trackdemon5512 wrote: »Only up on PC. Console prices are still maxing out around 12-13k ea.
You want to stop the ridiculous prices on PC? Get rid of add-ons which collectively allow players to meticulously overanalyze market aspects and min-max every transaction made.
You want ZOS to stop the ridiculous prices on PC? Have them disable add-ons on live servers.
They can’t do more because if the prices aren’t outlandish for 2 out of the 3 platforms and everything else in-game is the same then it’s a player created problem, not ZOS.
Minnesinger wrote: »Yea the prices have gone too high. Yesterday, I needed to buy a stack of 200 tri-pots. One of the biggest guilds had them priced just under 200k. The next trader had them for 70k.
starkerealm wrote: »@trackdemon5512, I know we've talked about this before, but @code65536 is 100% correct here. It's not about market tracking, it's about Lazy Writ Crafter's ability to accelerate gold generation.
trackdemon5512 wrote: »Only up on PC. Console prices are still maxing out around 12-13k ea.
You want to stop the ridiculous prices on PC? Get rid of add-ons which collectively allow players to meticulously overanalyze market aspects and min-max every transaction made.
You want ZOS to stop the ridiculous prices on PC? Have them disable add-ons on live servers.
They can’t do more because if the prices aren’t outlandish for 2 out of the 3 platforms and everything else in-game is the same then it’s a player created problem, not ZOS.
You're barking up the wrong tree. Yes, there is an addon that is largely to blame for PC inflation. But it's not a pricing addon.
Writs are the single biggest source of gold coming into the economy, and being able to complete writs on a dozen characters in about half an hour is the biggest reason why there is so much gold sloshing around on PC.
That said, the solution is not to do anything about the addon (since manually doing writs is not enjoyable for anyone), but rather to rebalance the rewards from writs. If they slashed the gold reward from writs in half and, as compensation, nudged up the chances of receiving gold materials, the economy would be in a much healthier state.
vamp_emily wrote: »I get it, everyone wants to make money ( gold ). Me too, but these freaking prices are crazy.
I went to several traders yesterday and perfect roe is costing between 40-50k gold. I remember paying 10k in the past. I am not getting paid any more than what I did in the past, and I don't want to spend my time fishing in the game. I can't even afford to fight for my faction with these prices.
Zeni, needs to step in and stop this madness. Increase the drop rate, or pay me more so I can afford to eat!
How exactly would ZOS do anything about this? We are on a free market, after all...
vamp_emily wrote: »I get it, everyone wants to make money ( gold ). Me too, but these freaking prices are crazy.
I went to several traders yesterday and perfect roe is costing between 40-50k gold. I remember paying 10k in the past. I am not getting paid any more than what I did in the past, and I don't want to spend my time fishing in the game. I can't even afford to fight for my faction with these prices.
Zeni, needs to step in and stop this madness. Increase the drop rate, or pay me more so I can afford to eat!
Darkstorne wrote: »
kringled_1 wrote: »starkerealm wrote: »@trackdemon5512, I know we've talked about this before, but @code65536 is 100% correct here. It's not about market tracking, it's about Lazy Writ Crafter's ability to accelerate gold generation.
I am not as sure of that as you and code. One of the areas that has experienced high inflation and often the most complained about, is gold upgrade materials. However, people who do a lot of craft writs generate a lot of those same materials, usually enough to comfortably sell excess. If this were the primary source for additional gold income into the PC environment, then presumably the gold upgrade mat market would have much more supply than on other platforms and counter.
starkerealm wrote: »kringled_1 wrote: »starkerealm wrote: »@trackdemon5512, I know we've talked about this before, but @code65536 is 100% correct here. It's not about market tracking, it's about Lazy Writ Crafter's ability to accelerate gold generation.
I am not as sure of that as you and code. One of the areas that has experienced high inflation and often the most complained about, is gold upgrade materials. However, people who do a lot of craft writs generate a lot of those same materials, usually enough to comfortably sell excess. If this were the primary source for additional gold income into the PC environment, then presumably the gold upgrade mat market would have much more supply than on other platforms and counter.
This one's actually pretty easy to articulate.
Lazy Writ Crafting means I can pull down ~120k in an hour, each day. It's pretty low effort, and I can do that while moderating a stream on Twitch. (Honestly, it's probably closer to 135k. And that's just the gold from quest turn ins, I'm not counting the additional gold from ornate items, or the value from the rewards.)
