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The amount of players is decreasing (PC/EU)

  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Oliviander wrote: »
    I am a veteran player subbing all the way since 2014
    I have bought the new chapter but only becaus it was
    a few hours before I realized that they will be killing my characters
    with the implementation of AWA.
    In the meantime I cancelled my sub over this tragedy
    and the PTS thread indicates that there are many other
    veteran players who feel exactly the same and
    are cancelling their subs. :'(

    [snip]
    We've had discussions about this before on the forum and most of these subjects came to light around the period of the departures I stated above - end of 2018 through 2019.

    Not much to do but re-enage your interest another way or elsewhere.

    [edited for Bashing]
    Edited by ZOS_Lunar on March 10, 2022 1:19PM
  • Jaraal
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    Oliviander wrote: »
    I am a veteran player subbing all the way since 2014
    I have bought the new chapter but only becaus it was
    a few hours before I realized that they will be killing my characters
    with the implementation of AWA.
    In the meantime I cancelled my sub over this tragedy
    and the PTS thread indicates that there are many other
    veteran players who feel exactly the same and
    are cancelling their subs. :'(

    Agreed. Not being able to replay the game from scratch with your alts after your main has gotten all the achievements they wanted is a dealbreaker for many.

    The freefall continues.

    https://steamcharts.com/app/306130
  • Saieden
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    rauyran wrote: »
    What platform are you on? The number of players on PC+steam seems very level over the past 3 years according to steamdb. https://steamdb.info/app/306130/graphs/

    Look again closely. The active player trend has basically hit pre-lockdown levels.
  • spartaxoxo
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    Northwold wrote: »
    Isn't there a natural cycle of chapter comes out, players surge, lull, DLC comes out, players surge, lull? Why would you expect players to increase based on the *announcement* of a new chapter? There's not new content yet.

    Yes. There is. And nearly every year since One Tamriel the number of people playing has increased. Last year we lost people due to losing pandemic surge from 2020, and most likely we'll lose a bit more as things have improved globally since 2021. It's to be expected and many games are dealing with the same thing.
    Edited by spartaxoxo on March 9, 2022 5:45PM
  • spartaxoxo
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    Saieden wrote: »
    rauyran wrote: »
    What platform are you on? The number of players on PC+steam seems very level over the past 3 years according to steamdb. https://steamdb.info/app/306130/graphs/

    Look again closely. The active player trend has basically hit pre-lockdown levels.

    March just began and the new dlc hasn't dropped so let's look at February, which is this same time but in a different year.

    Not a lot of players aren't on Steam but let's look at this steam chart

    February 2019 13,429.6
    February 2020 15,738.7
    February 2021 19,912.3
    February 2022 17,885.6

    So we lost some of our pandemic surge but the game is still well above pre-lockdown numbers.
    Edited by spartaxoxo on March 9, 2022 5:51PM
  • Mik195
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    Unless they've really reduced the number of shards, Xbox NA seems very populated. I was wandering Greenshade over the weekend at 3 AM (5 Eastern, 2 Pacific) and there were tons of players. I had multiple people for the world boss fights, the public dungeon had groups coming and going constantly. I'm seeing tons of people even when picking flowers and thinking about whether I want to do anything.
  • Celephantsylvius_Bornasfinmo
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    Mik195 wrote: »
    Unless they've really reduced the number of shards, Xbox NA seems very populated. I was wandering Greenshade over the weekend at 3 AM (5 Eastern, 2 Pacific) and there were tons of players. I had multiple people for the world boss fights, the public dungeon had groups coming and going constantly. I'm seeing tons of people even when picking flowers and thinking about whether I want to do anything.

    I agree too. Overland is busy for sure, but I think OP was referring to groupped content (raids).
  • dinokstrunz
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    Youyouz06 wrote: »
    Mik195 wrote: »
    Unless they've really reduced the number of shards, Xbox NA seems very populated. I was wandering Greenshade over the weekend at 3 AM (5 Eastern, 2 Pacific) and there were tons of players. I had multiple people for the world boss fights, the public dungeon had groups coming and going constantly. I'm seeing tons of people even when picking flowers and thinking about whether I want to do anything.

    I agree too. Overland is busy for sure, but I think OP was referring to groupped content (raids).

