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The amount of players is decreasing (PC/EU)

  • Sylvermynx
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    Heh. I had the other 6 so I could hide out from family and friends part of the time. And some of the friends were Aussie, so a couple of the accounts were on their servers. But really, I hid out a lot - I'm not social in games, and I HATED that because of the guilds we ran everyone always knew where I was/what I was doing. Oh, one of the accounts was specifically for a friend's pvp server. I've never had just one character who does everything - different characters for different playstyles etc.

    I guess things are very different in WoW now, from what my daughter and sister say - both of them still play it some.
  • Leftover_Pizza
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    Again, whatever floats your boat, all good and dandy. I'm not to judge nor to question your motivations. Nor do I think I am to be judged or questioned about mine, while posting on topic in this thread.
    And before derailing any further, I'll just leave it at this comment.
    Edited by Leftover_Pizza on March 13, 2022 4:37PM
  • Gargath
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    In time people are bored of repetitive content and similar quests so it's perfectly normal that amount of players is decreasing. ZOS doesn't help to stop this process. Example in payments, for eso+ they still force everyone to use the inconvenient Recurring instead of One-Off Payments or don't give the latter as a choice. Instead of evolution I see stagnation.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Leftover_Pizza
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    kringled_1 wrote: »
    Heartrage wrote: »
    Also, let's not forget that eso is a game that is much easier to get back in than a game like WoW. With the sticker book and the item level not increasing, you could come back in two years and not have to worry about levelling and get geared through 3-4 tiers of equipments to get to late game.

    This is actually a bad thing. Coming back to a game and have no need to keep playing it to progress and with very few new content to explore, gets you back to the point of quitting again real fast.

    The flip side is that if you come back to a game and realize that you have months of grinding to do before you can run content with your friends, that's super discouraging and breaks easily become permanent.
    My preference is that my time is spent more on trying to perfect my approach for a challenging encounter and less on just gearing up for it. For me, that's there in eso with dlc dungeon trifectas.

    Flip side, or just the effects of not playing an MMORPG game for a while? Stop progressing means you have to catch up after returning, when the game progressed while you didn't. I actually think that's the whole spirit of an RPG game.
  • Tandor
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    Gargath wrote: »
    In time people are bored of repetitive content and similar quests so it's perfectly normal that amount of players is decreasing. ZOS doesn't help to stop this process. Example in payments, for eso+ they still force everyone to use the inconvenient Recurring instead of One-Off Payments or don't give the latter as a choice. Instead of evolution I see stagnation.

    If you want to make a one-off payment then subscribe for one month and immediately cancel the recurring subscription.
  • Saieden
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    Sylvermynx wrote: »
    ThePlayer wrote: »
    The game needs a change of course, a real expansion, which teleports the players to a new area with new levels and new gear, the leveling that all mmo players and RPG players in general want has been lost by now!

    Ew. When I found ESO I was SO GLAD - because reaching CP 160 meant no more chasing gear, unlike WoW and RIFT (because the gear/level chase was one of the reasons I quit playing those games).

    So no, not all of us want "the leveling"....

    When you want to do hm dlc trials, this is simply not true, groups expect you to have a certain level of dps or specific utility for healers and tanks. The new gear is always better than the old gear, and it only gets nerfed enough for older sets to be comparable when the new content comes out. Take Bahsei's for example. They only nerfed the damage of it now for being an auto-take for every mag build, when it was blatantly obvious that it would be absolute bis from the day we all knew about it.
  • Sylvermynx
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    @Saieden - yes, that is very true for end game players. Which is why I'm not one.
  • Mesite
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    I once mentioned the time during the Summerset event where a guild member was asking for help to do the indrik boss. I went to the boss but couldn't see her at the boss. After she invited me to group, I got the message that she was in another instance and would I like to join her. Perhaps people are there but you just can't see them because they are in another instance. It might have just been because if the event?
  • Alchimiste1
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    I can’t really speak on the pve side of things too much but for pvp population has plummeted. It feels like 80% of the real end game players have quit or barely play now. The last few expansions/dlcs have been super lack luster. Pvpers really didn’t care for companions , and I doubt many will care for the card game. It’s been a lot of continuous patches of unfun mechanics ; dark convergence , acuity gankers before change etc. that for whatever reason only get changed at the start of the next patch. My suggestion to zos; if a set like dark convergence comes out and 95% of the community hate it or makes them not want to play ... CHANGE IT. Don’t wait an entire patch to do so.


