Oakensoul Ring may be too powerful on Werewolves since they won't have any drawbacks by using it, I'll only be sure of that when it hits live, gotta keep an eye on that though, it will certainly be op on PvP.
And it's certainly overpowered if you compare it to Shapeshifter's Chain, a transformation themed mythic that gives Werewolves so little when you compare it to Oakensoul.
Wait, what? This isn't some kind of typo in the Patch Notes? There really is a new set with up to 12 effects?Tommy_The_Gun wrote: »Druid's Braid
1 – Adds 1540 Maximum Health
2 – Adds 1401 Maximum Magicka
3 – Adds 1401 Maximum Stamina
4 – Adds 1540 Maximum Health
5 – Adds 1401 Maximum Magicka
6 – Adds 1401 Maximum Stamina
7 – Adds 1540 Maximum Health
8 – Adds 1401 Maximum Magicka
9 – Adds 1401 Maximum Stamina
10 – Adds 1540 Maximum Health
11 – Adds 1401 Maximum Magicka
12 – Adds 1401 Maximum Stamina
Wait, what? This isn't some kind of typo in the Patch Notes? There really is a new set with up to 12 effects?Tommy_The_Gun wrote: »Druid's Braid
1 – Adds 1540 Maximum Health
2 – Adds 1401 Maximum Magicka
3 – Adds 1401 Maximum Stamina
4 – Adds 1540 Maximum Health
5 – Adds 1401 Maximum Magicka
6 – Adds 1401 Maximum Stamina
7 – Adds 1540 Maximum Health
8 – Adds 1401 Maximum Magicka
9 – Adds 1401 Maximum Stamina
10 – Adds 1540 Maximum Health
11 – Adds 1401 Maximum Magicka
12 – Adds 1401 Maximum Stamina
Well, that's interesting. I assume it's intended for levelling, where you just want to match the sets you have and not worry about which pieces you need. Maybe?
Wait, what? This isn't some kind of typo in the Patch Notes? There really is a new set with up to 12 effects?Tommy_The_Gun wrote: »Druid's Braid
1 – Adds 1540 Maximum Health
2 – Adds 1401 Maximum Magicka
3 – Adds 1401 Maximum Stamina
4 – Adds 1540 Maximum Health
5 – Adds 1401 Maximum Magicka
6 – Adds 1401 Maximum Stamina
7 – Adds 1540 Maximum Health
8 – Adds 1401 Maximum Magicka
9 – Adds 1401 Maximum Stamina
10 – Adds 1540 Maximum Health
11 – Adds 1401 Maximum Magicka
12 – Adds 1401 Maximum Stamina
Well, that's interesting. I assume it's intended for levelling, where you just want to match the sets you have and not worry about which pieces you need. Maybe?
I mentioned this in another thread, but at around 9-11 pieces it will be pretty strong on a max stat mag sorc alongside death dealer. Think 40k mag, 30k stam, 35k health. Super large shields.
Nebula_DooM wrote: »Wait, what? This isn't some kind of typo in the Patch Notes? There really is a new set with up to 12 effects?Tommy_The_Gun wrote: »Druid's Braid
1 – Adds 1540 Maximum Health
2 – Adds 1401 Maximum Magicka
3 – Adds 1401 Maximum Stamina
4 – Adds 1540 Maximum Health
5 – Adds 1401 Maximum Magicka
6 – Adds 1401 Maximum Stamina
7 – Adds 1540 Maximum Health
8 – Adds 1401 Maximum Magicka
9 – Adds 1401 Maximum Stamina
10 – Adds 1540 Maximum Health
11 – Adds 1401 Maximum Magicka
12 – Adds 1401 Maximum Stamina
Well, that's interesting. I assume it's intended for levelling, where you just want to match the sets you have and not worry about which pieces you need. Maybe?
I mentioned this in another thread, but at around 9-11 pieces it will be pretty strong on a max stat mag sorc alongside death dealer. Think 40k mag, 30k stam, 35k health. Super large shields.
Dont forget shields are capped at health.
So for 35k health annulment and unmorphed conjured ward is 50% of your current health which is 17.5k shield. It is a huge shield however you still need the magicka to get to the cap. The amount of max magicka you need for a 17.5k shield is a lot if my calculations and skill coefficients from UESP is correct. You would need roughly 56,470 magicka to reach the cap with 35k health in pve. In pvp you would need roughly double that at 112,940 magicka to reach the cap since battle spirit would kick in. This is without the bastion cp as well. But it is a lot of max health and especially max stam for sorcs to utilize.
Oakensoul Ring may be too powerful on Werewolves since they won't have any drawbacks by using it, I'll only be sure of that when it hits live, gotta keep an eye on that though, it will certainly be op on PvP.
And it's certainly overpowered if you compare it to Shapeshifter's Chain, a transformation themed mythic that gives Werewolves so little when you compare it to Oakensoul.
