The numbers will shoot right back up when the expansion comes out.
And then right back down when people realize they can't get achievements any more on their alts, when random NPCs comment about their new characters already being the Heroes of Tamriel or all the other things they haven't done, when they are locked out of quests because the quest givers tell them they have already done it, when they look at the map of a new zone they've never entered and see everything already marked as complete, or when they see level 2 characters that are too low to even enter Cyrodiil wearing Former Emperor and Grand Overlord titles, or Flawless Conqueror, Godslayer, Master Angler, or what have you.
No, this time things will be different. Tamriel One was fun and engaging, Tamriel Once .... not so much.
Maybe. But I think more will like the new AWA vs having to re-do everything on a new character. That was very much a drag and now we will be able to see our real progress overall. I thought the repetitiveness was a poor design but we all are entitled to our own opinions.
Being able to see account wide progress in addition to individual achievements would have been an upgrade, but ZOS stated they were doing this primarily to free up data for the future, so adding something without taking something away isn't on their agenda. And while I understand that some folks would like all achievements conglomerated so they don't have to do content again, there are many of us who have already achieved everything we wanted to on our main, or multiple characters. So removing the ability redo the game from scratch on our alts is basically telling us there's nothing more left for us to do. And many of us will respond accordingly, and go find something else to do.
The numbers will shoot right back up when the expansion comes out.
And then right back down when people realize they can't get achievements any more on their alts, when random NPCs comment about their new characters already being the Heroes of Tamriel or all the other things they haven't done, when they are locked out of quests because the quest givers tell them they have already done it, when they look at the map of a new zone they've never entered and see everything already marked as complete, or when they see level 2 characters that are too low to even enter Cyrodiil wearing Former Emperor and Grand Overlord titles, or Flawless Conqueror, Godslayer, Master Angler, or what have you.
No, this time things will be different. Tamriel One was fun and engaging, Tamriel Once .... not so much.
Maybe. But I think more will like the new AWA vs having to re-do everything on a new character. That was very much a drag and now we will be able to see our real progress overall. I thought the repetitiveness was a poor design but we all are entitled to our own opinions.
Being able to see account wide progress in addition to individual achievements would have been an upgrade, but ZOS stated they were doing this primarily to free up data for the future, so adding something without taking something away isn't on their agenda. And while I understand that some folks would like all achievements conglomerated so they don't have to do content again, there are many of us who have already achieved everything we wanted to on our main, or multiple characters. So removing the ability redo the game from scratch on our alts is basically telling us there's nothing more left for us to do. And many of us will respond accordingly, and go find something else to do.
I have not seen where Zenimax said they were doing this primarily to free up data space. I have seen where they said it will do that and that players have been requesting this.
I do agree that having both account-wide and character-based would be an upgrade but it is very much a matter of perspective as to what opinion someone would have about character-based achievements vs account-wide.
Regardless, this change does not prevent us from playing through everything again on a new character. Plenty there.
The numbers will shoot right back up when the expansion comes out.
And then right back down when people realize they can't get achievements any more on their alts, when random NPCs comment about their new characters already being the Heroes of Tamriel or all the other things they haven't done, when they are locked out of quests because the quest givers tell them they have already done it, when they look at the map of a new zone they've never entered and see everything already marked as complete, or when they see level 2 characters that are too low to even enter Cyrodiil wearing Former Emperor and Grand Overlord titles, or Flawless Conqueror, Godslayer, Master Angler, or what have you.
No, this time things will be different. Tamriel One was fun and engaging, Tamriel Once .... not so much.
Maybe. But I think more will like the new AWA vs having to re-do everything on a new character. That was very much a drag and now we will be able to see our real progress overall. I thought the repetitiveness was a poor design but we all are entitled to our own opinions.
Being able to see account wide progress in addition to individual achievements would have been an upgrade, but ZOS stated they were doing this primarily to free up data for the future, so adding something without taking something away isn't on their agenda. And while I understand that some folks would like all achievements conglomerated so they don't have to do content again, there are many of us who have already achieved everything we wanted to on our main, or multiple characters. So removing the ability redo the game from scratch on our alts is basically telling us there's nothing more left for us to do. And many of us will respond accordingly, and go find something else to do.