    While I haven’t done much pve in a while I did so in the past , I have completed plenty of dungeon / trial HM (stone garden / vAS) etc. from my experience something I found is that the game doesn’t do a lot to retain the end game players.

    Trials are suppose to be the end game but at least from my experience , HMs of the newest dungeons are actually a lot more difficult for dps. Trial HMs You can just burn and skip so much of the mechanics. I think I’m the future going forward there should be more of an emphasis on making mechanics for dps (which represents the largest % of a raid party). The second boss of vHF where some of the dps have to spit up and go somewhere else for instance.


    Take my comments about pve with a grain of salt as I haven’t kept up with it.

    Last I like this game a lot , but lately I haven’t seen any reason to log on. I’ve just been enjoy other games and doing other things. Not hyped about next patch either
    Edited by Alchimiste1 on March 14, 2022 7:39AM
  • Red_Feather
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    I stopped playing regularly when prismatic onslaught was removed. I remember that much for sure. But it was more than that. The game doesn't feel engaging anymore and I was feeling like my free time was wasted.

    I started playing guild wars 2 again. Luckyghost is an ESO streamer I've watched in the past and he made a video talking about gw2 and it made it feel like gw2 was more engaging than eso was or ever wanted to be. I guess all in all there isn't much in eso that I want to log in and play with. ESO now feels more like going through the motions to fill out a checklist.
    Edited by Red_Feather on March 13, 2022 7:44PM
  • Jaraal
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    I stopped playing regularly when prismatic onslaught was removed. I remember that much for sure. But it was more than that. The game doesn't feel engaging anymore and I was feeling like my free time was wasted.

    Yeah, that whole "We did it for performance!" was pretty annoying. Instead of the glyph checking once at the beginning of a fight to see what type of player/NPC it was proccing on, now it has to constantly check three resources at all times.

    Stuff like that does nothing to endear the player base to the developers. And their rep is taking even more hits with the upcoming buggy (and generally unwanted in it's current form) deployment of AWA in U33.



    Edited by Jaraal on March 13, 2022 8:57PM
  • Amottica
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    Amottica wrote: »
    Kesstryl wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    Castagere wrote: »
    The numbers will shoot right back up when the expansion comes out.

    And then right back down when people realize they can't get achievements any more on their alts, when random NPCs comment about their new characters already being the Heroes of Tamriel or all the other things they haven't done, when they are locked out of quests because the quest givers tell them they have already done it, when they look at the map of a new zone they've never entered and see everything already marked as complete, or when they see level 2 characters that are too low to even enter Cyrodiil wearing Former Emperor and Grand Overlord titles, or Flawless Conqueror, Godslayer, Master Angler, or what have you.

    No, this time things will be different. Tamriel One was fun and engaging, Tamriel Once .... not so much.

    Maybe. But I think more will like the new AWA vs having to re-do everything on a new character. That was very much a drag and now we will be able to see our real progress overall. I thought the repetitiveness was a poor design but we all are entitled to our own opinions.

    Being able to see account wide progress in addition to individual achievements would have been an upgrade, but ZOS stated they were doing this primarily to free up data for the future, so adding something without taking something away isn't on their agenda. And while I understand that some folks would like all achievements conglomerated so they don't have to do content again, there are many of us who have already achieved everything we wanted to on our main, or multiple characters. So removing the ability redo the game from scratch on our alts is basically telling us there's nothing more left for us to do. And many of us will respond accordingly, and go find something else to do.

