Cuddlypuff wrote: »Hard taunts are irrelevant in a RND. Whoever's at the front is usually soft taunting with wall of flame or something similar. Most bosses will never lose soft taunt unless they have a mechanic or jump that ignores taunt. If the burn is too slow, you might see bosses move towards players that are attacking from beyond a certain range limit. DDs should really know better and just sit on the tail.
MidniteOwl1913 wrote: »After reading all of this it seems that the Damage Dealers who queue as tanks or healers seem to be saying that their DPS is so awesome that they shouldn't have to wait the extra 10-15 minutes in the random queue. And if the other people in the dungeon have a problem with that it's because their DPS is poor. I think that if fakers are that good they should solo (as mentioned by others), but if they need a group then the group is owed respect. When you sign on as a role, tank, healer ect. it's sort of like a contract you've said that you'll provide support to the group, you owe it to the group to provide that support.
Those crappy Damage Dealers want to have fun too, you signed up to help them with that by taking a support role. If your DPS is that great shouldn't you be able to slot one or two of those support skills and still kills bosses/mobs quickly?