RaddlemanNumber7 wrote: »When U33 hits I'm just going to log in and load up all 18 of my characters in no particular order. I have seen from PTS that I will end up having completed very nearly every achievement I'm ever going to get on my account. After that I'll be playing without any regard to achievements or the broken zone guide, and without paying another penny.
I plan to stick to story quests and concentrate on writing fuller narratives for my characters. My no-kill character is busted, so I'm going to delete and recreate him, then try something a little different in the pacifist line.
And only when the fun stops, stop.
secondrowforward wrote: »secondrowforward wrote: »I went for the ultimate option. On my two accounts I stripped all my characters and banked what I wanted to keep. Then all but one of my characters were deleted over the course of a week. Then on each of my two accounts I created a new vanilla character. I then stripped and banked the gear of my two old characters and deleted them. This left me with just the single vanilla characters on each account.
I then decided which account was going on standby and cancelled ESO plus for it. This leaves me with one 'live' account to play with to completion. I figure with two accounts with both EU and NA servers I will have four play throughs. Why the vanilla characters you may ask. For the simple reason I get to play with each for longer. I intend to not have any alts due to AWA.
This work i guess if you had not a crafter character.
On each of my accounts, i have the characters i play, and the character crafter. As ennoyed as i am of this new achievement system. i know i will not delete my character crafter. She learned all motifs. and can craft any set.
Arghh i hate this!! i love all my characters grrr
I did, on both accounts. I just bit the bullet. It all adds to the adventure as I am at heart a role player and a quester. Been playing since launch, and yes it was heart breaking. I just hate ZOS for this.
On PC, my plan is to log in with each character before the update so that Kyoma's Global Achievements records what each has done, then rename the variables folder to back it up.
Then when the update goes live, I'll log in to each character one last time to consolidate all the achievements and then I'll log off and go play something else.
It'll be sad to leave after 8 years, but it will be sadder to stay.
If you're leaving over this, as I believe many will, why log in at all after it goes live? By aggregating the achievements you'll be committed to something you don't want, while leaving them alone you'll be leaving them intact in case ZOS decide at some point to row back on this. Chances are they wouldn't be able to restore aggregated accounts, but those which hadn't been aggregated would be as they were pre-Update 33. It's unlikely that they'll row back on it, but even so what would you be gaining by aggregating the achievements when you're leaving anyway?
Yep, that’s exactly my way of thinking. I do not want AwA at all so I figure if I don’t log in on anyone after, they’ll at least be preserved in their “correct” state.
DarcyMardin wrote: »Ugh. It’s SO complicated. I HATE this. I’ve already cancelled ESO+ and it’s such a royal PITA to play without it, so I doubt I’ll be playing at all. Not giving ZOS any more money after this debacle.
RaddlemanNumber7 wrote: »When U33 hits I'm just going to log in and load up all 18 of my characters in no particular order. I have seen from PTS that I will end up having completed very nearly every achievement I'm ever going to get on my account. After that I'll be playing without any regard to achievements or the broken zone guide, and without paying another penny.
I plan to stick to story quests and concentrate on writing fuller narratives for my characters. My no-kill character is busted, so I'm going to delete and recreate him, then try something a little different in the pacifist line.
And only when the fun stops, stop.
While main quests and such are not broken, there are a few locked out to alts from being achievement based (Taking Up the Mantle from Markarth is one example), and NPCs will have dialogue out of order or you will hear NPCs conversing among each other about what your account did and not your individual characters. Therefore the game will treat your alts not as individuals with their own stories, but as avatars as you the player. Good luck with trying to immerse yourself with that. Questing was my favorite thing, and I won't be able to stand having headphones on to hear all the immersion breaking things my alts will encounter so I'm not going to play at all until they decouple NPC dialogue and reactions from quests. I hope they will, but there have been no fixes on PTS, and not even a mention of these things even being considered bugs, so I fear the worst.
tsaescishoeshiner wrote: »secondrowforward wrote: »secondrowforward wrote: »I went for the ultimate option. On my two accounts I stripped all my characters and banked what I wanted to keep. Then all but one of my characters were deleted over the course of a week. Then on each of my two accounts I created a new vanilla character. I then stripped and banked the gear of my two old characters and deleted them. This left me with just the single vanilla characters on each account.
I then decided which account was going on standby and cancelled ESO plus for it. This leaves me with one 'live' account to play with to completion. I figure with two accounts with both EU and NA servers I will have four play throughs. Why the vanilla characters you may ask. For the simple reason I get to play with each for longer. I intend to not have any alts due to AWA.
This work i guess if you had not a crafter character.
On each of my accounts, i have the characters i play, and the character crafter. As ennoyed as i am of this new achievement system. i know i will not delete my character crafter. She learned all motifs. and can craft any set.
