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Please split dungeon queue, post 8 million and a half.

  • fizl101
    fizl101
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    Why does it feel like the overwhelming majority of random dungeons are the DLC ones though? I just adding my annoyance to the echo chamber, won’t bother resubbing until I’m desperate for craft bag lol

    People are more likely to want gear from one of the DLC than a base game dungeon, getting Tzogvins, Z'ens etc
    Soupy twist
  • Amottica
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    Why does it feel like the overwhelming majority of random dungeons are the DLC ones though? I just adding my annoyance to the echo chamber, won’t bother resubbing until I’m desperate for craft bag lol

    First, the random queue is not random unless the full group is formed before queueing. If paired with someone who selected a specific dungeon you will get placed in that dungeon. However, in my experience of queueing solo or with an incomplete group it is more often than not a base game dungoen, and even then it is a pledge. We tend to recall our negative experiences more than those that went normally and were uneventful which could lead to the impression that you get DLC dungeon most of the time.

    Either way, it is what it is. Enjoy saving some money.
  • xXSilverDragonXx
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    Why does it feel like the overwhelming majority of random dungeons are the DLC ones though? I just adding my annoyance to the echo chamber, won’t bother resubbing until I’m desperate for craft bag lol

    Because it is. If you have DLC or plus, you will get into DLC far more. Why? Math! If half the people running don't have DLC/Plus, then by default, if someone queues for a DLC you will be put into the DLC group because the non plus player can't be. By default, Plus player will always have to be put into that group, and with there now being more DLC than normal dungeons, look at how that works out statistically:

    Higher than 50% chance to get into a DLC dungeon right off the top.
    Then the certainty that if someone queues for a DLC YOU will be in that group because you have that content when many others don't.

    If I queue for a beginner dungeon (spindle, fungal, banished), I most always get lowbie toons. Often level 10-20. Sometimes I get higher toons, but seems more normal to get low toons. Why? Because they are forced to that content as it is the only content they have. It prioritized them I think. Just like it prioritized those with DLC content into DLC dungeons. So Plus players get them far above the 50% average you would expect due to having (more than) 50% of the dungeons be DLC.

    Factually, Plus players get the shaft if they don't want to do DLC dungeons because they are the group that has them and thus, the subset that must be put in them.

    Not having plus is a beautiful thing if you want quick dungeons.
  • spartaxoxo
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    Plus don't ge the shaft because they ran a dungeon they didn't want to do, as that is the entire purpose of the reward.

    The primary purpose of the reward is to fill groups. You are getting paid to do a dungeon you don't want to do, with the option there to forgo the reward and play whatever you want to play.

    Player choice is irrelevant to a system that exists for the express purpose of paying players to forgo their choice.
  • deleted221205-002626
    deleted221205-002626
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    You can queue for whatever dungeon you want OR choose random to help fill another group and reap the rewards for it.. Its very simple

    The reward is for helping fill another group NOT for you personally.
    Edited by deleted221205-002626 on April 13, 2022 5:49PM
  • Necrotech_Master
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    Why does it feel like the overwhelming majority of random dungeons are the DLC ones though? I just adding my annoyance to the echo chamber, won’t bother resubbing until I’m desperate for craft bag lol

    i dont need much gear from non dlc dungeons anymore (i think im missing like less than 70 total items from non dlc dungeons spread out across like 4-5 of the 20 non dlc dungeons, counting the fact that 1 and 2 dungeons are separate dungeons)

    i dont even use the random queue much anymore because i feel like i get majority non dlc dungeons (out of the 12ish dungeons i ran last week from random, only 1 of them was even a dungeon i needed gear from)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MudcrabAttack
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    The DLC you get sucked into is usually driven by whichever set is on someone’s get list. Like now people want tzogvin stuff from frostvault, or catalyst from stone garden, jorvulds, Nunatek, zens, etc

    The good news is people farming those dungeons often tend to be sprinting through and slaughtering stuff in two hits, in that case it could be worth the wait on normal instead of dropping and getting a penalty, and running something all over

    Something tells me a lot of people without DLC, who would be filling the ques of a normal non-dlc option, might take longer to complete a dungeon than those filling up dlc. They’re not the typical trial / achievement type runners
  • Bobby_V_Rockit
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    The DLC you get sucked into is usually driven by whichever set is on someone’s get list. Like now people want tzogvin stuff from frostvault, or catalyst from stone garden, jorvulds, Nunatek, zens, etc

