HonestLoverr wrote: »@GarfieId Whatever is needed can be put into a boost bundle. Adjusting prices of what is already inside the crown store would be needed too depending on what they wanna do. Nothing is impossible.
@AngelicaDLynn I'm not asking for the cyrodiil hammer handed out to me. I'm requesting boost options and transfers. A player who does leveling on his own and a player who buys a boost. The player who does it on his own ends up with more stuff grinded out and collected than contained in the suggested boost coupled with more achievements and what not. So the self made 50 or cp 300 still has the upper hand compared to the boosted player. No idea how this is pay to win.
And regarding the transfer its not true either. On every platform you have bis people running around (even bis doesn't really fit here since bis depends on situations etc. + you can't buy play talent regardless of PvE or PvP so what gives?). Doesn't matter who transfers where. It lures people in, makes players return, makes all sides profit. Existing players don't lose anything. Nothing of this touches any meta or anything else gameplay wise. All it does is making things easier.
ShawnLaRock wrote: »Can you imagine a CP300 character in vet content who just purchased the level, and doesn’t have any skill points or gear or experience?
S.
AngelicaDLynn wrote: »HonestLoverr wrote: »@GarfieId Whatever is needed can be put into a boost bundle. Adjusting prices of what is already inside the crown store would be needed too depending on what they wanna do. Nothing is impossible.
@AngelicaDLynn I'm not asking for the cyrodiil hammer handed out to me. I'm requesting boost options and transfers. A player who does leveling on his own and a player who buys a boost. The player who does it on his own ends up with more stuff grinded out and collected than contained in the suggested boost coupled with more achievements and what not. So the self made 50 or cp 300 still has the upper hand compared to the boosted player. No idea how this is pay to win.
And regarding the transfer its not true either. On every platform you have bis people running around (even bis doesn't really fit here since bis depends on situations etc. + you can't buy play talent regardless of PvE or PvP so what gives?). Doesn't matter who transfers where. It lures people in, makes players return, makes all sides profit. Existing players don't lose anything. Nothing of this touches any meta or anything else gameplay wise. All it does is making things easier.
You are literally asking to be able to skip a portion of the game and have levels handed to you as well as CP. THAT absolutely is pay to win. Plus you mention being able to buy crafting skill lines. What more do you want? Sorry but wanting all of that just makes you lazy and you feel you shouldn't have to put the time into the game the rest of us have. Oh and for the record let's say they made that purchasable and you got to skip actually learning the game. NO ONE will want you in a group because anyone that buys levels will be terrible at the game and then they will be crying how no one will give them a chance. Sorry but just play the game. Oh and this is coming from someone with 8 accounts, 66 level 50's (as well as another 16 between levels 34 and 50) and more than 10,000 total CP.
AngelicaDLynn wrote: »You are literally asking to be able to skip a portion of the game and have levels handed to you as well as CP. THAT absolutely is pay to win.
Kiralyn2000 wrote: »AngelicaDLynn wrote: »You are literally asking to be able to skip a portion of the game and have levels handed to you as well as CP. THAT absolutely is pay to win.
Eh, I'd say it's stupid and a waste of money; but I'd also say it's "pay to convenience" not "pay to win". You don't "win" anything by doing that (in fact, I think you're paying to lose, since you miss out on playing the character & learning it's abilities as you go). Pay to Win is when you get a power advantage over other players that can only be gotten or equaled by spending actual $. So, if you got weapons with more power, or OP skills that can't be leveled in-game, or more powerful consumables.
AngelicaDLynn wrote: »Kiralyn2000 wrote: »AngelicaDLynn wrote: »You are literally asking to be able to skip a portion of the game and have levels handed to you as well as CP. THAT absolutely is pay to win.
Eh, I'd say it's stupid and a waste of money; but I'd also say it's "pay to convenience" not "pay to win". You don't "win" anything by doing that (in fact, I think you're paying to lose, since you miss out on playing the character & learning it's abilities as you go). Pay to Win is when you get a power advantage over other players that can only be gotten or equaled by spending actual $. So, if you got weapons with more power, or OP skills that can't be leveled in-game, or more powerful consumables.
This is why I say it is pay to win. Let's say we start at the same time. You spend the money to advance to CP 300 but I can't afford to do that so I am level 1. You telling me you do not have a MASSIVE advantage on me? By the time I get leveled and to that cp300 you are around cp1000. That is paying to win. Just because it isn't a weapon or armor does not mean the advantage isn't ridiculously high.
AngelicaDLynn wrote: »Kiralyn2000 wrote: »AngelicaDLynn wrote: »You are literally asking to be able to skip a portion of the game and have levels handed to you as well as CP. THAT absolutely is pay to win.
Eh, I'd say it's stupid and a waste of money; but I'd also say it's "pay to convenience" not "pay to win". You don't "win" anything by doing that (in fact, I think you're paying to lose, since you miss out on playing the character & learning it's abilities as you go). Pay to Win is when you get a power advantage over other players that can only be gotten or equaled by spending actual $. So, if you got weapons with more power, or OP skills that can't be leveled in-game, or more powerful consumables.
This is why I say it is pay to win. Let's say we start at the same time. You spend the money to advance to CP 300 but I can't afford to do that so I am level 1. You telling me you do not have a MASSIVE advantage on me? By the time I get leveled and to that cp300 you are around cp1000. That is paying to win. Just because it isn't a weapon or armor does not mean the advantage isn't ridiculously high.
Lady_Galadhiel wrote: »While on it also hand out the Sunspire mount to everyone.
Kiralyn2000 wrote: »The "competition" has class-locked 'endgame' gear sets - or generic gear - rather than dozens of horizontal-progression sets to mix&match from.
Also, they only did that one character transfer because they were transferring to an empty server. They're not going to do any more transfers.
Thecompton73 wrote: »If they can transfer all the info from the cold storage to the active data base it seems they should be able to split data from a console server and then load that onto the active data base for PC.
Kiralyn2000 wrote: »But there's no need to "catch up". It's all just paying money to skip playing the game.
WhyMustItBe wrote: »Paying real money to shortcut content undermines long term investment. People who ask for pay to win items in an RPG are missing the point of RPG's. Also, adding these items to the cash shop is a sure way to tank the long-term survival of this game. People will just pay to "win" then quit.
It is the worst sort of rush to the finish line.
barney2525 wrote: »I'm sure this is what ESO is looking for. Players to come in, buy a bunch of stuff, play for a month or two and then go off to something else.
When there is No Time, No Effort, invested in the Game, the player just bails for the next shiny toy.
ESO is a deep Story driven game. Everything in this proposal actively avoids any immersion.
This is a bad idea.
IMHO