    End game players possibly, I know quite a few end game PvE & PvP groups planning to jump ship when next patch drops. Not garnering a lot of fans lol.
  • ixthUA
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    I play daily - grab login reward and do random veteran dungeon, then log out. It takes like a half of hour at most. No reason to stay online for longer.
    I like RPGs for exploration and leveling, but for a veteran player ESO has neither. The other MMO i am playing for 10 years by now is still releasing new things to lvl up or grind.
    ESO is extremely overwhelming for a new player and extremely underwhelming for a veteran player. Probably due to this 2000+ cp players are very rare, and sub-1000 cp players are very common.
  • Castagere
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    The numbers will shoot right back up when the expansion comes out. ESO is doing just fine. I have yet to go in any zone or delve without players in them. The PVP zones I could care less about.
  • Dexter411
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    Speaking from PC EU prespective.

    With everything that is going on in the world You want to compare numbers versus time when there was world wide epidemy and plenty of people were not leaving thier house.

    I also noticed much less online activity from people but please, read the news from time to time. Plenty of my online friends are either offline all the time(hope they are ok, guess were they live in.) or are running away from thier country...
  • Tandor
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    [snip]

    On Steam? Hardly surprising as most ESO players don't play it through Steam.

    [edited to remove quote]
    Edited by ZOS_Lunar on March 10, 2022 1:21PM
  • propertyOfUndefined
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    I still log on from time to time, and lurk in the forums to see if there's anything new to be excited about. I don't play as much as I used to because there doesn't seem to be a good reason to. I was hoping the global reveal would change that -- something to shake things up. Sadly, I was disappointed by the card game announcement.

    Here's something I posted in a separate thread that sums up my feelings
    Happy to know there are players who are looking forward to it… Wish I shared your enthusiasm and excitement…

    When elsweyr was released, I got to spend the year learning a new class — figuring out what worked well and what didn’t. Then came antiquities and mythic items, which I had doubts about at first, but added many new possibilities for builds by breaking away from the old 5-5-2 convention. Then came companions. I got to spend the year working on their levels, gear and aesthetic. I’m big on solo play, so I enjoyed them quite a bit.

    Next big release introduces a card game that I just don’t see myself getting invested in. Antiquities were a mini game too, but one that affected the game itself with mythic items. Unless they offer something similar, it will just be an aspect of the game I completely ignore while waiting for 2023.

    Sorry to be a negative nellie here… Just the way I feel…

  • Amottica
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    Youyouz06 wrote: »
    Mik195 wrote: »
    Unless they've really reduced the number of shards, Xbox NA seems very populated. I was wandering Greenshade over the weekend at 3 AM (5 Eastern, 2 Pacific) and there were tons of players. I had multiple people for the world boss fights, the public dungeon had groups coming and going constantly. I'm seeing tons of people even when picking flowers and thinking about whether I want to do anything.

    I agree too. Overland is busy for sure, but I think OP was referring to groupped content (raids).

    And what we personally see with our raid groups or being able to find a raid group is also a very small perspective of the entire raiding community. We are not able to see the full picture outside of maybe deducing some information about the bests raiders on our server via the leaderboards.

    Even then, logic tells us that the raiding community population is cyclical just like everything else in the game. The last raid came out about 9 months ago so it is getting old. Many of those that left will come back with the new raid in a few months.
  • Jaraal
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    Youyouz06 wrote: »
    Mik195 wrote: »
    Unless they've really reduced the number of shards, Xbox NA seems very populated. I was wandering Greenshade over the weekend at 3 AM (5 Eastern, 2 Pacific) and there were tons of players. I had multiple people for the world boss fights, the public dungeon had groups coming and going constantly. I'm seeing tons of people even when picking flowers and thinking about whether I want to do anything.

    I agree too. Overland is busy for sure, but I think OP was referring to groupped content (raids).

    It's also quite noticeable by how silent guild chats have become, and verified by looking at guild roster log in data (and sales). Even zone chats are becoming less active.