Arghh i hate this!! i love all my characters grrr
I did, on both accounts. I just bit the bullet. It all adds to the adventure as I am at heart a role player and a quester. Been playing since launch, and yes it was heart breaking. I just hate ZOS for this.On PC, my plan is to log in with each character before the update so that Kyoma's Global Achievements records what each has done, then rename the variables folder to back it up.
Then when the update goes live, I'll log in to each character one last time to consolidate all the achievements and then I'll log off and go play something else.
It'll be sad to leave after 8 years, but it will be sadder to stay.
If you're leaving over this, as I believe many will, why log in at all after it goes live? By aggregating the achievements you'll be committed to something you don't want, while leaving them alone you'll be leaving them intact in case ZOS decide at some point to row back on this. Chances are they wouldn't be able to restore aggregated accounts, but those which hadn't been aggregated would be as they were pre-Update 33. It's unlikely that they'll row back on it, but even so what would you be gaining by aggregating the achievements when you're leaving anyway?
Yep, that’s exactly my way of thinking. I do not want AwA at all so I figure if I don’t log in on anyone after, they’ll at least be preserved in their “correct” state.DarcyMardin wrote: »Ugh. It’s SO complicated. I HATE this. I’ve already cancelled ESO+ and it’s such a royal PITA to play without it, so I doubt I’ll be playing at all. Not giving ZOS any more money after this debacle.
I just can't understand why people are blaming ZOS for them choosing to delete their own characters. Deleting seems like a drastic measure in the first place, but blaming ZOS for needing to see one's personal account details listed in the UI a certain way is too far. All this just to preserve certain character names next to an achievement.
(Don't get me wrong, it sounds like there are a lot of bugs and problems with AWA.)
I understand being disapponted with this change, and having to mourn a sense of order. But if the name attached to an achievement on in-game UI is so important that it's making people rage, mass delete characters, and quit, that's on the player, not the game. I don't think that's a healthy attitude towards the game, or how we spend our free time.
I don't think this is about roleplaying. Or completionism. It's the bad kind of perfectionism. Perfectionism can eat up your enjoyment of anything if you let it.
When I think about my achievements only being attributed to certain characters, and sometimes not in what seems to be the right way, I just accept that it's out of my control and move on.
Your achievement files will all one day be deleted. They're essentially already gone. All you have is the time you spend, and whether you enjoyed it or not.
DarcyMardin wrote: »Ugh. It’s SO complicated. I HATE this. I’ve already cancelled ESO+ and it’s such a royal PITA to play without it, so I doubt I’ll be playing at all. Not giving ZOS any more money after this debacle.
I just can't understand why people are blaming ZOS for them choosing to delete their own characters. Deleting seems like a drastic measure in the first place, but blaming ZOS for needing to see one's personal account details listed in the UI a certain way is too far. All this just to preserve certain character names next to an achievement.
(Don't get me wrong, it sounds like there are a lot of bugs and problems with AWA.)
I understand being disapponted with this change, and having to mourn a sense of order. But if the name attached to an achievement on in-game UI is so important that it's making people rage, mass delete characters, and quit, that's on the player, not the game. I don't think that's a healthy attitude towards the game, or how we spend our free time.
I don't think this is about roleplaying. Or completionism. It's the bad kind of perfectionism. Perfectionism can eat up your enjoyment of anything if you let it.
When I think about my achievements only being attributed to certain characters, and sometimes not in what seems to be the right way, I just accept that it's out of my control and move on.
Your achievement files will all one day be deleted. They're essentially already gone. All you have is the time you spend, and whether you enjoyed it or not.
Hey guys.
If you quit.
Mind sending me your gold?
tsaescishoeshiner wrote: »secondrowforward wrote: »secondrowforward wrote: »I went for the ultimate option. On my two accounts I stripped all my characters and banked what I wanted to keep. Then all but one of my characters were deleted over the course of a week. Then on each of my two accounts I created a new vanilla character. I then stripped and banked the gear of my two old characters and deleted them. This left me with just the single vanilla characters on each account.
I then decided which account was going on standby and cancelled ESO plus for it. This leaves me with one 'live' account to play with to completion. I figure with two accounts with both EU and NA servers I will have four play throughs. Why the vanilla characters you may ask. For the simple reason I get to play with each for longer. I intend to not have any alts due to AWA.
This work i guess if you had not a crafter character.
On each of my accounts, i have the characters i play, and the character crafter. As ennoyed as i am of this new achievement system. i know i will not delete my character crafter. She learned all motifs. and can craft any set.
Arghh i hate this!! i love all my characters grrr
I did, on both accounts. I just bit the bullet. It all adds to the adventure as I am at heart a role player and a quester. Been playing since launch, and yes it was heart breaking. I just hate ZOS for this.On PC, my plan is to log in with each character before the update so that Kyoma's Global Achievements records what each has done, then rename the variables folder to back it up.
