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Shortage of fake tanks and fake healers

  • Silversmith
    Silversmith
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    A few years ago there was a massive meta data pull from mmorpgs and we found out that;

    95% of the player base prefers DPSing.
    5% of the player base prefers Healing.
    1% of the player base prefers Tanking.

    Most other mmorpgs have 5 man groups as the baseline instead of 4 like ESO. This gave the ratio of 1:1:3 in pve content.
    There are about 5 times as many healers as tanks and 95 times as many dps as tanks.
    3 DPS per group in other mmos = 95/3=33.66
    2 DPS per group in ESO = 95/2=47.5

    Other mmos have a wait time ratio of 1:5:33.66
    ESO has a wait time ratio of 1:5:47.5

    However, as pointed out above and elsewhere. PvE content in dungeons is very easy compared to other mmos and doesn't require a real tank like other mmos. You can be a dps class and queue as a tank and get better mileage on most of the 4 man dungeons. This gives you a better ratio of 1:3. 1 Healer per 3 Dps.

    There are 2 dungeons that would require a tank on veteran hardmode. Outside of that, the community would be better off having a dps queue as a fake tank overall.
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    Reading this thread just confirms my belief, that pugging dungeons is best avoided. I pugged a number of times in WoW, years ago, things were bad then. Looks like pugging here is no better, maybe even worse.
  • Iselin
    Iselin
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    Reading this thread just confirms my belief, that pugging dungeons is best avoided. I pugged a number of times in WoW, years ago, things were bad then. Looks like pugging here is no better, maybe even worse.

    Definitely worse here and I've pugged in both extensively.

    It's kind of the natural outflow of both flexible builds and level saling, both of which are good things in most ways, but not when it comes to the social dynamics of random groups.

    It never ceases to amaze me how many in these forums rationalize their dishonesty and sense of entitlement when put together in a group with 3 other strangers and insist that their CP level or some other factor entitles them to dictate things to the group.

    The dungeon finder has 3 different roles you can choose based on the honor system because it's not sophisticated enough to enforce the roles, but it does have 3 roles - that should be a clue about what is the expected norm. Gaming that honor system sure seems to be popular with a substantial part of the population and it is definitely a toxic thing.
  • svendf
    svendf
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    RaikaNA wrote: »
    If you are unwilling to do the role for which you queue, you are a terrible person and part of the problem. Now for normal dungeons, that is a really low bar. You need a Taunt for a tank (that you use on bosses) and some sort of group heal as a healer (that you use when you see people's health bars move). Any attempt to rationalize not doing that makes you a more terrible person.

    Of course, if your group is okay with it, run whatever you want. That is why when I queue as a healer, I always type in chat, "going to go hybrid DPS/heals, will go full heals if needed or there are any objections." I do that in normal FG1, I do it in Vet DLC. Works every time. AT least half the time, the group says just go full DPS, which I am happy to oblige.

    As far as I am concerned, queuing as a tank without a taunt or a healer without at least one group heal, should be a bannable offense. Anyone can slot Inner fire or Vigor, and for normal dungeons, that's all you need to meet the criteria for your role.

    Wow! LOL!!!! Someone is being overly dramatic! Trying to ban everyone who fakes tanks/heals a NORMAL dungeon :open_mouth:

    As someone who fakes tanks on NORMAL dungeons, I don't see anything wrong with it... People shouldn't get banned over it either LOL. That's just ridiculous! You generally don't need a tank on normal dungeons.. especially on based dungeons. I know Clatterclaw looks pretty badass in fungal grotto, but does it truly need someone to... taunt it? As for heals goes... EVERYONE should have a self-heal slotted on the back of their weapon bar.

    There are some major problems in understanding roles. Tank control the mobs and bosses and take a beating on that account. I have seen healers taken over the tank role as the "fake tank" wasn´t able to stand still, block, interrupt. You know normal basic skills. They did that because they have the skills and knowledge.

    It doesen´t matter, normal or vet. They should keep to their roles, but not able to in a lot of situations. They drag the boss around in the room, because they are afraid.

    Regarding heals. Yes a basic heal in slot is normal on the dd side. As I see often they spam it as it´s a competition. That´s because they are trouble.

    You can try to lure people into, whatever rocks your agenda/narative here on the forums. In the game it self, it´s a lot different.

    I have never played an mmo or online game, where it´s so easy to ruin people´s dungeon runs as it is in ESO and that effect can be seen in trials as well.

    In guilds it´s more easy to control. You simply don´t run dungeons, with these figures and stay away from them.

    That said. I like the PS5 system, where you give other group members, honor points.

    Just a last thing. ZOS ! Be careful not to put ESO into the gutter.
  • WordsOfPower
    WordsOfPower
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    The sense of entitlement among some of the posters here is frankly unbelievable.

