oakensoul ring uses a common necklace visual as an icon. it should have a unique icon like the rest of the mythic items
The Oakensoul Ring and Sea-Serpent’s Coil Mythic items currently have incorrect icons. This does not affect their functionality.
Dagoth_Rac wrote: »Wearing Oakensoul is now a flat nerf. All the buffs it gives you are buffs that HA and one-bar builds already get with ease. All Oakensoul does is deny you a second bar and deny you whatever stats you would get from replacing Oakensoul with something else. It is all curse, no kiss.
ESO_Nightingale wrote: »Whorl is a pretty alright set, but it's single target DoT leaves a lot to be desired. It honestly feels like it's damage is so low that it basically only exists to summon the whirlpool.
ESO_Nightingale wrote: »Whorl is a pretty alright set, but it's single target DoT leaves a lot to be desired. It honestly feels like it's damage is so low that it basically only exists to summon the whirlpool.
Seconding this, I know everyone is up in a tizzy about Oakensoul, but hopefully they can bump up the Dot Damage so it can be comparable to say Relequin.
qwjr8989_ESO wrote: »I was really in-love with oakensoul.
I was sad at first about the changes to being buffs but then someone on here mentioned that by changing it to buffs it frees up abilities! One of my favorite parts of this is being able to use just my favorite abilities! Well this leads to just ONE problem with these changes! The resource ones!
Everything else is perfect but the resources one just doesn't make any sense. You get this same buff from potions and you can't physically choose not too! Because even if you wanted to not use the potion for the resource your still missing out on the constant 5-7kish instant restore of resources! Not only that but my friend coming back plays a stam sorc and HATES hurricane cause it changes his character! He's thrill with the armor change! But as a magplar my resource restore is tied to my armor! So I can't get rid of it if the resource on the ring is the same I already have!
I respectfully request a re-consideration on the major intellect etc resource buffs! Even changing them to minor would be a HUGE step up since all of these come from potions anyways!
MovesLikeJaguar wrote: »qwjr8989_ESO wrote: »I was really in-love with oakensoul.
I was sad at first about the changes to being buffs but then someone on here mentioned that by changing it to buffs it frees up abilities! One of my favorite parts of this is being able to use just my favorite abilities! Well this leads to just ONE problem with these changes! The resource ones!
Everything else is perfect but the resources one just doesn't make any sense. You get this same buff from potions and you can't physically choose not too! Because even if you wanted to not use the potion for the resource your still missing out on the constant 5-7kish instant restore of resources! Not only that but my friend coming back plays a stam sorc and HATES hurricane cause it changes his character! He's thrill with the armor change! But as a magplar my resource restore is tied to my armor! So I can't get rid of it if the resource on the ring is the same I already have!
I respectfully request a re-consideration on the major intellect etc resource buffs! Even changing them to minor would be a HUGE step up since all of these come from potions anyways!
I agree somewhat, but those buffs are so easy to obtain, sans Courage. By using a potion, you can get brutality/sorcery, crit rate, AND stam recovery. The only buffs there left are the Courage, the resistances, and the max attribute stats. Then, if you're in a Trial, you're gonna get courage from a healer anyway, making it virtually useless for endgame content- the main reason for the ring! To allow players that can't bar-swap to participate in end game content! That's the main reason people dislike this change. Overall the power is about the same, but only in a vacuum when you don't consider how easy it is to get those buffs.
qwjr8989_ESO wrote: »MovesLikeJaguar wrote: »qwjr8989_ESO wrote: »I was really in-love with oakensoul.
I was sad at first about the changes to being buffs but then someone on here mentioned that by changing it to buffs it frees up abilities! One of my favorite parts of this is being able to use just my favorite abilities! Well this leads to just ONE problem with these changes! The resource ones!
Everything else is perfect but the resources one just doesn't make any sense. You get this same buff from potions and you can't physically choose not too! Because even if you wanted to not use the potion for the resource your still missing out on the constant 5-7kish instant restore of resources! Not only that but my friend coming back plays a stam sorc and HATES hurricane cause it changes his character! He's thrill with the armor change! But as a magplar my resource restore is tied to my armor! So I can't get rid of it if the resource on the ring is the same I already have!
I respectfully request a re-consideration on the major intellect etc resource buffs! Even changing them to minor would be a HUGE step up since all of these come from potions anyways!
I agree somewhat, but those buffs are so easy to obtain, sans Courage. By using a potion, you can get brutality/sorcery, crit rate, AND stam recovery. The only buffs there left are the Courage, the resistances, and the max attribute stats. Then, if you're in a Trial, you're gonna get courage from a healer anyway, making it virtually useless for endgame content- the main reason for the ring! To allow players that can't bar-swap to participate in end game content! That's the main reason people dislike this change. Overall the power is about the same, but only in a vacuum when you don't consider how easy it is to get those buffs.
I disagree that was the reason it was made! Can you please quote when the developers said this was created for one bars to get trifectas? I can't find anywhere they stated that!
qwjr8989_ESO wrote: »MovesLikeJaguar wrote: »qwjr8989_ESO wrote: »I was really in-love with oakensoul.
I was sad at first about the changes to being buffs but then someone on here mentioned that by changing it to buffs it frees up abilities! One of my favorite parts of this is being able to use just my favorite abilities! Well this leads to just ONE problem with these changes! The resource ones!