I have not seen where Zenimax said they were doing this primarily to free up data space. I have seen where they said it will do that and that players have been requesting this.
I do agree that having both account-wide and character-based would be an upgrade but it is very much a matter of perspective as to what opinion someone would have about character-based achievements vs account-wide.
Regardless, this change does not prevent us from playing through everything again on a new character. Plenty there.
Again, our guilds are very small compared to the game. The only real information on a broader scale that we have to is steam charts, as I noted on the first page here. It shows growth overall and that is not an imaginary phenomenon.
Again, our guilds are very small compared to the game. The only real information on a broader scale that we have to is steam charts, as I noted on the first page here. It shows growth overall and that is not an imaginary phenomenon.
Steam charts are not a good source because few players plays through that platform (litterally nobody in my guilds play with steam), this site (https://mmo-population.com/r/elderscrollsonline/) provides accurate population numbers and as you can see, in april 2021 there were 1 milion active players on eso, atm it's just 190k.
Eso has lost 80% of their players in 1 year and that's clear if you play the game daily
In the previous post you mentioned few people running around cities. A lot of players have moved on from previously busy cities, places like Elden Root, Rawl'kha and Vivec City (crafting stations and armoury in houses being one reason), but others like Vulkhel Guard and Daggerfall remain at least as busy as before in my experience on both PC servers.
YantiParazi wrote: »Since the last expansion reveal, I'm feeling there are less active players. As a 2 year player and a successful guild master, it seems this year's expansion was so unsatisfied that a lot of players don't have a reason to continue playing.
3 months ago, my guild ran trials and event we prepared as a guild (as a social guild and not a trial guild). Nowadays, it's bery difficult to find 12 players for a single trial. The overall amount of players in the guild didn't change, but the chat and discord has been dead silent and there are less online players per day.
Since i started playing Eso in 2020 I enjoy everything the game has to offer. From housing, antiquities, I've tanked all vTrials as OT and MT, PvP and even enjoy fishing. I don't wa t this game to die because of the disconnection of Zenimax to the ga.e and what is lacking in the game. As a MMO this game has so much potential to grow and overcome other games.
Why not make housing actually usefull with mini games or movable platforms (just ideas i had while i wrote this)?
Why not add more PvP options, like group vs group in defending+attacking a keep, official 1v1 arena with ranks that aren't just hold by private guilds, group vs group only ranged siege weapons?
Why not useful quest rewards? I enjoy quests only because of the lore. No challenge and the rewards just bum me each time I complete a quest.
These are just some of my thoughts. I don't want Eso to die and i really hope Zenimax and the developers will make some major changes in the game. They talked about better communications with the community. This is the time for that communication, otherwise everyone will lose.
What are your thoughts? Do you guys feel the same as me or I'm wrong and the game is doing very well these days?
EdmondDontes wrote: »Too many promises with no results.
The numbers will shoot right back up when the expansion comes out.
And then right back down when people realize they can't get achievements any more on their alts, when random NPCs comment about their new characters already being the Heroes of Tamriel or all the other things they haven't done, when they are locked out of quests because the quest givers tell them they have already done it, when they look at the map of a new zone they've never entered and see everything already marked as complete, or when they see level 2 characters that are too low to even enter Cyrodiil wearing Former Emperor and Grand Overlord titles, or Flawless Conqueror, Godslayer, Master Angler, or what have you.
No, this time things will be different. Tamriel One was fun and engaging, Tamriel Once .... not so much.
Maybe. But I think more will like the new AWA vs having to re-do everything on a new character. That was very much a drag and now we will be able to see our real progress overall. I thought the repetitiveness was a poor design but we all are entitled to our own opinions.
Being able to see account wide progress in addition to individual achievements would have been an upgrade, but ZOS stated they were doing this primarily to free up data for the future, so adding something without taking something away isn't on their agenda. And while I understand that some folks would like all achievements conglomerated so they don't have to do content again, there are many of us who have already achieved everything we wanted to on our main, or multiple characters. So removing the ability redo the game from scratch on our alts is basically telling us there's nothing more left for us to do. And many of us will respond accordingly, and go find something else to do.
I have not seen where Zenimax said they were doing this primarily to free up data space. I have seen where they said it will do that and that players have been requesting this.