Then when the update goes live, I'll log in to each character one last time to consolidate all the achievements and then I'll log off and go play something else.
It'll be sad to leave after 8 years, but it will be sadder to stay.
If you're leaving over this, as I believe many will, why log in at all after it goes live? By aggregating the achievements you'll be committed to something you don't want, while leaving them alone you'll be leaving them intact in case ZOS decide at some point to row back on this. Chances are they wouldn't be able to restore aggregated accounts, but those which hadn't been aggregated would be as they were pre-Update 33. It's unlikely that they'll row back on it, but even so what would you be gaining by aggregating the achievements when you're leaving anyway?
Yep, that’s exactly my way of thinking. I do not want AwA at all so I figure if I don’t log in on anyone after, they’ll at least be preserved in their “correct” state.DarcyMardin wrote: »Ugh. It’s SO complicated. I HATE this. I’ve already cancelled ESO+ and it’s such a royal PITA to play without it, so I doubt I’ll be playing at all. Not giving ZOS any more money after this debacle.
I just can't understand why people are blaming ZOS for them choosing to delete their own characters. Deleting seems like a drastic measure in the first place, but blaming ZOS for needing to see one's personal account details listed in the UI a certain way is too far. All this just to preserve certain character names next to an achievement.
(Don't get me wrong, it sounds like there are a lot of bugs and problems with AWA.)
I understand being disapponted with this change, and having to mourn a sense of order. But if the name attached to an achievement on in-game UI is so important that it's making people rage, mass delete characters, and quit, that's on the player, not the game. I don't think that's a healthy attitude towards the game, or how we spend our free time.
I don't think this is about roleplaying. Or completionism. It's the bad kind of perfectionism. Perfectionism can eat up your enjoyment of anything if you let it.
When I think about my achievements only being attributed to certain characters, and sometimes not in what seems to be the right way, I just accept that it's out of my control and move on.
Your achievement files will all one day be deleted. They're essentially already gone. All you have is the time you spend, and whether you enjoyed it or not.
When you meet Razum-dar in Summerset for the first time, he will recognize you as an old friend, even if that character has not set foot in AD territory, just because one of your other characters did.
tsaescishoeshiner wrote: »secondrowforward wrote: »secondrowforward wrote: »I went for the ultimate option. On my two accounts I stripped all my characters and banked what I wanted to keep. Then all but one of my characters were deleted over the course of a week. Then on each of my two accounts I created a new vanilla character. I then stripped and banked the gear of my two old characters and deleted them. This left me with just the single vanilla characters on each account.
I then decided which account was going on standby and cancelled ESO plus for it. This leaves me with one 'live' account to play with to completion. I figure with two accounts with both EU and NA servers I will have four play throughs. Why the vanilla characters you may ask. For the simple reason I get to play with each for longer. I intend to not have any alts due to AWA.
This work i guess if you had not a crafter character.
On each of my accounts, i have the characters i play, and the character crafter. As ennoyed as i am of this new achievement system. i know i will not delete my character crafter. She learned all motifs. and can craft any set.
Arghh i hate this!! i love all my characters grrr
I did, on both accounts. I just bit the bullet. It all adds to the adventure as I am at heart a role player and a quester. Been playing since launch, and yes it was heart breaking. I just hate ZOS for this.On PC, my plan is to log in with each character before the update so that Kyoma's Global Achievements records what each has done, then rename the variables folder to back it up.
Then when the update goes live, I'll log in to each character one last time to consolidate all the achievements and then I'll log off and go play something else.
It'll be sad to leave after 8 years, but it will be sadder to stay.
If you're leaving over this, as I believe many will, why log in at all after it goes live? By aggregating the achievements you'll be committed to something you don't want, while leaving them alone you'll be leaving them intact in case ZOS decide at some point to row back on this. Chances are they wouldn't be able to restore aggregated accounts, but those which hadn't been aggregated would be as they were pre-Update 33. It's unlikely that they'll row back on it, but even so what would you be gaining by aggregating the achievements when you're leaving anyway?
Yep, that’s exactly my way of thinking. I do not want AwA at all so I figure if I don’t log in on anyone after, they’ll at least be preserved in their “correct” state.DarcyMardin wrote: »Ugh. It’s SO complicated. I HATE this. I’ve already cancelled ESO+ and it’s such a royal PITA to play without it, so I doubt I’ll be playing at all. Not giving ZOS any more money after this debacle.
I just can't understand why people are blaming ZOS for them choosing to delete their own characters. Deleting seems like a drastic measure in the first place, but blaming ZOS for needing to see one's personal account details listed in the UI a certain way is too far. All this just to preserve certain character names next to an achievement.
(Don't get me wrong, it sounds like there are a lot of bugs and problems with AWA.)
