Arthur_Spoonfondle wrote: »Reading this thread just confirms my belief, that pugging dungeons is best avoided. I pugged a number of times in WoW, years ago, things were bad then. Looks like pugging here is no better, maybe even worse.
Oreyn_Bearclaw wrote: »If you are unwilling to do the role for which you queue, you are a terrible person and part of the problem. Now for normal dungeons, that is a really low bar. You need a Taunt for a tank (that you use on bosses) and some sort of group heal as a healer (that you use when you see people's health bars move). Any attempt to rationalize not doing that makes you a more terrible person.
Of course, if your group is okay with it, run whatever you want. That is why when I queue as a healer, I always type in chat, "going to go hybrid DPS/heals, will go full heals if needed or there are any objections." I do that in normal FG1, I do it in Vet DLC. Works every time. AT least half the time, the group says just go full DPS, which I am happy to oblige.
As far as I am concerned, queuing as a tank without a taunt or a healer without at least one group heal, should be a bannable offense. Anyone can slot Inner fire or Vigor, and for normal dungeons, that's all you need to meet the criteria for your role.
Wow! LOL!!!! Someone is being overly dramatic! Trying to ban everyone who fakes tanks/heals a NORMAL dungeon
As someone who fakes tanks on NORMAL dungeons, I don't see anything wrong with it... People shouldn't get banned over it either LOL. That's just ridiculous! You generally don't need a tank on normal dungeons.. especially on based dungeons. I know Clatterclaw looks pretty badass in fungal grotto, but does it truly need someone to... taunt it? As for heals goes... EVERYONE should have a self-heal slotted on the back of their weapon bar.
I don’t fake queue but a lot of people have misconceptions around this topic. ESO did not used to have a fake role issue.
Since Homestead or Morrowind (2017), Damage Dealers have gained:
• About 50% more Health
• A large amount of free resists
• Significantly more sustain
• An immense amount of damage and healing.... On a target skele fight this is easily 100%+ more damage. However in real content we can “nuke” almost all dungeon enemies, rendering all their mechanics useless and skyrocketing our DPS to insane levels.
• Powerful new sets, buffed abilities, new abilities, new support buffs, etc. Next patch there will be a mythic allowing one-bar players using only 3 skills to pull 130K+ DPS on the raid skele.
And people still wonder why players fake queue for normal fungal grotto 1 😑 Only the newest content is balanced around players having those kind of stats.
ZOS mistake here is that Damage Dealer’s offheals and tankiness never should have increased. All this accomplished is now we rarely need 2 supports in dungeons.
LesserCircle wrote: »LesserCircle wrote: »You queue as fake tank? Slot inner fire and taunt.
You queue as fake healer? Slot a heal and heal.
[snip]
Lol I do 60-70% group dps as a fake healer or tank. [snip]
That's fine, as long as you have a heal on top of your good dps, because you queued as that role.
What gives you the right to dictate what people put on their weapon bar?
If I queue in as a tank.. why should I waste my flex slot for a taunt when it's being reserved as my self-heal? Perhaps people should do the same? How on earth are you to make it in vMA when you're struggling to survive a normal-based dungeon?
[edited to remove quote]
LesserCircle wrote: »LesserCircle wrote: »LesserCircle wrote: »You queue as fake tank? Slot inner fire and taunt.
You queue as fake healer? Slot a heal and heal.
[snip]
Lol I do 60-70% group dps as a fake healer or tank. [snip]
That's fine, as long as you have a heal on top of your good dps, because you queued as that role.
What gives you the right to dictate what people put on their weapon bar?
If I queue in as a tank.. why should I waste my flex slot for a taunt when it's being reserved as my self-heal? Perhaps people should do the same? How on earth are you to make it in vMA when you're struggling to survive a normal-based dungeon?
[edited to remove quote]
I don't have any right, but you queued as a role and you're expected by your group to perform such role.
