I'm pretty sure that some of the reasoning behind hybrid stats is that ZOS wants you to play a "Dragonknight" not a "magdk" or "stamdk". They want us to focus on the identity of the 6 classes, not the 12 artificial splits.
VarisVaris wrote: »After playing this patch for 2 days now I can confidently say that this is the worst patch that we had to endure for years.
I have no intention to play either magplar or magdk ever again because they are no longer fun to play even when they allow for laughably easy 1vX.
VarisVaris wrote: »After playing this patch for 2 days now I can confidently say that this is the worst patch that we had to endure for years.
I have no intention to play either magplar or magdk ever again because they are no longer fun to play even when they allow for laughably easy 1vX.
But you don't play them do you? You've made it abundantly clear in repeated posts that you think they're "ridiculously OP," anyone who plays them is by definition a bad player, and anyone who disagrees with you clearly doesn't know what they're talking about....
Look, you want them nerfed, I get that. Do we really need a new post every two days? Particularly dressed up as a plea for class identity or whatever this is. I personally don't think nightblades are in a bad spot right now - if anything cloak is a little overbuffed - but I'm sure zos will take a look at them in due course. More generally, stamina specs just got a very nice buff from hybridization which I don't think people have even worked through yet. All sorts of opportunities....
Balance may not be perfect but it's a lot better than it has been for a while. And, overall, this feels like it's been a pretty good patch. Do we really want to go back to the days when everyone played stamina? And indeed half of them played warden...
VarisVaris wrote: »On the opposite spectrum for brawlers we had magplar, a class ment to do the same task but with a completely different approach.
For a magdk offense and defense were the same thing and were strictly combined. For magplar offense and defense were strictly separated as you wouldn't get much heals while being offensive while your damage would crumble if played defensively.
This was balanced by giving magplar overtuned offensive capabilities which they wouldn't be able to use all the time but only in their short and distinct offensive windows.
the1andonlyskwex wrote: »VarisVaris wrote: »On the opposite spectrum for brawlers we had magplar, a class ment to do the same task but with a completely different approach.
For a magdk offense and defense were the same thing and were strictly combined. For magplar offense and defense were strictly separated as you wouldn't get much heals while being offensive while your damage would crumble if played defensively.
This was balanced by giving magplar overtuned offensive capabilities which they wouldn't be able to use all the time but only in their short and distinct offensive windows.
Puncturing Sweep has healed for 40% of the damage done for ages, so I don't understand where you're coming from here.
I'm pretty sure that some of the reasoning behind hybrid stats is that ZOS wants you to play a "Dragonknight" not a "magdk" or "stamdk". They want us to focus on the identity of the 6 classes, not the 12 artificial splits.
Is balance perfect, no. But it's a lot better than it has been for a long time. We get it, you're struggling to kill people you used to think were "easy pickings" and you don't like it. But do you really need to keep bumping your own thread?
I get that shifts in the meta can be tough to adapt to but it doesn't mean the game's broke. Have you considered that, just maybe, the reason you're struggling is because they took out some stuff that was pretty cheesy, rather than anything else?
VarisVaris wrote: »Magdk has gotten ridiculous sustain buffs via combustion+charged, battle roar and power lash changes while burning embers has been changed into a hot keeping you alive even when you're not fighting, additionally magdk got access to corrosive armor, a ult that was meant to give stamdk an edge in terms of pressure for it's duration.
Magplar got equally ridiculous buffs, living darkness is one of the most overperforming skills the game has ever seen, you can stay alive with 0 efforts simply by using that skill on cooldown because on the right build it heals you for up to 8k per second in pvp.
But it does not stop there, magplar has also gotten more heals over time with the rework to rune now working as a hot while standing on it.
With Ascending Tides magplar has been given access to an even more ridiculous offensive skill in the form of piercing javalin which now removes any form of Counterplay you had against a magplar because jabs, beam and crescent sweep already ignored dodge while the crescent sweep dot and backlash already ignored block.
This whole hybridization thing is a flop because the class toolkits of the main classes are just too garbage to begin with, they should've focused on reworking the toolkits to make them worthwhile before going this route, just too many abilities are not viable and people just end up seeking outside sources of damage so the whole "It's Dragonknight instead of magDK vs StamDK thing or Warden vs Stamden and Magden doesn't work when the abilities just aren't worth using in the first place. Like I might use vampire abilities on my stam characters now but that hardly affects the class dynamic cause class abilities just suck and they aren't making an effort to make them better
That would be great if some classes didn't have a bunch of useless abilities in their toolkit. Like necromancer has a super terrible offensive toolkit, only their defensive abilities are somewhat worth using but stamcro could always use those abilities despite magic dependency.
Templar is the same way, the most important abilities always had hybrid scaling like Living dark, Extended ritual/Ritual of retribution and the ults already having dynamic scaling.
For some classes it's a big change, but on some classes it's really underwhelming. Some just aren't getting as much out of this from their classes toolkits because the toolkits are just really not good to begin with.
Templar has mostly been the same skill kit from magplar/stamplar because a lot of the best abilities are already hybrid to a degree like living dark,extended ritual. I guess stamplar can use solar barrage and honor the dead now.
Necromancer's usually dont even use their class toolkit because it just sucks let's be honest. Necro's only use graveyard synergy, colossus ultimate and bone goliath transformation with blastbones.
The rest of the toolkit just sucks, having the defensive toolkit and heals are nice but stamcro was always using magcro abilities anyways despite mag cost.