I understand being disapponted with this change, and having to mourn a sense of order. But if the name attached to an achievement on in-game UI is so important that it's making people rage, mass delete characters, and quit, that's on the player, not the game. I don't think that's a healthy attitude towards the game, or how we spend our free time.
I don't think this is about roleplaying. Or completionism. It's the bad kind of perfectionism. Perfectionism can eat up your enjoyment of anything if you let it.
When I think about my achievements only being attributed to certain characters, and sometimes not in what seems to be the right way, I just accept that it's out of my control and move on.
Your achievement files will all one day be deleted. They're essentially already gone. All you have is the time you spend, and whether you enjoyed it or not.
What's happening (among other things) is that if you walk into the world with a brand new character, NPCs all around you will praise you for doing things your other characters did.
"Hail, champion of the Crucible!"
"You were there when Alexandra Conele captured the Coral Heart."
and lots of other stuff like that.
When you meet Razum-dar in Summerset for the first time, he will recognize you as an old friend, even if that character has not set foot in AD territory, just because one of your other characters did.
tomofhyrule wrote: »tsaescishoeshiner wrote: »secondrowforward wrote: »secondrowforward wrote: »I went for the ultimate option. On my two accounts I stripped all my characters and banked what I wanted to keep. Then all but one of my characters were deleted over the course of a week. Then on each of my two accounts I created a new vanilla character. I then stripped and banked the gear of my two old characters and deleted them. This left me with just the single vanilla characters on each account.
I then decided which account was going on standby and cancelled ESO plus for it. This leaves me with one 'live' account to play with to completion. I figure with two accounts with both EU and NA servers I will have four play throughs. Why the vanilla characters you may ask. For the simple reason I get to play with each for longer. I intend to not have any alts due to AWA.
This work i guess if you had not a crafter character.
On each of my accounts, i have the characters i play, and the character crafter. As ennoyed as i am of this new achievement system. i know i will not delete my character crafter. She learned all motifs. and can craft any set.
Arghh i hate this!! i love all my characters grrr
I did, on both accounts. I just bit the bullet. It all adds to the adventure as I am at heart a role player and a quester. Been playing since launch, and yes it was heart breaking. I just hate ZOS for this.On PC, my plan is to log in with each character before the update so that Kyoma's Global Achievements records what each has done, then rename the variables folder to back it up.
Then when the update goes live, I'll log in to each character one last time to consolidate all the achievements and then I'll log off and go play something else.
It'll be sad to leave after 8 years, but it will be sadder to stay.
If you're leaving over this, as I believe many will, why log in at all after it goes live? By aggregating the achievements you'll be committed to something you don't want, while leaving them alone you'll be leaving them intact in case ZOS decide at some point to row back on this. Chances are they wouldn't be able to restore aggregated accounts, but those which hadn't been aggregated would be as they were pre-Update 33. It's unlikely that they'll row back on it, but even so what would you be gaining by aggregating the achievements when you're leaving anyway?
Yep, that’s exactly my way of thinking. I do not want AwA at all so I figure if I don’t log in on anyone after, they’ll at least be preserved in their “correct” state.DarcyMardin wrote: »Ugh. It’s SO complicated. I HATE this. I’ve already cancelled ESO+ and it’s such a royal PITA to play without it, so I doubt I’ll be playing at all. Not giving ZOS any more money after this debacle.
I just can't understand why people are blaming ZOS for them choosing to delete their own characters. Deleting seems like a drastic measure in the first place, but blaming ZOS for needing to see one's personal account details listed in the UI a certain way is too far. All this just to preserve certain character names next to an achievement.
(Don't get me wrong, it sounds like there are a lot of bugs and problems with AWA.)
I understand being disapponted with this change, and having to mourn a sense of order. But if the name attached to an achievement on in-game UI is so important that it's making people rage, mass delete characters, and quit, that's on the player, not the game. I don't think that's a healthy attitude towards the game, or how we spend our free time.
I don't think this is about roleplaying. Or completionism. It's the bad kind of perfectionism. Perfectionism can eat up your enjoyment of anything if you let it.
When I think about my achievements only being attributed to certain characters, and sometimes not in what seems to be the right way, I just accept that it's out of my control and move on.
Your achievement files will all one day be deleted. They're essentially already gone. All you have is the time you spend, and whether you enjoyed it or not.
What's happening (among other things) is that if you walk into the world with a brand new character, NPCs all around you will praise you for doing things your other characters did.
"Hail, champion of the Crucible!"
"You were there when Alexandra Conele captured the Coral Heart."
and lots of other stuff like that.
When you meet Razum-dar in Summerset for the first time, he will recognize you as an old friend, even if that character has not set foot in AD territory, just because one of your other characters did.
