Maintenance for the week of September 1:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

ESO's Content Creators are moving on

  • Gaeliannas
    Gaeliannas
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    Synaptic wrote: »
    Synaptic wrote: »
    Wolfpaw wrote: »
    PvP streamers have been falling off the last few years. It's unfortunate as they had the biggest streaming ESO communities that helped grow the success of this game and community.

    [snip]

    [snip]

    No one's rattled mate, you're the only one here trying to take make this into something it's not.

    Content creators like youtubers and streamers are leaving, and they're not the only ones.

    The game has been plagued with increasingly severe performance as well as balancing issues. This is not made up or imagined, it's well documented and available for everyone to see if they chose. There's even exploits out there that have been present in the game for months and have gone unfixed.

    We get it, you're a die-hard fan, I'm a fan myself and that's precisely why I think things like this should be discussed rather than ignored or swept under the rug.

    Im just being real. There is not 1 game (mainstream games) that doesn't experience issues...i.e....'the sky is falling ppl' that blast on the games fourms saying 'the game is dying' etc etc etc...

    This game is no different than others. It's just the way things go. Good times and bad times....part of life. As I mentioned earlier, I'm having issues logging from my ps5.

    That does not indicate the further demise of the game. Streamers or no streamers...this game will survive...and thrive 😎

    [edited to remove quote]

    It hasn't been thriving in a long time but let's agree to disagree.

    Yes, it has.

    We do disagree...I will agree to that 👍

    Well since the only real number to look at is Steam Charts, as that tracks the games their subscribers play. The numbers there reflect a 30% drop in avg players last month, and that is a significant drop. It is the lowest ESO has been since 2019, and in 2019 ESO hit that number while it was still on the rise. Anecdotally, ESO's all time peak of 49,000 players was one year ago, this March it was 20,000, less than half last years number.

    Yes, there could be many reasons, Covid calming down etc.., but it is not indicative of a game that is "thriving". Comparatively, FFXIV had almost the same amount of players this March, as they did last March, so that makes you wonder if Covid and weather really does have anything to do with the drop in ESO population.
  • Paske
    Paske
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    Guess its the same experience as I have from sub point of view.

    Resub because - CBA
    Watch some YT videos on builds.
    Decide on path to take.
    Get in game, get gear as close to build as possible - we will farm later. Lets play.

    Get into Cyro.
    Absolute cluster ***. From lag, frame drops, skills not firing - you know the story.

    Then you go to IC.
    Its better, honestly. Most skills work most of the time. Gap closers like leap die randomly so need to relog.

    Week or two later remember why I unsubed in first place.
    Leave and come back on 6-8 months to repeat the process.
  • LordRukia
    LordRukia
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    If a game is fun people will play It instead of watching someone else . Ff14 is massively popular but has a tiny stream community , only asmongold could bump those numbers up because people watch streams for the personalities and memes.

    Pvp does need attention and we do need better servers but I don't need to take a bunch of streamers and YouTubers word for it , everyone is crying about the same thing it's no secret a lot of it is click bait angertrain it happens with every MMO.

    I don't see any greener pastures either. what are you gonna do go nolife on WoW or lost ark or experience woke Disney story in GW2 our options are severely limited and pvp only gets worse once you leave ESO. you also lose out on quality story telling and build customization .

    I quit when zos removed obj bgs and came back when they added them in again, money talks and I'm glad some people got the message. I tried all alternative don't even waste your time the best option is to just take a break from mmos in general there are lots of great sp games. Diablo 2 is getting ladder soon and that'll be fun 😊
    Edited by LordRukia on April 10, 2022 7:38PM
  • Pepegrillos
    Pepegrillos
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    It's not new. Some of the reasons have to do with what has been discussed in this thread. Another part of the reasons has to do with the fact that the viewership cap of ESO, particularly in twitch, has a known ceiling.

    It's almost impossible to have more than 250-300 viewers in the ESO directory without having your stream embedded in a website. This is true of LuckyGhost, of Dottzgaming, of Deltia, of Fengrush, etc. Once a streamer realizes they have hit the ceiling of the directory and that they can't grow, one of two things usually happen.

    One strategy is slowly turning into a variety streamer. They start their streams with ESO, to lure their usual viewers in, and then they swap to another game where they might grow (new followers). The results, viewership-wise, are varied.