    * You do NOT have the right to do content slowly with a group assembled by a poorly written randomiser
    * You do NOT have the right to dictate what gear people wear or how they play
    * You do NOT have the right to loot and XP (someone above said speed running is denying people's right to the things)
    * You do NOT have the right to behave in a toxic way towards other players

    And for those of you that are saying use the Group Chat to communicate with other players, here on PC-EU, I can promise you that almost no one responds any more, whatever you're trying to ask about.

    Whether that's a language issue or an attitude one is unclear, but to reinforce my points, the other day I was speedrunning a dungeon as damage tank (both taunts but 30k deeps) and quickly noticed the others weren't with me but were just stationary.

    I stopped and posted something like "everything OK?"

    Apparently soloing the first 3 trash pulls in FG1 is a kickable offence to some people...

    What's next? Ready checks before leaving the wayshrine? Food checks? Gear inquisitions?

    Toxic casuals are ruining the game
  • jle30303
    jle30303
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    The other day, I did a pug as a real tank, ended up in Unhallowed Grave.

    Asked if people wanted to do the bonus bosses, or just the standard ones. Two players didn't reply. One said "whatever suits". But the two non-responders rushed past the first tunnel to the first secret boss, so I said "Right, okay no bonus bosses then".

    Killed the first regular boss. No problem. Nobody's died yet, we're doing reasonably well, they're letting me run ahead and do the pulling, I notice that the group DPS is not world-beating but more than good enough for the dungeon as a whole, so I take on one group at a time rather than try to pull three groups at once into a mass melee, and the mobs go down pretty quickly in fact.

    Got to the door puzzles where you have to stand on certain symbols on the floor and get a statue to stab them.

    One DPS and the healer (the original two non-responders) quit at this point. Turns out the other DPS was doing most of the damage, and the two who quit were collectively doing less than me.

    I queue for replacements. None arrive - not even a DPS, you'd normally expect to fill a DPS reasonably quickly? And no healer, not even a fake. Just as well I'm in my selfish-tank Leeching Plate / Heavy Bahrahas combo (I usually PUG normal in that), so in normal I'm pretty much impervious to anything except mechanic autokills. Slow to run because restoring stamina is an issue, so I can't keep up with racer boys, but I get there and do my job.

    We two-man the rest of the dungeon and get all the way to the final boss. Only one wipe, and that was at Ondragore when we mistimed coming out from behind the pillars when the mender ghosts show up.

    A third person finally joins via the group finder. We wait, and wait, and wait, for him to get to us - turns out he's running instead of using the portal. He dies twice during the final boss fight, picks up his loot, and runs off again.

    Meanwhile, since the DPS who stuck it out has never seen the bonus bosses, once Kjalnar is dead, we run all the way back to the start and decide to take them on so he can get the achievements. We get the job done - even the bit with the double grapple bowing in mid-fight against the second secret boss. It was actually rather fun...
  • Vaoh
    Vaoh
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    I don’t fake queue but a lot of people have misconceptions around this topic. ESO did not used to have a fake role issue.

    Since Homestead or Morrowind (2017), Damage Dealers have gained:
    • About 50% more Health
    • A large amount of free resists
    • Significantly more sustain
    • An immense amount of damage and healing.... On a target skele fight this is easily 100%+ more damage. However in real content we can “nuke” almost all dungeon enemies, rendering all their mechanics useless and skyrocketing our DPS to insane levels.
    • Powerful new sets, buffed abilities, new abilities, new support buffs, etc. Next patch there will be a mythic allowing one-bar players using only 3 skills to pull 130K+ DPS on the raid skele.

    And people still wonder why players fake queue for normal fungal grotto 1 😑 Only the newest content is balanced around players having those kind of stats.

    ZOS mistake here is that Damage Dealer’s offheals and tankiness never should have increased. All this accomplished is now we rarely need 2 supports in dungeons.
  • Cuddlypuff
    Cuddlypuff
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    Vaoh wrote: »
    I don’t fake queue but a lot of people have misconceptions around this topic. ESO did not used to have a fake role issue.

    Since Homestead or Morrowind (2017), Damage Dealers have gained:
    • About 50% more Health
    • A large amount of free resists
    • Significantly more sustain
    • An immense amount of damage and healing.... On a target skele fight this is easily 100%+ more damage. However in real content we can “nuke” almost all dungeon enemies, rendering all their mechanics useless and skyrocketing our DPS to insane levels.
    • Powerful new sets, buffed abilities, new abilities, new support buffs, etc. Next patch there will be a mythic allowing one-bar players using only 3 skills to pull 130K+ DPS on the raid skele.

    And people still wonder why players fake queue for normal fungal grotto 1 😑 Only the newest content is balanced around players having those kind of stats.

    ZOS mistake here is that Damage Dealer’s offheals and tankiness never should have increased. All this accomplished is now we rarely need 2 supports in dungeons.