Without LWC, I would need to pay attention to the game, and it would take a couple hours minimum. (This is just from prior experience with doing writs before using LWC.)
The end result is that there are a lot of people on the PC servers who can generate significant wealth, on a daily basis. Over time, that has a significant impact.
Meanwhile, TTC and Master Merchant do not change the amount of gold in the market. They may contribute to concentrating that wealth, but they don't create it. So, they can't really contribute to inflation. (There is a minor gold sink associated with listing and selling items, but that gold isn't created, it came from another player.)
starkerealm wrote: »kringled_1 wrote: »starkerealm wrote: »@trackdemon5512, I know we've talked about this before, but @code65536 is 100% correct here. It's not about market tracking, it's about Lazy Writ Crafter's ability to accelerate gold generation.
I am not as sure of that as you and code. One of the areas that has experienced high inflation and often the most complained about, is gold upgrade materials. However, people who do a lot of craft writs generate a lot of those same materials, usually enough to comfortably sell excess. If this were the primary source for additional gold income into the PC environment, then presumably the gold upgrade mat market would have much more supply than on other platforms and counter.
This one's actually pretty easy to articulate.
Lazy Writ Crafting means I can pull down ~120k in an hour, each day. It's pretty low effort, and I can do that while moderating a stream on Twitch. (Honestly, it's probably closer to 135k. And that's just the gold from quest turn ins, I'm not counting the additional gold from ornate items, or the value from the rewards.)
Without LWC, I would need to pay attention to the game, and it would take a couple hours minimum. (This is just from prior experience with doing writs before using LWC.)
The end result is that there are a lot of people on the PC servers who can generate significant wealth, on a daily basis. Over time, that has a significant impact.
starkerealm wrote: »kringled_1 wrote: »starkerealm wrote: »@trackdemon5512, I know we've talked about this before, but @code65536 is 100% correct here. It's not about market tracking, it's about Lazy Writ Crafter's ability to accelerate gold generation.
I am not as sure of that as you and code. One of the areas that has experienced high inflation and often the most complained about, is gold upgrade materials. However, people who do a lot of craft writs generate a lot of those same materials, usually enough to comfortably sell excess. If this were the primary source for additional gold income into the PC environment, then presumably the gold upgrade mat market would have much more supply than on other platforms and counter.
This one's actually pretty easy to articulate.
Lazy Writ Crafting means I can pull down ~120k in an hour, each day. It's pretty low effort, and I can do that while moderating a stream on Twitch. (Honestly, it's probably closer to 135k. And that's just the gold from quest turn ins, I'm not counting the additional gold from ornate items, or the value from the rewards.)
Without LWC, I would need to pay attention to the game, and it would take a couple hours minimum. (This is just from prior experience with doing writs before using LWC.)
The end result is that there are a lot of people on the PC servers who can generate significant wealth, on a daily basis. Over time, that has a significant impact.
Meanwhile, TTC and Master Merchant do not change the amount of gold in the market. They may contribute to concentrating that wealth, but they don't create it. So, they can't really contribute to inflation. (There is a minor gold sink associated with listing and selling items, but that gold isn't created, it came from another player.)
@starkerealm I think the point that @kringled_1 was trying to make is that writs are also a significant source of gold materials entering the game, so it would balance out: There's more gold entering the game, but there are also more mats entering the game.
So my first counter to that is that writs are a source of gold materials only if your character does writs at max level. That requires a pretty substantial investment of skill points, and there are many people who will do max-level writs on a few characters, and then do tier-1 writs on others just for the gold.
The second is that there are material sinks but not many gold sinks. When you buy 8 dreugh wax from another player, that gold you spent doesn't disappear--it simply gets transferred to another player and remains in the economy. When you use those 8 wax to upgrade a piece of gear, they disappear. So the gold "sticks around", and over time, there is a cumulative imbalance that forms.
Because gold "sticks around" and accumulates in the economy, you can almost think of it like CO2 in the atmosphere, and in the context of that analogy, writs are a pretty "dirty" form of gold material generation, since they create gold mats but also a lot of gold. In contrast, hirelings and harvesting/refinement are "clean" sources of gold material generation, unaccompanied by gold. And I expect that, because writs are relatively more difficult to do on console, a greater proportion of console's gold mats come from these other "clean" sources.