Halcyon_Kismet wrote: »Oakensoul Ring may be too powerful on Werewolves since they won't have any drawbacks by using it, I'll only be sure of that when it hits live, gotta keep an eye on that though, it will certainly be op on PvP.
And it's certainly overpowered if you compare it to Shapeshifter's Chain, a transformation themed mythic that gives Werewolves so little when you compare it to Oakensoul.
Werewolves are underpowered in both PvE and PvP at the endgame. In PvE, they are about 20 - 30k behind every other class. (For evidence, go look up Skinny Cheeks dps guides and you will see WW's barely hit 100k while everybody else is about 120 - 132)
For PvP, WW's either build tank and do zero damage, or build DPS and get completely trashed by any competent player. WW's can't have an offensive & defensive bar like the top builds which are able to do both. Are they good at killing new players? Sure. But against good players they struggle and lose most 1v1's.
Just about any other set in the game is overpowered compared to the Shapeshifter's Chain. That mythic is so underpowered its almost a joke! It certainly is in need of a buff or something that makes it special like unlimited wolf transformation or double scion / bone goliath time while still providing its paltry stats..
I believe the design of the Oakensoul mythic is to the players who need it most a helping hand. Players that are using 1 bar builds and underperforming Werewolves check both of those boxes and give them a much needed lift up without making these builds overpowered.
guarstompemoji wrote: »Letting Oakensoul work on Werewolves (and to be fair, it'd need to exclude vampires) risks damaging the accessibility community, as well as a preference in playstyle. Oakensoul is a great opportunity to help both this community and playstyle.
* "Standard" ESO Combat is made to work around 2 bars, not 1, which already places 1-bar at a disadvantage
* Werewolf is meant to work around and be strong on 1 bar
* 1 bar builds are used by folks with limited mobility, by folks who enjoy the playstyle, and for folks for whom it feels more natural
Letting it work with werewolf will likely cause it to be balanced around werewolf, and not around the group who play 1 bar either due to a preference, or a physical limitation.
wolfie1.0. wrote: »I see one of the sets references core abilities what is that defined as?
Tommy_The_Gun wrote: »Druid's Braid
1 – Adds 1540 Maximum Health
2 – Adds 1401 Maximum Magicka
3 – Adds 1401 Maximum Stamina
4 – Adds 1540 Maximum Health
5 – Adds 1401 Maximum Magicka
6 – Adds 1401 Maximum Stamina
7 – Adds 1540 Maximum Health
8 – Adds 1401 Maximum Magicka
9 – Adds 1401 Maximum Stamina
10 – Adds 1540 Maximum Health
11 – Adds 1401 Maximum Magicka
12 – Adds 1401 Maximum Stamina
Armor of the Trainee
1 - Adds 1454 Maximum Health
2 - Adds 1454 Maximum Magicka
3 - Adds 1454 Maximum Stamina
It would be hard to talk about Druid's Braid without mentioning Armor of the Trainee. Both are easily available and both come in all weapon types and armour weights (light / medium / heavy). Both are pretty much identical - and that is imho an issue. In order to make both armour sets relevant, It would be nice to make them slightly more different. Maybe swapping bonuses for example, so that Armor of the Trainee would have max stamina bonus as 2nd or something.
Also, a side note - after hybridisation changes - both of those sets favour magicka builds. Lets be real here - this type of set is mostly used as a "gap-filler" set. If you are missing for example 1 or 2 piece in your build. I can imagine for the most part, players will use 1 Trainee & 1 Druid's Braid. Also, Magicka builds will be able to use 2 Trainee & 2 Druid's Braid - bypassing the stamina bonus they dont need. Stamina builds on the other hand will not be able to do so, since both sets have Magicka bonus as 2nd. That is why I think it would be more fair & healthy for the game & diversity to make one of those set to have Maximum Stamina as 2nd gear set bonus.
PvP is about to be all WWs for a month or two after this update until Oakensoul is nerfed against them. Great concept to allow for 1-bar builds to be somewhat viable but WW will gain far too much advantage from it as is.
So bar it from being useable in PvP/BGs.
STOP degrading PvE because of PvP issues!
Every item set in ESO works differently on different class / play style. Some synergise better than others. A Sorc will use different mythic than NB or DK. So, just because WW synergises best with Oakensoul it automatically means that it should not be allowed for a WW to use it ?francesinhalover wrote: »Make it so orkensul doesnt work on werewolves
acastanza_ESO wrote: »There isn't a thread for this, so I'm going to put it here because it has to do with the relationship to the new mythics. The Kilt should absolutely not have the duration nerfed. It did not need this at all, now it'll be impossible to keep up the stacks in any situation that isn't a perfect uninterrupted DPS burn stack. It was already highly situational, and the new mythics will already be making it even more situational.
This really just comes off as a blatant cash grab and reinforces the formula of "new mythics in old mythics out, time to give us money for the new ones", and it's a real bad look.