other things I need.

    Many of the buffs the ring offers have additional utility on skills. On a stamplar biting jabs is also a Spammable. On a magblade, sap essence is also a cleave.

    If you're looking for a ring that just enables lazy gameplay while overlanding, I recommend Wild Hunt. You will appreciate the movement speed much better and you don't really need the power jump for most enemies. If you're looking for something that's going to get you through a no death vMA, this isn't it. This is actually going to hurt you more than hinder you. Just my 2 septims.
  • Vonkarolinas
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    Respectfully disagree all you want. I gave this new version of the Oakensoul my full attention last night and it did it's job and then some. Also, to counter, using the Oakensoul leaves you more room to include all those mentioned and then some.

    I say it did it's job and then some because I didn't realize our characters had been wiped on Monday so I was starting with a blank slate. Completely forgot the build and was working from terrible memory. Still, using this version of Oakensoul plus Slimecraw and 5 pieces of Rattlecage I did better than I expected.

    I soloed two world bosses (truly soloed, my only companion was Nuzhimeh). Stage 4 Vampirism on purpose to remove passive health regen just for the fun of it. The only problem I encountered was on the first boss fight (Mannskadi and Ulgorus, wanted something easier for first attempt) I forgot to equip potions and I had a problem with Stamina sustain despite the stamina recovery bonuses I had. However, I did not die and I did very good damage for a one bar build. Average was around 6k highest peaked at just a hair over 14k.

    Second boss I swapped out a one skill for Drain Vigor and added freakin' potions for healing. Second boss was Sul-Xan Ritual site. Did better, crapped a little, still survived. Looking tonight at a couple of other skill add ins.
  • Elvenheart
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    Druid's Braid
    It would be hard to talk about Druid's Braid without mentioning Armor of the Trainee. Both are easily available and both come in all weapon types and armour weights (light / medium / heavy). Both are pretty much identical - and that is imho an issue. In order to make both armour sets relevant, It would be nice to make them slightly more different. Maybe swapping bonuses for example, so that Armor of the Trainee would have max stamina bonus as 2nd or something.

    Also, a side note - after hybridisation changes - both of those sets favour magicka builds. Lets be real here - this type of set is mostly used as a "gap-filler" set. If you are missing for example 1 or 2 piece in your build. I can imagine for the most part, players will use 1 Trainee & 1 Druid's Braid. Also, Magicka builds will be able to use 2 Trainee & 2 Druid's Braid - bypassing the stamina bonus they dont need. Stamina builds on the other hand will not be able to do so, since both sets have Magicka bonus as 2nd. That is why I think it would be more fair & healthy for the game & diversity to make one of those set to have Maximum Stamina as 2nd gear set bonus.

    I think this is a very good point. It would be nice if the magicka & stamina traits were switched on Druids Braid so that stamina came before magicka, at least during traits 1-3. I think four and up should be tri-stat bonuses like someone else suggested. Or maybe make them all tri stat bonuses. It would be nice to have the opposite of or an alternative to the trainee set to use as filler pieces.
    Edited by Elvenheart on May 9, 2022 4:05AM
  • Runefang
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    Respectfully disagree all you want. I gave this new version of the Oakensoul my full attention last night and it did it's job and then some. Also, to counter, using the Oakensoul leaves you more room to include all those mentioned and then some.

    I say it did it's job and then some because I didn't realize our characters had been wiped on Monday so I was starting with a blank slate. Completely forgot the build and was working from terrible memory. Still, using this version of Oakensoul plus Slimecraw and 5 pieces of Rattlecage I did better than I expected.

    I soloed two world bosses (truly soloed, my only companion was Nuzhimeh). Stage 4 Vampirism on purpose to remove passive health regen just for the fun of it. The only problem I encountered was on the first boss fight (Mannskadi and Ulgorus, wanted something easier for first attempt) I forgot to equip potions and I had a problem with Stamina sustain despite the stamina recovery bonuses I had. However, I did not die and I did very good damage for a one bar build. Average was around 6k highest peaked at just a hair over 14k.

    Second boss I swapped out a one skill for Drain Vigor and added freakin' potions for healing. Second boss was Sul-Xan Ritual site. Did better, crapped a little, still survived. Looking tonight at a couple of other skill add ins.

    World bosses get beaten naked with 1 skill. No a real test.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Regarding the Patch Notes v8.0.3 Oakensoul Ring changes:

    - I would like for you to just look at Oakensoul ring and what are the buffs it provides and list that down.
    - Now go to the Werewolf Passives & Buffs and list that down.

    Now, compare 2 lists of buffs & passives.

    Do you see the paradox ?

    If in your book it is "ok" - then fine.

    What I am trying to say is that at this point, Oakensoul Ring is basically "A Werewolf in a Mythic".
    It more or less provides very similar (if not stronger) buffs that Werewolf has. And none of the flaws & drawbacks of a Werewolf are affecting you.

    Initially, there was a lot of concerns that Oakensoul will be too good on a WW. Now, it is a complete reversal - it will give regular 1-bar build basically a Werewolf - like passives, without any drawback that WWs normally have to suffer from.

    At this point, using WW in any content seems to be purely cosmetic it seem. If we would have a WW polymorph, then I bet every WW player out there would use Oakensoul + WW polymorph instead of using actual WW transformation.

    Again, if you think that is fair, then ok.

    My two cents, I hope it helps in some way.
    Edited by Tommy_The_Gun on May 9, 2022 9:14PM
  • Mr_Stach
    Mr_Stach
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    Personally I think WW needs another Pass. It's falling behind a lot. The ring will help but probably not as much as the ring will help out non WW builds
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • master_vanargand
    master_vanargand
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    I want to buff the old Item sets.
    For example, "Gryphon's Ferocity" is a PvP set, but it's very bad.
    Need love because Critical Damage is a joke in PvP.
    Gryphon's Ferocity
    (2 items) Adds 657 Critical Chance
    (3 items) Adds 657 Critical Chance
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) After dealing direct damage, you gain Minor Force and Minor Expedition for 10 seconds, increasing your Critical Damage done by 10% and increasing your Movement Speed by 15%.

    For example, add Minor Protection (reducing your damage taken by 5%) to "5 items".
    5% and 10% and 15%... Array of Minor Buffs is beautiful numbers.
    If so, it beautiful like Summerset.
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