    It's not an imaginary phenomenon.
  • Amottica
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    Jaraal wrote: »
    Youyouz06 wrote: »
    Mik195 wrote: »
    Unless they've really reduced the number of shards, Xbox NA seems very populated. I was wandering Greenshade over the weekend at 3 AM (5 Eastern, 2 Pacific) and there were tons of players. I had multiple people for the world boss fights, the public dungeon had groups coming and going constantly. I'm seeing tons of people even when picking flowers and thinking about whether I want to do anything.

    I agree too. Overland is busy for sure, but I think OP was referring to groupped content (raids).

    It's also quite noticeable by how silent guild chats have become, and verified by looking at guild roster log in data (and sales). Even zone chats are becoming less active.

    It's not an imaginary phenomenon.

    Again, our guilds are very small compared to the game. The only real information on a broader scale that we have to is steam charts, as I noted on the first page here. It shows growth overall and that is not an imaginary phenomenon.
  • Jaraal
    Jaraal
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    Castagere wrote: »
    The numbers will shoot right back up when the expansion comes out.

    And then right back down when people realize they can't get achievements any more on their alts, when random NPCs comment about their new characters already being the Heroes of Tamriel or all the other things they haven't done, when they are locked out of quests because the quest givers tell them they have already done it, when they look at the map of a new zone they've never entered and see everything already marked as complete, or when they see level 2 characters that are too low to even enter Cyrodiil wearing Former Emperor and Grand Overlord titles, or Flawless Conqueror, Godslayer, Master Angler, or what have you.

    No, this time things will be different. Tamriel One was fun and engaging, Tamriel Once .... not so much.

  • Amottica
    Amottica
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    Jaraal wrote: »
    Castagere wrote: »
    The numbers will shoot right back up when the expansion comes out.

    And then right back down when people realize they can't get achievements any more on their alts, when random NPCs comment about their new characters already being the Heroes of Tamriel or all the other things they haven't done, when they are locked out of quests because the quest givers tell them they have already done it, when they look at the map of a new zone they've never entered and see everything already marked as complete, or when they see level 2 characters that are too low to even enter Cyrodiil wearing Former Emperor and Grand Overlord titles, or Flawless Conqueror, Godslayer, Master Angler, or what have you.

    No, this time things will be different. Tamriel One was fun and engaging, Tamriel Once .... not so much.

    Maybe. But I think more will like the new AWA vs having to re-do everything on a new character. That was very much a drag and now we will be able to see our real progress overall. I thought the repetitiveness was a poor design but we all are entitled to our own opinions.
  • Jaraal
    Jaraal
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    Amottica wrote: »
    Jaraal wrote: »
    Castagere wrote: »
    The numbers will shoot right back up when the expansion comes out.

    And then right back down when people realize they can't get achievements any more on their alts, when random NPCs comment about their new characters already being the Heroes of Tamriel or all the other things they haven't done, when they are locked out of quests because the quest givers tell them they have already done it, when they look at the map of a new zone they've never entered and see everything already marked as complete, or when they see level 2 characters that are too low to even enter Cyrodiil wearing Former Emperor and Grand Overlord titles, or Flawless Conqueror, Godslayer, Master Angler, or what have you.

    No, this time things will be different. Tamriel One was fun and engaging, Tamriel Once .... not so much.

    Maybe. But I think more will like the new AWA vs having to re-do everything on a new character. That was very much a drag and now we will be able to see our real progress overall. I thought the repetitiveness was a poor design but we all are entitled to our own opinions.

    Being able to see account wide progress in addition to individual achievements would have been an upgrade, but ZOS stated they were doing this primarily to free up data for the future, so adding something without taking something away isn't on their agenda. And while I understand that some folks would like all achievements conglomerated so they don't have to do content again, there are many of us who have already achieved everything we wanted to on our main, or multiple characters. So removing the ability redo the game from scratch on our alts is basically telling us there's nothing more left for us to do. And many of us will respond accordingly, and go find something else to do.
  • Necrotech_Master
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    on the topic, i personally havent seen any signs that the game is losing too many players (ive seen these "game is dying" things pop up over the years and usually its heavy exaggeration or anecdotal without data)

    im going to be glad for the AWA, to me it means i wont feel forced to do all content on my main (generally i still try to do content on my main first, at least quest wise)

    if i am running a group for dungeons i dont HAVE to play the tank every time, and im not redoing builds with armory that is not how i enjoy the characters, i design them with 1 build, but i know they wont be good at everything

    i dont see why people care so much about titles, you can use the emperor costume or vMOL skin on a level 2 toon which is even more visible than the titles, i amount the titles to flavor text, but i also recognize the work that went into getting ones like trifectas
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Celephantsylvius_Bornasfinmo
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    @Jaraal

    I suppose some real proof for you is my case.
    I just play very casually now, without a sub and basically just endure PvP lag, the upside is I can roleplay still (real roleplay).