Look, I'm not at all a fan of how AwA is implemented, but I'm seeing this all the time and I'm not sure how true it is.
"You were there when Alexandra Conele captured the Coral Heart!" is obnoxious and Tythis says it all the time. That quest also doesn't have an associated achievement. The Quest achievements in Stonefalls are for 'The Death of Balreth,' 'The General's Demise,' and 'Sadal's Final Defeat.' That means the trigger for the Alexandra Conele line has to be completion of the quest 'The Coral Heart,' but there is no achievement associated with it. It has to go off of the quest log, which is still tracked by character.
Yes there are problems with AwA: There is definitely an achievement check associated with the end state of NElsweyr that causes Queen Khamira to show up on the throne if you have it, which is then causing problems for characters who haven't seen it yet. Yes, there is some misplaced dialogue that checks achievements, like meeting Clivia Tharn in WGT who will have unique dialogue for characters with the 'Emperor!' achievement. Yes, AwA breaks non-quest things like Melina Cassel and the WSkyrim Giant Cheese that use achievements as the only tracking system. Yes, AwA causes Delves/WBs/Dolmens (but not Striking Locales) to auto show as complete for new alts.
But there are actually very few quests that have been shown to be broken, and one of those seems more an edge case than anything else (don't start any of the subquests of 'The Spearhead's Crew' and then log out and start that same quest on an alt before finishing it on the first character). It seems that everything that people have tested works... though that's a lot of quests and there's no way everyone could have tested them all. And if there are odd dialogue quirks, that can be easily fixed after the fact since it's a backend fix to have it point to the quest log instead of the achievement log.
The major problem is things like the map autocompleting or the museum-esque events that have no alternative tracking system. If ZOS doesn't fix that before release, then those will be permanently blocked off for all characters once one has done it. Also the fact that TG and Antiquities skill lines, which did level off of achievements as well, is about to get a lot more grindy.
I get it, I'm really frustrated about the heavy-handed duct-tape implementation of AwA as well. But we shouldn't try to engage in fearmongering. The game will still be playable, and the list of the things that are not playable as intended is pretty small... even if it is really important and a big loss. Hopefully ZOS will fix those before release.
tomofhyrule wrote: »tsaescishoeshiner wrote: »secondrowforward wrote: »secondrowforward wrote: »I went for the ultimate option. On my two accounts I stripped all my characters and banked what I wanted to keep. Then all but one of my characters were deleted over the course of a week. Then on each of my two accounts I created a new vanilla character. I then stripped and banked the gear of my two old characters and deleted them. This left me with just the single vanilla characters on each account.
I then decided which account was going on standby and cancelled ESO plus for it. This leaves me with one 'live' account to play with to completion. I figure with two accounts with both EU and NA servers I will have four play throughs. Why the vanilla characters you may ask. For the simple reason I get to play with each for longer. I intend to not have any alts due to AWA.
This work i guess if you had not a crafter character.
On each of my accounts, i have the characters i play, and the character crafter. As ennoyed as i am of this new achievement system. i know i will not delete my character crafter. She learned all motifs. and can craft any set.
Arghh i hate this!! i love all my characters grrr
I did, on both accounts. I just bit the bullet. It all adds to the adventure as I am at heart a role player and a quester. Been playing since launch, and yes it was heart breaking. I just hate ZOS for this.On PC, my plan is to log in with each character before the update so that Kyoma's Global Achievements records what each has done, then rename the variables folder to back it up.
Then when the update goes live, I'll log in to each character one last time to consolidate all the achievements and then I'll log off and go play something else.
It'll be sad to leave after 8 years, but it will be sadder to stay.
If you're leaving over this, as I believe many will, why log in at all after it goes live? By aggregating the achievements you'll be committed to something you don't want, while leaving them alone you'll be leaving them intact in case ZOS decide at some point to row back on this. Chances are they wouldn't be able to restore aggregated accounts, but those which hadn't been aggregated would be as they were pre-Update 33. It's unlikely that they'll row back on it, but even so what would you be gaining by aggregating the achievements when you're leaving anyway?
Yep, that’s exactly my way of thinking. I do not want AwA at all so I figure if I don’t log in on anyone after, they’ll at least be preserved in their “correct” state.DarcyMardin wrote: »Ugh. It’s SO complicated. I HATE this. I’ve already cancelled ESO+ and it’s such a royal PITA to play without it, so I doubt I’ll be playing at all. Not giving ZOS any more money after this debacle.
I just can't understand why people are blaming ZOS for them choosing to delete their own characters. Deleting seems like a drastic measure in the first place, but blaming ZOS for needing to see one's personal account details listed in the UI a certain way is too far. All this just to preserve certain character names next to an achievement.
(Don't get me wrong, it sounds like there are a lot of bugs and problems with AWA.)