    Another strategy is to outright leave ESO. The problem with the latter strategy is that ESO viewers very rarely follow their streamers to new games. In most cases, their channel dies: former viewers stay in the ESO directory and their channel floats around 10-30 viewers in a new game. Because many current ESO streamers know this has happened to other streamers that were once big in the directory (Gnarly, for example), they just stick with ESO even if they hate it.
  • Stamicka
    Stamicka
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    Way back in 2015 when I was looking for a game to play, I came across a SypherPK video where he was playing in Cyrodiil as a Stamblade. PvP looked so fun and watching him play convinced me to buy the game. I’ve been playing the game for 7 years now.

    All this to say that streamers and YouTubers play an important part in attracting people to the game. I imagine many potential PvP oriented ESO customers have decided not to purchase the game after watching a streamer badmouth PvP or after seeing no PvP content at all.

    PvPers are already a shrinking minority of the playerbase, but the loss of streamers will only make the PvP playerbase get smaller.
    PC NA and Xbox NA
  • defcon.dealer1b14_ESO
    defcon.dealer1b14_ESO
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    Gaeliannas wrote: »
    Synaptic wrote: »
    Synaptic wrote: »
    Wolfpaw wrote: »
    PvP streamers have been falling off the last few years. It's unfortunate as they had the biggest streaming ESO communities that helped grow the success of this game and community.

    [snip]

    [snip]

    No one's rattled mate, you're the only one here trying to take make this into something it's not.

    Content creators like youtubers and streamers are leaving, and they're not the only ones.

    The game has been plagued with increasingly severe performance as well as balancing issues. This is not made up or imagined, it's well documented and available for everyone to see if they chose. There's even exploits out there that have been present in the game for months and have gone unfixed.

    We get it, you're a die-hard fan, I'm a fan myself and that's precisely why I think things like this should be discussed rather than ignored or swept under the rug.

    Im just being real. There is not 1 game (mainstream games) that doesn't experience issues...i.e....'the sky is falling ppl' that blast on the games fourms saying 'the game is dying' etc etc etc...

    This game is no different than others. It's just the way things go. Good times and bad times....part of life. As I mentioned earlier, I'm having issues logging from my ps5.

    That does not indicate the further demise of the game. Streamers or no streamers...this game will survive...and thrive 😎

    [edited to remove quote]

    It hasn't been thriving in a long time but let's agree to disagree.

    Yes, it has.

    We do disagree...I will agree to that 👍

    Well since the only real number to look at is Steam Charts, as that tracks the games their subscribers play. The numbers there reflect a 30% drop in avg players last month, and that is a significant drop. It is the lowest ESO has been since 2019, and in 2019 ESO hit that number while it was still on the rise. Anecdotally, ESO's all time peak of 49,000 players was one year ago, this March it was 20,000, less than half last years number.

    Yes, there could be many reasons, Covid calming down etc.., but it is not indicative of a game that is "thriving". Comparatively, FFXIV had almost the same amount of players this March, as they did last March, so that makes you wonder if Covid and weather really does have anything to do with the drop in ESO population.

    As you said, that is only steam. Numbers go up and down monthly etc for all games....this is nothing new.

    Way to many variables in place to say 'streamers aren't streaming as much...so game is dying'. Or, just going by consoles, Pc or steams numbers....for a month.
    I'm offended that ur offended....

    PC NA
    PSN NA
  • karekiz
    karekiz
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    I wonder if OP just got off watching the last Sawman video /ponder.

    But to put it in words:
    ESO is from 2014 - Its now a 7-8 year old MMO. That launched badly. It was never really popular from the start. Why stream ESO when Lost ark just launched? Which people now hate. Because they are now realizing the Pay To Win game is in fact Pay to win. But hey....

