Cuddlypuff wrote: »Why not just press a single button to start the auto-rotation for your class? The active/"spammy" combat system is one of the main factors that differentiates ESO from other games in a positive way.
Server performance is rarely an issue I think outside of huge fights in Cyrodil.neferpitou73 wrote: »Are we playing the "mechanics cause performance issues" game again? Because the last three times they've "fixed" mechanics issues performance has just continued to plummet.
ZoS needs to invest in their servers; nothing else they've tried has worked. It's as simple as that; and coincidentally it's pretty much the only thing they haven't tried.
Unknown_Redemption wrote: »
Server performance is rarely an issue I think outside of huge fights in Cyrodil.neferpitou73 wrote: »Are we playing the "mechanics cause performance issues" game again? Because the last three times they've "fixed" mechanics issues performance has just continued to plummet.
ZoS needs to invest in their servers; nothing else they've tried has worked. It's as simple as that; and coincidentally it's pretty much the only thing they haven't tried.
Yes you get issues but this is mostly software bugs.
Yes I want the Cyrodil servers to be upgraded for larger battles. However this ignoring:
The client in the room, each quarter we get new motifs , styles, costumes, pets and mounts.
All you have to load into memory.
As this is an major income source its not something ZoS will change
One simple remedy would be to lower graphic settings in Cyrodil and trials. Especially particle effects as its so much effects.
Unknown_Redemption wrote: »
Reducing the damage of light attacks would do nothing. Light attacks are free so people who do endgame content will weave no matter what, there’s no reason not to.
The only reason I like the combat system is because it is fast paced. They should absolutely NOT slow it down for “performance” reasons.
Unknown_Redemption wrote: »Unknown_Redemption wrote: »
Reducing the damage of light attacks would do nothing. Light attacks are free so people who do endgame content will weave no matter what, there’s no reason not to.
The only reason I like the combat system is because it is fast paced. They should absolutely NOT slow it down for “performance” reasons.
ZoS specifically said changing the utility of LA would ease the servers. They shelved the idea for future consideration after the PTS threads. I think the time has come for them to reconsider.
And yes, if LAs gave 2-3% max damage, many folks would weave for score pushing. But for casual game play, there would be no reason to worry about that extra crumb.
Unknown_Redemption wrote: »Unknown_Redemption wrote: »
Reducing the damage of light attacks would do nothing. Light attacks are free so people who do endgame content will weave no matter what, there’s no reason not to.
The only reason I like the combat system is because it is fast paced. They should absolutely NOT slow it down for “performance” reasons.
ZoS specifically said changing the utility of LA would ease the servers. They shelved the idea for future consideration after the PTS threads. I think the time has come for them to reconsider.
And yes, if LAs gave 2-3% max damage, many folks would weave for score pushing. But for casual game play, there would be no reason to worry about that extra crumb.
They’ve said a lot of things would fix the servers. I made a whole post about it. Remember when they tested adding cooldowns in PvP to ease the servers? It never works and the performance will continue to worsen.
In casual gameplay now you don’t need to light weave. Have you seen normal and overland content lately?
Like I said, once you get it down there’s just no reason not to weave. People would still do it. It would just be another nerf for the sake of performance gains we never see.
Cuddlypuff wrote: »The only test that made a minor difference was the removal of crosshealing. ZOS chose not to implement it.
Unfortunately this update has proven that there is still too much data for ZoS to track on a per character basis. If they're truly serious about improving performance they will make skill lines and mount upgrades account wide.
If, after making those changes, performance issues still remain, then perhaps we can consider changes to the combat system.
Server performance is rarely an issue I think outside of huge fights in Cyrodil.neferpitou73 wrote: »Are we playing the "mechanics cause performance issues" game again? Because the last three times they've "fixed" mechanics issues performance has just continued to plummet.
ZoS needs to invest in their servers; nothing else they've tried has worked. It's as simple as that; and coincidentally it's pretty much the only thing they haven't tried.
Yes you get issues but this is mostly software bugs.
Yes I want the Cyrodil servers to be upgraded for larger battles. However this ignoring:
The client in the room, each quarter we get new motifs , styles, costumes, pets and mounts.
All you have to load into memory.
As this is an major income source its not something ZoS will change
One simple remedy would be to lower graphic settings in Cyrodil and trials. Especially particle effects as its so much effects.
As an earlier post was considered as a baiting i will write this in a diffrent way.
What if after "removing" those LA we wont get performance gains? Will we remove PvP next? After PvP Dungeons? After Dungeons Housing? And what if this helps? We are happy that there is no lag after removing half of the game? Also its not like ZOS will be able to add anything new then as that would bring back performance problems.
Sorry but i dont see any way in which removing something is healthy for the game.
neferpitou73 wrote: »Are we playing the "mechanics cause performance issues" game again? Because the last three times they've "fixed" mechanics issues performance has just continued to plummet.
ZoS needs to invest in their servers; nothing else they've tried has worked. It's as simple as that; and coincidentally it's pretty much the only thing they haven't tried.
Unknown_Redemption wrote: »Cuddlypuff wrote: »Why not just press a single button to start the auto-rotation for your class? The active/"spammy" combat system is one of the main factors that differentiates ESO from other games in a positive way.
World of Warcraft has parry, block, dodge, riposte, and weapon swing all automatically fired when in combat. There is a reason those are built in and not given free control: Performance.
WrathOfInnos wrote: »Unknown_Redemption wrote: »Cuddlypuff wrote: »Why not just press a single button to start the auto-rotation for your class? The active/"spammy" combat system is one of the main factors that differentiates ESO from other games in a positive way.
World of Warcraft has parry, block, dodge, riposte, and weapon swing all automatically fired when in combat. There is a reason those are built in and not given free control: Performance.
There is a reason we're all playing ESO and not WoW. Better combat and more direct control are a big part of it for me.
Unknown_Redemption wrote: »Unknown_Redemption wrote: »
Reducing the damage of light attacks would do nothing. Light attacks are free so people who do endgame content will weave no matter what, there’s no reason not to.
The only reason I like the combat system is because it is fast paced. They should absolutely NOT slow it down for “performance” reasons.
ZoS specifically said changing the utility of LA would ease the servers. They shelved the idea for future consideration after the PTS threads. I think the time has come for them to reconsider.
And yes, if LAs gave 2-3% max damage, many folks would weave for score pushing. But for casual game play, there would be no reason to worry about that extra crumb.
Unknown_Redemption wrote: »Cuddlypuff wrote: »Why not just press a single button to start the auto-rotation for your class? The active/"spammy" combat system is one of the main factors that differentiates ESO from other games in a positive way.
World of Warcraft has parry, block, dodge, riposte, and weapon swing all automatically fired when in combat. There is a reason those are built in and not given free control: Performance.
Perhaps try to learn how to LA weave correctly instead of asking for reworks that were shelved for good reason.Unknown_Redemption wrote: »This has nothing to do with learning how to weave. Its not hard to do, its just spamming the LA button endlessly. But THAT is data the server needs to calculate and determine if it is 'time' and it bogs everything down.