Why? Because “speed runners” want to beat it faster and move on to content that interests/challenges them more. ZOS is 100% aware of this when they introduce power creep.Perhaps it's BECAUSE I solo so often but why do speed runners bother to que for normals. If we're talking about randoms then ok, luck of the draw I get it, but if it's one of the undaunted dailies why? C.O.S., sure, can be too much for 90% but FG1 and the like? If I can solo it, I'll go solo it. If mechanics make it impossible (or a big cheesy hassle) or it's too much for my build then I'll que, and while in that grp I'm respectful of the others I'm teamed up with(TEAM being a key word) . I learned COS through PUGs, and MOST of those runs were actually good. By the 3rd run I was helping people who'd never run it when they didn't know mechanics just as others have helped me. Maybe those people will go help others and we won't get as many 10k DPS pugs because "people got stuff to do"
If you que in as a tank I honestly don't care if you can do 800k DPS while taking a nap, as long as you have a taunt slotted and the DPS in your grp don't get creamed by a mob/boss that you promised to keep off them. They didn't lie to get there, they may be new, and they didn't build to be a DPS tank solo build. They may not have the resources yet, the cp you do. This game allows for so much solo if you put in the effort, so if you actively group, you should respect your teammates.
Why? Because “speed runners” want to beat it faster and move on to content that interests/challenges them more. ZOS is 100% aware of this when they introduce power creep.Perhaps it's BECAUSE I solo so often but why do speed runners bother to que for normals. If we're talking about randoms then ok, luck of the draw I get it, but if it's one of the undaunted dailies why? C.O.S., sure, can be too much for 90% but FG1 and the like? If I can solo it, I'll go solo it. If mechanics make it impossible (or a big cheesy hassle) or it's too much for my build then I'll que, and while in that grp I'm respectful of the others I'm teamed up with(TEAM being a key word) . I learned COS through PUGs, and MOST of those runs were actually good. By the 3rd run I was helping people who'd never run it when they didn't know mechanics just as others have helped me. Maybe those people will go help others and we won't get as many 10k DPS pugs because "people got stuff to do"
If you que in as a tank I honestly don't care if you can do 800k DPS while taking a nap, as long as you have a taunt slotted and the DPS in your grp don't get creamed by a mob/boss that you promised to keep off them. They didn't lie to get there, they may be new, and they didn't build to be a DPS tank solo build. They may not have the resources yet, the cp you do. This game allows for so much solo if you put in the effort, so if you actively group, you should respect your teammates.
Player behavior is molded around the incentives we have for each activity.
• Ingame economy: Supply and demand of ingame items determines the value players perceive from them.
• Endgame trial content: Players farm a trial countless times to accomplish a specific task. They do it for gear, trifecta achievements, score pushing, etc.
• Dungeons: Compared to pre-Morrowind, damage dealers are much more tanky and able to put out immensely more damage/healing. DPS players queue as fake supports because nobody needs real supports outside of trials and of recent DLC dungeons.
Not saying I’m okay with this but this situation is intended by ZOS.
Don’t believe me?
Well I guess I could be wrong.
I’ll just leave this here before I go lol. I’m sure we will need a tank for Fungal Grotto 1 when we wear this......
Oakensoul Ring
(1 item) Adds 450 Weapon and Spell Damage, Adds 5280 Armor, Adds 450 Health Recovery, Adds 450 Magicka Recovery, Adds 450 Stamina Recovery, Adds 3737 Maximum Health, Adds 3737 Maximum Magicka, Adds 3737 Maximum Stamina, Adds 1973 Critical Chance, While equipped, you are unable to swap between your Primary and Backup Weapon Sets.
Oreyn_Bearclaw wrote: »If you are unwilling to do the role for which you queue, you are a terrible person and part of the problem. Now for normal dungeons, that is a really low bar. You need a Taunt for a tank (that you use on bosses) and some sort of group heal as a healer (that you use when you see people's health bars move). Any attempt to rationalize not doing that makes you a more terrible person.
Of course, if your group is okay with it, run whatever you want. That is why when I queue as a healer, I always type in chat, "going to go hybrid DPS/heals, will go full heals if needed or there are any objections." I do that in normal FG1, I do it in Vet DLC. Works every time. AT least half the time, the group says just go full DPS, which I am happy to oblige.