    Yeah guilds dwindle away, but new ones come too, hey. I think it's mainly just that some veterans are still floating around without many ties to newcomers. It's a hard knock life.
    Edited by Celephantsylvius_Bornasfinmo on March 9, 2022 9:07PM
  • Saieden
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    spartaxoxo wrote: »
    Saieden wrote: »
    rauyran wrote: »
    What platform are you on? The number of players on PC+steam seems very level over the past 3 years according to steamdb. https://steamdb.info/app/306130/graphs/

    Look again closely. The active player trend has basically hit pre-lockdown levels.

    March just began and the new dlc hasn't dropped so let's look at February, which is this same time but in a different year.

    Not a lot of players aren't on Steam but let's look at this steam chart

    February 2019 13,429.6
    February 2020 15,738.7
    February 2021 19,912.3
    February 2022 17,885.6

    So we lost some of our pandemic surge but the game is still well above pre-lockdown numbers.

    [snip]

    Looking at Jan to Mar periods, and ignoring the April (login queue from new release) spikes:

    2019: 22~25k
    2020: 20~25k
    2021: ~30k
    2022: 25~30k in Jan, consistent drop to ~20k in Feb, continuing downward trend to around 17k, currently, in Mar so far.

    Players are leaving, there is no two ways about it.

    [edited for baiting]
    Edited by ZOS_Lunar on March 10, 2022 1:24PM
  • Uvi_AUT
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    There is about 5 Million RPG-Nerds playing Elden Ring and Lost Ark right now.
    There isnt an infinite number of us out there, we kinda overlap :)
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • Saieden
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    Uvi_AUT wrote: »
    There is about 5 Million RPG-Nerds playing Elden Ring and Lost Ark right now.
    There isnt an infinite number of us out there, we kinda overlap :)

    Yup, and FF14 free trial is back, with new raids, bosses, MSQ, companion equivalent that's actually relevant, and other QoL incoming. I see sprouts under level 5 (ie brand new players, not alts) almost every day in the starting towns. Meanwhile, my wife who is still playing ESO regularly has noticed a massive decrease in guild trader sales, which is far more telling than just how many players you see around because it's impossible to know for sure how many instances are populated for an overland zone.
  • emilyhyoyeon
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    Youyouz06 wrote: »
    We did lose a lot of veteran players a few years back now.
    I saw a fleet of departures around 2018-2019

    Many didn't really like the direction raids where taking:
    - VSS
    - VKA

    The raids felt rather static and boring and I think a fair few lost interest, perhaps the DLC zones linked to these raids had something to do with it (Greymoor and Elsweyr North)

    I think content direction is to blame and also the shift in the client base which have spoken about for quite some time and that we've seen through recent additions.

    yeah, I noticed the drop in overall game activity in early 2019. For context I've been playing since 2016
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids

    High Priest Eraamine as a houseguest please C:
  • Mayrael
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    Uvi_AUT wrote: »
    There is about 5 Million RPG-Nerds playing Elden Ring and Lost Ark right now.
    There isnt an infinite number of us out there, we kinda overlap :)

    Yeah. Lost Ark started almost month ago. 2 first weeks was so overpopulated there that during evening hours you had to wait 2-4 hours in queues to get into game. It's definitely better game than New World but it's not even close to ESO - it's typical eastern grind MMO with a lot of RNG, anime graphics and P2W cash shop. Population there is also decreasing, there is no queues anymore even a to prime hours. It's fun game but ESO is much much deeper, bigger, have better quests, better cosmetics, more side activities and many many many more.

    I wouldn't worry about ESO TBH.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • ZOS_Lunar
    ZOS_Lunar
    admin
    Greetings everyone!