    Roles in dungeons just aren't the same anymore. I can't even imagine playing as a healer when it is only somewhat needed for some DLC HM dot-heavy mechs. High end tanking can be pretty fun since you are the buffbot, off-healer AND crowd controller but you will only find satisfaction in a premade with 3 good DPS, not pug queues watching paint dry. Then there's all the unfair criticism from DDs you have to put up with for their own failings.

    I actually love that anybody can do all 3 of tanking, dps and healing. That's the entire concept behind solo arenas. If you get a fake tank that can't handle the vet DLC, anyone else can just slot a taunt or heal and get through it just fine. Roles are relevant in trials but they are pre-made, not random. It's time people start viewing dungeons as a freeform group of 4 PEOPLE, not roles. Dungeon design should begin to reflect that too.
  • Lumenn
    Lumenn
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    Perhaps it's BECAUSE I solo so often but why do speed runners bother to que for normals. If we're talking about randoms then ok, luck of the draw I get it, but if it's one of the undaunted dailies why? C.O.S., sure, can be too much for 90% but FG1 and the like? If I can solo it, I'll go solo it. If mechanics make it impossible (or a big cheesy hassle) or it's too much for my build then I'll que, and while in that grp I'm respectful of the others I'm teamed up with(TEAM being a key word) . I learned COS through PUGs, and MOST of those runs were actually good. By the 3rd run I was helping people who'd never run it when they didn't know mechanics just as others have helped me. Maybe those people will go help others and we won't get as many 10k DPS pugs because "people got stuff to do"

    If you que in as a tank I honestly don't care if you can do 800k DPS while taking a nap, as long as you have a taunt slotted and the DPS in your grp don't get creamed by a mob/boss that you promised to keep off them. They didn't lie to get there, they may be new, and they didn't build to be a DPS tank solo build. They may not have the resources yet, the cp you do. This game allows for so much solo if you put in the effort, so if you actively group, you should respect your teammates.
  • LesserCircle
    LesserCircle
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    RaikaNA wrote: »
    Runefang wrote: »
    You queue as fake tank? Slot inner fire and taunt.
    You queue as fake healer? Slot a heal and heal.

    [snip]

    Lol I do 60-70% group dps as a fake healer or tank. [snip]

    That's fine, as long as you have a heal on top of your good dps, because you queued as that role.

    What gives you the right to dictate what people put on their weapon bar?


    If I queue in as a tank.. why should I waste my flex slot for a taunt when it's being reserved as my self-heal? Perhaps people should do the same? How on earth are you to make it in vMA when you're struggling to survive a normal-based dungeon?

    [edited to remove quote]

    I don't have any right, but you queued as a role and you're expected by your group to perform such role.
  • Cuddlypuff
    Cuddlypuff
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    RaikaNA wrote: »
    Runefang wrote: »
    You queue as fake tank? Slot inner fire and taunt.
    You queue as fake healer? Slot a heal and heal.

    [snip]

    Lol I do 60-70% group dps as a fake healer or tank. [snip]

    That's fine, as long as you have a heal on top of your good dps, because you queued as that role.

    What gives you the right to dictate what people put on their weapon bar?


    If I queue in as a tank.. why should I waste my flex slot for a taunt when it's being reserved as my self-heal? Perhaps people should do the same? How on earth are you to make it in vMA when you're struggling to survive a normal-based dungeon?

    [edited to remove quote]

    I don't have any right, but you queued as a role and you're expected by your group to perform such role.

    He said he's soloing it so I assume he is performing some tanking lol.
  • Vaoh
    Vaoh
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    Lumenn wrote: »
    Perhaps it's BECAUSE I solo so often but why do speed runners bother to que for normals. If we're talking about randoms then ok, luck of the draw I get it, but if it's one of the undaunted dailies why? C.O.S., sure, can be too much for 90% but FG1 and the like? If I can solo it, I'll go solo it. If mechanics make it impossible (or a big cheesy hassle) or it's too much for my build then I'll que, and while in that grp I'm respectful of the others I'm teamed up with(TEAM being a key word) . I learned COS through PUGs, and MOST of those runs were actually good. By the 3rd run I was helping people who'd never run it when they didn't know mechanics just as others have helped me. Maybe those people will go help others and we won't get as many 10k DPS pugs because "people got stuff to do"

    If you que in as a tank I honestly don't care if you can do 800k DPS while taking a nap, as long as you have a taunt slotted and the DPS in your grp don't get creamed by a mob/boss that you promised to keep off them. They didn't lie to get there, they may be new, and they didn't build to be a DPS tank solo build. They may not have the resources yet, the cp you do. This game allows for so much solo if you put in the effort, so if you actively group, you should respect your teammates.
    Why? Because “speed runners” want to beat it faster and move on to content that interests/challenges them more. ZOS is 100% aware of this when they introduce power creep.

