defcon.dealer1b14_ESO wrote: »defcon.dealer1b14_ESO wrote: »defcon.dealer1b14_ESO wrote: »
No one's rattled mate, you're the only one here trying to take make this into something it's not.
Content creators like youtubers and streamers are leaving, and they're not the only ones.
The game has been plagued with increasingly severe performance as well as balancing issues. This is not made up or imagined, it's well documented and available for everyone to see if they chose. There's even exploits out there that have been present in the game for months and have gone unfixed.
We get it, you're a die-hard fan, I'm a fan myself and that's precisely why I think things like this should be discussed rather than ignored or swept under the rug.
Im just being real. There is not 1 game (mainstream games) that doesn't experience issues...i.e....'the sky is falling ppl' that blast on the games fourms saying 'the game is dying' etc etc etc...
This game is no different than others. It's just the way things go. Good times and bad times....part of life. As I mentioned earlier, I'm having issues logging from my ps5.
That does not indicate the further demise of the game. Streamers or no streamers...this game will survive...and thrive 😎
[edited to remove quote]
It hasn't been thriving in a long time but let's agree to disagree.
Yes, it has.
We do disagree...I will agree to that 👍
Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »defcon.dealer1b14_ESO wrote: »defcon.dealer1b14_ESO wrote: »
No one's rattled mate, you're the only one here trying to take make this into something it's not.
Content creators like youtubers and streamers are leaving, and they're not the only ones.
The game has been plagued with increasingly severe performance as well as balancing issues. This is not made up or imagined, it's well documented and available for everyone to see if they chose. There's even exploits out there that have been present in the game for months and have gone unfixed.
We get it, you're a die-hard fan, I'm a fan myself and that's precisely why I think things like this should be discussed rather than ignored or swept under the rug.
Im just being real. There is not 1 game (mainstream games) that doesn't experience issues...i.e....'the sky is falling ppl' that blast on the games fourms saying 'the game is dying' etc etc etc...
This game is no different than others. It's just the way things go. Good times and bad times....part of life. As I mentioned earlier, I'm having issues logging from my ps5.
That does not indicate the further demise of the game. Streamers or no streamers...this game will survive...and thrive 😎
[edited to remove quote]
It hasn't been thriving in a long time but let's agree to disagree.
Yes, it has.
We do disagree...I will agree to that 👍
Well since the only real number to look at is Steam Charts, as that tracks the games their subscribers play. The numbers there reflect a 30% drop in avg players last month, and that is a significant drop. It is the lowest ESO has been since 2019, and in 2019 ESO hit that number while it was still on the rise. Anecdotally, ESO's all time peak of 49,000 players was one year ago, this March it was 20,000, less than half last years number.
Yes, there could be many reasons, Covid calming down etc.., but it is not indicative of a game that is "thriving". Comparatively, FFXIV had almost the same amount of players this March, as they did last March, so that makes you wonder if Covid and weather really does have anything to do with the drop in ESO population.
defcon.dealer1b14_ESO wrote: »Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »defcon.dealer1b14_ESO wrote: »defcon.dealer1b14_ESO wrote: »
No one's rattled mate, you're the only one here trying to take make this into something it's not.
Content creators like youtubers and streamers are leaving, and they're not the only ones.
The game has been plagued with increasingly severe performance as well as balancing issues. This is not made up or imagined, it's well documented and available for everyone to see if they chose. There's even exploits out there that have been present in the game for months and have gone unfixed.
We get it, you're a die-hard fan, I'm a fan myself and that's precisely why I think things like this should be discussed rather than ignored or swept under the rug.
Im just being real. There is not 1 game (mainstream games) that doesn't experience issues...i.e....'the sky is falling ppl' that blast on the games fourms saying 'the game is dying' etc etc etc...
This game is no different than others. It's just the way things go. Good times and bad times....part of life. As I mentioned earlier, I'm having issues logging from my ps5.
That does not indicate the further demise of the game. Streamers or no streamers...this game will survive...and thrive 😎
[edited to remove quote]
It hasn't been thriving in a long time but let's agree to disagree.
Yes, it has.
We do disagree...I will agree to that 👍
Well since the only real number to look at is Steam Charts, as that tracks the games their subscribers play. The numbers there reflect a 30% drop in avg players last month, and that is a significant drop. It is the lowest ESO has been since 2019, and in 2019 ESO hit that number while it was still on the rise. Anecdotally, ESO's all time peak of 49,000 players was one year ago, this March it was 20,000, less than half last years number.
Yes, there could be many reasons, Covid calming down etc.., but it is not indicative of a game that is "thriving". Comparatively, FFXIV had almost the same amount of players this March, as they did last March, so that makes you wonder if Covid and weather really does have anything to do with the drop in ESO population.
As you said, that is only steam. Numbers go up and down monthly etc for all games....this is nothing new.
Way to many variables in place to say 'streamers aren't streaming as much...so game is dying'. Or, just going by consoles, Pc or steams numbers....for a month.
Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »defcon.dealer1b14_ESO wrote: »defcon.dealer1b14_ESO wrote: »
No one's rattled mate, you're the only one here trying to take make this into something it's not.
Content creators like youtubers and streamers are leaving, and they're not the only ones.
The game has been plagued with increasingly severe performance as well as balancing issues. This is not made up or imagined, it's well documented and available for everyone to see if they chose. There's even exploits out there that have been present in the game for months and have gone unfixed.
We get it, you're a die-hard fan, I'm a fan myself and that's precisely why I think things like this should be discussed rather than ignored or swept under the rug.
Im just being real. There is not 1 game (mainstream games) that doesn't experience issues...i.e....'the sky is falling ppl' that blast on the games fourms saying 'the game is dying' etc etc etc...
This game is no different than others. It's just the way things go. Good times and bad times....part of life. As I mentioned earlier, I'm having issues logging from my ps5.
That does not indicate the further demise of the game. Streamers or no streamers...this game will survive...and thrive 😎
[edited to remove quote]
It hasn't been thriving in a long time but let's agree to disagree.
Yes, it has.
We do disagree...I will agree to that 👍
Well since the only real number to look at is Steam Charts, as that tracks the games their subscribers play. The numbers there reflect a 30% drop in avg players last month, and that is a significant drop. It is the lowest ESO has been since 2019, and in 2019 ESO hit that number while it was still on the rise. Anecdotally, ESO's all time peak of 49,000 players was one year ago, this March it was 20,000, less than half last years number.
Yes, there could be many reasons, Covid calming down etc.., but it is not indicative of a game that is "thriving". Comparatively, FFXIV had almost the same amount of players this March, as they did last March, so that makes you wonder if Covid and weather really does have anything to do with the drop in ESO population.
As you said, that is only steam. Numbers go up and down monthly etc for all games....this is nothing new.
Way to many variables in place to say 'streamers aren't streaming as much...so game is dying'. Or, just going by consoles, Pc or steams numbers....for a month.
Here you go then, 2 years worth of data, not just a "month". If it is too small to read, it shows over a 50% drop in players:
Oh and BTW, I am not saying the game is dying or anything of the sort, just showing the numbers that pretty much prove it isn't thriving, and has been on a decline for the past 2 years. And a correction on my earlier post, ESO's hayday was 2 years ago, not one, although it was still going strong a year ago, just wasn't it's peak.
Gaeliannas wrote: »Here you go then, 2 years worth of data, not just a "month". If it is too small to read, it shows over a 50% drop in players:
Oh and BTW, I am not saying the game is dying or anything of the sort, just showing the numbers that pretty much prove it isn't thriving, and has been on a decline for the past 2 years. And a correction on my earlier post, ESO's hayday was 2 years ago, not one, although it was still going strong a year ago, just wasn't it's peak.
defcon.dealer1b14_ESO wrote: »As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".
Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".
Apparently you have a different definition of thrive than the accepted standard, that's cool. The disconnect is, I was going by the actual definition, which ESO is doing the opposite of at the moment according to available data:
.Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".
Apparently you have a different definition of thrive than the accepted standard, that's cool. The disconnect is, I was going by the actual definition, which ESO is doing the opposite of at the moment according to available data:
Well, what is exactly thriving? Is it Lost Ark? Is it WoW? FF14? Which FF14 by Steam charts hit its peak on November 29th (95K Users). It has fallen 50% on steam charts since then in one year (34K Users as of April 4th).
https://steamcharts.com/cmp/39210,306130#1y
Is actually a good example of comparisons if were just randomly deciding things. One full year for both games.
Gaeliannas wrote: ».Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".
Apparently you have a different definition of thrive than the accepted standard, that's cool. The disconnect is, I was going by the actual definition, which ESO is doing the opposite of at the moment according to available data:
Well, what is exactly thriving? Is it Lost Ark? Is it WoW? FF14? Which FF14 by Steam charts hit its peak on November 29th (95K Users). It has fallen 50% on steam charts since then in one year (34K Users as of April 4th).
https://steamcharts.com/cmp/39210,306130#1y
Is actually a good example of comparisons if were just randomly deciding things. One full year for both games.
How other games are doing is kind of immaterial to the conversation at hand, which is content creators are leaving ESO after update 33, and it has been theorized that this is because their viewership has left. We aren't really talking about how other games are doing, just that ESO doesn't seem to be doing so well after numerous recent fumbles. Others postulate ESO is doing great, even growing, regardless of data to the contrary.
spartaxoxo wrote: »PvP is literally getting some of the most costly and difficult fixes a company can do, a server re-architecture. Nothing can be done until then. Steamers will just have to deal or stream other games. Don't get what the point is of complaining about pvp performance when they have already acknowledged it and undertaking such a massive fix.