I understand being disapponted with this change, and having to mourn a sense of order. But if the name attached to an achievement on in-game UI is so important that it's making people rage, mass delete characters, and quit, that's on the player, not the game. I don't think that's a healthy attitude towards the game, or how we spend our free time.
I don't think this is about roleplaying. Or completionism. It's the bad kind of perfectionism. Perfectionism can eat up your enjoyment of anything if you let it.
When I think about my achievements only being attributed to certain characters, and sometimes not in what seems to be the right way, I just accept that it's out of my control and move on.
Your achievement files will all one day be deleted. They're essentially already gone. All you have is the time you spend, and whether you enjoyed it or not.
What's happening (among other things) is that if you walk into the world with a brand new character, NPCs all around you will praise you for doing things your other characters did.
"Hail, champion of the Crucible!"
"You were there when Alexandra Conele captured the Coral Heart."
and lots of other stuff like that.
When you meet Razum-dar in Summerset for the first time, he will recognize you as an old friend, even if that character has not set foot in AD territory, just because one of your other characters did.
Look, I'm not at all a fan of how AwA is implemented, but I'm seeing this all the time and I'm not sure how true it is.
"You were there when Alexandra Conele captured the Coral Heart!" is obnoxious and Tythis says it all the time. That quest also doesn't have an associated achievement. The Quest achievements in Stonefalls are for 'The Death of Balreth,' 'The General's Demise,' and 'Sadal's Final Defeat.' That means the trigger for the Alexandra Conele line has to be completion of the quest 'The Coral Heart,' but there is no achievement associated with it. It has to go off of the quest log, which is still tracked by character.
Yes there are problems with AwA: There is definitely an achievement check associated with the end state of NElsweyr that causes Queen Khamira to show up on the throne if you have it, which is then causing problems for characters who haven't seen it yet. Yes, there is some misplaced dialogue that checks achievements, like meeting Clivia Tharn in WGT who will have unique dialogue for characters with the 'Emperor!' achievement. Yes, AwA breaks non-quest things like Melina Cassel and the WSkyrim Giant Cheese that use achievements as the only tracking system. Yes, AwA causes Delves/WBs/Dolmens (but not Striking Locales) to auto show as complete for new alts.
But there are actually very few quests that have been shown to be broken, and one of those seems more an edge case than anything else (don't start any of the subquests of 'The Spearhead's Crew' and then log out and start that same quest on an alt before finishing it on the first character). It seems that everything that people have tested works... though that's a lot of quests and there's no way everyone could have tested them all. And if there are odd dialogue quirks, that can be easily fixed after the fact since it's a backend fix to have it point to the quest log instead of the achievement log.
The major problem is things like the map autocompleting or the museum-esque events that have no alternative tracking system. If ZOS doesn't fix that before release, then those will be permanently blocked off for all characters once one has done it. Also the fact that TG and Antiquities skill lines, which did level off of achievements as well, is about to get a lot more grindy.
I get it, I'm really frustrated about the heavy-handed duct-tape implementation of AwA as well. But we shouldn't try to engage in fearmongering. The game will still be playable, and the list of the things that are not playable as intended is pretty small... even if it is really important and a big loss. Hopefully ZOS will fix those before release.
tomofhyrule wrote: »tsaescishoeshiner wrote: »secondrowforward wrote: »secondrowforward wrote: »I went for the ultimate option. On my two accounts I stripped all my characters and banked what I wanted to keep. Then all but one of my characters were deleted over the course of a week. Then on each of my two accounts I created a new vanilla character. I then stripped and banked the gear of my two old characters and deleted them. This left me with just the single vanilla characters on each account.
I then decided which account was going on standby and cancelled ESO plus for it. This leaves me with one 'live' account to play with to completion. I figure with two accounts with both EU and NA servers I will have four play throughs. Why the vanilla characters you may ask. For the simple reason I get to play with each for longer. I intend to not have any alts due to AWA.
This work i guess if you had not a crafter character.
On each of my accounts, i have the characters i play, and the character crafter. As ennoyed as i am of this new achievement system. i know i will not delete my character crafter. She learned all motifs. and can craft any set.
Arghh i hate this!! i love all my characters grrr
I did, on both accounts. I just bit the bullet. It all adds to the adventure as I am at heart a role player and a quester. Been playing since launch, and yes it was heart breaking. I just hate ZOS for this.On PC, my plan is to log in with each character before the update so that Kyoma's Global Achievements records what each has done, then rename the variables folder to back it up.
Then when the update goes live, I'll log in to each character one last time to consolidate all the achievements and then I'll log off and go play something else.
It'll be sad to leave after 8 years, but it will be sadder to stay.
