What do you expect when you can make writs and earn 60k easily without counting the resources? This is every day. When so much gold is generated then the price will increase.
MasterSpatula wrote: »I think people underestimate how much the preposterous competition for traders contributes to inflation in this game.
Guilds pay nonsensical prices to get a good spot and outrageous prices to get a spot at all. These ludicrous prices get passed along to members who then have to charge significantly more to make a profit.
The Guild Trader system is supposed to help control inflation by taking gold out of the economy, but what it actually does is further advantage those who already have the most wealth and force the rest of us to pay more to keep the wealthy wealthy.
Blame gold sellers. Their “services” inflate market prices. Needs to be harsher penalties for people who buy gold.
vamp_emily wrote: »I get it, everyone wants to make money ( gold ). Me too, but these freaking prices are crazy.
I went to several traders yesterday and perfect roe is costing between 40-50k gold. I remember paying 10k in the past. I am not getting paid any more than what I did in the past, and I don't want to spend my time fishing in the game. I can't even afford to fight for my faction with these prices.
Zeni, needs to step in and stop this madness. Increase the drop rate, or pay me more so I can afford to eat!
Uh...you can only have 18 characters though, not 20.barney2525 wrote: »
Uh...you can only have 18 characters though, not 20.barney2525 wrote: »
That aside, if someone doesn't want to spend the time farming for any given item in the game, then pay those who do. This whole thing of people not wanting to spend the time to get what they're after and expecting those who do to just sell it for peanuts gets tiring.
And yes I know this is a necro, but plenty of people still act this way.
starkerealm wrote: »@trackdemon5512, I know we've talked about this before, but @code65536 is 100% correct here. It's not about market tracking, it's about Lazy Writ Crafter's ability to accelerate gold generation.
I have the perfect solution to fight back against the high prices of perfect roe... Stop selecting foods that require this ingredient for your build so that you don't have to be heavily dependent on it. What's wrong with the poor man's food?
moleculardrugs wrote: »I have the perfect solution to fight back against the high prices of perfect roe... Stop selecting foods that require this ingredient for your build so that you don't have to be heavily dependent on it. What's wrong with the poor man's food?
Maybe I’m always dying in Cyrodiil because everyone is eating rich man food and I’m stuck with some concoction I made with Nightshade from a recipe I got from a witch 😅
Honestly, I love poor man’s food. Whenever I see a recipe that’s blue or green and it gives HUGE stat boosts, I get so excited that I start to sweat profusely
DarrowLykos wrote: »I love how people think they can dictate how much someone's time is worth to them. When they themselves are not willing to put the time in to get these items themselves. Instant gratification right? You are paying for the time it takes to get these items. Most of which takes a great deal of time.

moleculardrugs wrote: »I have the perfect solution to fight back against the high prices of perfect roe... Stop selecting foods that require this ingredient for your build so that you don't have to be heavily dependent on it. What's wrong with the poor man's food?
Maybe I’m always dying in Cyrodiil because everyone is eating rich man food and I’m stuck with some concoction I made with Nightshade from a recipe I got from a witch 😅
Honestly, I love poor man’s food. Whenever I see a recipe that’s blue or green and it gives HUGE stat boosts, I get so excited that I start to sweat profusely
trackdemon5512 wrote: »Only up on PC. Console prices are still maxing out around 12-13k ea.
You want to stop the ridiculous prices on PC? Get rid of add-ons which collectively allow players to meticulously overanalyze market aspects and min-max every transaction made.
You want ZOS to stop the ridiculous prices on PC? Have them disable add-ons on live servers.
They can’t do more because if the prices aren’t outlandish for 2 out of the 3 platforms and everything else in-game is the same then it’s a player created problem, not ZOS.
You're barking up the wrong tree. Yes, there is an addon that is largely to blame for PC inflation. But it's not a pricing addon.
Writs are the single biggest source of gold coming into the economy, and being able to complete writs on a dozen characters in about half an hour is the biggest reason why there is so much gold sloshing around on PC.
That said, the solution is not to do anything about the addon (since manually doing writs is not enjoyable for anyone), but rather to rebalance the rewards from writs. If they slashed the gold reward from writs in half and, as compensation, nudged up the chances of receiving gold materials, the economy would be in a much healthier state.
How do you make 60k by doing daily writs?
