Request: Character transfer, level 50 boost, cp 300 boost, class change

  • AngelicaDLynn
    AngelicaDLynn
    ✭✭✭
    @GarfieId Whatever is needed can be put into a boost bundle. Adjusting prices of what is already inside the crown store would be needed too depending on what they wanna do. Nothing is impossible.

    @AngelicaDLynn I'm not asking for the cyrodiil hammer handed out to me. I'm requesting boost options and transfers. A player who does leveling on his own and a player who buys a boost. The player who does it on his own ends up with more stuff grinded out and collected than contained in the suggested boost coupled with more achievements and what not. So the self made 50 or cp 300 still has the upper hand compared to the boosted player. No idea how this is pay to win.

    And regarding the transfer its not true either. On every platform you have bis people running around (even bis doesn't really fit here since bis depends on situations etc. + you can't buy play talent regardless of PvE or PvP so what gives?). Doesn't matter who transfers where. It lures people in, makes players return, makes all sides profit. Existing players don't lose anything. Nothing of this touches any meta or anything else gameplay wise. All it does is making things easier.

    You are literally asking to be able to skip a portion of the game and have levels handed to you as well as CP. THAT absolutely is pay to win. Plus you mention being able to buy crafting skill lines. What more do you want? Sorry but wanting all of that just makes you lazy and you feel you shouldn't have to put the time into the game the rest of us have. Oh and for the record let's say they made that purchasable and you got to skip actually learning the game. NO ONE will want you in a group because anyone that buys levels will be terrible at the game and then they will be crying how no one will give them a chance. Sorry but just play the game. Oh and this is coming from someone with 8 accounts, 66 level 50's (as well as another 16 between levels 34 and 50) and more than 10,000 total CP.
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    Can you imagine a CP300 character in vet content who just purchased the level, and doesn’t have any skill points or gear or experience?

    S.

    I can. They will likely be the one rocking the Sunspire skin they paid for a carry to get getting rezzed for the 3rd time before entering the tower in vWGT. Not that I have seen such a player before...
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    @GarfieId Whatever is needed can be put into a boost bundle. Adjusting prices of what is already inside the crown store would be needed too depending on what they wanna do. Nothing is impossible.

    @AngelicaDLynn I'm not asking for the cyrodiil hammer handed out to me. I'm requesting boost options and transfers. A player who does leveling on his own and a player who buys a boost. The player who does it on his own ends up with more stuff grinded out and collected than contained in the suggested boost coupled with more achievements and what not. So the self made 50 or cp 300 still has the upper hand compared to the boosted player. No idea how this is pay to win.

    And regarding the transfer its not true either. On every platform you have bis people running around (even bis doesn't really fit here since bis depends on situations etc. + you can't buy play talent regardless of PvE or PvP so what gives?). Doesn't matter who transfers where. It lures people in, makes players return, makes all sides profit. Existing players don't lose anything. Nothing of this touches any meta or anything else gameplay wise. All it does is making things easier.

    You are literally asking to be able to skip a portion of the game and have levels handed to you as well as CP. THAT absolutely is pay to win. Plus you mention being able to buy crafting skill lines. What more do you want? Sorry but wanting all of that just makes you lazy and you feel you shouldn't have to put the time into the game the rest of us have. Oh and for the record let's say they made that purchasable and you got to skip actually learning the game. NO ONE will want you in a group because anyone that buys levels will be terrible at the game and then they will be crying how no one will give them a chance. Sorry but just play the game. Oh and this is coming from someone with 8 accounts, 66 level 50's (as well as another 16 between levels 34 and 50) and more than 10,000 total CP.

    Well, I would not suggest the proposal is P2W. I merely suggest that they do not make sense in this game as I and others noted on the previous page. As such I think these are things we do not have to be concerned about them being added to the game in the manner proposed.

    As for crafting. We have seen Zenimax add skill lines to the crown store. However, in each case, it only unlocked as much as that player has unlocked on other characters. Also, crafting is the easiest skill line to level since it just requires banking inspirational pieces for the new character to decon.

    So we can rest easy that major changes will not be happening soon.

  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    You are literally asking to be able to skip a portion of the game and have levels handed to you as well as CP. THAT absolutely is pay to win.

