SkaraMinoc wrote: »I just queue Normal as a real healer + buffs and if the group DPS is < 40k I switch to a full DPS build + some minor off heals.
Sometimes the 2 DPS is so low that it doesn't make sense to continue in your full healer build.
Armory assistant really helps.
Even in Fungal Grotto 1 I will start in a full healer build and give the DPS a chance before switching builds to clear faster.
[snip]
A 4 DPS group can work of course but not always.
I value my word more than lying to get a quicker queue. If I queue as a healer, I'm there ready to do that role if it's needed. If the group happens to be good enough that no healer is needed, I'll just spend my time on my DPS bar.
Some people have no problem posing to save 5 minutes. I do.
I guess i didnt express the problem properly.
Fake roles work fine in normal random dungeons, however there are long (5+ minutes) waiting times for DDs, while fake tank and fake healer get queue instantly. If there were more fakes - queues for DDs would be shorter, so how to motivate people to queue as fake roles? I think that tank/healer rewards should be better.
Oreyn_Bearclaw wrote: »If you are unwilling to do the role for which you queue, you are a terrible person and part of the problem. Now for normal dungeons, that is a really low bar. You need a Taunt for a tank (that you use on bosses) and some sort of group heal as a healer (that you use when you see people's health bars move). Any attempt to rationalize not doing that makes you a more terrible person.
Of course, if your group is okay with it, run whatever you want. That is why when I queue as a healer, I always type in chat, "going to go hybrid DPS/heals, will go full heals if needed or there are any objections." I do that in normal FG1, I do it in Vet DLC. Works every time. AT least half the time, the group says just go full DPS, which I am happy to oblige.
As far as I am concerned, queuing as a tank without a taunt or a healer without at least one group heal, should be a bannable offense. Anyone can slot Inner fire or Vigor, and for normal dungeons, that's all you need to meet the criteria for your role.
Cuddlypuff wrote: »Oreyn_Bearclaw wrote: »If you are unwilling to do the role for which you queue, you are a terrible person and part of the problem. Now for normal dungeons, that is a really low bar. You need a Taunt for a tank (that you use on bosses) and some sort of group heal as a healer (that you use when you see people's health bars move). Any attempt to rationalize not doing that makes you a more terrible person.
Of course, if your group is okay with it, run whatever you want. That is why when I queue as a healer, I always type in chat, "going to go hybrid DPS/heals, will go full heals if needed or there are any objections." I do that in normal FG1, I do it in Vet DLC. Works every time. AT least half the time, the group says just go full DPS, which I am happy to oblige.
As far as I am concerned, queuing as a tank without a taunt or a healer without at least one group heal, should be a bannable offense. Anyone can slot Inner fire or Vigor, and for normal dungeons, that's all you need to meet the criteria for your role.
I only ever fake queue + skip to last boss and yet the only place I seem to get called names or "terrible person" is forums lol. In the rare occasion that anybody says something other than "tyfg" after the run, it's usually "wow that was fast", "didn't even know that shortcut" or "thanks for the carry". Which is pretty ironic because I know the dungeon would have gone even faster as a duo that can reset in-combat status and reliably position bosses. Maybe 1 in 20 runs will have toxic people but honestly they'd probably be toxic in their other runs too for one reason or another.
I guess one caveat here is I only do dungeon queues during double XP events, with XP scrolls running. I guess many other people are too, so everyone is on the same page. Don't get me wrong though, just because most groups are happy doesn't mean I'm a fan of the RND system at all. It's not their fault, but most pugs are just too slow. Either let duos queue it for rewards, or just scrap the thing altogether so nobody is forced to do content they don't like doing.
Just to give you an idea of where I'm coming from, my wife and I levelled all our alts to undaunted level 10 during 2 days of the event. One day's pledges were Banished Cells 1 and Vaults of Madness, and the other day's pledges were Spindleclutch 1 and City of Ash 1. It took between 3-4 hours on each day to finish 36 vet HM pledges across 18 chars for 200+ undaunted rep each char (by porting in as a duo). Yet doing 18 RNDs is at least 2 hours and often even takes 4 hours to complete, despite having zero queue time (ready checks can still take ages, and fail though). This doesn't make any sense and honestly shouldn't be the case in a game like this. It just feels like a reward system that literally punishes the very players that actually keep it ticking along.
The queue is so fast for healers and tanks because ESO keeps leaning more and more into DPS being the answer to everything. More DPS to nuke trash mobs, more DPS to skip boss mechanics, more DPS to basically render all threats obsolete. This means most people wind up playing DPS rather than the other two roles, which is why DPS always has to wait so much longer.5 minutes queue is 300 times longer than 1 second tank/healer (including fakes) queue time. Why do DDs have to suffer?