    At least you got those views before realized they the obvious right?
    Edited by karekiz on April 10, 2022 8:40PM
  • Jaimeh
    Jaimeh
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    To be fair, visually ESO PvP streams are not very interesting--most competitive players keep their settings low, and with the addons, the screen tends to get fairly cluttered, so it doesn't make for a pleasant viewing. Plus, PvP is repetivive: the landscape and the architecture of the keeps doesn't change, and although the combat is nice and fights are energetic and fast paced, the player needs to actively find the fights, and usually in a playing session there will be just lots of riding around in Cyro, so that also makes it a little boring as well for a viewer.
    Edited by Jaimeh on April 10, 2022 8:49PM
  • Gaeliannas
    Gaeliannas
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    Gaeliannas wrote: »
    Synaptic wrote: »
    Synaptic wrote: »
    Wolfpaw wrote: »
    PvP streamers have been falling off the last few years. It's unfortunate as they had the biggest streaming ESO communities that helped grow the success of this game and community.

    [snip]

    [snip]

    No one's rattled mate, you're the only one here trying to take make this into something it's not.

    Content creators like youtubers and streamers are leaving, and they're not the only ones.

    The game has been plagued with increasingly severe performance as well as balancing issues. This is not made up or imagined, it's well documented and available for everyone to see if they chose. There's even exploits out there that have been present in the game for months and have gone unfixed.

    We get it, you're a die-hard fan, I'm a fan myself and that's precisely why I think things like this should be discussed rather than ignored or swept under the rug.

    Im just being real. There is not 1 game (mainstream games) that doesn't experience issues...i.e....'the sky is falling ppl' that blast on the games fourms saying 'the game is dying' etc etc etc...

    This game is no different than others. It's just the way things go. Good times and bad times....part of life. As I mentioned earlier, I'm having issues logging from my ps5.

    That does not indicate the further demise of the game. Streamers or no streamers...this game will survive...and thrive 😎

    [edited to remove quote]

    It hasn't been thriving in a long time but let's agree to disagree.

    Yes, it has.

    We do disagree...I will agree to that 👍

    Well since the only real number to look at is Steam Charts, as that tracks the games their subscribers play. The numbers there reflect a 30% drop in avg players last month, and that is a significant drop. It is the lowest ESO has been since 2019, and in 2019 ESO hit that number while it was still on the rise. Anecdotally, ESO's all time peak of 49,000 players was one year ago, this March it was 20,000, less than half last years number.

    Yes, there could be many reasons, Covid calming down etc.., but it is not indicative of a game that is "thriving". Comparatively, FFXIV had almost the same amount of players this March, as they did last March, so that makes you wonder if Covid and weather really does have anything to do with the drop in ESO population.

    As you said, that is only steam. Numbers go up and down monthly etc for all games....this is nothing new.

    Way to many variables in place to say 'streamers aren't streaming as much...so game is dying'. Or, just going by consoles, Pc or steams numbers....for a month.

    Here you go then, 2 years worth of data, not just a "month". If it is too small to read, it shows over a 50% drop in players:
    unknown.png

    Oh and BTW, I am not saying the game is dying or anything of the sort, just showing the numbers that pretty much prove it isn't thriving, and has been on a decline for the past 2 years. And a correction on my earlier post, ESO's hayday was 2 years ago, not one, although it was still going strong a year ago, just wasn't it's peak.

    Edited by Gaeliannas on April 10, 2022 9:30PM
  • defcon.dealer1b14_ESO
    defcon.dealer1b14_ESO
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    Gaeliannas wrote: »
    Gaeliannas wrote: »
    Synaptic wrote: »
    Synaptic wrote: »
    Wolfpaw wrote: »
    PvP streamers have been falling off the last few years. It's unfortunate as they had the biggest streaming ESO communities that helped grow the success of this game and community.

    [snip]

    [snip]

    No one's rattled mate, you're the only one here trying to take make this into something it's not.

    Content creators like youtubers and streamers are leaving, and they're not the only ones.

    The game has been plagued with increasingly severe performance as well as balancing issues. This is not made up or imagined, it's well documented and available for everyone to see if they chose. There's even exploits out there that have been present in the game for months and have gone unfixed.

    We get it, you're a die-hard fan, I'm a fan myself and that's precisely why I think things like this should be discussed rather than ignored or swept under the rug.

    Im just being real. There is not 1 game (mainstream games) that doesn't experience issues...i.e....'the sky is falling ppl' that blast on the games fourms saying 'the game is dying' etc etc etc...

    This game is no different than others. It's just the way things go. Good times and bad times....part of life. As I mentioned earlier, I'm having issues logging from my ps5.