    Player behavior is molded around the incentives we have for each activity.
    • Ingame economy: Supply and demand of ingame items determines the value players perceive from them.
    • Endgame trial content: Players farm a trial countless times to accomplish a specific task. They do it for gear, trifecta achievements, score pushing, etc.
    • Dungeons: Compared to pre-Morrowind, damage dealers are much more tanky and able to put out immensely more damage/healing. DPS players queue as fake supports because nobody needs real supports outside of trials and of recent DLC dungeons.

    Not saying I’m okay with this but this situation is intended by ZOS.

    Don’t believe me?
    Well I guess I could be wrong.
    I’ll just leave this here before I go lol. I’m sure we will need a tank for Fungal Grotto 1 when we wear this......
    Oakensoul Ring
    (1 item) Adds 450 Weapon and Spell Damage, Adds 5280 Armor, Adds 450 Health Recovery, Adds 450 Magicka Recovery, Adds 450 Stamina Recovery, Adds 3737 Maximum Health, Adds 3737 Maximum Magicka, Adds 3737 Maximum Stamina, Adds 1973 Critical Chance, While equipped, you are unable to swap between your Primary and Backup Weapon Sets.
  • Lumenn
    Lumenn
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    Vaoh wrote: »
    Lumenn wrote: »
    Perhaps it's BECAUSE I solo so often but why do speed runners bother to que for normals. If we're talking about randoms then ok, luck of the draw I get it, but if it's one of the undaunted dailies why? C.O.S., sure, can be too much for 90% but FG1 and the like? If I can solo it, I'll go solo it. If mechanics make it impossible (or a big cheesy hassle) or it's too much for my build then I'll que, and while in that grp I'm respectful of the others I'm teamed up with(TEAM being a key word) . I learned COS through PUGs, and MOST of those runs were actually good. By the 3rd run I was helping people who'd never run it when they didn't know mechanics just as others have helped me. Maybe those people will go help others and we won't get as many 10k DPS pugs because "people got stuff to do"

    If you que in as a tank I honestly don't care if you can do 800k DPS while taking a nap, as long as you have a taunt slotted and the DPS in your grp don't get creamed by a mob/boss that you promised to keep off them. They didn't lie to get there, they may be new, and they didn't build to be a DPS tank solo build. They may not have the resources yet, the cp you do. This game allows for so much solo if you put in the effort, so if you actively group, you should respect your teammates.
    Why? Because “speed runners” want to beat it faster and move on to content that interests/challenges them more. ZOS is 100% aware of this when they introduce power creep.

    Player behavior is molded around the incentives we have for each activity.
    • Ingame economy: Supply and demand of ingame items determines the value players perceive from them.
    • Endgame trial content: Players farm a trial countless times to accomplish a specific task. They do it for gear, trifecta achievements, score pushing, etc.
    • Dungeons: Compared to pre-Morrowind, damage dealers are much more tanky and able to put out immensely more damage/healing. DPS players queue as fake supports because nobody needs real supports outside of trials and of recent DLC dungeons.

    Not saying I’m okay with this but this situation is intended by ZOS.

    Don’t believe me?
    Well I guess I could be wrong.
    I’ll just leave this here before I go lol. I’m sure we will need a tank for Fungal Grotto 1 when we wear this......
    Oakensoul Ring
    (1 item) Adds 450 Weapon and Spell Damage, Adds 5280 Armor, Adds 450 Health Recovery, Adds 450 Magicka Recovery, Adds 450 Stamina Recovery, Adds 3737 Maximum Health, Adds 3737 Maximum Magicka, Adds 3737 Maximum Stamina, Adds 1973 Critical Chance, While equipped, you are unable to swap between your Primary and Backup Weapon Sets.

    ? I feel like you didnt fully read my first few sentences? Randoms I understand, but the undaunted dailies? just go solo them instead of ruining the experience for others. I actually feel like you helped prove my point by completely missing the context of my post, and instead just talked about how easy you can do the dungeons with gear(something else you might have missed is that I mentioned new players might not have access to)Speed runners don't NEED anyone else. They can solo these easy dungeons. Randoms? I said I get, I understand. You can't help if you get FG but undaunted dailies why bother grouping to begin with. I'll repeat it again, RANDOM DUNGEONS I KNOW YOU CANT HELP AND I UNDERSTAND THAT. That was literally IN my 2nd sentence that you quoted, but I asked about specific dailies why bother to que at all. Just go solo them since speed runners don't need anyone. And, if you can't solo them and need a grp, respect the group. Teamwork is a beautiful thing.
  • EnerG
    EnerG
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    The solution is more REAL tanks and healers, not fakes, fakes are not the answer you think it is.
  • RaikaNA
    RaikaNA
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    svendf wrote: »
    RaikaNA wrote: »
    If you are unwilling to do the role for which you queue, you are a terrible person and part of the problem. Now for normal dungeons, that is a really low bar. You need a Taunt for a tank (that you use on bosses) and some sort of group heal as a healer (that you use when you see people's health bars move). Any attempt to rationalize not doing that makes you a more terrible person.