[snip]
A 4 DPS group can work of course but not always.
I value my word more than lying to get a quicker queue. If I queue as a healer, I'm there ready to do that role if it's needed. If the group happens to be good enough that no healer is needed, I'll just spend my time on my DPS bar.
Some people have no problem posing to save 5 minutes. I do.
Lenny_linguine wrote: »[snip]
A 4 DPS group can work of course but not always.
I value my word more than lying to get a quicker queue. If I queue as a healer, I'm there ready to do that role if it's needed. If the group happens to be good enough that no healer is needed, I'll just spend my time on my DPS bar.
Some people have no problem posing to save 5 minutes. I do.
what's a Real healers doing with a dps bar ?
Cuddlypuff wrote: »Oreyn_Bearclaw wrote: »If you are unwilling to do the role for which you queue, you are a terrible person and part of the problem. Now for normal dungeons, that is a really low bar. You need a Taunt for a tank (that you use on bosses) and some sort of group heal as a healer (that you use when you see people's health bars move). Any attempt to rationalize not doing that makes you a more terrible person.
Of course, if your group is okay with it, run whatever you want. That is why when I queue as a healer, I always type in chat, "going to go hybrid DPS/heals, will go full heals if needed or there are any objections." I do that in normal FG1, I do it in Vet DLC. Works every time. AT least half the time, the group says just go full DPS, which I am happy to oblige.
As far as I am concerned, queuing as a tank without a taunt or a healer without at least one group heal, should be a bannable offense. Anyone can slot Inner fire or Vigor, and for normal dungeons, that's all you need to meet the criteria for your role.
I only ever fake queue + skip to last boss and yet the only place I seem to get called names or "terrible person" is forums lol. In the rare occasion that anybody says something other than "tyfg" after the run, it's usually "wow that was fast", "didn't even know that shortcut" or "thanks for the carry". Which is pretty ironic because I know the dungeon would have gone even faster as a duo that can reset in-combat status and reliably position bosses. Maybe 1 in 20 runs will have toxic people but honestly they'd probably be toxic in their other runs too for one reason or another.
I guess one caveat here is I only do dungeon queues during double XP events, with XP scrolls running. I guess many other people are too, so everyone is on the same page. Don't get me wrong though, just because most groups are happy doesn't mean I'm a fan of the RND system at all. It's not their fault, but most pugs are just too slow. Either let duos queue it for rewards, or just scrap the thing altogether so nobody is forced to do content they don't like doing.
Just to give you an idea of where I'm coming from, my wife and I levelled all our alts to undaunted level 10 during 2 days of the event. One day's pledges were Banished Cells 1 and Vaults of Madness, and the other day's pledges were Spindleclutch 1 and City of Ash 1. It took between 3-4 hours on each day to finish 36 vet HM pledges across 18 chars for 200+ undaunted rep each char (by porting in as a duo). Yet doing 18 RNDs is at least 2 hours and often even takes 4 hours to complete, despite having zero queue time (ready checks can still take ages, and fail though). This doesn't make any sense and honestly shouldn't be the case in a game like this. It just feels like a reward system that literally punishes the very players that actually keep it ticking along.
Writing displeased / critical chat messages to unsuportive fake role speedrunning group member after the run is super weird, imo. What would that accomplish? Usually would just survive the 10 min of having horrible time, then silently leave. That person already wasted my x min queue time + time spent in the dungeon. Why waste more time typing anything? It's not like they change their ways to be more supportive of the group and less about "need my reward and need it fast" after reading.
BTW, "wow, that was fast" is what I wrote to the guildie who speed-run (including waterfall skip) FG1 while part of pre-made group created after asking in groupchat if someone would be willing to accompany my lvl 10 tank for rnd, since I've never tanked before and didn't wan't to pug. It wasn't a compliment. (Didn't get to tank at all, didn't get completion credit to level undaunted, didn't get quest completed for skill point. Wasn't as afraid to pug afterwards, though.)
Not getting angry messages doesn't mean nobody minds fake roles and surprise speedruns. Most people don't like confrontation and won't speak up. They just grit their teeth and hope for better group next time.
[snip]
WordsOfPower wrote: »
I guess i didnt express the problem properly.
Fake roles work fine in normal random dungeons, however there are long (5+ minutes) waiting times for DDs, while fake tank and fake healer get queue instantly. If there were more fakes - queues for DDs would be shorter, so how to motivate people to queue as fake roles? I think that tank/healer rewards should be better.