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I would ❤ to see more things like Glyph of Prismatic Onslaught! 😊

Red_Feather
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I crafted my first prismatic onslaught glyph and stuck it on a weapon and now when I am doing overland pve I find myself actually caring what enemy type the monsters are.

I went after chain of the werewolf lead for the mythic and it was in a group delve called Hircine's Haunt. So I planned my gear bringing along prismatic weapon, and skills bringing along fighter's guild skills, all to match the area and faction I'm going up against. It felt like an honest role playing game. I haven't felt this since the old days of rpg gaming. I really missed that depth old role playing games had. Now the new games are so streamlined and dumbed down.

I got a longing for more things like prismatic onslaught.
Edited by Red_Feather on July 1, 2021 4:59PM
  • Red_Feather
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    I saw the upcoming combat change to make Prismatic Onslaught a resource granting enchant instead.

    These devs are so disconnected from it all. Probably the same person who thought buffing all DoTs was a good idea.
  • VaxtinTheWolf
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    Top 10 Anime Betrayals.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Vevvev
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    Did Prismatic Onslaught even hurt the werewolves? I've always questioned this but haven't actually tested it.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • VaranisArano
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    My initial reaction was "Prismatic has been the most expensive enchantment for most of my playtime. Who decided now was the moment to change it? What's next - changing potent nirncrux?"
  • Sylvermynx
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    My initial reaction was "Prismatic has been the most expensive enchantment for most of my playtime. Who decided now was the moment to change it? What's next - changing potent nirncrux?"

    Well.... if the change to Potent was a somewhat better drop rate, I certainly wouldn't complain....
  • trackdemon5512
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    I saw the upcoming combat change to make Prismatic Onslaught a resource granting enchant instead.

    These devs are so disconnected from it all. Probably the same person who thought buffing all DoTs was a good idea.

    I think it’s a brilliant change. The current one is actually very narrowly used and utility wise is out of line with the other hakeijo and idenko. The new one is more useful esp for PvP and PVE with resource sustain.
  • colossalvoids
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    Probably one of the most disappointing things in preview.
  • Red_Feather
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    I saw the upcoming combat change to make Prismatic Onslaught a resource granting enchant instead.

    These devs are so disconnected from it all. Probably the same person who thought buffing all DoTs was a good idea.

    I think it’s a brilliant change. The current one is actually very narrowly used and utility wise is out of line with the other hakeijo and idenko. The new one is more useful esp for PvP and PVE with resource sustain.

    Removing a one of a kind thing to replace it with yet another way to do what already exists is not brilliant. And prismatic weapon combines elements and hones them into holy light that smites undead and daedra. It's not supposed to be dispersive like on armour or jewellery.
    Edited by Red_Feather on July 10, 2021 1:58AM
  • VaxtinTheWolf
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    Now they can make yet another rune that'll be locked behind DLC with a rare spawn/drop/acquire rate that does the same thing this one used to do.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Red_Feather
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    Now they can make yet another rune that'll be locked behind DLC with a rare spawn/drop/acquire rate that does the same thing this one used to do.

    From what I read in the combat topic they said they don't like things having to check what type of creature it is hitting because I guess it is coded so poorly. I have doubts we'll see anything now that specifies creature type. And so this means endeavours have to be changed as well.
  • colossalvoids
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    It sounds like continuation of when they've removed mobs special weaknesses.
  • waterfairy
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    Now they can make yet another rune that'll be locked behind DLC with a rare spawn/drop/acquire rate that does the same thing this one used to do.

    From what I read in the combat topic they said they don't like things having to check what type of creature it is hitting because I guess it is coded so poorly. I have doubts we'll see anything now that specifies creature type. And so this means endeavours have to be changed as well.

    killing x creature type is a different kind of check then a weapon enchantment procc for said creature type...plus you're the first person I've heard who says they use and enjoy pris onslaught ha
  • trackdemon5512
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    Now they can make yet another rune that'll be locked behind DLC with a rare spawn/drop/acquire rate that does the same thing this one used to do.

    How is it locked behind DLC? Everyone has free access to Imperial City.
  • SeaGtGruff
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    Now they can make yet another rune that'll be locked behind DLC with a rare spawn/drop/acquire rate that does the same thing this one used to do.

    How is it locked behind DLC? Everyone has free access to Imperial City.

    I think they were predicting that a new rune would be locked behind a DLC, not that the current rune is. I mean, it sort if is, but as you said, the DLC is free, so it really isn't. In that case, the predicted new rune could still be purchased at guild traders (for astronomical prices, no doubt) by players who don't have the DLC.
    I've fought mudcrabs more fearsome than me!
  • Sephyr
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    Now they can make yet another rune that'll be locked behind DLC with a rare spawn/drop/acquire rate that does the same thing this one used to do.