    Of course, if your group is okay with it, run whatever you want. That is why when I queue as a healer, I always type in chat, "going to go hybrid DPS/heals, will go full heals if needed or there are any objections." I do that in normal FG1, I do it in Vet DLC. Works every time. AT least half the time, the group says just go full DPS, which I am happy to oblige.

    As far as I am concerned, queuing as a tank without a taunt or a healer without at least one group heal, should be a bannable offense. Anyone can slot Inner fire or Vigor, and for normal dungeons, that's all you need to meet the criteria for your role.

    Wow! LOL!!!! Someone is being overly dramatic! Trying to ban everyone who fakes tanks/heals a NORMAL dungeon :open_mouth:

    As someone who fakes tanks on NORMAL dungeons, I don't see anything wrong with it... People shouldn't get banned over it either LOL. That's just ridiculous! You generally don't need a tank on normal dungeons.. especially on based dungeons. I know Clatterclaw looks pretty badass in fungal grotto, but does it truly need someone to... taunt it? As for heals goes... EVERYONE should have a self-heal slotted on the back of their weapon bar.

    There are some major problems in understanding roles. Tank control the mobs and bosses and take a beating on that account. I have seen healers taken over the tank role as the "fake tank" wasn´t able to stand still, block, interrupt. You know normal basic skills. They did that because they have the skills and knowledge.

    It doesen´t matter, normal or vet. They should keep to their roles, but not able to in a lot of situations. They drag the boss around in the room, because they are afraid.

    Regarding heals. Yes a basic heal in slot is normal on the dd side. As I see often they spam it as it´s a competition. That´s because they are trouble.

    You can try to lure people into, whatever rocks your agenda/narative here on the forums. In the game it self, it´s a lot different.

    I have never played an mmo or online game, where it´s so easy to ruin people´s dungeon runs as it is in ESO and that effect can be seen in trials as well.

    In guilds it´s more easy to control. You simply don´t run dungeons, with these figures and stay away from them.

    That said. I like the PS5 system, where you give other group members, honor points.

    Just a last thing. ZOS ! Be careful not to put ESO into the gutter.

    You don't need a tank or a healer for normal non-DLC dungeons.. If the healer in the group takes over the tank role because the group has 2 to 3 crappy dps who can only produce 5k each, and not take out the adds/bosses in a timely matter... it's time to kick the dps out and replace it with new ones that can actually do damage, and not fight with a dull knife. I have an actual tank.. I've been through some horrible random normals where it's taking forever to complete because I notice that the dps in my group were mostly light attacking with their bows/staff. They fail to produce a simple rotation..
    What's even worst is that some don't even have an AoE skill slotted so the adds are taking forever to die as a result. People claiming to be a dps can't actual DPS and have no rotation.

    So to prevent this from happening I queue in as a fake tank on my high dps characters. I mostly do 70%+ anyways... It's not that I'm being selfish or being a horrible person. I know my dps builds more than anyone else. They're vet trial-ready... I just don't want to spend hours in a normal dungeon having to deal with bad dps.
  • Cuddlypuff
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    Just to add to that, you don't even need some ultra meta 130k parsing build to comfortably solo these RNDs. Been doing it on writ alts for years, still wearing the same sets from 2 years ago without enough skill points for most passives etc. There's no skill requirement. There's no CP or level requirement. There's barely even a dps requirement. You literally just need to run past trash to bosses and smack away. Eventually you'll even figure out which bosses are skippable too.
  • xXSilverDragonXx
    xXSilverDragonXx
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    [edited to remove quote]

    Being useful and helping the group. While brand new low level toons and people brand new to healing might not be comfortable moving between dps and heals, any healer that has some healing time under their belt can easily have a dps bar with maybe a heal for emergencies and another bar for healing. Frankly, in the non DLC dungeons, most healers only need a couple of slotted heals. In DLC, probably more due to more aggressive incoming damage.

    Any healer that has been healing for a while and does nothing but flat healing (no dps at all) in base game dungeons is phoning it in. In DLC, probably just being cautious but even in DLC normals, healers can do damage to help the group.

    In fact, aside from DLC dungeons, you literally only need one heal slotted and one taunt. None of them are risky enough to bother with more than that except DC II in my experience for the engine guardian which a few heals tend to be more helpful in low dps groups.



