The guild and group content at wow is a nightmare, there is no loyalty or anything because people only join group activities to enhance their own personal profit.
mavrwb17_ESO wrote: »The guild and group content at wow is a nightmare, there is no loyalty or anything because people only join group activities to enhance their own personal profit.
But you've hit the nail on the head. People play games for their own inherent pleasure. Nobody logs onto a game thinking "Oh boy, I hope I can really help some people achieve their goals". People enjoy progressing and improving on their characters in the virtual world, and that's what game dev's have to cater to. If there's no reward for doing something, if there's no feeling of progress or improvement, then why would somebody do that thing?
Nobody does something for no reason. Nor are people inherently benevolent. Humans are by our very nature selfish and greedy. Every day we tell ourselves that it's wrong, and every day we try to force ourselves to be nice and caring, just for nice and caring's sake, but the bottom line is: You're still only going to all that effort to make yourself feel better.
Edit: Even if you feel good about doing nice and caring things for other people, you're still only doing it because it makes YOU feel good.
Lanatireb17_ESO wrote: »
The only problem that will fix itself is the bots. Where there is no players, there is no need to sell gold.
Maybe because you are reviewing an MMO? just a thought.-Single-player and multiplayer aspects constantly clash, disrupting immersion
Oh so now you want your immersion broken? Do you collect square circles or just write them?- Game's focus on individual story progression discourages grouping