Unknown_Redemption wrote: »
neferpitou73 wrote: »Are we playing the "mechanics cause performance issues" game again? Because the last three times they've "fixed" mechanics issues performance has just continued to plummet.
ZoS needs to invest in their servers; nothing else they've tried has worked. It's as simple as that; and coincidentally it's pretty much the only thing they haven't tried.
It is irrelevant how the LA/HA damage scales since the server would still need to calculate it.
Please provide a link to Zenimax saying it would reduce the server load if that was ever the case.
Dark_Lord_Kuro wrote: »To my opinion, if an animation is canceled, so should its damage since the fireball(or other) never did it the enemy
neferpitou73 wrote: »Are we playing the "mechanics cause performance issues" game again? Because the last three times they've "fixed" mechanics issues performance has just continued to plummet.
ZoS needs to invest in their servers; nothing else they've tried has worked. It's as simple as that; and coincidentally it's pretty much the only thing they haven't tried.
Not only that but I believe they do "move resources around" like in Midyear Mayhem and it helps!! I don't remember if we got official confirmation of this but there is at least a lot of anecdotal evidence.
There may be architectural reasons why more servers / server resources would not help but if that's the case this is yet another area where a direct response would be helpful to reduce ongoing speculation.
The LA/HA is a "yea, but at what cost" idea. All the fun in the game should not be ruined to "fix" it. While a lot of people focused in DPS, I believe it was a very problematic change for healing as well. And I don't remember it being cited as being done to improve performance but, given everything, I wouldn't rule it out without confirmation either.
So you're saying that people light attack weaving is what's causing performance issues, gotcha. I'm sure the 3/4 of the server population running around with companions out has nothing to do with degrading server performance. /s
Unknown_Redemption wrote: »Cuddlypuff wrote: »The only test that made a minor difference was the removal of crosshealing. ZOS chose not to implement it.
Light Attack changes would make difference, it didnt go into effect due to comments on the PTS. I agree that the healing limitations were bad as it removed the feeling of being included when in big PVP fights. Removing the absurd damage LAs do wouldnt change how the game feels.
ForeverJenn wrote: »I challenge you to compare your average properly LA weaved parsed against your everyday causal button masher. You'll be surprised who is actually trying to send more input signals and who is spending more time trying to do it.
I don't know how much impact LA have on server but I agree LA being 20% of total DPS is ridiculous. Learning skills & boss mechanics to be competitive is one thing, learning how to weave feels like an unnecessary burden everyone has to deal with.
Oreyn_Bearclaw wrote: »Please provide any concrete evidence that LAs cause lag. Lag is not an issue on dummy parses, and for the most part, not an issue in trial fights, where the vast majority of LA weaving happens. Lag plagues PVP, and group finder is broken, but I dont see how that is in any way related to LAs, which have been part of the game since launch.
Also, please provide evidence to support your claim that LAs do 20% of a parse. Meta parses are typically in the range of 12-14 % of damage from LAs, which is significantly lower than you claim. I am happy to provide links to Meta parses or parses of my own if needed.I don't know how much impact LA have on server but I agree LA being 20% of total DPS is ridiculous. Learning skills & boss mechanics to be competitive is one thing, learning how to weave feels like an unnecessary burden everyone has to deal with.
They don't. Current LA numbers are much lower than that.