    That does not indicate the further demise of the game. Streamers or no streamers...this game will survive...and thrive 😎

    [edited to remove quote]

    It hasn't been thriving in a long time but let's agree to disagree.

    Yes, it has.

    We do disagree...I will agree to that 👍

    Well since the only real number to look at is Steam Charts, as that tracks the games their subscribers play. The numbers there reflect a 30% drop in avg players last month, and that is a significant drop. It is the lowest ESO has been since 2019, and in 2019 ESO hit that number while it was still on the rise. Anecdotally, ESO's all time peak of 49,000 players was one year ago, this March it was 20,000, less than half last years number.

    Yes, there could be many reasons, Covid calming down etc.., but it is not indicative of a game that is "thriving". Comparatively, FFXIV had almost the same amount of players this March, as they did last March, so that makes you wonder if Covid and weather really does have anything to do with the drop in ESO population.

    As you said, that is only steam. Numbers go up and down monthly etc for all games....this is nothing new.

    Way to many variables in place to say 'streamers aren't streaming as much...so game is dying'. Or, just going by consoles, Pc or steams numbers....for a month.

    Here you go then, 2 years worth of data, not just a "month". If it is too small to read, it shows over a 50% drop in players:
    unknown.png

    Oh and BTW, I am not saying the game is dying or anything of the sort, just showing the numbers that pretty much prove it isn't thriving, and has been on a decline for the past 2 years. And a correction on my earlier post, ESO's hayday was 2 years ago, not one, although it was still going strong a year ago, just wasn't it's peak.

    As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".

    Edited by defcon.dealer1b14_ESO on April 10, 2022 10:48PM
    I'm offended that ur offended....

    PC NA
    PSN NA
  • Dagoth_Rac
    Dagoth_Rac
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    Gaeliannas wrote: »
    Here you go then, 2 years worth of data, not just a "month". If it is too small to read, it shows over a 50% drop in players:
    unknown.png

    Oh and BTW, I am not saying the game is dying or anything of the sort, just showing the numbers that pretty much prove it isn't thriving, and has been on a decline for the past 2 years. And a correction on my earlier post, ESO's hayday was 2 years ago, not one, although it was still going strong a year ago, just wasn't it's peak.

    I am not sure you can treat the last 2 years like normal years. ESO peaked during the initial COVID lockdowns, when everyone was at home. And has declined as lockdowns have slowly but surely ended, and as vaccines were introduced and as milder strains have become dominant. If there are a bunch of other 8-year old games that had a surge in popularity in 2020 and have retained those figures in 2022, we might be on to something. But ESO in 2022 returning to numbers roughly in line with its 2017-2019 numbers does not seem shocking.

  • Rohamad_Ali
    Rohamad_Ali
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    ESO came out in 2014 right? So that's like almost 8 year old mmo now? Streamers for pvp left long ago. The games integrity was and will always be questionable. Lag is punishing to the point LA's do better dmg then abilities. The PvE portions are mostly fun though so the game survives on.
  • Gaeliannas
    Gaeliannas
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    As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".

    Apparently you have a different definition of thrive than the accepted standard, that's cool. The disconnect is, I was going by the actual definition, which ESO is doing the opposite of at the moment according to available data:

    Definition of Thrive
    1: to grow vigorously : FLOURISH
    2: to gain in wealth or possessions : PROSPER
    3: to progress toward or realize a goal despite or because of circumstances

    As for Steam only, why would that even make a difference? Are Steam users somehow different than NA PC users, EU PC users, Console users? Are they somehow not a simple subset of everyone who plays ESO (or games in general)? I am pretty sure we are all playing the same game, regardless of how we choose to access it. We aren't talking a small sampling of players here, Steam has millions of subscribers, how they choose to spend their game time is highly reflective of the gaming world as a whole.
  • Psiion
    Psiion
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    Greetings,

    After removing quite a few pots derailing from the threads original topic, we would like to leave a reminder to keep discussion on topic, respectful and within the Forum's Community Rules moving forward.
    Staff Post
  • karekiz
    karekiz
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    .
    Gaeliannas wrote: »
    As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".

