YantiParazi wrote: »True, there is a natural cycle. But from looking at a number of different websites which shows the number of active players per month, it seems that there are much less players before this expansion compared to previews expansions. The game should have a small grow each year. This year the number of players is going down back to what it was in 2020
Isn't there a natural cycle of chapter comes out, players surge, lull, DLC comes out, players surge, lull? Why would you expect players to increase based on the *announcement* of a new chapter? There's not new content yet.
YantiParazi wrote: »True, there is a natural cycle. But from looking at a number of different websites which shows the number of active players per month, it seems that there are much less players before this expansion compared to previews expansions. The game should have a small grow each year. This year the number of players is going down back to what it was in 2020
All other points aside, most of the world was trapped at home for a large part of the last two years. Basically, I'm not sure what you can read into player numbers, if anything, at this particular point.
We did lose a lot of veteran players a few years back now.
I saw a fleet of departures around 2018-2019
Many didn't really like the direction raids where taking:
- VSS
- VKA
The raids felt rather static and boring and I think a fair few lost interest, perhaps the DLC zones linked to these raids had something to do with it (Greymoor and Elsweyr North)
I think content direction is to blame and also the shift in the client base which have spoken about for quite some time and that we've seen through recent additions.
YantiParazi wrote: »
Why not make housing actually usefull with mini games or movable platforms (just ideas i had while i wrote this)?
Why not add more PvP options, like group vs group in defending+attacking a keep, official 1v1 arena with ranks that aren't just hold by private guilds, group vs group only ranged siege weapons?
Why not useful quest rewards? I enjoy quests only because of the lore. No challenge and the rewards just bum me each time I complete a quest.
Supreme_Atromancer wrote: »YantiParazi wrote: »
Why not make housing actually usefull with mini games or movable platforms (just ideas i had while i wrote this)?
Why not add more PvP options, like group vs group in defending+attacking a keep, official 1v1 arena with ranks that aren't just hold by private guilds, group vs group only ranged siege weapons?
Why not useful quest rewards? I enjoy quests only because of the lore. No challenge and the rewards just bum me each time I complete a quest.
I'm not certain about the population size, it can be very hard to tell internally, but as a tangent I think the reaction to Tribute shows that the established community don't really want minigames, they want improvements to the systems they already play. I agree that it would be amazing to have reasons just to *be* in your house (unless you're a rper you just tend to furnish it and leave, and largely have no reason to go back). I guess parsing dummies are on the right track. Daily writs would be nice, too. What I'd love to see is harvestable node furnishings- alchemy or food plants, or "trap" furnishings you could use to set up arenas for duels- spinning blades, summonable fire atros, combat dummies that fight back (also useful for heal parsing?).
YantiParazi wrote: »True, there is a natural cycle. But from looking at a number of different websites which shows the number of active players per month, it seems that there are much less players before this expansion compared to previews expansions. The game should have a small grow each year. This year the number of players is going down back to what it was in 2020
All other points aside, most of the world was trapped at home for a large part of the last two years. Basically, I'm not sure what you can read into player numbers, if anything, at this particular point.
I am by no means an expert in the inner workings/cycles of mmo players, but I think this is right. In my experience (I have played a lot of mmos for many years) there is always a lull in player numbers for a few months towards the end of an expansion/chapter cycle. People see the next content announcement, and the release date, they've done most of the things they want to with the current content, so they go away for a bit for a break, but will come back again when the next chapter drops.
And because the world was such a strange place for 2020/2021, I think trying to work out what players are doing is quite hard. It's possible, for example, that having spent two years in lockdown, people don't want to have as many game time hourse. And of course more people are back at work and have less time. Who knows?
Added to which, three new AAA mmos have recently released - New World/Elden Root RING/Lost Ark - and whatever you think of those games, that could account for players trying something new, particularly in the ESO content lull before High Isle arrives.
But I'm really just spinning stories here, I have no insider knowledge.
Edit: My typo amused me
YantiParazi wrote: »Why not add more PvP options, like group vs group in defending+attacking a keep, official 1v1 arena with ranks that aren't just hold by private guilds, group vs group only ranged siege weapons?
Could be all the players quitting over account wide achievements and not wanting a card game as a chapter focus. Those of us who don't want AwA wanted the WoW version where we keep character achievements and also have a global account one. Once people realized this is NOT what we are getting, they were done. Lack on communication on PTS for some glaring bugs associated with it that have not been addressed, or even acknowledged, was the last straw. This last bit is where I stand.
ghost_bg_ESO wrote: »Part of EU based players either don't have internet access(and not only) or are restricted... there is war going on. Internet access is disturbed even at neighborhood countries not directly involved.
We did lose a lot of veteran players a few years back now.
I saw a fleet of departures around 2018-2019
Many didn't really like the direction raids where taking:
- VSS
- VKA
The raids felt rather static and boring and I think a fair few lost interest, perhaps the DLC zones linked to these raids had something to do with it (Greymoor and Elsweyr North)
I think content direction is to blame and also the shift in the client base which have spoken about for quite some time and that we've seen through recent additions.
Agree, online game got an serious boost during the pandemic. Now people are bored because playing too much.YantiParazi wrote: »True, there is a natural cycle. But from looking at a number of different websites which shows the number of active players per month, it seems that there are much less players before this expansion compared to previews expansions. The game should have a small grow each year. This year the number of players is going down back to what it was in 2020
All other points aside, most of the world was trapped at home for a large part of the last two years. Basically, I'm not sure what you can read into player numbers, if anything, at this particular point.
Isn't there a natural cycle of chapter comes out, players surge, lull, DLC comes out, players surge, lull? Why would you expect players to increase based on the *announcement* of a new chapter? There's not new content yet.