    I have not seen where Zenimax said they were doing this primarily to free up data space. I have seen where they said it will do that and that players have been requesting this.

    I do agree that having both account-wide and character-based would be an upgrade but it is very much a matter of perspective as to what opinion someone would have about character-based achievements vs account-wide.

    Regardless, this change does not prevent us from playing through everything again on a new character. Plenty there.

    It was said in their official Q&A about Account Wide Achievements that it was being done to free up database space. And yes, you can replay "most" content on alts if you don't care about details like how NPC dialogue trees or random NPC encounters treat alts as you the player and not as an individual character, and you don't mind being locked out of a few achievement only quests which will never be repeatable again (screenshot that epilogue with Count Ravenwatch now, next update, you will never see that ending again on any alt).

    Again, their answer clearly stated that players have requested this feature as well as this change will help with server-side data. Nowhere in that Q&A does it say this is primarily to free up data space.
    Q: Why switch to Account Wide Achievements?

    A: We decided to move to Account Wide Achievements for two main reasons. First, this has been a requested feature by players for years and is a nice quality of life improvement. It gives players a lot more freedom to explore the world on any character, without the fear of missing out on getting achievements or making incremental progress on their “main” character. Second, as mentioned in the intro, this change will result long term maintainable database stability and performance. By reducing the amount of data we have to store, the database doesn’t have to work as hard so the time it takes to search, load and save data will be sped up, leading to a more consistent user experience as the years go by and more data is added to the database.

    Yes, they start off talking about player-generated data, but this is their specific answer to why they are making this change. So my comment is 100% accurate and correctly pointed out the full picture instead of just focusing on data.

    I for one am in favor of account-wide achievements and seriously doubt it will have a negative effect on the size of the player base. I am looking forward to this going live as it will be amazing.

    Most of the criticism actually comes from many who support AWA we just don't like the asinine way it is being implemented. Having my fresh level 1 character treated like a hero who saved the world is ridiculous and breaks my immersion and plus it completely strips away identity for my alts by having everything even titles be account wide. There could have been a healthy balance between individual character-specific achievements and account wide ones. The negative feedback has been staggering, vast majority don't like these changes and it may be reflected one way or the other in the player population before long.

    It may be the case, it may not. It would mean those that do not support AWA, which there are many, are pretty much being quiet about this. That is something I seriously doubt is what is really happening.

    In the end, I doubt this has much impact on the health of the player base as it is a great change overall. It will be amazing.
  • francesinhalover
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    Kessra wrote: »
    My honest opinion, who cares about account wide achievements and tiltes anyway? If so, a skin for clearing vet content is way cooler than a title and those skins can be used on toons that never did that content.

    I think people just need a ventile to moan about things and while I'm not a big fan of that card-game thing they add, I will also have to try it out first to give honest opinion on that. At least IMO ZOS could have spent their time on other, more important parts of the game instead, but let's give those new systems a fair chance first now that they have spent time and resources into them.

    In regards to the actual topic of this thread: In almost any MMO out there the number of players variies throughout expansions. I.e. beofre and short after new content is released, numbers usually go up significantly and go down once all of the new content is done. That is natural. And not everyone values certain content the same. Some want to see more love for PvP, some don't like the darkwood/deadland stories, some joined ESO because of the dragons and their connection to ES5: Skyrim and some joined ESO as WoW was trending downward heavily. There are various reason why people join and leave a game

    There's a big ammount of problems related to global achivs currently.

    Vast vastt majority of players didn't play pts or read feedbacks and might quit eso forever the moment it drops.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • karekiz
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    Lost Ark
  • ArchangelIsraphel
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    Amottica wrote: »
    Amottica wrote: »
    Kesstryl wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    Castagere wrote: »
    The numbers will shoot right back up when the expansion comes out.

    And then right back down when people realize they can't get achievements any more on their alts, when random NPCs comment about their new characters already being the Heroes of Tamriel or all the other things they haven't done, when they are locked out of quests because the quest givers tell them they have already done it, when they look at the map of a new zone they've never entered and see everything already marked as complete, or when they see level 2 characters that are too low to even enter Cyrodiil wearing Former Emperor and Grand Overlord titles, or Flawless Conqueror, Godslayer, Master Angler, or what have you.