As far as I am concerned, queuing as a tank without a taunt or a healer without at least one group heal, should be a bannable offense. Anyone can slot Inner fire or Vigor, and for normal dungeons, that's all you need to meet the criteria for your role.
Wow! LOL!!!! Someone is being overly dramatic! Trying to ban everyone who fakes tanks/heals a NORMAL dungeon
As someone who fakes tanks on NORMAL dungeons, I don't see anything wrong with it... People shouldn't get banned over it either LOL. That's just ridiculous! You generally don't need a tank on normal dungeons.. especially on based dungeons. I know Clatterclaw looks pretty badass in fungal grotto, but does it truly need someone to... taunt it? As for heals goes... EVERYONE should have a self-heal slotted on the back of their weapon bar.
There are some major problems in understanding roles. Tank control the mobs and bosses and take a beating on that account. I have seen healers taken over the tank role as the "fake tank" wasn´t able to stand still, block, interrupt. You know normal basic skills. They did that because they have the skills and knowledge.
It doesen´t matter, normal or vet. They should keep to their roles, but not able to in a lot of situations. They drag the boss around in the room, because they are afraid.
Regarding heals. Yes a basic heal in slot is normal on the dd side. As I see often they spam it as it´s a competition. That´s because they are trouble.
You can try to lure people into, whatever rocks your agenda/narative here on the forums. In the game it self, it´s a lot different.
I have never played an mmo or online game, where it´s so easy to ruin people´s dungeon runs as it is in ESO and that effect can be seen in trials as well.
In guilds it´s more easy to control. You simply don´t run dungeons, with these figures and stay away from them.
That said. I like the PS5 system, where you give other group members, honor points.
Just a last thing. ZOS ! Be careful not to put ESO into the gutter.
[edited to remove quote]
LesserCircle wrote: »You queue as fake tank? Slot inner fire and taunt.
You queue as fake healer? Slot a heal and heal.
[snip]
Lol I do 60-70% group dps as a fake healer or tank. [snip]
[edited for baiting & to remove quote]
Cuddlypuff wrote: »There's no such thing as a "fake role". Anyone can do all 3 on any char and obviously you queue for the fastest one. I cringe every time people tell you stuff like "Tanks gotta taunt" or "Healers gotta heal" but there's no criteria when it comes to our precious DDs. I agree you can't call them fake but that doesn't really justify negligible DPS. Just a lot of double standards, entitlement and hypocrisy everywhere when it comes to this topic.
The saddest part is I never get any support for my proposal of a duo RND queue option, because the same complainers know that fake tanks and healers are the only thing that keeps dungeon finder alive. We are the heroes ESO needs but doesn't deserve.
Jayman1000 wrote: »How to solve it? Well for once they made it even worse as it is now more difficult to reach Undaunted level 3 where inner fire becomes available. Which means people queuing as fake tanks wont even have inner fire to taunt.... they still queue up as tanks of course! Did zos really think making inner fire less accessible would prevent people queuing as fake tanks?
You used to be able to get undaunted xp by completing achievements in public dungeons. Which meant that players could get a good taunt so you could fulfill the tankrole by just playing solo content. Now you have to either grind the incredibly ineffective and unrewarding undaunted repeatable quests (so no one does them) or you can queue up to do dungeons, so you can do pledges, and for dungeon quests. But since you dont have inner fire to taunt you must queue as dps... but as we all know that gives you a long queue; as tank you can get instant. But in doing so you cant just slot inner fire anymore, so the fake tanks dont even have a taunt now.
MidniteOwl1913 wrote: »After reading all of this it seems that the Damage Dealers who queue as tanks or healers seem to be saying that their DPS is so awesome that they shouldn't have to wait the extra 10-15 minutes in the random queue. And if the other people in the dungeon have a problem with that it's because their DPS is poor. I think that if fakers are that good they should solo (as mentioned by others), but if they need a group then the group is owed respect. When you sign on as a role, tank, healer ect. it's sort of like a contract you've said that you'll provide support to the group, you owe it to the group to provide that support.
