SerafinaWaterstar wrote: »On console so the anticipation of this is debilitating, but can someone on pc please confirm if there definitely is a reduction in xp available now when playing alts, if things like delves & wbs have already been done on another character?
SerafinaWaterstar wrote: »On console so the anticipation of this is debilitating, but can someone on pc please confirm if there definitely is a reduction in xp available now when playing alts, if things like delves & wbs have already been done on another character?
Its an reduction in that you do not get xp for discovery on new characters or the sweet xp from doing an dolmen the first time.SerafinaWaterstar wrote: »On console so the anticipation of this is debilitating, but can someone on pc please confirm if there definitely is a reduction in xp available now when playing alts, if things like delves & wbs have already been done on another character?
However this is just an tiny fraction of the xp you get taking an new character to level 50. But its make it take longer to get to level 10.
Jem_Kindheart wrote: »I would have gladly paid a sub increase to $20 or $25 a month for them to NOT have this go live. They could have used the funds to upgrade their 1998 servers and impress investors at the same time!
Been playing since beta and I cannot see any QoL or performance improvement possible in this. I clearly don't work on the backend but an achievement/progress database file of my entire account cannot have possibly been more that a couple hundred kilobytes if properly written, maybe 2MB if very badly written.
If their server room, in 2022, cannot handle a few hundred thousand active db files open at 256kb or 2MB each, despite the massive money we've thrown at them over the years, such they they had to smash all character progress down to shave a few kilobytes, then I just don't imagine much future for the company or the game.
kringled_1 wrote: »So both world boss and dlc dungeon slayer achievements have had xp awards removed from them, even for a first time kill, let alone repeating whether on an alt or not.
wolfie1.0. wrote: »Jem_Kindheart wrote: »I would have gladly paid a sub increase to $20 or $25 a month for them to NOT have this go live. They could have used the funds to upgrade their 1998 servers and impress investors at the same time!
Been playing since beta and I cannot see any QoL or performance improvement possible in this. I clearly don't work on the backend but an achievement/progress database file of my entire account cannot have possibly been more that a couple hundred kilobytes if properly written, maybe 2MB if very badly written.
If their server room, in 2022, cannot handle a few hundred thousand active db files open at 256kb or 2MB each, despite the massive money we've thrown at them over the years, such they they had to smash all character progress down to shave a few kilobytes, then I just don't imagine much future for the company or the game.
To put it another way. I paid 1000's of dollars per year to keep the game I enjoyed running. I will NOT be paying such sums until and unless ZOS restores my faith in them.
I will not be quitting, because I am at this point still redeeming my purchases. And I will still play. A playing customer is not the same as a paying one.
Oliviander wrote: »wolfie1.0. wrote: »Jem_Kindheart wrote: »I would have gladly paid a sub increase to $20 or $25 a month for them to NOT have this go live. They could have used the funds to upgrade their 1998 servers and impress investors at the same time!
Been playing since beta and I cannot see any QoL or performance improvement possible in this. I clearly don't work on the backend but an achievement/progress database file of my entire account cannot have possibly been more that a couple hundred kilobytes if properly written, maybe 2MB if very badly written.
If their server room, in 2022, cannot handle a few hundred thousand active db files open at 256kb or 2MB each, despite the massive money we've thrown at them over the years, such they they had to smash all character progress down to shave a few kilobytes, then I just don't imagine much future for the company or the game.
To put it another way. I paid 1000's of dollars per year to keep the game I enjoyed running. I will NOT be paying such sums until and unless ZOS restores my faith in them.
I will not be quitting, because I am at this point still redeeming my purchases. And I will still play. A playing customer is not the same as a paying one.
Same here still sitting on 70k + crowns 17k+ endeavors and 800+ gems and the purchase of high Isle.
I'll play - but no more bucks from me - even cancelled my sub
I'm not sure why people are saying you don't get XP from discovering places... because I was gaining XP last night every time I discovered a new location on the map or wayshrine, etc. As far as I can tell, there are no 'achievements' based on individual discovery locations... although there may not be an XP gain if there is an accumulated 'achievement' after discovering all locations (the pathfinder achievement I believe).
The_Boggart wrote: »In cold harbour the daedra conversation to my alt was assuming the meeting in shadowfen I.e. addressing a n alt from EP but my alt was DC and never met it
Legitimate gameplay degradation includes map locations being auto completed, and delves and Dolmens don't give completion xp.freespirit wrote: »Skyshards are a mess!
All my characters now know the same number BUT those characters that haven't actually "found" them ofc don't have the corresponding number of skill points available AND the undiscovered icons are missing for those characters now!!
It's going to be a damn nightmare trying to work this one out for me. I have several low level characters that I level in Below 50 PVP, on those characters I would just go collect a few skyshards as I needed more skill points. Now I don't understand how I'm supposed to "know" which skyshards I have collected and which I haven't.
Please somebody tell me I'm being stupid and missing something?
Your best bet is to turn off addons, as they still track the old achievement. But generally, this is just the way it is now.
ArchangelIsraphel wrote: »At this point I think I'm salting my popcorn with my own tears while watching a train wreck. God knows I've accumulated enough salt over the past month to supply an entire circus with popcorn for years xD
ArchangelIsraphel wrote: »I can only imagine what those who never knew who cared about achievements and character identity are feeling right now as they log in to discover what's become of their account.
newtinmpls wrote: »ArchangelIsraphel wrote: »At this point I think I'm salting my popcorn with my own tears while watching a train wreck. God knows I've accumulated enough salt over the past month to supply an entire circus with popcorn for years xD
<snippage>ArchangelIsraphel wrote: »I can only imagine what those who never knew who cared about achievements and character identity are feeling right now as they log in to discover what's become of their account.
Looking over the feedback and the various self-congratulatory sounding comments by some of the devs/community reps, have come to a tentative speculation (I hesitate to say 'conclusion').
In the past, I've commented that the dearth of support for PvP and the generosity of support for housing/cosmetics is due to the ease of the latter being monetized.
It occurs to me that while there is a large player base of TES fans who WANT many, individual characters, and really like the RPG part of MMORPG, there may be another base of ESO fans who:
1-Will spend money on cosmetics and crown store items
AND
2-Don't care about individual characters as individual characters
I'll call them "Chess Players" as opposed to RPGers.
Both will spend money
Both may prefer more than one character, but in the former it's "character as people" and in the latter its "which chess piece do I want to move today"
The Chess Players
-Inherently wouldn't care about individual character accomplishments, and likely would prefer AWA only
-wouldn't want/need as many character slots - depending on the current Meta, maybe one for each class - and if we get class change tokens, that number would likely reduce to one
-[critical point] spend money.
They would be much lower maintenance customers, and a good source of income
I think that in terms of shaking out the hard core PRGers and encouraging (possibly courting) the Chess Players, this update may well be "working as intended"
If I am right, in the next year I expect to see a Class Change Token monetized.