Which is why what I would suggest is a rebalance (not a nerf, as an earlier poster characterized) of the rewards from writs: a significant reduction of the gold rewarded for doing them coupled with a modest compensatory increase in the materials that are rewarded would make writs more balanced, and well, "cleaner" in the context of this analogy.
(Note: Yes, in the context of this analogy, bots are "clean" sources too, and as ZOS gets better at banning bots, prices for materials increase, which causes players to do more writs in order to get materials, but since writs are "dirty" in this context, this exacerbates the inflationary pressures.)
kringled_1 wrote: »I'm pretty familiar with demand for skill points, and of the 10 characters I have doing all 7 writs, only 4 are doing top level writs, the others are doing level 1 for the gold and surveys. I still bring in more than enough gold mats for myself and to regularly sell in guild traders. And I'm not shy about upgrading armor I'll use more than once or twice, or jewelry for my pve dps.
Yes, people who do writs are usually materially self-sufficient, but that's not relevant. Let me ask you, what do you do with that gold?
Blame gold sellers. Their “services” inflate market prices. Needs to be harsher penalties for people who buy gold.
But other common methods involve creating gold to sell, and this is inflationary. Things like botting. They are selling gold to other players, and those players are using the gold in the economy, and that gold would not exist legitimately.
But other common methods involve creating gold to sell, and this is inflationary. Things like botting. They are selling gold to other players, and those players are using the gold in the economy, and that gold would not exist legitimately.
How do they create gold? All the bot trains that I've seen in the game are grinding things that drop hides. And when we suspect that a botter is in a trade guild, we can tell because they're selling unusually vast quantities of materials at discounted rates.
As far as I can tell, botters get their gold my selling botted materials to players. So they are actually deflationary, not inflationary, since they don't generate gold and instead generate materials.
But other common methods involve creating gold to sell, and this is inflationary. Things like botting. They are selling gold to other players, and those players are using the gold in the economy, and that gold would not exist legitimately.
How do they create gold? All the bot trains that I've seen in the game are grinding things that drop hides. And when we suspect that a botter is in a trade guild, we can tell because they're selling unusually vast quantities of materials at discounted rates.
As far as I can tell, botters get their gold my selling botted materials to players. So they are actually deflationary, not inflationary, since they don't generate gold and instead generate materials.
They don’t always sell through guilds. Selling through guilds is risky and can get them reported. Some GMs look the other way, and others do not. Another option is to just vendor items. This creates gold out of thin air. And botters don’t just play the rubedo hide game any more. The new crew after the last major ban wave are more sneaky. Even if it is less gold, it is low risk. You will find all sorts of weird info when you are googling things related to eso trading. I won’t link obviously.
But other common methods involve creating gold to sell, and this is inflationary. Things like botting. They are selling gold to other players, and those players are using the gold in the economy, and that gold would not exist legitimately.
How do they create gold? All the bot trains that I've seen in the game are grinding things that drop hides. And when we suspect that a botter is in a trade guild, we can tell because they're selling unusually vast quantities of materials at discounted rates.
As far as I can tell, botters get their gold my selling botted materials to players. So they are actually deflationary, not inflationary, since they don't generate gold and instead generate materials.
They don’t always sell through guilds. Selling through guilds is risky and can get them reported. Some GMs look the other way, and others do not. Another option is to just vendor items. This creates gold out of thin air. And botters don’t just play the rubedo hide game any more. The new crew after the last major ban wave are more sneaky. Even if it is less gold, it is low risk. You will find all sorts of weird info when you are googling things related to eso trading. I won’t link obviously.
Not that I think this is a good idea but a way to stop bots from selling items to vendors is put a cap on daily sales similar to what fencing and laundering items has. Number would need to be higher though.
kringled_1 wrote: »I agree that there are a lot of PC players who can generate a lot of gold wealth. I'm sure LWC contributes, but I'm not sure if it contributes as much as you imply. I'm just being a bit nitpicky here, but 120-135k in gold quest rewards implies 24-27 characters, which is probably not that representative.
kringled_1 wrote: »My second quibble is that I don't think it's all on LWC here - I don't use it, and 2 days out of 3 I'm running about 3-4 minutes per character doing all 7 writs, and 2 minutes for those just doing consumable writs. I pre-craft, so 1 day of 3 is quite a bit slower, but actually takes less attention than manually crafting one day's worth of items, and just a tiny bit more time at the station. It does require discipline in inventory management.