    No, this time things will be different. Tamriel One was fun and engaging, Tamriel Once .... not so much.

    Maybe. But I think more will like the new AWA vs having to re-do everything on a new character. That was very much a drag and now we will be able to see our real progress overall. I thought the repetitiveness was a poor design but we all are entitled to our own opinions.

    Being able to see account wide progress in addition to individual achievements would have been an upgrade, but ZOS stated they were doing this primarily to free up data for the future, so adding something without taking something away isn't on their agenda. And while I understand that some folks would like all achievements conglomerated so they don't have to do content again, there are many of us who have already achieved everything we wanted to on our main, or multiple characters. So removing the ability redo the game from scratch on our alts is basically telling us there's nothing more left for us to do. And many of us will respond accordingly, and go find something else to do.

    I have not seen where Zenimax said they were doing this primarily to free up data space. I have seen where they said it will do that and that players have been requesting this.

    I do agree that having both account-wide and character-based would be an upgrade but it is very much a matter of perspective as to what opinion someone would have about character-based achievements vs account-wide.

    Regardless, this change does not prevent us from playing through everything again on a new character. Plenty there.

    It was said in their official Q&A about Account Wide Achievements that it was being done to free up database space. And yes, you can replay "most" content on alts if you don't care about details like how NPC dialogue trees or random NPC encounters treat alts as you the player and not as an individual character, and you don't mind being locked out of a few achievement only quests which will never be repeatable again (screenshot that epilogue with Count Ravenwatch now, next update, you will never see that ending again on any alt).

    Again, their answer clearly stated that players have requested this feature as well as this change will help with server-side data. Nowhere in that Q&A does it say this is primarily to free up data space.
    Q: Why switch to Account Wide Achievements?

    A: We decided to move to Account Wide Achievements for two main reasons. First, this has been a requested feature by players for years and is a nice quality of life improvement. It gives players a lot more freedom to explore the world on any character, without the fear of missing out on getting achievements or making incremental progress on their “main” character. Second, as mentioned in the intro, this change will result long term maintainable database stability and performance. By reducing the amount of data we have to store, the database doesn’t have to work as hard so the time it takes to search, load and save data will be sped up, leading to a more consistent user experience as the years go by and more data is added to the database.

    Yes, they start off talking about player-generated data, but this is their specific answer to why they are making this change. So my comment is 100% accurate and correctly pointed out the full picture instead of just focusing on data.

    I for one am in favor of account-wide achievements and seriously doubt it will have a negative effect on the size of the player base. I am looking forward to this going live as it will be amazing.

    Most of the criticism actually comes from many who support AWA we just don't like the asinine way it is being implemented. Having my fresh level 1 character treated like a hero who saved the world is ridiculous and breaks my immersion and plus it completely strips away identity for my alts by having everything even titles be account wide. There could have been a healthy balance between individual character-specific achievements and account wide ones. The negative feedback has been staggering, vast majority don't like these changes and it may be reflected one way or the other in the player population before long.

    It may be the case, it may not. It would mean those that do not support AWA, which there are many, are pretty much being quiet about this. That is something I seriously doubt is what is really happening.

    In the end, I doubt this has much impact on the health of the player base as it is a great change overall. It will be amazing.

    There are people leaving over AWA as the continuity of the game world and its ambiance are being shatterd. Amazing is not the word many would use to describe it. Rather than being the QOL people wanted, it's being regarded as a downgrade even by those who wanted it. It's a pretty poor implementation and I don't doubt it's effects will ripple through the game and create issues.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • SeaGtGruff
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    Mesite wrote: »
    I once mentioned the time during the Summerset event where a guild member was asking for help to do the indrik boss. I went to the boss but couldn't see her at the boss. After she invited me to group, I got the message that she was in another instance and would I like to join her. Perhaps people are there but you just can't see them because they are in another instance. It might have just been because if the event?