Everything else is perfect but the resources one just doesn't make any sense. You get this same buff from potions and you can't physically choose not too! Because even if you wanted to not use the potion for the resource your still missing out on the constant 5-7kish instant restore of resources! Not only that but my friend coming back plays a stam sorc and HATES hurricane cause it changes his character! He's thrill with the armor change! But as a magplar my resource restore is tied to my armor! So I can't get rid of it if the resource on the ring is the same I already have!
I respectfully request a re-consideration on the major intellect etc resource buffs! Even changing them to minor would be a HUGE step up since all of these come from potions anyways!
I agree somewhat, but those buffs are so easy to obtain, sans Courage. By using a potion, you can get brutality/sorcery, crit rate, AND stam recovery. The only buffs there left are the Courage, the resistances, and the max attribute stats. Then, if you're in a Trial, you're gonna get courage from a healer anyway, making it virtually useless for endgame content- the main reason for the ring! To allow players that can't bar-swap to participate in end game content! That's the main reason people dislike this change. Overall the power is about the same, but only in a vacuum when you don't consider how easy it is to get those buffs.
I disagree that was the reason it was made! Can you please quote when the developers said this was created for one bars to get trifectas? I can't find anywhere they stated that!
Probably the same place the dev said it was created for solo players. Which let's be honest, it's a horrible item for solo players as well.
Vonkarolinas wrote: »qwjr8989_ESO wrote: »MovesLikeJaguar wrote: »qwjr8989_ESO wrote: »I was really in-love with oakensoul.
I was sad at first about the changes to being buffs but then someone on here mentioned that by changing it to buffs it frees up abilities! One of my favorite parts of this is being able to use just my favorite abilities! Well this leads to just ONE problem with these changes! The resource ones!
Everything else is perfect but the resources one just doesn't make any sense. You get this same buff from potions and you can't physically choose not too! Because even if you wanted to not use the potion for the resource your still missing out on the constant 5-7kish instant restore of resources! Not only that but my friend coming back plays a stam sorc and HATES hurricane cause it changes his character! He's thrill with the armor change! But as a magplar my resource restore is tied to my armor! So I can't get rid of it if the resource on the ring is the same I already have!
I respectfully request a re-consideration on the major intellect etc resource buffs! Even changing them to minor would be a HUGE step up since all of these come from potions anyways!
I agree somewhat, but those buffs are so easy to obtain, sans Courage. By using a potion, you can get brutality/sorcery, crit rate, AND stam recovery. The only buffs there left are the Courage, the resistances, and the max attribute stats. Then, if you're in a Trial, you're gonna get courage from a healer anyway, making it virtually useless for endgame content- the main reason for the ring! To allow players that can't bar-swap to participate in end game content! That's the main reason people dislike this change. Overall the power is about the same, but only in a vacuum when you don't consider how easy it is to get those buffs.
I disagree that was the reason it was made! Can you please quote when the developers said this was created for one bars to get trifectas? I can't find anywhere they stated that!
Probably the same place the dev said it was created for solo players. Which let's be honest, it's a horrible item for solo players as well.
It's quite good actually.
Tommy_The_Gun wrote: »Druid's Braid
It would be hard to talk about Druid's Braid without mentioning Armor of the Trainee. Both are easily available and both come in all weapon types and armour weights (light / medium / heavy). Both are pretty much identical - and that is imho an issue. In order to make both armour sets relevant, It would be nice to make them slightly more different. Maybe swapping bonuses for example, so that Armor of the Trainee would have max stamina bonus as 2nd or something.
Also, a side note - after hybridisation changes - both of those sets favour magicka builds. Lets be real here - this type of set is mostly used as a "gap-filler" set. If you are missing for example 1 or 2 piece in your build. I can imagine for the most part, players will use 1 Trainee & 1 Druid's Braid. Also, Magicka builds will be able to use 2 Trainee & 2 Druid's Braid - bypassing the stamina bonus they dont need. Stamina builds on the other hand will not be able to do so, since both sets have Magicka bonus as 2nd. That is why I think it would be more fair & healthy for the game & diversity to make one of those set to have Maximum Stamina as 2nd gear set bonus.
Vonkarolinas wrote: »Respectfully disagree all you want. I gave this new version of the Oakensoul my full attention last night and it did it's job and then some. Also, to counter, using the Oakensoul leaves you more room to include all those mentioned and then some.
I say it did it's job and then some because I didn't realize our characters had been wiped on Monday so I was starting with a blank slate. Completely forgot the build and was working from terrible memory. Still, using this version of Oakensoul plus Slimecraw and 5 pieces of Rattlecage I did better than I expected.
I soloed two world bosses (truly soloed, my only companion was Nuzhimeh). Stage 4 Vampirism on purpose to remove passive health regen just for the fun of it. The only problem I encountered was on the first boss fight (Mannskadi and Ulgorus, wanted something easier for first attempt) I forgot to equip potions and I had a problem with Stamina sustain despite the stamina recovery bonuses I had. However, I did not die and I did very good damage for a one bar build. Average was around 6k highest peaked at just a hair over 14k.
Second boss I swapped out a one skill for Drain Vigor and added freakin' potions for healing. Second boss was Sul-Xan Ritual site. Did better, crapped a little, still survived. Looking tonight at a couple of other skill add ins.
Gryphon's Ferocity
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) After dealing direct damage, you gain Minor Force and Minor Expedition for 10 seconds, increasing your Critical Damage done by 10% and increasing your Movement Speed by 15%.