I do agree that having both account-wide and character-based would be an upgrade but it is very much a matter of perspective as to what opinion someone would have about character-based achievements vs account-wide.
Regardless, this change does not prevent us from playing through everything again on a new character. Plenty there.
It was said in their official Q&A about Account Wide Achievements that it was being done to free up database space. And yes, you can replay "most" content on alts if you don't care about details like how NPC dialogue trees or random NPC encounters treat alts as you the player and not as an individual character, and you don't mind being locked out of a few achievement only quests which will never be repeatable again (screenshot that epilogue with Count Ravenwatch now, next update, you will never see that ending again on any alt).
Q: Why switch to Account Wide Achievements?
A: We decided to move to Account Wide Achievements for two main reasons. First, this has been a requested feature by players for years and is a nice quality of life improvement. It gives players a lot more freedom to explore the world on any character, without the fear of missing out on getting achievements or making incremental progress on their “main” character. Second, as mentioned in the intro, this change will result long term maintainable database stability and performance. By reducing the amount of data we have to store, the database doesn’t have to work as hard so the time it takes to search, load and save data will be sped up, leading to a more consistent user experience as the years go by and more data is added to the database.
Again, our guilds are very small compared to the game. The only real information on a broader scale that we have to is steam charts, as I noted on the first page here. It shows growth overall and that is not an imaginary phenomenon.
Steam charts are not a good source because few players plays through that platform (litterally nobody in my guilds play with steam), this site (https://mmo-population.com/r/elderscrollsonline/) provides accurate population numbers and as you can see, in april 2021 there were 1 milion active players on eso, atm it's just 190k.
Eso has lost 80% of their players in 1 year and that's clear if you play the game daily
80% down in a year? Nonsense. Maybe in PvPers, or even endgame veterans, but not more generally across the board.
I've no idea what that site is or how they reckon to get their numbers, but you need to remove the closing bracket from the link for it to work.
In the previous post you mentioned few people running around cities. A lot of players have moved on from previously busy cities, places like Elden Root, Rawl'kha and Vivec City (crafting stations and armoury in houses being one reason), but others like Vulkhel Guard and Daggerfall remain at least as busy as before in my experience on both PC servers.
I agree with you that few players play through Steam, but those that do are probably representative of players generally so it's credible that any trend on Steam is representative of a wider picture. What the Steam charts suggest is that over several years there has been a steady increase in players overall but with periodic ups and downs according to content cycles, Covid lockdowns and other factors.
Update: Having looked at the site you linked I see that "The Players and Daily login numbers are estimations based on subscriber numbers and online sentiment." How do they know subscriber numbers? What on earth is "online sentiment"? How do they square their graph showing a massive decline with their summary that the game's health is "Good" and "The popularity of The Elder Scrolls Online is increasing. In the last 30 days it has increased in player size by 0.517%." I repeat - it's nonsense, but then it's based on pure guesswork. Nobody except ZOS knows the subscriber numbers, and there's no hard data in "online sentiment".
What platform are you on? The number of players on PC+steam seems very level over the past 3 years according to steamdb. https://steamdb.info/app/306130/graphs/
This, and if you pug for an vet dlc trial and have an achievement you know that you are getting into and it will be harder and less forgiving than an guild run. You might want to bring another alt as he do more dps or bring utility than the one you did on the guild run who say wanted an necro for utility.My honest opinion, who cares about account wide achievements and tiltes anyway? If so, a skin for clearing vet content is way cooler than a title and those skins can be used on toons that never did that content.
I think people just need a ventile to moan about things and while I'm not a big fan of that card-game thing they add, I will also have to try it out first to give honest opinion on that. At least IMO ZOS could have spent their time on other, more important parts of the game instead, but let's give those new systems a fair chance first now that they have spent time and resources into them.
In regards to the actual topic of this thread: In almost any MMO out there the number of players variies throughout expansions. I.e. beofre and short after new content is released, numbers usually go up significantly and go down once all of the new content is done. That is natural. And not everyone values certain content the same. Some want to see more love for PvP, some don't like the darkwood/deadland stories, some joined ESO because of the dragons and their connection to ES5: Skyrim and some joined ESO as WoW was trending downward heavily. There are various reason why people join and leave a game