Warden isn't changing that much either cause warden toolkit is just garbage outside of deep fissure/subterannean and northern storm. The bear is okay but requires double barring and pet behavior is just stupid(it should honestly not be an ult but an ability any pet shouldnt require an ultimate slot) Wardens always have been looking for damage outside the class kit to be worthwhile and this will still be the case with this change
Dragonknight has pretty much mostly been merged into one class because of deadlands, stamDK and magDK are basically one and the same already, only thing stamDK is gonna gain is inhale.
Sorcerer is pretty big I suppose, having access to bound armaments, curse, mages wrath, on mag/stam sorc is a big change, sorc seems to be the biggest winner from hybridization
This whole hybridization thing is a flop because the class toolkits of the main classes are just too garbage to begin with, they should've focused on reworking the toolkits to make them worthwhile before going this route, just too many abilities are not viable and people just end up seeking outside sources of damage so the whole "It's Dragonknight instead of magDK vs StamDK thing or Warden vs Stamden and Magden doesn't work when the abilities just aren't worth using in the first place. Like I might use vampire abilities on my stam characters now but that hardly affects the class dynamic cause class abilities just suck and they aren't making an effort to make them better
Zavijah_Arventi wrote: »"and this is consensus among every single good player?"
I've an allergic reaction to you big noting yourself and apparently only the people you deem as having a valid voice and you need to be called out on that behaviour.
I agree those classes are overperforming, but that says the others need their toolkit revisited and made to be more appealing.
Right now, every ability and passive on Templar and DragonKnight seem to synergize really well and I want to use them, as they make sense and flow.
Regretfully, on classes like my own Nightblade or Necro I am no where near as excited, and it's much more of a struggle to achieve anywhere near the same result in gameplay, across both PVE and PVP with ease.
I think there is an argument to be had about who the game is for, and who it should be balanced for. You might not like it, but "khajiit Sniper number 599385" has just as much right to be here as you. Indeed, given that you seem to think there are at least 599385 khajiit Snipers out there, why should zos be balancing the game for you as opposed to all of them...?
That though isn't really the pt. Look, everyone's entitled to their opinion. You have yours, I have mine, kasriyu has his/her's. And khajiit Sniper number 599385 probably has some thoughts too. You may not agree with them and it's fine to say you don't. But I tend to have a bit of an allergic reaction to some of this too.
You make some interesting points but in half your posts you go on to claim that you're "someone who plays every single spec in the game and has done so for years..."(really - every single spec in the game!?); that "this isn't just my opinion but rather consensus amongst every single good player;" and, of course, my personal favorite, anyone who disagrees with you is "either lying or a genuine bad player."
I mean, it's your call. But generally, the way debates work is that you make a point, they make a point, one points better than another and everyone either agrees. Or doesn't. Just announcing that you know it all, anyone who's any good agrees with you, and anyone who disagrees with you is "trash" isn't just a tad toxic. It undermines your credibility.
VarisVaris wrote: »
@ZOS_Gilliam you have failed to preserve class identity and have made the game as unenjoyable as it has ever been in PvP and the worst thing is that people have warned you about this over and over again but you've chosen to ignore those people.
VarisVaris wrote: »the1andonlyskwex wrote: »VarisVaris wrote: »On the opposite spectrum for brawlers we had magplar, a class ment to do the same task but with a completely different approach.
For a magdk offense and defense were the same thing and were strictly combined. For magplar offense and defense were strictly separated as you wouldn't get much heals while being offensive while your damage would crumble if played defensively.
This was balanced by giving magplar overtuned offensive capabilities which they wouldn't be able to use all the time but only in their short and distinct offensive windows.
Puncturing Sweep has healed for 40% of the damage done for ages, so I don't understand where you're coming from here.
The 40% heal was far from being enough to counteract high incoming damage which allowed pushing a magplar back into playing defensively when they went offensive
VarisVaris wrote: »
@ZOS_Gilliam you have failed to preserve class identity and have made the game as unenjoyable as it has ever been in PvP and the worst thing is that people have warned you about this over and over again but you've chosen to ignore those people.
I completely agree with your post, however the recent magdk and magplar changes are just the tip of the iceberg. Class identity and the eso combat system have been crumbling ever since we got a new combat team.
I know Wrobel made a couple of mistakes, but towards the end he was doing a really good job imo. Then the new combat team took over and since then there hasn't been a single balance update that I actually liked.
I know a lot of people would disagree with this, and I do understand where a lot of the changes are coming from. To me, however, the game just isn't nearly as enjoyable as it used to be.
TechMaybeHic wrote: »Speaking from a Cyrodiil perspective
I have yet to see a bunch of templars to this day that are threats. Only the same ones that have always been there, and it's not many. Most still just wiff on jabs, or sit there actually trying to use Jesus beam when the HOTs already have you above execute outside of doing it while others beat on you. The only thing I notice is some turtling up more, and that seems to get NBs panties in a bunch.
I've seen more tanky DKs but still not many more that are a huge threat. They all trying that burst combo and just have free heals pouring in but generally the same as they been
Actually; I have seen a huge uptick in NBs ironically. It's Necro bombers and NB friends. And it's because they just proc crap.
So I think the identity issue is the other classes being limited to proc metals. Lord forbid class abilities be an option
VarisVaris wrote: »Also I never said that people aren't entitled to have their own opinion, it just shouldn't be taken into consideration when it comes to balance. [...]
VarisVaris wrote: »There is no room for discussion here because either you agree or you are wrong.
VarisVaris wrote: »-Undeath being unbalanced
VarisVaris wrote: »-magplar and magdk being op
VarisVaris wrote: »-necromancer and Warden being badly designed classes
VarisVaris wrote: »-javalin being op