    Eh, I'd say it's stupid and a waste of money; but I'd also say it's "pay to convenience" not "pay to win". You don't "win" anything by doing that (in fact, I think you're paying to lose, since you miss out on playing the character & learning it's abilities as you go). Pay to Win is when you get a power advantage over other players that can only be gotten or equaled by spending actual $. So, if you got weapons with more power, or OP skills that can't be leveled in-game, or more powerful consumables.
  • AngelicaDLynn
    AngelicaDLynn
    ✭✭✭
    You are literally asking to be able to skip a portion of the game and have levels handed to you as well as CP. THAT absolutely is pay to win.

    Eh, I'd say it's stupid and a waste of money; but I'd also say it's "pay to convenience" not "pay to win". You don't "win" anything by doing that (in fact, I think you're paying to lose, since you miss out on playing the character & learning it's abilities as you go). Pay to Win is when you get a power advantage over other players that can only be gotten or equaled by spending actual $. So, if you got weapons with more power, or OP skills that can't be leveled in-game, or more powerful consumables.

    This is why I say it is pay to win. Let's say we start at the same time. You spend the money to advance to CP 300 but I can't afford to do that so I am level 1. You telling me you do not have a MASSIVE advantage on me? By the time I get leveled and to that cp300 you are around cp1000. That is paying to win. Just because it isn't a weapon or armor does not mean the advantage isn't ridiculously high.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    You are literally asking to be able to skip a portion of the game and have levels handed to you as well as CP. THAT absolutely is pay to win.

    Eh, I'd say it's stupid and a waste of money; but I'd also say it's "pay to convenience" not "pay to win". You don't "win" anything by doing that (in fact, I think you're paying to lose, since you miss out on playing the character & learning it's abilities as you go). Pay to Win is when you get a power advantage over other players that can only be gotten or equaled by spending actual $. So, if you got weapons with more power, or OP skills that can't be leveled in-game, or more powerful consumables.

    This is why I say it is pay to win. Let's say we start at the same time. You spend the money to advance to CP 300 but I can't afford to do that so I am level 1. You telling me you do not have a MASSIVE advantage on me? By the time I get leveled and to that cp300 you are around cp1000. That is paying to win. Just because it isn't a weapon or armor does not mean the advantage isn't ridiculously high.

    And if two people start playing at the same time, but one of them is a highschool student with piles of time on their hands and the other is a working adult with half the time to play, the one with more time will get to cp300 much sooner, too. What did they "win" by this?
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    You are literally asking to be able to skip a portion of the game and have levels handed to you as well as CP. THAT absolutely is pay to win.

    Eh, I'd say it's stupid and a waste of money; but I'd also say it's "pay to convenience" not "pay to win". You don't "win" anything by doing that (in fact, I think you're paying to lose, since you miss out on playing the character & learning it's abilities as you go). Pay to Win is when you get a power advantage over other players that can only be gotten or equaled by spending actual $. So, if you got weapons with more power, or OP skills that can't be leveled in-game, or more powerful consumables.

    This is why I say it is pay to win. Let's say we start at the same time. You spend the money to advance to CP 300 but I can't afford to do that so I am level 1. You telling me you do not have a MASSIVE advantage on me? By the time I get leveled and to that cp300 you are around cp1000. That is paying to win. Just because it isn't a weapon or armor does not mean the advantage isn't ridiculously high.

    But P2W has to make you stronger than one could be by playing the game and none of the suggestions even try to do that. This is based on this standard the gaming community has held for what is P2W.

    Also, considering there are players who are CP capped, and a great many with over 2k CP the argument about the suggestions offering a massive advantage does not hold water.

    So yes, @Kiralyn2000 is correct in their assessment.
  • WhyMustItBe
    WhyMustItBe
    ✭✭✭✭✭
    Paying real money to shortcut content undermines long term investment. People who ask for pay to win items in an RPG are missing the point of RPG's. Also, adding these items to the cash shop is a sure way to tank the long-term survival of this game. People will just pay to "win" then quit.

    It is the worst sort of rush to the finish line.
  • Marginis
    Marginis
    ✭✭✭✭✭
    Yeah sure, why not just let rich people have better stuff than everyone else without having to put in any time or energy?

    /s

    Also, there are more than likely technical limitations preventing some of this.

    Which I'm okay with.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    While on it also hand out the Sunspire mount to everyone.