  • EozZoe1989
    EozZoe1989
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    these are just thoughts about how i feel on this matter,,
    let people the game as they like.,. if they have couple heals on them that's because they swop weapons and like to stay alive and help healer to stay alive, lol
    some of us are. meh at the game i can be good sometimes and bad some other times.. ever here of sweety hands syndrome lol.. some of use need gloves to have controller iam poor so.. sorry lol..- but that's how it is for me.. i like playing this game the way i do and like to change it up sometimes .. people should be allowed to play how they want its apart of the game in the saying too .. play how you want to start were you want too,, lol

    be nice.. be polite,, be good to people .. give advice but don't force things on to people.. that's how i was taught ..
    i like tell the truth and nice .. but yes there is one way meant to play but its isn't a permeant thing to go by..
    this to me is a free individual liked teamwork thinking playing game .. never have go at people its bullying.. and other things i see as bad is people moaning how play or how look .. thank god for armour customs lol covering up is best.. people then can not be mean to people with types of armour lol sorry but there is alot of good people and also alot mean people too..
    meow...on that over and out lol
  • MidniteOwl1913
    MidniteOwl1913
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    After reading all of this it seems that the Damage Dealers who queue as tanks or healers seem to be saying that their DPS is so awesome that they shouldn't have to wait the extra 10-15 minutes in the random queue. And if the other people in the dungeon have a problem with that it's because their DPS is poor. I think that if fakers are that good they should solo (as mentioned by others), but if they need a group then the group is owed respect. When you sign on as a role, tank, healer ect. it's sort of like a contract you've said that you'll provide support to the group, you owe it to the group to provide that support.

    Those crappy Damage Dealers want to have fun too, you signed up to help them with that by taking a support role. If your DPS is that great shouldn't you be able to slot one or two of those support skills and still kills bosses/mobs quickly?
    PS5/NA
  • newtinmpls
    newtinmpls
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    You queue as fake tank? Slot inner fire and taunt.
    You queue as fake healer? Slot a heal and heal.

    [snip]
    Runefang wrote: »
    Lol I do 60-70% group dps as a fake healer or tank. [snip]
    [edited for baiting & to remove quote]

    High DPS for a tank means you are not pulling properly and screwing up the DPS' job.

    High DPS for a healer means you are not buffing, healing and contributing to resources of the team.

    I could not be "proud" of not doing my job.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Jayman1000
    Jayman1000
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    How to solve it? Well for once they made it even worse as it is now more difficult to reach Undaunted level 3 where inner fire becomes available. Which means people queuing as fake tanks wont even have inner fire to taunt.... they still queue up as tanks of course! Did zos really think making inner fire less accessible would prevent people queuing as fake tanks?

    You used to be able to get undaunted xp by completing achievements in public dungeons. Which meant that players could get a good taunt so you could fulfill the tankrole by just playing solo content. Now you have to either grind the incredibly ineffective and unrewarding undaunted repeatable quests (so no one does them) or you can queue up to do dungeons, so you can do pledges, and for dungeon quests. But since you dont have inner fire to taunt you must queue as dps... but as we all know that gives you a long queue; as tank you can get instant. But in doing so you cant just slot inner fire anymore, so the fake tanks dont even have a taunt now.
  • Jayman1000
    Jayman1000
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    Cuddlypuff wrote: »
    There's no such thing as a "fake role". Anyone can do all 3 on any char and obviously you queue for the fastest one. I cringe every time people tell you stuff like "Tanks gotta taunt" or "Healers gotta heal" but there's no criteria when it comes to our precious DDs. I agree you can't call them fake but that doesn't really justify negligible DPS. Just a lot of double standards, entitlement and hypocrisy everywhere when it comes to this topic.

    The saddest part is I never get any support for my proposal of a duo RND queue option, because the same complainers know that fake tanks and healers are the only thing that keeps dungeon finder alive. We are the heroes ESO needs but doesn't deserve.

    I would fully support the duo RND queue option for sure. It needs to happen, so people can queue up with like minded people.
  • Lumenn
    Lumenn
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    Jayman1000 wrote: »
    How to solve it? Well for once they made it even worse as it is now more difficult to reach Undaunted level 3 where inner fire becomes available. Which means people queuing as fake tanks wont even have inner fire to taunt.... they still queue up as tanks of course! Did zos really think making inner fire less accessible would prevent people queuing as fake tanks?

    You used to be able to get undaunted xp by completing achievements in public dungeons. Which meant that players could get a good taunt so you could fulfill the tankrole by just playing solo content. Now you have to either grind the incredibly ineffective and unrewarding undaunted repeatable quests (so no one does them) or you can queue up to do dungeons, so you can do pledges, and for dungeon quests. But since you dont have inner fire to taunt you must queue as dps... but as we all know that gives you a long queue; as tank you can get instant. But in doing so you cant just slot inner fire anymore, so the fake tanks dont even have a taunt now.

    Just wanted to point out sword and board and silver leash can close that for beginner tanks.
  • Cuddlypuff
    Cuddlypuff
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    After reading all of this it seems that the Damage Dealers who queue as tanks or healers seem to be saying that their DPS is so awesome that they shouldn't have to wait the extra 10-15 minutes in the random queue. And if the other people in the dungeon have a problem with that it's because their DPS is poor. I think that if fakers are that good they should solo (as mentioned by others), but if they need a group then the group is owed respect. When you sign on as a role, tank, healer ect. it's sort of like a contract you've said that you'll provide support to the group, you owe it to the group to provide that support.