    Apparently you have a different definition of thrive than the accepted standard, that's cool. The disconnect is, I was going by the actual definition, which ESO is doing the opposite of at the moment according to available data:

    Well, what is exactly thriving? Is it Lost Ark? Is it WoW? FF14? Which FF14 by Steam charts hit its peak on November 29th (95K Users). It has fallen 50% on steam charts since then in one year (34K Users as of April 4th).

    https://steamcharts.com/cmp/39210,306130#1y

    Is actually a good example of comparisons if were just randomly deciding things. One full year for both games.
    Edited by karekiz on April 11, 2022 1:36AM
  • Gaeliannas
    Gaeliannas
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    karekiz wrote: »
    .
    Gaeliannas wrote: »
    As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".

    Apparently you have a different definition of thrive than the accepted standard, that's cool. The disconnect is, I was going by the actual definition, which ESO is doing the opposite of at the moment according to available data:

    Well, what is exactly thriving? Is it Lost Ark? Is it WoW? FF14? Which FF14 by Steam charts hit its peak on November 29th (95K Users). It has fallen 50% on steam charts since then in one year (34K Users as of April 4th).

    https://steamcharts.com/cmp/39210,306130#1y

    Is actually a good example of comparisons if were just randomly deciding things. One full year for both games.

    How other games are doing is kind of immaterial to the conversation at hand, which is content creators are leaving ESO after update 33, and it has been theorized that this is because their viewership has left. We aren't really talking about how other games are doing, just that ESO doesn't seem to be doing so well after numerous recent fumbles. Others postulate ESO is doing great, even growing, regardless of data to the contrary.

    Edited by Gaeliannas on April 11, 2022 1:50AM
  • TechMaybeHic
    TechMaybeHic
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    All they have to do is truly fix performance and the PvP content creators would return. I have no doubts as the base of Cyrodiil and what it is has no rival; if it worked. Problem is,; many have left as they have seen how unlikely it is to get better. It probably won't as I'm sure the money interest in the game feel they have had a good run, and still get plenty from those who buy their crowns and to whom performance means little importance.
  • wolfie1.0.
    wolfie1.0.
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    My personal perspective is that while I respect all streamers and will try to support them. Eso is a game that is a lot more fun to play vs watch someone else play. Vs a game like dark souls or elden ring where it's the opposite
  • karekiz
    karekiz
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    Gaeliannas wrote: »
    karekiz wrote: »
    .
    Gaeliannas wrote: »
    As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".

    Apparently you have a different definition of thrive than the accepted standard, that's cool. The disconnect is, I was going by the actual definition, which ESO is doing the opposite of at the moment according to available data:

    Well, what is exactly thriving? Is it Lost Ark? Is it WoW? FF14? Which FF14 by Steam charts hit its peak on November 29th (95K Users). It has fallen 50% on steam charts since then in one year (34K Users as of April 4th).

    https://steamcharts.com/cmp/39210,306130#1y

    Is actually a good example of comparisons if were just randomly deciding things. One full year for both games.

    How other games are doing is kind of immaterial to the conversation at hand, which is content creators are leaving ESO after update 33, and it has been theorized that this is because their viewership has left. We aren't really talking about how other games are doing, just that ESO doesn't seem to be doing so well after numerous recent fumbles. Others postulate ESO is doing great, even growing, regardless of data to the contrary.

    I would argue that it honestly doesn't have much to do with state of the game or not. Fengrush went to go stream New World for awhile. He was one of the highest view counts. I would hardly say New World of all games is/was in a better state then ESO. It was just new and a different game. Also the new shiny thing to stream.

    The last time I saw him stream he was playing <Paid promotion IIRC - This went out to even people like Kripp who were previously banned> GW2 End of Dragons doing SPVP. I do think GW2 is generally more stable last time I played than ESO/GW2. Is he still playing it? Dunno.
    Edited by karekiz on April 11, 2022 3:08AM
  • spartaxoxo
    spartaxoxo
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    PvP is literally getting some of the most costly and difficult fixes a company can do, a server re-architecture. Nothing can be done until then. Steamers will just have to deal or stream other games. Don't get what the point is of complaining about pvp performance when they have already acknowledged it and undertaking such a massive fix.
    Edited by spartaxoxo on April 11, 2022 3:13AM
  • Gaeliannas
    Gaeliannas
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    spartaxoxo wrote: »
    PvP is literally getting some of the most costly and difficult fixes a company can do, a server re-architecture. Nothing can be done until then. Steamers will just have to deal or stream other games. Don't get what the point is of complaining about pvp performance when they have already acknowledged it and undertaking such a massive fix.