    They almost did 😓 there was a crown store version of the Godslayer senche with a different color saddle which never released due to the backlash.
  • Gederic
    Gederic
    ✭✭✭✭✭
    What would the point be of even having a game with this?
    Ours is the Fury
  • Thecompton73
    Thecompton73
    ✭✭✭✭✭
    The "competition" has class-locked 'endgame' gear sets - or generic gear - rather than dozens of horizontal-progression sets to mix&match from.


    Also, they only did that one character transfer because they were transferring to an empty server. They're not going to do any more transfers.

    I know that's been the position on transfers from console to PC for as long as people have been asking. But the recent changes to the PC data base to create separate shards with a "cold" storage for long unused account profiles that then need to be loaded back up to the "hot" shard if/when that account logs in again makes me think the technical hurdles could certainly be overcome. If they can transfer all the info from the cold storage to the active data base it seems they should be able to copy data from a console server onto a "transfer shard" and then load that onto the active data base for PC.
    As someone who started again on PC and just hit 160CP I'd still gladly pay $50-100 dollars to get all the goodies I've accumulated on my PS account of the years. 1600 CP, with fully leveled toons on each class all flush with skill points, my Master Crafter with all research completed, my fully trained mounts, my Hundings Palace that I spent large sums of in game gold and real world money to decorate. The houses in Artaeum and the Alpine gallery I got from participating in the events that I have no way to ever get again on PC. Easily worth a hundred bucks to cover the work it would take to copy and transfer them.
    Edited by Thecompton73 on April 4, 2022 10:15PM
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Most things for character advancement only becomes available after completing it on at least one character. Knowing that there would be zero reason for a CP boost beyond what is already in game.
    ZoS has said character transfers can't be done and they have stated why that is so. Even if it were possible allowing players to take unbound items or gold with the transfer could create all kinds of problems. The economies are much different and for market stability across the servers they need to stay isolated.
    Grinding a player to fifty takes very little time if a player actually does the grind. Doing the crafting certification and grabbing wayshrines gets you fairly close without a grind. The daily rewards provide all kinds of experience scrolls making getting to fifty even easier.
    and then the parrot said, "must be the water mines green too."
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    If they can transfer all the info from the cold storage to the active data base it seems they should be able to split data from a console server and then load that onto the active data base for PC.

    Every megaserver has it's own cold storage, though. So there is no risk of database key conflicts when going between cold and hot storage. You were assigned all your unique database keys on PC-NA, you get shunted to cold storage, log back in later and moved to PC-NA hot storage. You still have unique PC-NA database keys and no worry about conflict.

    I would gather that cold storage has potentially made moving characters even harder. You now have to avoid database key conflicts in both the hot storage and the cold storage. If you are character id 986398586463478 on XBox-NA and move to PC-NA, maybe that key does not exist on PC-NA. Great. But what if someone on PC-NA cold storage has character id 986398586463478 and they try to log into game after being away for 2 years. They get moved to PC-NA hot storage and overwrite all your data. Or your data gets mixed together and suddenly they have access to all your bound items and say, "I don't remember these gold items. But it has been 2 years. And I need gold mats." And then they decon it.

    Database "merges" are messy affairs with lots of risk. And the messes they create can be very hard to undo. Kind of like how it is very easy to add milk to coffee but very hard to take milk out of coffee. Can they be done? Absolutely. But they are also the kinds of things developers avoid unless really necessary.

    Maybe in the near future ZOS will decide that character transfer ability is their best use of development time and money. But these things are not pure profit. It is about opportunity cost. If they see it taking 1000 hours of development and earning $100,000 in revenue, how does that compare to other uses of 1000 development hours? Maybe they could do some other enhancement that they see generating $200,000 in revenue. Or maybe they can see 3 smaller projects they could fit into that 1000 hours of development.
  • Lumenn
    Lumenn
    ✭✭✭✭✭
    I love how the thread is a request to zos and so many responses from fellow customers are no, you can't do that(I think I even saw one person calling anyone agreeing with OP lazy) while I PERSONALLY agree a lvl 50 or 300 cp doesn't make much sense(lvl 50 can be a bore on your 14th toon but not that big a deal to me, and even if you're account is under 300cp the first few hundred cp fly by with all sorts of catch up utilities) I'm not going to say OP isn't valid though simply because it's a waste of crowns for me though.