Gaeliannas wrote: »spartaxoxo wrote: »PvP is literally getting some of the most costly and difficult fixes a company can do, a server re-architecture. Nothing can be done until then. Steamers will just have to deal or stream other games. Don't get what the point is of complaining about pvp performance when they have already acknowledged it and undertaking such a massive fix.
Will believe it when I see it happen. So far it was just another in a long line of yearly announcements to placate the player base for yet another year, with zero follow up or follow through, as usual.
<glances at pinned PVP thread>
spartaxoxo wrote: »Gaeliannas wrote: »spartaxoxo wrote: »PvP is literally getting some of the most costly and difficult fixes a company can do, a server re-architecture. Nothing can be done until then. Steamers will just have to deal or stream other games. Don't get what the point is of complaining about pvp performance when they have already acknowledged it and undertaking such a massive fix.
Will believe it when I see it happen. So far it was just another in a long line of yearly announcements to placate the player base for yet another year, with zero follow up or follow through, as usual.
<glances at pinned PVP thread>
I mean go ahead. But they have been consistently doing things all along. They tried removing procs, they changed CP, etc. That they didn't work doesn't mean the effort hasn't been clearly visible.
Gaeliannas wrote: ».Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".
Apparently you have a different definition of thrive than the accepted standard, that's cool. The disconnect is, I was going by the actual definition, which ESO is doing the opposite of at the moment according to available data:
Well, what is exactly thriving? Is it Lost Ark? Is it WoW? FF14? Which FF14 by Steam charts hit its peak on November 29th (95K Users). It has fallen 50% on steam charts since then in one year (34K Users as of April 4th).
https://steamcharts.com/cmp/39210,306130#1y
Is actually a good example of comparisons if were just randomly deciding things. One full year for both games.
How other games are doing is kind of immaterial to the conversation at hand, which is content creators are leaving ESO after update 33, and it has been theorized that this is because their viewership has left. We aren't really talking about how other games are doing, just that ESO doesn't seem to be doing so well after numerous recent fumbles. Others postulate ESO is doing great, even growing, regardless of data to the contrary.
Cuddlypuff wrote: »spartaxoxo wrote: »Gaeliannas wrote: »spartaxoxo wrote: »PvP is literally getting some of the most costly and difficult fixes a company can do, a server re-architecture. Nothing can be done until then. Steamers will just have to deal or stream other games. Don't get what the point is of complaining about pvp performance when they have already acknowledged it and undertaking such a massive fix.
Will believe it when I see it happen. So far it was just another in a long line of yearly announcements to placate the player base for yet another year, with zero follow up or follow through, as usual.
<glances at pinned PVP thread>
I mean go ahead. But they have been consistently doing things all along. They tried removing procs, they changed CP, etc. That they didn't work doesn't mean the effort hasn't been clearly visible.
If you pay for a service, it's perfectly OK to expect it to work. We're talking about a fairly large corporation, not little Timmy in pre-school. There's no need for participation medals. Success is binary.
Dagoth_Rac wrote: »Gaeliannas wrote: »
I am not sure you can treat the last 2 years like normal years. ESO peaked during the initial COVID lockdowns, when everyone was at home. And has declined as lockdowns have slowly but surely ended, and as vaccines were introduced and as milder strains have become dominant. If there are a bunch of other 8-year old games that had a surge in popularity in 2020 and have retained those figures in 2022, we might be on to something. But ESO in 2022 returning to numbers roughly in line with its 2017-2019 numbers does not seem shocking.
Exactly.
Anyway, I'm having a better time now than ever in BGS. Almost everyone was running a resto staff before the patch. Restos were a preferred weapon type on a handful of heavy attack build variants that plagued BGS but that only exacerbated the problem. I played many matches before u33 where not one person died. 12 people jumping up and down casting skills at each other at point-blank range. I almost quit BGS entirely because of how ridiculous it was and how childish it made me feel.
There seems to be more build diversity now than before the patch in BGS. There are still a few players trying to hold onto that build but before they nerfed those sets I was fighting 2 entire teams of them at times. Attack combos from multiple players in the same match read on CMX like the same recipe which happened every match. I can't speak on IC, but BGS before U33 was in one of the worst states as far as build diversity is concerned that I had ever witness in pvp or pve.
It very well may be that I only perceive it differently since DM isn't the only thing anymore. Cross healing seems less and players who excel at DM that I personally know can't handle the other modes as well. Burst doesn't work as well in the other modes as it does in DM since DM can be a bit choreograph friendly. I'm not disagreeing with you but this is what I have been experiencing.
Gaeliannas wrote: »As for Steam only, why would that even make a difference? Are Steam users somehow different than NA PC users, EU PC users, Console users? Are they somehow not a simple subset of everyone who plays ESO (or games in general)? I am pretty sure we are all playing the same game, regardless of how we choose to access it. We aren't talking a small sampling of players here, Steam has millions of subscribers, how they choose to spend their game time is highly reflective of the gaming world as a whole.