Those crappy Damage Dealers want to have fun too, you signed up to help them with that by taking a support role. If your DPS is that great shouldn't you be able to slot one or two of those support skills and still kills bosses/mobs quickly?
newtinmpls wrote: »LesserCircle wrote: »You queue as fake tank? Slot inner fire and taunt.
You queue as fake healer? Slot a heal and heal.
[snip]Lol I do 60-70% group dps as a fake healer or tank. [snip]
[edited for baiting & to remove quote]
High DPS for a tank means you are not pulling properly and screwing up the DPS' job.
High DPS for a healer means you are not buffing, healing and contributing to resources of the team.
I could not be "proud" of not doing my job.
I dont want to queue as fake role, but i want my queue as DD to be instant. How do we get more people to queue as fake roles? Maybe give them better rewards (like more transmutes) if they queued as tank without a taunt, or healer without a single healing skill?
Cuddlypuff wrote: »MidniteOwl1913 wrote: »After reading all of this it seems that the Damage Dealers who queue as tanks or healers seem to be saying that their DPS is so awesome that they shouldn't have to wait the extra 10-15 minutes in the random queue. And if the other people in the dungeon have a problem with that it's because their DPS is poor. I think that if fakers are that good they should solo (as mentioned by others), but if they need a group then the group is owed respect. When you sign on as a role, tank, healer ect. it's sort of like a contract you've said that you'll provide support to the group, you owe it to the group to provide that support.
Those crappy Damage Dealers want to have fun too, you signed up to help them with that by taking a support role. If your DPS is that great shouldn't you be able to slot one or two of those support skills and still kills bosses/mobs quickly?
To clarify this discussion is only about RND, and the fact that it is almost always faster to solo/duo the dungeon than do it with queue pugs (whether they have DPS or not is irrelevant - I'll explain later). It wouldn't surprise me at all if the majority of RND queuers are already fake tanks and healers simply because it comes down to a time and efficiency thing. Nobody is queueing pledges as fakes because it is faster to solo/duo them. We've already tested this as a duo and doing 36 vet hm pledges by walking in (we picked easy days), is faster than doing 18 RNDs by queueing (see details in an earlier reply).
The issue boils down to your definition of what a RND is. From a game design perspective, ZOS made it as a tool to fill dungeon queues, and incentivizes people to do so with a reward. For others it is a straight up XP and transmute grind. Under ordinary circumstances, the reward is not that great compared to the nBRP XP grind or Cyrodiil monthly transmute grind. However, during double XP and with an extra 100% XP scroll, you start hitting around 350K XP per completion or over 6M XP + 180 transmutes for 18 characters. Now it just becomes a matter of how long it takes to clear 18 characters, hence the speedrunners you see during and immediately after double XP events.
As a duo, 18 normals can usually be run in under 2 hours, assuming no more than half are DLCs. That still makes it reasonably rewarding compared to other grinds. The addition of pugs regardless of their DPS makes it extremely difficult to speedrun, eg refusing to wipe and clear combat for doors/levers/preventing boss spawn bugs, holding up trigger mobs by being slow, repositioning bosses by being too far, needlessly engaging optional bosses that have a teleport to encounter triggers etc. We don't even attempt half the skips possible because we just know it will be impossible to pull off with pugs. You're now spending 3-4 hours for the same reward but a lot more headache and frustration, and you start to wonder if the grind is even worth it anymore.
And there is no social contract here, people sign on to a RND to get the reward. They'd prefer to solo the damn thing if it was possible rather than deal with pugs. If a fair system existed, we'd be matched with other people who signed onto a RND for rewards as well. This is clearly not the case most of the time. Why does nobody talk about respect for people that queued for a fast RND and the expectations that entails? Does it become an uncomfortable topic once the viewpoints are flipped?
Answering for myself. It's because I've done all these dungeons hundreds if not thousands of times, loathe doing them, hate PvE in general, but ZoS have not provided any other method of obtaining Keys and Transmutes for endgame players.Perhaps it's BECAUSE I solo so often but why do speed runners bother to que for normals. If we're talking about randoms then ok, luck of the draw I get it, but if it's one of the undaunted dailies why?