I do all writs and only ~3k gold
No, because it has nothing to do with the number of traders. There are well over 200, each guild can have up to 500 members, and each member can list up to 30 things. The price on certain items is so high because it takes time to farm them. Perfect Roe is a good example because of how rare it is and the number of useful things it's used in, as well as a few different Furnishing plans.moleculardrugs wrote: »What would happen if they added more guild traders? Would prices go down?
I'm not sure how this proves at all that it's more people trying to flip things than original sellers setting prices. There's no way of knowing whether someone selling something farmed it themselves or is someone who bought it from someone else. Besides, flippers don't buy things to try and raise the price on them, which would more likely than not be a waste of gold. Flippers buy things at a low price and then relist it for the average. They aren't setting the cost, they're following it.DarrowLykos wrote: »I love how people think they can dictate how much someone's time is worth to them. When they themselves are not willing to put the time in to get these items themselves. Instant gratification right? You are paying for the time it takes to get these items. Most of which takes a great deal of time.
Some of that is true. However, I would argue that much if not most of the general inflation comes from re-sellers and not the players doing the farming. See below for example (which is not rare - there is way more nirn listed by resellers than nirn that is being sold by the player who farmed it):
No, because it has nothing to do with the number of traders. There are well over 200, each guild can have up to 500 members, and each member can list up to 30 things. The price on certain items is so high because it takes time to farm them. Perfect Roe is a good example because of how rare it is and the number of useful things it's used in, as well as a few different Furnishing plans.moleculardrugs wrote: »What would happen if they added more guild traders? Would prices go down?
It's nothing to do with lack of space to sell things, it's just people wanting to have their time spent providing others with goods to be worthwhile.I'm not sure how this proves at all that it's more people trying to flip things than original sellers setting prices. There's no way of knowing whether someone is the selling something farmed it originally or is someone who bought it from someone else. Besides, flippers don't buy things to try and raise the price on them, which would more likely than not be a waste of gold. Flippers buy things at a low price and then relist it for the average. They aren't setting the cost, they're following it.DarrowLykos wrote: »I love how people think they can dictate how much someone's time is worth to them. When they themselves are not willing to put the time in to get these items themselves. Instant gratification right? You are paying for the time it takes to get these items. Most of which takes a great deal of time.
Some of that is true. However, I would argue that much if not most of the general inflation comes from re-sellers and not the players doing the farming. See below for example (which is not rare - there is way more nirn listed by resellers than nirn that is being sold by the player who farmed it):
There's something else to consider as well. People see things priced at really high costs and automatically think those people are being greedy, but people also need to realize a simply truth; not everyone on PC uses addons. Those who price well above the average might just be people making a guess at what something is worth, if they happen upon it while playing. People often use their guild stores as a way of just dumping stuff they don't want or need, so they don't need to use pricing addons.
starkerealm wrote: »kringled_1 wrote: »starkerealm wrote: »@trackdemon5512, I know we've talked about this before, but @code65536 is 100% correct here. It's not about market tracking, it's about Lazy Writ Crafter's ability to accelerate gold generation.
I am not as sure of that as you and code. One of the areas that has experienced high inflation and often the most complained about, is gold upgrade materials. However, people who do a lot of craft writs generate a lot of those same materials, usually enough to comfortably sell excess. If this were the primary source for additional gold income into the PC environment, then presumably the gold upgrade mat market would have much more supply than on other platforms and counter.
This one's actually pretty easy to articulate.
Lazy Writ Crafting means I can pull down ~120k in an hour, each day. It's pretty low effort, and I can do that while moderating a stream on Twitch. (Honestly, it's probably closer to 135k. And that's just the gold from quest turn ins, I'm not counting the additional gold from ornate items, or the value from the rewards.)
Without LWC, I would need to pay attention to the game, and it would take a couple hours minimum. (This is just from prior experience with doing writs before using LWC.)
The end result is that there are a lot of people on the PC servers who can generate significant wealth, on a daily basis. Over time, that has a significant impact.
Meanwhile, TTC and Master Merchant do not change the amount of gold in the market. They may contribute to concentrating that wealth, but they don't create it. So, they can't really contribute to inflation. (There is a minor gold sink associated with listing and selling items, but that gold isn't created, it came from another player.)