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    Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.
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  • drunkendx
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    -Vet dungeons i rarely see experienced players anymore mostly cp 100-400 trying it out.

    If there are more low CP players in vet would that not mean more new players in game?
    Should that not be good?
    I've been on since a few months after release. I can't speak for everyone, but I know I speak for the vast majority that finished Cadwells silver and gold and moved on to PvP as the endgame.

    You're vet player and don't know true endgame is housing?
    Edited by drunkendx on March 10, 2022 1:30PM
  • Supreme_Atromancer
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    If you see someone riding a radiant apex mount, you know that the 'more money than sense' rule applies...

    ...There is no incentive to grind

    I don't like the loot box model either but needing mindless grind to feel validated isn't that much more sense, to be frank. I get the model is upsetting, but crapping on other people because you don't agree or value the same things is not a particularly well-thought-out or balanced point of view.
  • peacenote
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    Amottica wrote: »
    Jaraal wrote: »
    Castagere wrote: »
    The numbers will shoot right back up when the expansion comes out.

    And then right back down when people realize they can't get achievements any more on their alts, when random NPCs comment about their new characters already being the Heroes of Tamriel or all the other things they haven't done, when they are locked out of quests because the quest givers tell them they have already done it, when they look at the map of a new zone they've never entered and see everything already marked as complete, or when they see level 2 characters that are too low to even enter Cyrodiil wearing Former Emperor and Grand Overlord titles, or Flawless Conqueror, Godslayer, Master Angler, or what have you.

    No, this time things will be different. Tamriel One was fun and engaging, Tamriel Once .... not so much.

    Maybe. But I think more will like the new AWA vs having to re-do everything on a new character. That was very much a drag and now we will be able to see our real progress overall. I thought the repetitiveness was a poor design but we all are entitled to our own opinions.

    I don't want to derail the thread but I really don't think we are gaining a reduction of repetitiveness with AwA. Achievements were never required... the ability to go after one a second or third time, on other characters, was completely optional. In fact, doing them for the first time is optional!! I've been here since the beginning and there are lots of achievements I will NEVER get, not even once - especially some of the tough PvP ones.

    The grind is still there for new characters, even if you choose to leverage the Crown Store - but let's say you don't. Still have to do research, horses, get motifs, recipes, skyshards, and skill lines like Antiquities to get things like the glowy chest skill. (I can't tell you how many times I've wished for that on all my characters, but I sure am not going to re-grind Antiquities!). Still have to unlock companions on each character and grind out reputation, if you care about that. We're losing the ability to easily track where characters are in their journey in Tamriel, because character progress was so intertwined with achievements, and we're losing the ability to try and get more challenging achievements again if we want, on a different build or class or whatever. We're gaining... nothing? Well, I guess except account-wide titles which probably should have been done a long time ago when all the other rewards went account-wide. Anyway, in my opinion we still have to re-do or buy everything on new characters that's grindy, even after AwA.

    However, as much as I would almost like to see a drop in population, so ZOS can actually visibly see the effects of ignoring client feedback, if only to better acknowledge what people said, I think there is a lot at play here and I think we don't know enough to know if the population is really dropping. There are a lot of people who have to go back to commuting now and have less time to play. We are in a lull before new content drops. Elden Ring is not an MMO but it has co-op and a LOT of people I know are playing it. So, I think it's impossible to tell if things are permanently on the downswing until some of the new content comes, and, even then, we've seen a lot of "game is dying" posts which have never come to anything. The (real) world is changing around us in ways we have never seen so I do think historical data isn't really a good indicator of what level of players to expect now. Personally I think the effects of AwA, if indeed that is driving some people to leave, won't be seen immediately so much as a slow trickle downward, as people get bored more quickly and just leave the community quicker, with less of the long time folks around to teach them and engage them in the harder content. There will be a dip as some of the more passionate players who were ignored completely quit, but that may be temporarily covered by new players coming back to do the expansion. It will take a while to really see the negative effects which I sadly do believe are coming. But, of course, I could be wrong!

    TLDR: I think it's too soon to judge population changes and, if AwA and the card game reduce the number of players, it probably won't be immediately evident. Will happen not as a bang but more of a whimper. Slow trickle to a lower level of population ongoing.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
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