    How is it locked behind DLC? Everyone has free access to Imperial City.

    I think they mean at it's inception. The IC wasn't always free.

    Still, it's not much of an argument considering that I could get Hakeijo from friends after working out a deal before I had access to the IC. Plus, after some time the rune oversaturated the market there for a bit.

    As for the OP, I do share the same sentiment. I think that enchantments tend to fall under the wayside in terms of a "hunter's toolkit". I lost hope that they'd include more enchantments similar to it after Summerset dropped (as it'd be a perfect opportunity to do so with the Psijic Order).
    Vigarr wrote: »
    Now they can make yet another rune that'll be locked behind DLC with a rare spawn/drop/acquire rate that does the same thing this one used to do.

    From what I read in the combat topic they said they don't like things having to check what type of creature it is hitting because I guess it is coded so poorly. I have doubts we'll see anything now that specifies creature type. And so this means endeavours have to be changed as well.

    killing x creature type is a different kind of check then a weapon enchantment procc for said creature type...plus you're the first person I've heard who says they use and enjoy pris onslaught ha

    You'd be surprised how many like and use it. There's been a lot of us who used Prismatic Onslaught with Torugs. Especially back in the day and before a couple other sets paired with it got nerfed. While it's usage is less, it still was pretty staple for vampire killer builds. I'd layer it with poisons to drag Mist Formers out of mist and hope they didn't have their vamp ult up before I kill them.
    Edited by Sephyr on July 10, 2021 2:40AM
  • FrancisCrawford
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    I like(d) daedra/undead/werewolf targeting in PvE too, but I can see where abolishing it should help reduce processing load, and I don't LOVE those capabilities enough to object to this optimization.
  • NylAR
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    I crafted my first prismatic onslaught glyph and stuck it on a weapon and now when I am doing overland pve I find myself actually caring what enemy type the monsters are.

    I went after chain of the werewolf lead for the mythic and it was in a group delve called Hircine's Haunt. So I planned my gear bringing along prismatic weapon, and skills bringing along fighter's guild skills, all to match the area and faction I'm going up against. It felt like an honest role playing game. I haven't felt this since the old days of rpg gaming. I really missed that depth old role playing games had. Now the new games are so streamlined and dumbed down.

    I got a longing for more things like prismatic onslaught.

    Totally agree!!! Back in days of Ultima online there used to be these things on weapons called "slayers" and there would be one just for any type of enemy.

    Example:
    Humanoid slayer
    Reptile slayer
    Undead slayer
    Demon slayer
    Elemental slayer
    Etc.

    And there would be lesser and greater ones.

    Greater would work on multiple mob categories while lesser ones would only focus on one. However, they were not replaceable like glyphs.

    If glyphs in ESO were added to function like this it would create a whole new level of palyfield as well as mercantile, especially since our version IS replaceable.
    Edited by NylAR on July 10, 2021 9:22AM
  • Alucardo
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    I saw the upcoming combat change to make Prismatic Onslaught a resource granting enchant instead.

    These devs are so disconnected from it all. Probably the same person who thought buffing all DoTs was a good idea.

    Agreed. It went from a niche but powerful glyph, to one nobody is ever going to use. Congratulations ZOS, you made yet another good thing undesirable.
  • Girl_Number8
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    It was good for certain VPvE content and certain arena stages.

    Actually it was very, very useful....what wasteful change
    Edited by Girl_Number8 on July 10, 2021 9:53AM
  • LyricsEcho
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    Well good bye 3 pad burn in vmol. What a terrible change.
  • ClawOfTheTwoMoons
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    I like(d) daedra/undead/werewolf targeting in PvE too, but I can see where abolishing it should help reduce processing load, and I don't LOVE those capabilities enough to object to this optimization.

    It's not gonna help reduce processing load at all. For example; when they removed all proc sets in cyro to "reduce calculations on the server" didn't work, what makes you think this will? The whole calculation thing is a cop out.
  • thorwyn
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    I see where OP is coming from and I partially agree that adjusting your tactics to the strenghts and weaknesses of your opponent would be interesting. But in ESO, it would just create an enormous amount of micro management in return for very little effect. People would be forced to either carry around an arsenal of identical weapons, each one with a different enchantment, or carry a bunch of enchantments and apply them before each fight. And while that might be ok on PC via AddOns, I imagine it would be a nightmare on consoles.
    Another problem is, that you can not "delve" monsters in ESO. There is no bestiary. Sometimes it is not quite clear what category certain mobs belong to and since there is no direct feedback during combat, players would be forced to trial and error.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Red_Feather
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    I like(d) daedra/undead/werewolf targeting in PvE too, but I can see where abolishing it should help reduce processing load, and I don't LOVE those capabilities enough to object to this optimization.