    No, I think that's normal even outside of events-- although the number of instances of a given zone might be increased during an event involving that zone; I'm not sure how it works. Usually you won't even see things that other players type in chat if you and they are in different instances, but the other player was talking in guild chat so you were able to see her request for help.
    I've fought mudcrabs more fearsome than me!
  • BazOfWar
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    Poor game performance, lackluster chapters and rushed content, total neglect of PvP. Players did try and warn Zos for years about all the above issues and they did nothing.

    A big new game released and others are on the horizon, Zos maybe acting now but it is too little too late.
    Edited by BazOfWar on March 14, 2022 6:39AM
  • marius_buys
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    rauyran wrote: »
    What platform are you on? The number of players on PC+steam seems very level over the past 3 years according to steamdb. https://steamdb.info/app/306130/graphs/

    wow, just wow
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • Palosanto
    Palosanto
    Soul Shriven
    Part of EU based players either don't have internet access(and not only) or are restricted... there is war going on. Internet access is disturbed even at neighborhood countries not directly involved.

    Lolz, I live in Poland which is neighbouring Ukraine, no internet problems whatsoever and also In Romania, the country I was born. It has nothing to do with the war in Ukraine
  • Cardhwion
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    Palosanto wrote: »
    Part of EU based players either don't have internet access(and not only) or are restricted... there is war going on. Internet access is disturbed even at neighborhood countries not directly involved.

    Lolz, I live in Poland which is neighbouring Ukraine, no internet problems whatsoever and also In Romania, the country I was born. It has nothing to do with the war in Ukraine

    I think he means the Russia based players, and on the risk of sounding mean: I don't really miss them atm.
    "Why did I follow him...? I don't know. Why do things happen as they do in dreams? All I know is that, when he beckoned... I had to follow him. From that moment, we traveled together, East. Always... into the East."
  • Krym
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    SeaGtGruff wrote: »
    Mesite wrote: »
    I once mentioned the time during the Summerset event where a guild member was asking for help to do the indrik boss. I went to the boss but couldn't see her at the boss. After she invited me to group, I got the message that she was in another instance and would I like to join her. Perhaps people are there but you just can't see them because they are in another instance. It might have just been because if the event?

    No, I think that's normal even outside of events-- although the number of instances of a given zone might be increased during an event involving that zone; I'm not sure how it works. Usually you won't even see things that other players type in chat if you and they are in different instances, but the other player was talking in guild chat so you were able to see her request for help.
    pretty sure that's always active and scales dynamically, it wouldn't make much sense if a developer would have to put in a new number every time before and after.

    once a zone is full enough a new instance gets opened, which most people don't notice unless they group with someone from another instance (bit more details involved but that's the gist of it).
    There are people leaving over AWA as the continuity of the game world and its ambiance are being shatterd. Amazing is not the word many would use to describe it. Rather than being the QOL people wanted, it's being regarded as a downgrade even by those who wanted it. It's a pretty poor implementation and I don't doubt it's effects will ripple through the game and create issues.
    like what? with a prediction like that you have a solid foundation for those assumptions, right?

    because so far:
    cosmetics are part of collections, a lvl1 can have a worm wizard personality. I don't remember much whining or quitting over this.
    continuity flew right out of the window when new characters got dumped in the latest chapter zone, and that happened the first time in 2017 with morrowind, so if they want to complain about "continuity" they are 6 years too late (and while I personally disagree, one of the reasons ZOS did it was to curb any "WTF I just bought this expansion why can't I play it immediately" questions which would've inevitably come up)

    so right here "continuity" was always the responsibility of the player mostly in which cosmetics to use (and yes, this includes dyes) and which order to do the quests in.