    Those crappy Damage Dealers want to have fun too, you signed up to help them with that by taking a support role. If your DPS is that great shouldn't you be able to slot one or two of those support skills and still kills bosses/mobs quickly?

    To clarify this discussion is only about RND, and the fact that it is almost always faster to solo/duo the dungeon than do it with queue pugs (whether they have DPS or not is irrelevant - I'll explain later). It wouldn't surprise me at all if the majority of RND queuers are already fake tanks and healers simply because it comes down to a time and efficiency thing. Nobody is queueing pledges as fakes because it is faster to solo/duo them. We've already tested this as a duo and doing 36 vet hm pledges by walking in (we picked easy days), is faster than doing 18 RNDs by queueing (see details in an earlier reply).

    The issue boils down to your definition of what a RND is. From a game design perspective, ZOS made it as a tool to fill dungeon queues, and incentivizes people to do so with a reward. For others it is a straight up XP and transmute grind. Under ordinary circumstances, the reward is not that great compared to the nBRP XP grind or Cyrodiil monthly transmute grind. However, during double XP and with an extra 100% XP scroll, you start hitting around 350K XP per completion or over 6M XP + 180 transmutes for 18 characters. Now it just becomes a matter of how long it takes to clear 18 characters, hence the speedrunners you see during and immediately after double XP events.

    As a duo, 18 normals can usually be run in under 2 hours, assuming no more than half are DLCs. That still makes it reasonably rewarding compared to other grinds. The addition of pugs regardless of their DPS makes it extremely difficult to speedrun, eg refusing to wipe and clear combat for doors/levers/preventing boss spawn bugs, holding up trigger mobs by being slow, repositioning bosses by being too far, needlessly engaging optional bosses that have a teleport to encounter triggers etc. We don't even attempt half the skips possible because we just know it will be impossible to pull off with pugs. You're now spending 3-4 hours for the same reward but a lot more headache and frustration, and you start to wonder if the grind is even worth it anymore.

    And there is no social contract here, people sign on to a RND to get the reward. They'd prefer to solo the damn thing if it was possible rather than deal with pugs. If a fair system existed, we'd be matched with other people who signed onto a RND for rewards as well. This is clearly not the case most of the time. Why does nobody talk about respect for people that queued for a fast RND and the expectations that entails? Does it become an uncomfortable topic once the viewpoints are flipped?
  • ixthUA
    ixthUA
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    Before hybridization i was healing and buffing teams with Echoing Vigor (10k life over 10 sec). SPC, Powerful Assault and Symphony of Blades, - all 3 proc from Echoing Vigor, leaving 5 slots for DD skills. Now Echoing Vigor heals for 16k over 10 sec.
  • Runefang
    Runefang
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    newtinmpls wrote: »
    You queue as fake tank? Slot inner fire and taunt.
    You queue as fake healer? Slot a heal and heal.

    [snip]
    Runefang wrote: »
    Lol I do 60-70% group dps as a fake healer or tank. [snip]
    [edited for baiting & to remove quote]

    High DPS for a tank means you are not pulling properly and screwing up the DPS' job.

    High DPS for a healer means you are not buffing, healing and contributing to resources of the team.

    I could not be "proud" of not doing my job.

    I run a single heal and provide orbs for resources. No buff to the dps players is remotely worth stopping my own damage for.

    As for “doing my job” I am doing more to aid the group in clearing the dungeon than the 2 dps.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    ixthUA wrote: »
    I dont want to queue as fake role, but i want my queue as DD to be instant. How do we get more people to queue as fake roles? Maybe give them better rewards (like more transmutes) if they queued as tank without a taunt, or healer without a single healing skill?

    At least I’m carrying a restoration staff when I’m queuing as a fake healer

    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Lumenn
    Lumenn
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    Cuddlypuff wrote: »
    After reading all of this it seems that the Damage Dealers who queue as tanks or healers seem to be saying that their DPS is so awesome that they shouldn't have to wait the extra 10-15 minutes in the random queue. And if the other people in the dungeon have a problem with that it's because their DPS is poor. I think that if fakers are that good they should solo (as mentioned by others), but if they need a group then the group is owed respect. When you sign on as a role, tank, healer ect. it's sort of like a contract you've said that you'll provide support to the group, you owe it to the group to provide that support.

    Those crappy Damage Dealers want to have fun too, you signed up to help them with that by taking a support role. If your DPS is that great shouldn't you be able to slot one or two of those support skills and still kills bosses/mobs quickly?

    To clarify this discussion is only about RND, and the fact that it is almost always faster to solo/duo the dungeon than do it with queue pugs (whether they have DPS or not is irrelevant - I'll explain later). It wouldn't surprise me at all if the majority of RND queuers are already fake tanks and healers simply because it comes down to a time and efficiency thing. Nobody is queueing pledges as fakes because it is faster to solo/duo them. We've already tested this as a duo and doing 36 vet hm pledges by walking in (we picked easy days), is faster than doing 18 RNDs by queueing (see details in an earlier reply).