    The good news is people farming those dungeons often tend to be sprinting through and slaughtering stuff in two hits, in that case it could be worth the wait on normal instead of dropping and getting a penalty, and running something all over

    Something tells me a lot of people without DLC, who would be filling the ques of a normal non-dlc option, might take longer to complete a dungeon than those filling up dlc. They’re not the typical trial / achievement type runners

    Honestly, if this were the case I wouldn’t mind doing them. I find too often just super slow players all running around like chickens not doing anything productive.
  • Cuddlypuff
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    The DLC you get sucked into is usually driven by whichever set is on someone’s get list. Like now people want tzogvin stuff from frostvault, or catalyst from stone garden, jorvulds, Nunatek, zens, etc

    The good news is people farming those dungeons often tend to be sprinting through and slaughtering stuff in two hits, in that case it could be worth the wait on normal instead of dropping and getting a penalty, and running something all over

    Something tells me a lot of people without DLC, who would be filling the ques of a normal non-dlc option, might take longer to complete a dungeon than those filling up dlc. They’re not the typical trial / achievement type runners

    Honestly, if this were the case I wouldn’t mind doing them. I find too often just super slow players all running around like chickens not doing anything productive.

    You don't need a healer or a tank for any RND, so just queue as tank and set the tempo yourself.
  • spartaxoxo
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    peacenote wrote: »
    In my opinion, ZOS should add all but the newest DLC dungeons to the random non-subscriber queue. This way, everyone gets the same experience and the point of the random queue will remain... to help fill spots for whatever folks are running.

    Don't do the random queue if you don't have time to participate in one of the longer dungeons. It is as simple as that.

    But admittedly the experience for ESO+ should not be perceived as less desirable. I believe this should be fixed but in a way that does not ruin the point of the queue to begin with. If DLC dungeons were added to the non-subscriber queue, if would be an incentive for folks to get to see the content, and it would fix this perception and divide, which I think was never intended by ZOS. The content is perceived as not desirable primarily because there is a faster option to obtain the reward. Restore the original intent to all, and the problem goes away.

    I do also think they could make a quick queue, with dungeons that have a quick average completed time, but they shouldn't attach a special reward to it. So if someone wants "a quick dungeon" they can do that. If someone wants the random daily reward, they should expect to put in a little more time.

    Honestly a one year lead time before they get added, or even 2 years, might be the best way to go about it. Add all the oldest stuff to the non-subscriber queue. But very few people want that because they do pay ESO+ in part to have all the DLC, so they don't want DLC content they paid for run by people who didn't pay for it. It's reasonable really, but it does go to show that many people who subscribe to ESO+ do in fact want to do DLC dungeons with other paid members.
    Edited by spartaxoxo on April 14, 2022 8:20AM
  • Amottica
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    The DLC you get sucked into is usually driven by whichever set is on someone’s get list. Like now people want tzogvin stuff from frostvault, or catalyst from stone garden, jorvulds, Nunatek, zens, etc

    The good news is people farming those dungeons often tend to be sprinting through and slaughtering stuff in two hits, in that case it could be worth the wait on normal instead of dropping and getting a penalty, and running something all over

    Something tells me a lot of people without DLC, who would be filling the ques of a normal non-dlc option, might take longer to complete a dungeon than those filling up dlc. They’re not the typical trial / achievement type runners

    Honestly, if this were the case I wouldn’t mind doing them. I find too often just super slow players all running around like chickens not doing anything productive.

    This sounds more like an issue of relying on the GF to form your group for you. Forming your own group, especially from a guild, will more often than not lead to significantly smoother dungeon runs than random GF groups.
  • Larcomar
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    Ah, this old chesnut. Well, we haven't had a post for at least a week I suppose. Honestly, I sympathise, I do - it's barking you get penalised for paying in this game - but, well... you made the decision. You really don't need the craft bag. 90% of what goes in it is crap and with a little bit of discipline there's plenty of storage.

    Just dump ESO+, save yourself £9 a month and get nice fast base game dungeons every time. Most of the time I get BC1, FG, Wayrest sewers.... And it's free. If more people actually stopped paying to be penalised, I'm guessing ZOS would change policy pretty fast. But they can't or won't so....
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