    Will believe it when I see it happen. So far it was just another in a long line of yearly announcements to placate the player base for yet another year, with zero follow up or follow through, as usual.
    <glances at pinned PVP thread>
    Edited by Gaeliannas on April 11, 2022 3:50AM
  • spartaxoxo
    spartaxoxo
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    Gaeliannas wrote: »
    spartaxoxo wrote: »
    PvP is literally getting some of the most costly and difficult fixes a company can do, a server re-architecture. Nothing can be done until then. Steamers will just have to deal or stream other games. Don't get what the point is of complaining about pvp performance when they have already acknowledged it and undertaking such a massive fix.

    Will believe it when I see it happen. So far it was just another in a long line of yearly announcements to placate the player base for yet another year, with zero follow up or follow through, as usual.
    <glances at pinned PVP thread>

    I mean go ahead. But they have been consistently doing things all along. They tried removing procs, they changed CP, etc. That they didn't work doesn't mean the effort hasn't been clearly visible.
  • Jordan.nick11b14_ESO
    Jordan.nick11b14_ESO
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    What game offers better pvp similiar to this though? I mean...what else is there? New World?
  • Cuddlypuff
    Cuddlypuff
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    spartaxoxo wrote: »
    Gaeliannas wrote: »
    spartaxoxo wrote: »
    PvP is literally getting some of the most costly and difficult fixes a company can do, a server re-architecture. Nothing can be done until then. Steamers will just have to deal or stream other games. Don't get what the point is of complaining about pvp performance when they have already acknowledged it and undertaking such a massive fix.

    Will believe it when I see it happen. So far it was just another in a long line of yearly announcements to placate the player base for yet another year, with zero follow up or follow through, as usual.
    <glances at pinned PVP thread>

    I mean go ahead. But they have been consistently doing things all along. They tried removing procs, they changed CP, etc. That they didn't work doesn't mean the effort hasn't been clearly visible.

    If you pay for a service, it's perfectly OK to expect it to work. We're talking about a fairly large corporation, not little Timmy in pre-school. There's no need for participation medals. Success is binary.
  • Jordan.nick11b14_ESO
    Jordan.nick11b14_ESO
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    Gaeliannas wrote: »
    karekiz wrote: »
    .
    Gaeliannas wrote: »
    As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".

    Apparently you have a different definition of thrive than the accepted standard, that's cool. The disconnect is, I was going by the actual definition, which ESO is doing the opposite of at the moment according to available data:

    Well, what is exactly thriving? Is it Lost Ark? Is it WoW? FF14? Which FF14 by Steam charts hit its peak on November 29th (95K Users). It has fallen 50% on steam charts since then in one year (34K Users as of April 4th).

    https://steamcharts.com/cmp/39210,306130#1y

    Is actually a good example of comparisons if were just randomly deciding things. One full year for both games.

    How other games are doing is kind of immaterial to the conversation at hand, which is content creators are leaving ESO after update 33, and it has been theorized that this is because their viewership has left. We aren't really talking about how other games are doing, just that ESO doesn't seem to be doing so well after numerous recent fumbles. Others postulate ESO is doing great, even growing, regardless of data to the contrary.

    Well it's great to hear it's going to be fixed; what more can we ask? If they devs have acknowledged the issue and have said they're invested in fixing it--isn't that a win?
  • Katheriah
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    Cuddlypuff wrote: »
    spartaxoxo wrote: »
    Gaeliannas wrote: »
    spartaxoxo wrote: »
    PvP is literally getting some of the most costly and difficult fixes a company can do, a server re-architecture. Nothing can be done until then. Steamers will just have to deal or stream other games. Don't get what the point is of complaining about pvp performance when they have already acknowledged it and undertaking such a massive fix.

    Will believe it when I see it happen. So far it was just another in a long line of yearly announcements to placate the player base for yet another year, with zero follow up or follow through, as usual.
    <glances at pinned PVP thread>

    I mean go ahead. But they have been consistently doing things all along. They tried removing procs, they changed CP, etc. That they didn't work doesn't mean the effort hasn't been clearly visible.