If you're leaving over this, as I believe many will, why log in at all after it goes live? By aggregating the achievements you'll be committed to something you don't want, while leaving them alone you'll be leaving them intact in case ZOS decide at some point to row back on this. Chances are they wouldn't be able to restore aggregated accounts, but those which hadn't been aggregated would be as they were pre-Update 33. It's unlikely that they'll row back on it, but even so what would you be gaining by aggregating the achievements when you're leaving anyway?
Yep, that’s exactly my way of thinking. I do not want AwA at all so I figure if I don’t log in on anyone after, they’ll at least be preserved in their “correct” state.DarcyMardin wrote: »Ugh. It’s SO complicated. I HATE this. I’ve already cancelled ESO+ and it’s such a royal PITA to play without it, so I doubt I’ll be playing at all. Not giving ZOS any more money after this debacle.
I just can't understand why people are blaming ZOS for them choosing to delete their own characters. Deleting seems like a drastic measure in the first place, but blaming ZOS for needing to see one's personal account details listed in the UI a certain way is too far. All this just to preserve certain character names next to an achievement.
(Don't get me wrong, it sounds like there are a lot of bugs and problems with AWA.)
I understand being disapponted with this change, and having to mourn a sense of order. But if the name attached to an achievement on in-game UI is so important that it's making people rage, mass delete characters, and quit, that's on the player, not the game. I don't think that's a healthy attitude towards the game, or how we spend our free time.
I don't think this is about roleplaying. Or completionism. It's the bad kind of perfectionism. Perfectionism can eat up your enjoyment of anything if you let it.
When I think about my achievements only being attributed to certain characters, and sometimes not in what seems to be the right way, I just accept that it's out of my control and move on.
Your achievement files will all one day be deleted. They're essentially already gone. All you have is the time you spend, and whether you enjoyed it or not.
What's happening (among other things) is that if you walk into the world with a brand new character, NPCs all around you will praise you for doing things your other characters did.
"Hail, champion of the Crucible!"
"You were there when Alexandra Conele captured the Coral Heart."
and lots of other stuff like that.
When you meet Razum-dar in Summerset for the first time, he will recognize you as an old friend, even if that character has not set foot in AD territory, just because one of your other characters did.
Look, I'm not at all a fan of how AwA is implemented, but I'm seeing this all the time and I'm not sure how true it is.
"You were there when Alexandra Conele captured the Coral Heart!" is obnoxious and Tythis says it all the time. That quest also doesn't have an associated achievement. The Quest achievements in Stonefalls are for 'The Death of Balreth,' 'The General's Demise,' and 'Sadal's Final Defeat.' That means the trigger for the Alexandra Conele line has to be completion of the quest 'The Coral Heart,' but there is no achievement associated with it. It has to go off of the quest log, which is still tracked by character.
Yes there are problems with AwA: There is definitely an achievement check associated with the end state of NElsweyr that causes Queen Khamira to show up on the throne if you have it, which is then causing problems for characters who haven't seen it yet. Yes, there is some misplaced dialogue that checks achievements, like meeting Clivia Tharn in WGT who will have unique dialogue for characters with the 'Emperor!' achievement. Yes, AwA breaks non-quest things like Melina Cassel and the WSkyrim Giant Cheese that use achievements as the only tracking system. Yes, AwA causes Delves/WBs/Dolmens (but not Striking Locales) to auto show as complete for new alts.
But there are actually very few quests that have been shown to be broken, and one of those seems more an edge case than anything else (don't start any of the subquests of 'The Spearhead's Crew' and then log out and start that same quest on an alt before finishing it on the first character). It seems that everything that people have tested works... though that's a lot of quests and there's no way everyone could have tested them all. And if there are odd dialogue quirks, that can be easily fixed after the fact since it's a backend fix to have it point to the quest log instead of the achievement log.
The major problem is things like the map autocompleting or the museum-esque events that have no alternative tracking system. If ZOS doesn't fix that before release, then those will be permanently blocked off for all characters once one has done it. Also the fact that TG and Antiquities skill lines, which did level off of achievements as well, is about to get a lot more grindy.
I get it, I'm really frustrated about the heavy-handed duct-tape implementation of AwA as well. But we shouldn't try to engage in fearmongering. The game will still be playable, and the list of the things that are not playable as intended is pretty small... even if it is really important and a big loss. Hopefully ZOS will fix those before release.
You are correct that there has been a lot of fear mongering. I've even fallen victim to it, and it was all based on a couple posts in the bug reports. I think someone mentioned NPCs were in fact behaving this way and there was a difference in how the world reacted compared to live. Whether said person was basing this on an actual tested play or not, I don't know, but the bug reports is where I've focused most of my attention. The fact that there is simply not enough time to test everything is also a huge red flag in the face of what bugs were found. It's alarming for those of us who wanted to survive this huge negative change and still have the game world intact for our alts. That and ZOS being silent and not even acknowledging the bugs there, and the lack of fixes in the PTS cycles (where they could have at least acknowledged bugs like they did in the past) has just done nothing but ramp up the fear and dread. When that happens, people talk, and talk can escalate. This is the fault of ZOS who decided it was better to not communicate with us than face negative pressure and at least try to reassure us. It was cowardly.