    Class change and platform transfer have often come up though, repeatedly. I remember when we were told faction change wouldn't be a thing either. Do I see zos implementing ANY of these things? Maybe a lvl 50 for 5k crowns and a lvl 50 already on your account. Eventually class change yes, again at a high cost. MAYBE a platform transfer later, heavy on the cost though. 15k-20k crowns? We have no clue what their back end server rewrites make them capable of now or a year from now.
  • HonestLoverr
    HonestLoverr
    ✭✭✭
    Regarding P2W aspect: there is non. Nothing of my suggestions would grant you an advantage over others. It justs skips the time sink you have to invest into leveling/grinding. To some its playing, to some others its getting a waste of time. What do people nowadays mostly suggest those people who get burned from their game? They suggest to take a break. I say, invent these options to get the players back! If they see certain grinds as a slog? Let them skip it and jump straight into whatever they think is fun and let them decide on their own what else they like to spend their money on.

    Does this harm long term profit? No, not in any way. Why? Because players that quit, are not there anymore to pay. They are not there anymore to play with either. You can't just assume someone willingly accepts going through huge grinds over and over that in this game can get a time investment of literal months and years and a money investment of thousands to just catch up in case of those who have it done at least once on some of their accounts/on a certain platform. Not to mention the many time and event locked offers that are clearly unoptainable as a whole for that reason. Most will quit (or already did so) and won't have much reason to return, if content alone won't bring them back. The more reasons to play, the better.

    Offer them the option to do so. It's simple QoL offers that cause no harm whatsoever. If you care about how people spend THEIR money on? Well that is a problem on your end. Not on the people doing so. Not on ZOS.

    Also the suggested offers can be handed out as clean and effective compensations whenever something gets messed up in terms of server problems or whatever, resulting in event problems even (just like what we had in the last weeks, nobody can make use of xp events if servers won't let you in right?).

    Nothing you can buy from the store negatively affects the gameplay of others. Nothing others can buy from the store negatively affects the gameplay of you. The suggested options don't either. If it can even lure in new and old players alike to the game then this is the absolute best reason to go for it. Even the naysayers may find the opportunity to get to play with old friends who return to their favorite game to once again have great time together again, because they finally get the option to simply transfer, or just catch up if for whatever reason their account got lost, etc. etc.

    If problems may occur due to technical or business reasons then sort it out asap and go for it ZOS. Your players asked for these things for so long and you can get players back and win new players by adding simple things. Use the frustration of your players to your advantage and make them happy again! You work hard no matter what. Haters gonna hate and those are not likely willing to pay anyways regardless what kind of things you offer to them. But who knows, those who say no today maybe even purchasing on of these at a later point instead? ;)
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭✭
    I'm sure this is what ESO is looking for. Players to come in, buy a bunch of stuff, play for a month or two and then go off to something else.

    When there is No Time, No Effort, invested in the Game, the player just bails for the next shiny toy.

    ESO is a deep Story driven game. Everything in this proposal actively avoids any immersion.

    This is a bad idea.

    IMHO

    :#
  • alberichtano
    alberichtano
    ✭✭✭✭✭
    But there's no need to "catch up". It's all just paying money to skip playing the game.

    As much as I invoke the "to each his/her own"-ideology, I cannot for the life of me understand why anyone would buy a game and then pay to NOT play it. :/
  • dmnqwk
    dmnqwk
    ✭✭✭✭✭
    A lot of people have been insulted by the other side, which is unfortunate when you're trying to have an open dialogue about things.

    1) Saying 'suck it up, buttercup' because someone hasn't got multiple accounts and thousands of CP seems very insensitive.
    Repeating the same content every time on a new character because you need another Mage guild 10 book collection (oh yes, I've both repeated it AND paid 3k crowns to not repeat it haha) is no different to paying 5k crowns to get an instant 50 because you don't want to play a story you already played a dozen times.
    2) Worrying about if the person can play or not seems a pointless argument, because levelling doesn't teach you much about how to play. The difficulty at level 5 compared to 50 is the same, until you step into the Veteran DLC dungeons or some other form of harder content. A player at 5 learning the game doesn't get access to their skills to make a build to learn to play for several dozen levels, so I don't really see why you think people would learn much when levelling then wouldn't learn when 50.
    3) Levelling is a game for some and a chore for others, just like some people enjoy sewing their own clothes, or painting a boat while others would view it as monotonous. Allowing multiple ways to play is always positive and if you resent someone having an option you see as 'easier' then ask yourself why you don't do it as well? No point making others miserable just because you are.
    4) Pay to Win is always thrown about by people who don't really understand what it means. For starters, the only real way to 'win' ESO is in competition with others would require a reward nobody else could get ever. Getting something from a Trial is not winning, it's simply overcoming a difficult challenge. So, again, ask yourself why others being happy they paid for an instant 50/class change means your achievements are lessened!