    The issue boils down to your definition of what a RND is. From a game design perspective, ZOS made it as a tool to fill dungeon queues, and incentivizes people to do so with a reward. For others it is a straight up XP and transmute grind. Under ordinary circumstances, the reward is not that great compared to the nBRP XP grind or Cyrodiil monthly transmute grind. However, during double XP and with an extra 100% XP scroll, you start hitting around 350K XP per completion or over 6M XP + 180 transmutes for 18 characters. Now it just becomes a matter of how long it takes to clear 18 characters, hence the speedrunners you see during and immediately after double XP events.

    As a duo, 18 normals can usually be run in under 2 hours, assuming no more than half are DLCs. That still makes it reasonably rewarding compared to other grinds. The addition of pugs regardless of their DPS makes it extremely difficult to speedrun, eg refusing to wipe and clear combat for doors/levers/preventing boss spawn bugs, holding up trigger mobs by being slow, repositioning bosses by being too far, needlessly engaging optional bosses that have a teleport to encounter triggers etc. We don't even attempt half the skips possible because we just know it will be impossible to pull off with pugs. You're now spending 3-4 hours for the same reward but a lot more headache and frustration, and you start to wonder if the grind is even worth it anymore.

    And there is no social contract here, people sign on to a RND to get the reward. They'd prefer to solo the damn thing if it was possible rather than deal with pugs. If a fair system existed, we'd be matched with other people who signed onto a RND for rewards as well. This is clearly not the case most of the time. Why does nobody talk about respect for people that queued for a fast RND and the expectations that entails? Does it become an uncomfortable topic once the viewpoints are flipped?

    I get what you're saying. And yes, as I mentioned earlier randoms can be a pain. But on at least one point I beg to differ. ANYTIME you involve another player there is a social contract. Sometimes it'll favor you and you all will want to blast through, use all the tricks to skip, avoid, and dismiss much of the dungeon just for the prize. And sometimes there will be people who can't do that, or will want to do the dungeon the way it was made, but now can't because these "superstars" who never had to struggle and were always "the best of the best SIR" lied about their role and rush off, leaving them to die because other players are an inconvenience apparently. If the group is cool with it, blast off and more power to ya. If they're not don't bend over the ones who didn't lie their way in. Either way is respecting the group, and that's what everyone keeps saying.
  • Cuddlypuff
    Cuddlypuff
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    A lot of replies talking about respect and social contracts, yet ironically not showing much respect to any other views on the matter :/

    I'm also not exactly seeing the "lie" that many people are proclaiming. Soloing a dungeon would seemingly qualify players as the tank, healer and dps as a matter of common sense. "Fake" is just a misnomer when people clearly have the mitigation, healing and damage required.

    Most people in game are perfectly fine with speedruns so I don't even see the need to engage in this fantasy victim narrative. The few players that get left behind are not new or bad - they are just stubborn and refuse to adapt. If anything, the RND runners are the actual victims when they get put into a group which did not queue for RND.

    Isn't a social contract supposed to be reciprocal rather than such a one sided example? I'm sorry but RND is just a daily reward dungeon, with no mentoring/carrying implied. It is common knowledge that your dungeon queue will probably be filled by people doing a RVD/RND solely for a fast reward. Thankfully in the real game most players understand this and make the effort to keep up even if it is a bit faster than they are used to. Many even seem quite enthusiastic about it too. You should see how happy new players are when we get them their first DLC clears, which seems to be half of all our RNDs these days.

    Trust me the dungeon queue will be a far bleaker place if all the fake tanks and healers wanting RND got their own solo/duo system.
  • WordsOfPower
    WordsOfPower
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    Lumenn wrote: »
    Perhaps it's BECAUSE I solo so often but why do speed runners bother to que for normals. If we're talking about randoms then ok, luck of the draw I get it, but if it's one of the undaunted dailies why?
    Answering for myself. It's because I've done all these dungeons hundreds if not thousands of times, loathe doing them, hate PvE in general, but ZoS have not provided any other method of obtaining Keys and Transmutes for endgame players.

    If they ever make it so 5000 points in a 10 minute BG daily give me 2 keys and 10 Transmutes, you will never see me in RND again.

    Do you know what it's like to know all the NPC dialogue off by heart without even trying?

    Or to be kicked as a tank with 2 taunts that flawlessly handles adds while also nuking them?

    Solo the dungeon you say? It's gonna take even longer.

    You think that speedrunners should not be included in runs with people that want to do the dungeon slow, and I think that the latter group should make their own guild (many exist) and then the only people in RNDs would be speedrunners and there would be no problem.

    The game is already weighted in favour of casual players. Stop trying to make the game unplayable for people who've been playing 7 years.

    I see almost no sign of empathy from the other side at all.

    I help new players all the time. I do my part. So let me run the dungeons fast, until I have another source of Transmutes and Keys
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