Edited for spell check shennanigans
The big thing I object to in this update is "map areas being automatically marked as completed by a character who has not in fact completed them". This goes for delves, world bosses, dolmens, abyssal geysers, harrowstorms, public dungeons, group dungeons, and other places that have an associated quest to "complete" them (whether part of the zone's main quest line, or a side quest).
To be honest, I could care less about "do repeatable quest X number of times" or "kill a particular type of monster X times", and which character gets credit (one, all or none) when they're all added together. I'll be glad to only have to do Master Angler and Murkmire Prepper once, and even to be able to share the efforts of all characters in completing Murkmire Prepper (Master Angler is going to be done by just one toon, because that's the one that's spent the CPs in the fishing skills.) Finding monster trophies is a sufficient annoyance that I'm also happy to combine the monster trophies found by several characters into a monster trophy collecting achievement if they're compatible that way.
I don't even care about titles going account-wide, or over-and-above achievements like "complete dungeon on veteran mode" or "complete it on hard mode" or "complete it without dying" or "complete it within a time limit".
BUT, the things that need to not be broken by this, are the once-per-character quests. If I haven't saved King Casimir *on this specific character*, then Daggerfall's castle icon should appear black, not white. If I haven't killed the poison guar of Deshaan *on this specific character*, then its WB icon should appear black, not white. If I haven't captured the last leaders of the Blacksap Rebellion *on the specific character*, then Cormount in Grahtwood should appear black, not white.
silvereyes wrote: »For people who are looking for a reliable way to back up and save for posterity your character-specific data before Monday:
LibAchievementsArchive
A million thanks to @code65536 for this library.
I whipped up a quick integration into the Quest Journal for that library into Update 33, so that any completed achievements in the archive are displayed as character-specific, even achievement links.
Character Achievements addon
silvereyes wrote: »Also just released.
Character Zone Tracker addon
Install that on live and log in to each of your characters in order to preserve character completion for delves, world bosses and world events (e.g. dolmens, geysers).
VaranisArano wrote: »It's a catch-22.
In order to get all the achievements you've completed with multiple alts on your main character, you have to log in with your Main first.
But because partially completed achievements are additive across characters, once you log in on your Main, the only way to get credit for your main is to not log onto your alts before you finish the achievement.
Example:
My Main has killed 86 or so Wardens in PVP. My alt has killed more than 14. So the only way for me get credit for the Warden Slayer achievement for my Main character is to not log in to my alt...
In reality, though, I'm going to log into my Alt, and she'll get credit for 100 Warden kills even though she contributed the minority of the kills.
I'll be logging onto my Main and then alts in order of time played. Some of the additive achievements are going to give credit to my alts, but there's nothing I can do about that.
tomofhyrule wrote: »VaranisArano wrote: »It's a catch-22.
In order to get all the achievements you've completed with multiple alts on your main character, you have to log in with your Main first.
But because partially completed achievements are additive across characters, once you log in on your Main, the only way to get credit for your main is to not log onto your alts before you finish the achievement.
Example:
My Main has killed 86 or so Wardens in PVP. My alt has killed more than 14. So the only way for me get credit for the Warden Slayer achievement for my Main character is to not log in to my alt...
In reality, though, I'm going to log into my Alt, and she'll get credit for 100 Warden kills even though she contributed the minority of the kills.
I'll be logging onto my Main and then alts in order of time played. Some of the additive achievements are going to give credit to my alts, but there's nothing I can do about that.
Almost - your first point isn't exactly correct.
For achievements that are completed by the time U33 rolls around, the account achievement will get the timestamp and name of the first character that earned it. If you later log into a character whose achievement is earlier, then the achievement will reset to give credit to the character who earned it first. That means if you got all of your achievements on your main before you got them on alts, then the achievements will end up assigned to your main no matter which order you log into your characters.
The way you said with aggregate achievements is correct - whoever is the one who adds the last one in will get the credit for popping the achievement. If you want those to give credit to a certain character, you need to be particular about the order you log in.
https://forums.elderscrollsonline.com/en/discussion/597469/earned-by-tooltips-on-account-wide-achievements/p1
In your example, if you log into your alt first, they'll get the credit for their achieves and start pooling their Warden kills. If you then log into your main, your main will finish the Warden kills bar, but also overwrite the older achievements that they had earned themselves, assuming those timestamps are earlier than the timestamps on the other character's.
The ambient dialogue bugs don't bother me because I normally play with the sound off anyway and when I have it on I already hear lines I can't link to specific quests or activities so it's not going to make a big difference for me.