    as for "ambiance being shattered", which is the most baffling to me: do people honestly believe zenimax is gonna put a new NPC in khenarthi's roost that greets every lvl1 with "HAIL VICTOR OVER MOLAG BAL! HAIL SAVIOR OF MORROWIND! HAIL asf..."?
    that's not how it works, that's not how it ever worked.
    hardly anything is the game checks for achievements, if it does at all (feel free to prove me wrong, because I've haven't seen anything doing it so far). what does get checked is quest progression (this affects which dialogs appear, for example), and while it might look the same to a lot of people, under the hood those are two different things. which means unless people want to imply zenimax is autocompleting every quest for every char and future ones, claiming "new chars can't do quests anymore!!1!" is outright stupid (and last I checked zos went out of their way to keep it for stuff like museum achievements instead of going "lolsucks").

    all achievements do is showing it to the player (not the character) and other players. tamriel doesn't care if you are a gryphon heart or not, same way it doesn't care if you complete the whole instance several times to get to the point. otherwise we would have to start a discussion how people's "ambiance is shattered" when they can defeat the same world ending thread over and over....
    "but it's an MMO, of course that's how it works!1!" - yes, and for the same reasons AwA are a thing, and long overdue imo.

    to get on topic again, the point is different people like different things. you might be fine with grinding for random blue trophies to complete collection achievements on every char, I think this is absolutely pointless and worse keeps you playing from several different chars since it splits achievement progression - something this updates fixes for example.
    furthermore, even the achievements people like to point out like imperator or godslayer: what's the difference between you as a player doing it and you as a character? the account name is still the same in case people haven't noticed.
    I also highly suspect none of those people complaining over this ever got those achievements in the first place, because I can guarantee you, on that level it doesn't really matter if you did it with X class/role combination, you can most likely do it with another one was well, if not better.
    and besides all that, carry runs are a thing too, so most of those achievements are completely pointless besides some personal satisfaction already.

    if people really want to keep their character progression separate, I expect them to use only dyes and armor they have already unlocked as well, or if we're going all the way not even use the gear from the sticker book, because that most of the time comes from other characters too! otherwise "AwA made me quit" is a poor excuse.
    Edited by Krym on March 14, 2022 10:33AM
  • Larcomar
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    I can’t really speak on the pve side of things too much but for pvp population has plummeted. It feels like 80% of the real end game players have quit or barely play now. The last few expansions/dlcs have been super lack luster. Pvpers really didn’t care for companions , and I doubt many will care for the card game. It’s been a lot of continuous patches of unfun mechanics ; dark convergence , acuity gankers before change etc. that for whatever reason only get changed at the start of the next patch. My suggestion to zos; if a set like dark convergence comes out and 95% of the community hate it or makes them not want to play ... CHANGE IT. Don’t wait an entire patch to do so.

    I wouldn't disagree with you on the PVP point but I think it goes back further than that. Stuff like dark convergence was kind of the straw that broke the camel's back. A pretty big one sure - a lot of people in my guild just got fed up with it and stopped coming to cyro sessions - but it was just one more straw. From what I saw, the cyro population started going downhill with the tests last year. Part of that was probably change fatigue but a lot of it was the decision to cut group size to 12.

    That had a huge impact on the population, particularly on people starting out. The month after zos implemented it there was a steady stream of players standing at northgate plaintively shouting LFG for what felt like an hour before they gave up. Some eventually went off and zerg surfed, some just left, and a lot didn't come back. And since then, I watched the population in cyro plumet. Sure the server still caps, but it caps later and later and there's almost nothing happening in the afternoons now. It's a shadow of what it once was.

    Now, I imagine a lot of players probably don't care what happens in pugs, or what goes down into the off peak period. But what I think we've lost because of this change was a really important feeder. A lot of people want to try cyro out, but they don't really know what to do, where to go and are probably a little worried just wondering off by themselves. Give them a group and a bit of leadership, they'll get their heads around it. But without that, they're probably just going to say sod it and go do something else.