Because gold "sticks around" and accumulates in the economy, you can almost think of it like CO2 in the atmosphere, and in the context of that analogy, writs are a pretty "dirty" form of gold material generation, since they create gold mats but also a lot of gold. In contrast, hirelings and harvesting/refinement are "clean" sources of gold material generation, unaccompanied by gold. And I expect that, because writs are relatively more difficult to do on console, a greater proportion of console's gold mats come from these other "clean" sources.
Which is why what I would suggest is a rebalance (not a nerf, as an earlier poster characterized) of the rewards from writs: a significant reduction of the gold rewarded for doing them coupled with a modest compensatory increase in the materials that are rewarded would make writs more balanced, and well, "cleaner" in the context of this analogy.
(Note: Yes, in the context of this analogy, bots are "clean" sources too, and as ZOS gets better at banning bots, prices for materials increase, which causes players to do more writs in order to get materials, but since writs are "dirty" in this context, this exacerbates the inflationary pressures.)
starkerealm wrote: »kringled_1 wrote: »starkerealm wrote: »@trackdemon5512, I know we've talked about this before, but @code65536 is 100% correct here. It's not about market tracking, it's about Lazy Writ Crafter's ability to accelerate gold generation.
I am not as sure of that as you and code. One of the areas that has experienced high inflation and often the most complained about, is gold upgrade materials. However, people who do a lot of craft writs generate a lot of those same materials, usually enough to comfortably sell excess. If this were the primary source for additional gold income into the PC environment, then presumably the gold upgrade mat market would have much more supply than on other platforms and counter.
This one's actually pretty easy to articulate.
Lazy Writ Crafting means I can pull down ~120k in an hour, each day. It's pretty low effort, and I can do that while moderating a stream on Twitch. (Honestly, it's probably closer to 135k. And that's just the gold from quest turn ins, I'm not counting the additional gold from ornate items, or the value from the rewards.)
Without LWC, I would need to pay attention to the game, and it would take a couple hours minimum. (This is just from prior experience with doing writs before using LWC.)
The end result is that there are a lot of people on the PC servers who can generate significant wealth, on a daily basis. Over time, that has a significant impact.
Meanwhile, TTC and Master Merchant do not change the amount of gold in the market. They may contribute to concentrating that wealth, but they don't create it. So, they can't really contribute to inflation. (There is a minor gold sink associated with listing and selling items, but that gold isn't created, it came from another player.)
@starkerealm I think the point that @kringled_1 was trying to make is that writs are also a significant source of gold materials entering the game, so it would balance out: There's more gold entering the game, but there are also more mats entering the game.
So my first counter to that is that writs are a source of gold materials only if your character does writs at max level. That requires a pretty substantial investment of skill points, and there are many people who will do max-level writs on a few characters, and then do tier-1 writs on others just for the gold.
The second is that there are material sinks but not many gold sinks. When you buy 8 dreugh wax from another player, that gold you spent doesn't disappear--it simply gets transferred to another player and remains in the economy. When you use those 8 wax to upgrade a piece of gear, they disappear. So the gold "sticks around", and over time, there is a cumulative imbalance that forms.
Because gold "sticks around" and accumulates in the economy, you can almost think of it like CO2 in the atmosphere, and in the context of that analogy, writs are a pretty "dirty" form of gold material generation, since they create gold mats but also a lot of gold. In contrast, hirelings and harvesting/refinement are "clean" sources of gold material generation, unaccompanied by gold. And I expect that, because writs are relatively more difficult to do on console, a greater proportion of console's gold mats come from these other "clean" sources.
Which is why what I would suggest is a rebalance (not a nerf, as an earlier poster characterized) of the rewards from writs: a significant reduction of the gold rewarded for doing them coupled with a modest compensatory increase in the materials that are rewarded would make writs more balanced, and well, "cleaner" in the context of this analogy.
(Note: Yes, in the context of this analogy, bots are "clean" sources too, and as ZOS gets better at banning bots, prices for materials increase, which causes players to do more writs in order to get materials, but since writs are "dirty" in this context, this exacerbates the inflationary pressures.)
vamp_emily wrote: »I get it, everyone wants to make money ( gold ). Me too, but these freaking prices are crazy.
I went to several traders yesterday and perfect roe is costing between 40-50k gold. I remember paying 10k in the past.