    If you pay for a service, it's perfectly OK to expect it to work. We're talking about a fairly large corporation, not little Timmy in pre-school. There's no need for participation medals. Success is binary.

    I agree. We're customers, not best buddies. We pay for a product, but we can't enjoy it during prime time because the server melts down completely.
  • Supreme_Atromancer
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    Yeah I remember Sypher, ZOS loved him because of his skill and clean image. He left, and years later ZOS went out of their way to get him to come back and there were threads on the forum trumpeting that Sypher was gonna make this big return... and he spent his short time slagging off the game and berating his audience about "how could you guys have let ZOS get this bad? I can't believe you've done this." Not even joking, just frustrated and venting at the people watching his stream.

    After having been away from the game for 2 or so years, he was of course rusty and was getting crushed by a pair of players and he was going on about how they must be deeply dysfunctional people lol. What lengths did ZOS go to, to get him to stream and he just slagged them out lol.

    I think that's one of the reasons people take a dim view of streamers. For a post like this to gain traction, you need to try to find ways to make people care, and a lot of people just don't. The point is that the engagement in streaming is really niche and skewed towards people who gobble that sort of crap-talking machismo thing up, and in ESO, that demographic is very under-represented.

    I've tried to watch a few pvpers and just watching their attitudes and the way that they mouth off about people was just a massive turn-off, frankly. If there were some that didn't carry on like idiots, I'd probably watch, maybe subscribe.

    I personally don't care, obviously because from my point of view, if the whole catch is that streamers draw more people into the game, that just means we get more people with the same crappy attitude and I don't see that as something desirable.
  • Mayrael
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    One question. WHO CARES?

    Because I sure don't. So-called content creators for me are just players who show how they play (better or worse) and are not an indicator of anything. They are just ordinary citizens like us, whose opinion has the same value. I don't care how many of them create something in ESO or any other title.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Fizzyapple
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    Dagoth_Rac wrote: »
    Gaeliannas wrote: »

    I am not sure you can treat the last 2 years like normal years. ESO peaked during the initial COVID lockdowns, when everyone was at home. And has declined as lockdowns have slowly but surely ended, and as vaccines were introduced and as milder strains have become dominant. If there are a bunch of other 8-year old games that had a surge in popularity in 2020 and have retained those figures in 2022, we might be on to something. But ESO in 2022 returning to numbers roughly in line with its 2017-2019 numbers does not seem shocking.

    Exactly.

    Anyway, I'm having a better time now than ever in BGS. Almost everyone was running a resto staff before the patch. Restos were a preferred weapon type on a handful of heavy attack build variants that plagued BGS but that only exacerbated the problem. I played many matches before u33 where not one person died. 12 people jumping up and down casting skills at each other at point-blank range. I almost quit BGS entirely because of how ridiculous it was and how childish it made me feel.

    There seems to be more build diversity now than before the patch in BGS. There are still a few players trying to hold onto that build but before they nerfed those sets I was fighting 2 entire teams of them at times. Attack combos from multiple players in the same match read on CMX like the same recipe which happened every match. I can't speak on IC, but BGS before U33 was in one of the worst states as far as build diversity is concerned that I had ever witness in pvp or pve.

    It very well may be that I only perceive it differently since DM isn't the only thing anymore. Cross healing seems less and players who excel at DM that I personally know can't handle the other modes as well. Burst doesn't work as well in the other modes as it does in DM since DM can be a bit choreograph friendly. I'm not disagreeing with you but this is what I have been experiencing.
  • Jaraal
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    Gaeliannas wrote: »
    As for Steam only, why would that even make a difference? Are Steam users somehow different than NA PC users, EU PC users, Console users? Are they somehow not a simple subset of everyone who plays ESO (or games in general)? I am pretty sure we are all playing the same game, regardless of how we choose to access it. We aren't talking a small sampling of players here, Steam has millions of subscribers, how they choose to spend their game time is highly reflective of the gaming world as a whole.

    Exactly. I don't get why people think Steam players have different tastes and values than other ESO players. It's certainly a large enough sample of users to identify trends with.
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