    Personally, I think it's inevitable that people come and go in MMOs. It's perfectly natural for people to reach the end game, do that stuff and then get bored and go off to newer pastures. What you need is a steady stream of new players coming in to fill the gap they leave. The problem we've got ourselves into in PVP is that ZOS basically cut the feeder routes into it a year or so ago and, as people - quite naturally - burn out on the game - there just arn't that many new PVPs to fill out the servers. We're feeling the consequences now of some the decisions they made a year, 18 months ago.

    I'm much less sure if there's been a decline on the pve side or why that might have happened. Given people are split between different shards, it's quite hard to get a feel for. When I do log in, the places I go still feel quite busy - and the capitals where the undaunted bods are are as laggy as ever. But, tbh, given cyro's dead in the afternoon now, I rarely log in before 5 anyway so that could just be the sort of natural schools out / works finished bump. Even if there were a measurable decline though, as others have said, you can't really do a fair comparison, when we've had a pandemic and everyone was stuck in doors for several months....
    Edited by Larcomar on March 14, 2022 11:18AM
  • srdrngn
    srdrngn
    Soul Shriven
    After last campaign of GH, I will be one of them, tomorrow is the last of mine.

    I will be missed old days, but...
  • LesserCircle
    LesserCircle
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    The usual "The game is dead" thread, this should be closed.
  • kringled_1
    kringled_1
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    ✭✭
    Krym wrote: »
    as for "ambiance being shattered", which is the most baffling to me: do people honestly believe zenimax is gonna put a new NPC in khenarthi's roost that greets every lvl1 with "HAIL VICTOR OVER MOLAG BAL! HAIL SAVIOR OF MORROWIND! HAIL asf..."?
    that's not how it works, that's not how it ever worked.
    hardly anything is the game checks for achievements, if it does at all (feel free to prove me wrong, because I've haven't seen anything doing it so far). what does get checked is quest progression (this affects which dialogs appear, for example), and while it might look the same to a lot of people, under the hood those are two different things. which means unless people want to imply zenimax is autocompleting every quest for every char and future ones, claiming "new chars can't do quests anymore!!1!" is outright stupid (and last I checked zos went out of their way to keep it for stuff like museum achievements instead of going "lolsucks").

    There are definitely counter examples, they're just not a huge part of the game.
    Clivia Tharn in WGT has separate dialog if the player has the emperor achievement. This is not trackable to quest progression because there is no associated quest.
    The adoring admirer in Blackwood (content that is less than a year old) has your series of interactions tracked with him only via achievement - there are no associated quests. This is not mentioned as character specific in this mornings patch notes, so my assumption is that this is now a once per account thing, as are the interactions with some NPCs in earlier content (Melina Cassell, Choixth).
    The PTS had (hopefully fixed with the real update) an issue where both Euraxia Tharn and Khamira were on the throne in Rimmen because it was looking at the achievement instead of quest progression; this should be fixable.
    The game was developed for many years with quest achievements and quest progression being in lockstep. It doesn't surprise me if there's content that looks at one vs. the other.
  • xclassgaming
    xclassgaming
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    To the people who want ESO to be more like WOW, Y'all HAVE seen the current state wow is in rn, right?
    Give us clannfear mounts!
  • Bethgael
    Bethgael
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    Northwold wrote: »
    All other points aside, most of the world was trapped at home for a large part of the last two years. Basically, I'm not sure what you can read into player numbers, if anything, at this particular point.
    Yah, I was going to say this too. Better to check stats against 2019 levels, not 2020, since many people playing in 2020 are now going back to the office and would have less playtime.
    Ingame ID: Bethgael PC NA/EU but mostly NA
  • dinokstrunz
    dinokstrunz
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    The usual "The game is dead" thread, this should be closed.

    No.
  • moleculardrugs
    moleculardrugs
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    I think all around games are showing fewer players because the pandemic is “easing off.”

    Developers can only do so much to their games. It’s people’s choice if they can play or not and this choice is often dictated by life such as work and even government policy.

    I think the developers are doing an excellent job with keeping the game up to date and also churning out quality expansions and content, but you know, life gets in the way. I really wish life were more like ESO though lol that would be great and I would just do writs all day and craft armor for people 😅
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