    Procs sets make calculations every time and that is why they were removed from cyrodiil for so long. And it was admitted that it didn't make a difference. Nobody buys the it's for performance reasons line anymore. It will be found out why this is really happening. I suspect a dev plays pvp and prismatic onslaught screws with their main's power fantasy. That is almost always the case in games.
  • BalticBlues
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    Alucardo wrote: »
    It went from a niche but powerful glyph, to one nobody is ever going to use. Congratulations ZOS, you made yet another good thing undesirable.
    It was good for certain VPvE content and certain arena stages.
    Actually it was very, very useful....what wasteful change
    Indeed. Sometimes I think ... if you really like something ...
    ...you are almost certain to lose it at some point in ESO.

    Edited by BalticBlues on July 10, 2021 3:49PM
  • Amerises
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    I crafted my first prismatic onslaught glyph and stuck it on a weapon and now when I am doing overland pve I find myself actually caring what enemy type the monsters are.

    I went after chain of the werewolf lead for the mythic and it was in a group delve called Hircine's Haunt. So I planned my gear bringing along prismatic weapon, and skills bringing along fighter's guild skills, all to match the area and faction I'm going up against. It felt like an honest role playing game. I haven't felt this since the old days of rpg gaming. I really missed that depth old role playing games had. Now the new games are so streamlined and dumbed down.

    I got a longing for more things like prismatic onslaught.

    Agreed. Next update no good!
    Edited by Amerises on July 10, 2021 3:53PM
  • Styxius
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    I do agree. I would've liked to have seen more things like this not fewer.
  • trackdemon5512
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    thorwyn wrote: »
    I see where OP is coming from and I partially agree that adjusting your tactics to the strenghts and weaknesses of your opponent would be interesting. But in ESO, it would just create an enormous amount of micro management in return for very little effect. People would be forced to either carry around an arsenal of identical weapons, each one with a different enchantment, or carry a bunch of enchantments and apply them before each fight. And while that might be ok on PC via AddOns, I imagine it would be a nightmare on consoles.
    Another problem is, that you can not "delve" monsters in ESO. There is no bestiary. Sometimes it is not quite clear what category certain mobs belong to and since there is no direct feedback during combat, players would be forced to trial and error.

    Totally agreed. The vast amount of enemies for dlc dungeons and trials aren’t undead, daedra, or werewolves. I found myself frustrated and stating “it’s a waste” to enchant my weapons with a prismatic glyph just for content like final boss vMOL and then re-enchant a weapon afterwards. This helps to cut down on that excess.
  • Red_Feather
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    thorwyn wrote: »
    I see where OP is coming from and I partially agree that adjusting your tactics to the strenghts and weaknesses of your opponent would be interesting. But in ESO, it would just create an enormous amount of micro management in return for very little effect. People would be forced to either carry around an arsenal of identical weapons, each one with a different enchantment, or carry a bunch of enchantments and apply them before each fight. And while that might be ok on PC via AddOns, I imagine it would be a nightmare on consoles.
    Another problem is, that you can not "delve" monsters in ESO. There is no bestiary. Sometimes it is not quite clear what category certain mobs belong to and since there is no direct feedback during combat, players would be forced to trial and error.

    Totally agreed. The vast amount of enemies for dlc dungeons and trials aren’t undead, daedra, or werewolves. I found myself frustrated and stating “it’s a waste” to enchant my weapons with a prismatic glyph just for content like final boss vMOL and then re-enchant a weapon afterwards. This helps to cut down on that excess.

    I see what you mean. A poison system that does it would be much easier to utilize. Specific poisons for specific creature types. It has a nice witcher feel to it. I get excited just thinking about that.
  • SidraWillowsky
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    Vigarr wrote: »
    Now they can make yet another rune that'll be locked behind DLC with a rare spawn/drop/acquire rate that does the same thing this one used to do.

    From what I read in the combat topic they said they don't like things having to check what type of creature it is hitting because I guess it is coded so poorly. I have doubts we'll see anything now that specifies creature type. And so this means endeavours have to be changed as well.

    killing x creature type is a different kind of check then a weapon enchantment procc for said creature type...plus you're the first person I've heard who says they use and enjoy pris onslaught ha

    Go look at the logs for Rakkhat (vMoL) and Ra Kotu (vHRC) and let me know what the best DPS characters tend to be using as their back bar glyph ;)

    My main carries two maelstrom inferno staves and two frost staves so that I can keep a prismatic enchant on each. It's absurdly powerful against daedra.

    RIP.
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