    I do not enjoy repeating myself in games, which is why levelling can feel like a chore to me. If I've done the story once it's over. For some, repeating the story brings them great joy. For others, it's flogging a dead horse. Neither is wrong, so why stop the other and why does the other FEAR they'll be stopped if multiple opportunities are opened up.
    Getting to max level in games has always been shortened as time went on, from several weeks to a few hours, and while it's not a 'logical step' it's certainly an avenue that should be looked into in allowing players to pay money to skip time.
  • alberichtano
    alberichtano
    ✭✭✭✭✭
    Paying real money to shortcut content undermines long term investment. People who ask for pay to win items in an RPG are missing the point of RPG's. Also, adding these items to the cash shop is a sure way to tank the long-term survival of this game. People will just pay to "win" then quit.

    It is the worst sort of rush to the finish line.

    In today's economy "long term" is called bad names aluding to being against the present system, and is heavily frowned upon. Profit now is the name of the game.

    Still, I don't think that it is something that will be implemented any time soon. But who knows. I wouldn't be too surprised, to be honest. :(
  • Gaeliannas
    Gaeliannas
    ✭✭✭✭✭
    barney2525 wrote: »
    I'm sure this is what ESO is looking for. Players to come in, buy a bunch of stuff, play for a month or two and then go off to something else.

    When there is No Time, No Effort, invested in the Game, the player just bails for the next shiny toy.

    ESO is a deep Story driven game. Everything in this proposal actively avoids any immersion.

    This is a bad idea.

    IMHO

    :#

    You basically just stated what appears to be ZOS's current marketing strategy, although I don't think you realized that. Player retention is not their thing, attracting new casual players with disposable income is their focus. New players come in, drop some cash in the crown store and leave 2-6 months later, rinse and repeat. If you belong to some large guilds, even really good friendly & helpful ones, you can watch the turnover in real time. The number of players that come in, play for a few months and disappear is staggering in this game compared to any other I have previously played.
    Edited by Gaeliannas on April 5, 2022 12:57AM
  • HonestLoverr
    HonestLoverr
    ✭✭✭
    If you fear new players - freshly boosted - will somewhat ruin your experience because how inexperienced they could be with their class.. why not teach them then? Also it might be a false assumption thinking this way, since we already have CP1000++ players running around like headless chickens in trials and PvP right now anyways. Some got carried, some didn't. And top there are things that can't just be explained with simple skill. There are players that have serious health problems leading to them not being as good in the dps numbers game as others. So what? Instead of criticizing or straight jumping on others because they got carried or bought a boost or whatever just teach them maybe? If they are not willing to learn or listen then it has nothing to do with a purchase. It has to do with the person behind the character. If you are not willing to teach, then it has nothing to do with a purchase either. But with you as a person behind your character.

    If you fear new players - freshly boosted - will somewhat have an advantage over you simply because they are higher in level or CP now because of the boost than you at the same time, why not get over the fact that people already are higher in level and CP right now without any boost? The fact that those who didn't play make you.. more comfy just because they earned it through time investment? But those who spent their time at work earning money and spending their $ straight for a boost didn't? This kind of thinking is false in so many ways. Why would you even care how another player got to the point where is now. Your own joy shouldn't depend on how you look at how others got what they have. The difference at the end is non-existent. Both groups - those who played and those who payed - are at the same point (regarding levels/Cp that is) no matter how you view it.

    We all here to have fun. More options to have fun, more players to play with. More players paying, the easier it is for the devs to pay their taxes, houses, food as well as polishing the game even further so we all can (hopefully) play together for the following 8 years to come.
  • Gaeliannas
    Gaeliannas
    ✭✭✭✭✭
    The thing is, no one would ever really know who did or didn't buy the boost, as there is zero way of telling. People just make stuff up in their heads about it being unfair, never once considering the person they now have as a great in-game friend or awesome guild mate, may have been one of those boosters!
Sign In or Register to comment.